• Title/Summary/Keyword: Human Interaction

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A Memory-efficient Hand Segmentation Architecture for Hand Gesture Recognition in Low-power Mobile Devices

  • Choi, Sungpill;Park, Seongwook;Yoo, Hoi-Jun
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.17 no.3
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    • pp.473-482
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    • 2017
  • Hand gesture recognition is regarded as new Human Computer Interaction (HCI) technologies for the next generation of mobile devices. Previous hand gesture implementation requires a large memory and computation power for hand segmentation, which fails to give real-time interaction with mobile devices to users. Therefore, in this paper, we presents a low latency and memory-efficient hand segmentation architecture for natural hand gesture recognition. To obtain both high memory-efficiency and low latency, we propose a streaming hand contour tracing unit and a fast contour filling unit. As a result, it achieves 7.14 ms latency with only 34.8 KB on-chip memory, which are 1.65 times less latency and 1.68 times less on-chip memory, respectively, compare to the best-in-class.

Questionnaire Results of Subjective Evaluation of Seal Robot at the National Museum of Science and Technology in Stockholm, Sweden

  • Shibata, Takanori;Wada, Kazuyoshi;Tanie, Kazuo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.16-19
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    • 2003
  • This paper describes research on mental commit robot that seeks a different direction from industrial robot, and that is not so rigidly dependent on objective measures such as accuracy and speed. The main goal of this research is to explore a new area in robotics, with an emphasis on human-robot interaction. In the previous research, we categories robots into four categories in terms of appearance. Then, we introduced a cat robot and a seal robot, and evaluated them by interviewing many people. The results showed that physical interaction improved subjective evaluation. Moreover, a priori knowledge of a subject has much influence into subjective interpretation and evaluation of mental commit robot. In this paper, 133 subjects evaluated the seal robot, Paro by questionnaires in an exhibition at the National Museum of Science and Technology in Stockholm, Sweden. This paper reports the results of statistical analysis of evaluation data.

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Interaction effects of Parent-child Relationship and School Adjustment on adolescent self-concept (청소년의 자아개념에 대한 부모-자녀관계와 학교생활 적응간의 상호작용 효과)

  • Shin, Na-Na;Doh, Hyun-Sim
    • Journal of Families and Better Life
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    • v.18 no.3 s.47
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    • pp.99-114
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    • 2000
  • This study investigated the relations among parent-child relationship, school adjustment and self-concept in adolescence. In addition, interaction effects of parent-child relationship and school adjustment on adolescent self-concept were examined. The major results of this study were as follows: 1. Parent-child relationship and school adjustment were positively associated with self-esteem. The better parent-child relationships they perceive, the higher self-concept they have. The better school adjustment they experience, the higher self-concept they have. 2. There were interaction effects of parent-child relationships and school adjustment on self-concept. Adolescents whose parent-child relationships were poor had higher self-concept when they adjusted to school well. There were little differences in self-concept as a function of the school adjustment when their parent-child relationships were good. These findings indicate that experience in the family and school domains interact in their associations with adolescent self-concept.

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Isolation of the Gene for Lipocortin-1 Binding Protein Using Yeast Two Hybrid Assay (Yeast Two Hybrid Assay를 이용한 Lipocortin-1 결합 단백질 유전자의 분리)

  • Lee, Koung-Hoa;Kim, Jung-Woo
    • The Journal of Natural Sciences
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    • v.9 no.1
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    • pp.25-29
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    • 1997
  • To study the mechanism of lipocortin-1, the 37 kDa protein, one of the annxin superfamily thought to be a second messenger during the Glucocorticoid dependent anti-inflammatory action, the gene for lipocortin-1 binding protein was isolated using the yeast two hybrid assay, the yeast based genetic assay recognizing the protein-protein interaction. The results showed that this gene has a weak homology to the for the human serine proteinase.

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Effectiveness of Pre-parents Education Program for Undergraduate Students through Filial Therapy (부모놀이치료를 이용한 대학생 예비부모교육 프로그램의 효과)

  • Jang, Mi-Kyung;Lim, Won-Shin
    • Korean Journal of Human Ecology
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    • v.13 no.2
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    • pp.215-224
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    • 2004
  • The purpose of this article was to describe the effectiveness of group filial therapy program for undergraduate students in the period of their pre-parenthood. The goal was to enhance empathy in adult-child interaction, to facilitate students' sensitivity to the child, and to reduce children's behavioral problems. The program was implemented once a week for 8 weeks. Each session was implemented for 120 minutes. The subjects were 13 undergraduate students(22-24 years old) and 13 children(4-10 years old). Pre and post-tests were implemented. After 8 week intervention program, there were significant differences between pre and post-tests. The undergraduate students improved in their empathy in adult-child interaction and enhanced sensitivity to child.

