• 제목/요약/키워드: Human Model Simulation

검색결과 624건 처리시간 0.031초

실시간 휴먼 시뮬레이션을 위한 깊이 카메라 기반의 자세 판별 및 모션 보간 (Depth Camera-Based Posture Discrimination and Motion Interpolation for Real-Time Human Simulation)

  • 이진원;한정호;양정삼
    • 한국CDE학회논문집
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    • 제19권1호
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    • pp.68-79
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    • 2014
  • Human model simulation has been widely used in various industrial areas such as ergonomic design, product evaluation and characteristic analysis of work-related musculoskeletal disorders. However, the process of building digital human models and capturing their behaviors requires many costly and time-consuming fabrication iterations. To overcome the limitations of this expensive and time-consuming process, many studies have recently presented a markerless motion capture approach that reconstructs the time-varying skeletal motions from optical devices. However, the drawback of the markerless motion capture approach is that the phenomenon of occlusion of motion data occurs in real-time human simulation. In this study, we propose a systematic method of discriminating missing or inaccurate motion data due to motion occlusion and interpolating a sequence of motion frames captured by a markerless depth camera.

Inducibility of human atrial fibrillation in an in silico model reflecting local acetylcholine distribution and concentration

  • Hwang, Minki;Lee, Hyun-Seung;Pak, Hui-Nam;Shim, Eun Bo
    • The Korean Journal of Physiology and Pharmacology
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    • 제20권1호
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    • pp.111-117
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    • 2016
  • Vagal nerve activity has been known to play a crucial role in the induction and maintenance of atrial fibrillation (AF). However, it is unclear how the distribution and concentration of local acetylcholine (ACh) promotes AF. In this study, we investigated the effect of the spatial distribution and concentration of ACh on fibrillation patterns in an in silico human atrial model. A human atrial action potential model with an ACh-dependent $K^+$ current ($I_{KAch}$) was used to examine the effect of vagal activation. A simulation of cardiac wave dynamics was performed in a realistic 3D model of the atrium. A model of the ganglionated plexus (GP) and nerve was developed based on the "octopus hypothesis". The pattern of cardiac wave dynamics was examined by applying vagal activation to the GP areas or randomly. AF inducibility in the octopus hypothesis-based GP and nerve model was tested. The effect of the ACh concentration level was also examined. In the single cell simulation, an increase in the ACh concentration shortened $APD_{90}$ and increased the maximal slope of the restitution curve. In the 3D simulation, a random distribution of vagal activation promoted wavebreaks while ACh secretion limited to the GP areas did not induce a noticeable change in wave dynamics. The octopus hypothesis-based model of the GP and nerve exhibited AF inducibility at higher ACh concentrations. In conclusion, a 3D in silico model of the GP and parasympathetic nerve based on the octopus model exhibited higher AF inducibility with higher ACh concentrations.

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • 패션비즈니스
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    • 제19권3호
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

지식기반 객체지향 군수시뮬레이션 모델에 관한 연구 - 초기군수지원성 분석모델을 중심으로 - (Knowledge Based and Object-Oriented Simulation Model for Logistics Analysis)

  • 마호명;최상영
    • 한국국방경영분석학회지
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    • 제22권1호
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    • pp.67-80
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    • 1996
  • Artificial Intelligence(AI) techniques and Object-Oriented(OO) techniques contribute to the simulation modeling of the complex systems. AI techniques are suitable to model human reasoning in the simulation. While OO techniques have advantages of re-usability, maintainability and extendability of the software. Thus, in this paper, we design a knowledge-based object-oriented simulation model, particularly for the logistics analysis of military armor vehicles. The simulation model consists of three modules i.e., scenario, simulation mechanism, and inference engine. The model is designed within the OO paradigm and implemented by using the C++ language. An example case of using the model for the logistic analysis is included.

