• Title/Summary/Keyword: Human Computation

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Modelling Civic Problem-Solving in Smart City Using Knowledge-Based Crowdsourcing

  • Syed M. Ali Kamal;Nadeem Kafi;Fahad Samad;Hassan Jamil Syed;Muhammad Nauman Durrani
    • International Journal of Computer Science & Network Security
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    • v.23 no.8
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    • pp.146-158
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    • 2023
  • Smart City is gaining attention with the advancement of Information and Communication Technology (ICT). ICT provides the basis for smart city foundation; enables us to interconnect all the actors of a smart city by supporting the provision of seamless ubiquitous services and Internet of Things. On the other hand, Crowdsourcing has the ability to enable citizens to participate in social and economic development of the city and share their contribution and knowledge while increasing their socio-economic welfare. This paper proposed a hybrid model which is a compound of human computation, machine computation and citizen crowds. This proposed hybrid model uses knowledge-based crowdsourcing that captures collaborative and collective intelligence from the citizen crowds to form democratic knowledge space, which provision solutions in areas of civic innovations. This paper also proposed knowledge-based crowdsourcing framework which manages knowledge activities in the form of human computation tasks and eliminates the complexity of human computation task creation, execution, refinement, quality control and manage knowledge space. The knowledge activities in the form of human computation tasks provide support to existing crowdsourcing system to align their task execution order optimally.

Types of Gameplay Mechanics in Human Computation Games (휴먼 컴퓨테이션 게임의 플레이 메카닉 유형 연구)

  • Jung, Jae-Eun;Nam, Yang-Hee
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.157-170
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    • 2015
  • A Human Computation Game(HCG) is designed to solve difficult problems that cannot be dealt with computers with a large number of individuals' voluntary participations. Most existing relative studies focus on building more efficient system for problem solving, or the individual cases on the development of certain HCGs. However, a game is fully completed by the players who play it. Therefore, additional research is needed to annalize the ludic elements of HCGs, which induce people to play them voluntarily. We studied the purposes, tasks, and the game mechanics of 31 HCGs, then suggested how to design more enjoyable HCGs.

Path-Based Computation Encoder for Neural Architecture Search

  • Yang, Ying;Zhang, Xu;Pan, Hu
    • Journal of Information Processing Systems
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    • v.18 no.2
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    • pp.188-196
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    • 2022
  • Recently, neural architecture search (NAS) has received increasing attention as it can replace human experts in designing the architecture of neural networks for different tasks and has achieved remarkable results in many challenging tasks. In this study, a path-based computation neural architecture encoder (PCE) was proposed. Our PCE first encodes the computation of information on each path in a neural network, and then aggregates the encodings on all paths together through an attention mechanism, simulating the process of information computation along paths in a neural network and encoding the computation on the neural network instead of the structure of the graph, which is more consistent with the computational properties of neural networks. We performed an extensive comparison with eight encoding methods on two commonly used NAS search spaces (NAS-Bench-101 and NAS-Bench-201), which included a comparison of the predictive capabilities of performance predictors and search capabilities based on two search strategies (reinforcement learning-based and Bayesian optimization-based) when equipped with different encoders. Experimental evaluation shows that PCE is an efficient encoding method that effectively ranks and predicts neural architecture performance, thereby improving the search efficiency of neural architectures.

An Excess-3 Code Adde $r_{}$tracter Design Decimal Computation (십진수 계산을 위한 3초과 부호 가감산기 설계)

  • 최종화;한선경;유영갑
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.6
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    • pp.32-38
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    • 2003
  • An excess-3 code adde $r_tracter circuit is proposed for human friendly decimal computation. Carry lookahead (CLA) circuitry can be used to enhance decimal computation speed. The proposed excess-3 adde $r_tracter employs improved CLA and compensation circuitry recoding computation delay. The circuitry used for addition is used for subtraction without further modification. Substantial speed improvement is obtained compared to conventional designs.signs.

Computation of Absorbed Power adiated from a Portable Phone Using FDTD (FDTD 방법을 이용한 휴대폰 전파의 인체 흡수전력량 산출)

  • 김채영;이승학;정백호
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.9 no.4
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    • pp.491-498
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    • 1998
  • Based on FDTD(Finite-Difference Time-Domain) method the human head absorbed power radiated from a 1.8 GHz portable phone is computed. For this computation the 7 layered media for the human head modeling and the monopole antenna attached to metallic box for the portable phone are used. To reflect the real circumstances typical sizes of human heads and portable phones are considered in the calculation. The length of monopole antenna is 4.5 cm. Under the predetermined model the distribution of SAR over the human head are calculated, and from which the place of maximum SAR is near the head skin surface, not deep places far into the head. The computation shows the maximum SAR to be 1.4 mWg somewhat less than the internationally adopted value of 1.6 mW/g.