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An Art-Robot Expressing Emotion with Color Light and Behavior by Human-Object Interaction

  • Kwon, Yanghee;Kim, Sangwook
    • Journal of Multimedia Information System
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    • v.4 no.2
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    • pp.83-88
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    • 2017
  • The era of the fourth industrial revolution, which will bring about a great wave of change in the 21st century, is the age of super-connection that links humans to humans, objects to objects, and humans to objects. In the smart city and the smart space which are evolving further, emotional engineering is a field of interdisciplinary researches that still attract attention with the development of technology. This paper proposes an emotional object prototype as a possibility of emotional interaction in the relation between human and object. By suggesting emotional objects that produce color changes and movements through the emotional interactions between humans and objects against the current social issue-loneliness of modern people, we have approached the influence of our lives in the relation with objects. It is expected that emotional objects that are approached from the fundamental view will be able to be in our lives as a viable cultural intermediary in our future living space.

A Study of Hand Gesture Recognition for Human Computer Interface (컴퓨터 인터페이스를 위한 Hand Gesture 인식에 관한 연구)

  • Chang, Ho-Jung;Baek, Han-Wook;Chung, Chin-Hyun
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.3041-3043
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    • 2000
  • GUI(graphical user interface) has been the dominant platform for HCI(human computer interaction). The GUI-based style of interaction has made computers simpler and easier to use. However GUI will not easily support the range of interaction necessary to meet users' needs that are natural, intuitive, and adaptive. In this paper we study an approach to track a hand in an image sequence and recognize it, in each video frame for replacing the mouse as a pointing device to virtual reality. An algorithm for real time processing is proposed by estimating of the position of the hand and segmentation, considering the orientation of motion and color distribution of hand region.

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Indirect Configuration Control of Embedded Swarm System Based on Human-Swarm Interaction (임베디드 군집 시스템의 상호작용 기반 간접적 군집 구성 제어)

  • Byun, Heejung
    • IEMEK Journal of Embedded Systems and Applications
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    • v.14 no.1
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    • pp.19-24
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    • 2019
  • Embedded swarm systems consist of a large number of robots that use local control laws based on spatial information nearby environment and adjacent robots. In this paper, we propose a new scheme for indirect swarm configuration in swarm interaction system to adapt the swarm operation according to the desired goal. Also, we provide a method for the operator to observe the state of the swarm, which results in providing appropriate input to the swarm. We analyze the stability properties of the proposed swarm system and show the simulation results.

Automatic Gesture Recognition for Human-Machine Interaction: An Overview

  • Nataliia, Konkina
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.129-138
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    • 2022
  • With the increasing reliance of computing systems in our everyday life, there is always a constant need to improve the ways users can interact with such systems in a more natural, effective, and convenient way. In the initial computing revolution, the interaction between the humans and machines have been limited. The machines were not necessarily meant to be intelligent. This begged for the need to develop systems that could automatically identify and interpret our actions. Automatic gesture recognition is one of the popular methods users can control systems with their gestures. This includes various kinds of tracking including the whole body, hands, head, face, etc. We also touch upon a different line of work including Brain-Computer Interface (BCI), Electromyography (EMG) as potential additions to the gesture recognition regime. In this work, we present an overview of several applications of automated gesture recognition systems and a brief look at the popular methods employed.

Cyber Social Interactions: Information Behavior in Between Social and Parasocial Interactions

  • Stock, Wolfgang G.;Fietkiewicz, Kaja J.;Scheibe, Katrin;Zimmer, Franziska
    • Journal of Information Science Theory and Practice
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    • v.10 no.3
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    • pp.15-23
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    • 2022
  • Participants in real-time online sessions, be it (business) meetings, virtual school lessons, or social live streams, all engage in cyber social interactions. Unlike parasocial interactions, cyber social interactions are characterized by reciprocity and temporal proximity. In contrast to social interactions, they lack spatial proximity and bodily contact. This is a fairly new concept in information science that rose from technological advances and unprecedented circumstances (e.g., the rise of digital economy and knowledge workers being able to work remotely or, more recently, global lockdowns and contact restrictions). As a result, the past ways of working and socializing were transformed by making them, in some cases predominantly, virtual. Regarding the example of social live streaming we exhibit the importance of cyber social interactions for information behavior research. This conceptual article is a plea for information science to engage more in human-human online relations and interactions.