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3차원 의상 설계 시뮬레이션에 관한 연구 (A Stduy of Design and Simulation for 3Dimension Fashion)

  • 김주리;이현창
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2010년도 제42차 하계학술발표논문집 18권2호
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    • pp.23-26
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    • 2010
  • 본 논문은 웹 기반 3D 패션몰 설계 기법 및 구현 방법에 대해 제한한다. 웹 3D 패션몰은 마우스 조작이 쉬운 Web3D 저작툴인 ISB로 구현하였고, 3D 인체 모델과 의상 아이템 모델은 3D MAX를 이용하여 로폴리곤 모델링으로 제작하였고, 생성된 3D 인체 모델과 의상 아이템 모델을 XML 형식으로 출력시켜 저장한 후, Direct3D를 이용하여 제작된 ActiveX 컨트롤을 사용하여 웹상에서 3D 인체 모델과 의상 아이템 모델의 정합과 애니메이션을 구현하였다. 또한 텍스타일 팔레트를 제작하여 의상 아이템 모델에 맵핑하는 과정을 알파블렌딩 기법을 적용하여 구현하였다.

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인간 친화적 설계 시스템을 위한 디지털 인체 모델 구성 연구 (Digital Human Modeling for Human-centered CAD System)

  • 정문기;이건우;조현덕;김태우;;이상헌
    • 한국CDE학회논문집
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    • 제12권6호
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    • pp.429-440
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    • 2007
  • The purpose of this research is to develop the Human-centered CAD system in which human factors can be considered during the design stage. For this system there are several issues to research, like the digital human modeling technology, the definition of interactions between human and product, the simulation of human motion when using the product, and the bio-mechanical analysis of human, etc. This paper introduces how to construct the kinematical structure of the digital human model. For our digital human model H-ANIM, the international specification of humanoid animation is referenced. And we added the skeleton geometry and the skin surfaces to our model. And it can manipulate its joints by forward kinematics. Also the IKAN inverse kinematics algorithm is adopted to support the posture prediction of the digital human model in the product environment. All of these ideas are implemented using CAD API so that we can apply these functions to the current commercial CAD systems. In this manner, the human factor issues can be effectively taken into account at the early design phase and the costs of bio-mechanical evaluation will be significantly reduced.

Virtual Reality and 3D Printing for Craniopagus Surgery

  • Kim, Gayoung;Shim, Eungjune;Mohammed, Hussein;Kim, Youngjun;Kim, Yong Oock
    • Journal of International Society for Simulation Surgery
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    • 제4권1호
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    • pp.9-12
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    • 2017
  • Purpose Surgery for separating craniopagus twins involves many critical issues owing to complex anatomical features. We demonstrate a 3D printed model and virtual reality (VR) technologies that could provide valuable benefits for surgical planning and simulation, which would improve the visualization and perception during craniopagus surgery. Material & Methods We printed a 3D model extracted from CT images of craniopagus patients using segmentation software developed in-house. Then, we imported the 3D model to create the VR environment using 3D simulation software (Unity, Unity Technologies, CA). We utilized the HTC Vive (HTC & Valve Corp) head-mount-display for the VR simulation. Results We obtained the 3D printed model of craniopagus patients and imported the model to a VR environment. Manipulating the model in VR was possible, and the 3D model in the VR environment enhanced the application of user-friendly 3D modeling in surgery for craniopagus twins. Conclusion The use of the 3D printed model and VR has helped understand complicated anatomical structures of craniopagus patients and has made communicating with other medical surgeons in the field much easier. Further, interacting with the 3D model is possible in VR, which enhances the understanding of the craniopagus surgery as well as the success rate of separation surgery while providing useful information on diagnosing and surgery planning.