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Face Detection using Template Matching and Ellipse Fitting (템플릿과 타원정보를 이용한 얼굴검출)

  • Jung, Tae-Yun;Kim, Hyun-Sool;Kang, Woo-Seok;Park, Sang-Hui
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.11
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    • pp.1472-1475
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    • 1999
  • This paper proposes a new detection method of human faces in grey scale images with cluttered background using a facial template and elliptical structure of the human head. Face detection technique can be applied in many areas of image processing such as face recognition, composition and computer graphics, etc. Until now, many researches about face detection have been done, and applications in more complicated conditions are increasing. The existing technique proposed by Sirohey shows relatively good performance in image with cluttered background, but can apply only to image with one face and needs much computation time. The proposed method is designed to reduce complexity and be applied even in the image with several faces by introducing template matching as preprocess. The results show that the proposed method produces more correct detection rate and needs less computation time than the existing one.

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Computer Vision System using the mechanisms of human visual attention (인간의 시각적 주의 능력을 이용한 컴퓨터 시각 시스템)

  • 최경주;이일병
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.239-242
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    • 2001
  • As systems for real time computer vision are confronted with prodigious amounts of visual information, it has become a priority to locate and analyze just that information essential to the task at hand, while ignoring the vast flow of irrelevant detail. A method of achieving this is to using human visual attention mechanism. In this paper, short review of human visual attention mechanisms and some computation models of visual attention were shown. This paper can be used as the basic data for researches on development of visual attention system that can perform various complex tasks more efficiently.

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Human Motion Control Using Dynamic Model (동력학 모델을 이용한 인체 동작 제어)

  • Kim, Chang-Hoe;O, Byeong-Ju;Kim, Seung-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.3
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    • pp.141-152
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    • 1999
  • In this paper, We performed the human body dynamic modelling for the realistic animation based on the dynamical behavior of human body, and designed controller for the effective control of complicate human dynamic model. The human body was simplified as a rigid body which consists of 18 actuated degrees of freedom for the real time computation. Complex human kinematic mechanism was regarded as a composition of 6 serial kinematic chains : left arm, right arm, support leg, free leg, body, and head. Based on the this kinematic analysis, dynamic model of human body was determined using Newton-Euler formulation recursively. The balance controller was designed in order to control the nonlinear dynamics model of human body. The effectiveness of designed controller was examined by the graphical simulation of human walking motion. The simulation results were compared with the model base control results. And it was demonstrated that, the balance controller showed better performance in mimicking the dynamic motion of human walking.

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Soil Volume Computation Technique at Slope Failure Using Photogrammetric Information (영상정보를 활용한 사면 붕괴 토사량 산정 기법)

  • Bibek, Tamang;Lim, Hyuntaek;Jin, Jihuan;Jang, Sukhyun;Kim, Yongseong
    • Journal of the Korean GEO-environmental Society
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    • v.19 no.12
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    • pp.65-72
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    • 2018
  • The uses of unmanned aerial vehicles (UAV) have been expanding in agriculture surveys, obtaining real time updates of dangerous facilities where human access is difficult, disaster monitoring, and 3D modeling. In reality, there is an upsurge in the application of UAVs in fields like, construction, infrastructure, imaging, surveying, surveillance and transportation. Especially, when the slope failure such as landslide occurs, the uses of UAVs are increasing. Since, the UAVs can fly in three dimensions, they are able to obtain spatial data in places where human access is nearly impossible. Despite of these advantages, however, the uses of UAVs are still limited during slope failure. In order to overcome these limitations, this study computes the soil volume change during slope failure through the computation technique using photogrammetric information obtained from UAV system. Through this study, it was found that photogrammetric information from UAV can be used to acquire information on amount of earthworks required for repair works when slope collapse occurs in mountainous areas, where human access in difficult.

Current Trend and Direction of Deep Learning Method to Railroad Defect Detection and Inspection

  • Han, Seokmin
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.149-154
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    • 2022
  • In recent years, the application of deep learning method to computer vision has shown to achieve great performances. Thus, many research projects have also applied deep learning technology to railroad defect detection. In this paper, we have reviewed the researches that applied computer vision based deep learning method to railroad defect detection and inspection, and have discussed the current trend and the direction of those researches. Many research projects were targeted to operate automatically without visual inspection of human and to work in real-time. Therefore, methods to speed up the computation were also investigated. The reduction of the number of learning parameters was considered important to improve computation efficiency. In addition to computation speed issue, the problem of annotation was also discussed in some research projects. To alleviate the problem of time consuming annotation, some kinds of automatic segmentation of the railroad defect or self-supervised methods have been suggested.