마디모를 이용한 전방십자인대 기능 시뮬레이션 모델 (A Simulation Model of the ACL Function Using MADYMO)

  • 박정홍;손권
    • 대한기계학회논문집A
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    • 제30권11호
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    • pp.1408-1416
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    • 2006
  • A mathematical knee model was constructed using MADYMO. The purpose of this study is to present a more realistic model of the human knee to reproduce human knee motion. Knee ligaments were modeled as line elements and the surrounding muscles were considered as passive restraint elements. A calf-free-drop test was performed to validate the suggested model. A calf was dropped from the rest at about 65 degree flexed posture in the prone position. The motion data were recorded using four video cameras and then three dimensional data were acquired by Kwon3D motion analysis software. The results showed that general shapes of angular quantities were similar in both the experiment and computer simulation. Functional stability of the anterior cruciate ligament was explicitly revealed through this model.

2차원 패턴 디자인 모듈과 Octree 공간 분할 방법을 이용한 3차원 의복 시뮬레이션 시스템에 관한 연구 (A Study on 2D Pattern Design Module and 3D Cloth Simulation System based on Octree Space Subdivision Method)

  • 김주리;정석태;정성태
    • 한국멀티미디어학회논문지
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    • 제10권4호
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    • pp.527-536
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    • 2007
  • 본 논문에서는 의복의 2차원 패턴을 이용하여 3차원 의복 모델을 제작하고 생성된 3차원 의복을 3차원 인체 모델에 자동으로 착의하는 3차원 패션 디자인 시스템을 제안한다. 이 시스템에서는 먼저 2차원 격자의 코너 점을 이용하여 2차원 옷감 조각을 디자인한 다음에 2차원 옷감 조각들 사이에 재봉되어야 할 제약점들을 기술함으로써 3차원 의복을 디자인한다. 그 다음에는 3차원 인체 모델 파일과 3차원 의복을 읽어 들인 다음 질량-스프링 모델에 기반한 물리적 시뮬레이션에 의해 의복을 착용한 3차원 모델을 생성한다. 본 논문의 시스템은 사실적인 시뮬레이션을 위하여 인체 모델을 구성하는 삼각형과 의복을 구성하는 삼각형 사이의 충돌을 검사하고 반응 처리를 수행하였다. 인체를 구성하는 삼각형의 수가 매우 많으므로, 이러한 충돌 검사 및 반응 처리는 많은 시간을 필요로 한다. 이 문제를 해결하기 위하여 본 논문에서는 Octree 공간 분할 기법을 이용하여 충돌 검사 및 반응 처리 수를 줄였으며 수초 이내에 가상 인체 모델에 의복을 입힐 수 있었다.

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A Multi-agent based simulation Model for evacuees escaping from Tsunami disaster -To evaluate the evacuees escaping program in Fujisawa city, Japan-

  • Fujioka, Masaki;Ishibashi, Kenichi;Kaji, Hideki;Tsukagoshi, Isao
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.306-312
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    • 2001
  • In this research, we are trying to develop a framework to evaluate the prevention program for Tsunami disaster based on the Multi-agent simulation model. Tsunami has arisen by the earthquake. It happened after flew minutes or few hours when it occurred. It is clear that Tsunami will come after earthquake and from seashore. If we prevent the damage by Tsunami, we should make people who is in the seashore and lived near the seaside escape from there. Moreover we must forecast the escape activity from Tsunami. Former research of this field, some researches try to forecast the escape activity as macro level. However, people who escape from Tsunami is differ from their physical ability and ability of information processing. It needs a more accuracy model to forecast the escape activity of them. Furthermore they make a decision step by step using the various information. Therefore escape activity from Tsunami will describe using an agent based model which can only treat the information processing of human being. In this paper, we develop the evacuation model from Tsunami disaster using the Multi agent based model. The purpose of this study is to analyze the human action pattern when Tsunami occurred, and to make an accurately assessment for damages by Tsunami. The Fujisawa city government is planning and operating the various prevention program far Tsunami. However nobody assess it, because they do not have any simulation models for Tsunami disaster. If they want to set an effective prevention program for Tsunami, they should have any kinds of simulation model. The results of this study are 1) To develop the Multi agent based evacuees escape activity model. 2) Assess the damage of Tsunami in Fujisawa-City.

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