• 제목/요약/키워드: Human Body Information

검색결과 967건 처리시간 0.025초

역운동학을 이용한 실시간 동작 복원 시스템 구현 (An Implementation of Real-time Motion Restoration System based on Inverse Kinematics)

  • 이란희;이칠우
    • 한국멀티미디어학회논문지
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    • 제17권6호
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    • pp.741-750
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    • 2014
  • This paper presents a real-time motion restoration system for people who need remedial exercise of musculoskeletal based on Inverse Kinematics. A new approach is suggested to recognize a gesture based on restored human motion which is calculated the 3D positions of intermediate joints using 3D positions of body features estimated from images. For generating the 3D candidate positions of intermediate joints which cannot be extracted from images, we apply an Inverse Kinematics theory to compute the target position of intermediate joints. And we can reduce the number of candidate positions by applying the various physical constraints of body. Finally, we can generate the more accurate final position using the Kalman filter for a motion tracking and the relationship between the previous frame information and the candidate positions. The system provide motion information which are rotation angle and height in real-time, therefore the rehabilitation exercises can be performed based on the information and figured out proper exercise for individual status.

실시간 애니메이션을 위한 인체 동력학 모델 (Human Dynamic Model for Real-time Animation)

  • 오병주;윤필현김창회
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.453-456
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    • 1998
  • 컴퓨터 그래픽스 기술의 발전과 더불어 인체의 움직임을 사실적으로 구현하기 위한 연구가 활발하게 진행되고 있다. 본 논문에서는 인체의 동력학적 특성을 고려한 실시간 애니메이션이 가능하도록 인체를 모델링하였다. 인체의 동력학적 특성을 해석하기 위하여 인체를 16 자유도를 갖는 강체(rigid body)로 가정하였으며 Branch 형태의 복잡한 기구학적 형상을 가진 인체를 5개의 단순한 형태의 기구학적 연결체로 분할 하여 모델링을 수행하였다. 이러한 동력학 모델은 단순히 기구학 만을 이용하는 경우보다 사실적이면서도 실시간으로 애니메이션이 가능하다. 이와 같이 동력학적 모델을 사용하여 애니메이션을 수행할 경우 부가적인 장비를 사용하지 않고도 다양한 형태의 인간 움직임을 사실적으로 모사할 수 있다.

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A Study on Shape and Construction of Sleeve Shown in Western Costume

  • Choi, Jin-Hee;Lee, Hye-Young
    • 한국복식학회:학술대회논문집
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    • 한국복식학회 2003년도 International Costume Conference
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    • pp.64-64
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    • 2003
  • In these days western costume became everyday clothing in most of countries and is expected to be remained in that way. Therefore, it is needed to analyze how the past western costume has expressed human body stereoscopically up to the present time in order to predict future style of costume and develope various costume designs. Additionally, the pattern making and needlework techniques that were achieved through investigating history of costume in aspect of Clothing Construction, will provide significant information and inspiration to not only amateur designers but also costume researchers.

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3차원 동작객체 추출기술에 관한 연구 (A Study on a technology of extraction of motion objects)

  • 오용진;박노국
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 1999년도 춘계학술대회 발표논문집
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    • pp.154-162
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    • 1999
  • This paper introduces the research and development of automatic generation technology to develop the character agent. The R&D of this technology includes three major elements-body model generation, automatic motion generation and synthetic human generation. Main areas of application would be cyber space- 3D game, animation, virtual shopping, on line chatting, virtual education system, simulation and security system.

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발자국 정보를 이용한 무의식적 개인 식별 방법 (Unconscious Personal Recognition Method using Personal Footprint)

  • 정진우;김대진;박광현;변증남
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(5)
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    • pp.137-140
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    • 2002
  • We introduce a personal identification method which can find user's ID without any help of the user. To do this, there has been two approaches, vision-based and pressure-based. Pressure-based approach has some advantages compared than vision-based one in the aspects of illumination, occlusion, and the amount of data. In the previous study about pressure-based personal identification, there are some restrictions about human body posture for extracting normalized footprints. Since this approach cannot be extended unconscious and continuos identification, we suppose more natural method and verified it by experiments.

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CMOS 회로의 ESD에대한 신뢰성 문제 및 보호대책 (Reliability Analysis of CMOS Circuits on Electorstatic Discharge)

  • 홍성모;원태영
    • 전자공학회논문지A
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    • 제30A권12호
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    • pp.88-97
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    • 1993
  • Electrostatic Discharge(ESD) is one of the major reliability, issues for today's VLSI production. Since the gate oxide with a thickness of 100~300$\AA$ is vulnerable to several thousand volt of ESD surge, it is necessary to control the ESD events and design an efficient protection circuit. In this paper, physical mechanism of the catastrophic ESD damage is investigated by transient analysis based upon Human Body Model(HBM). Using two-dimensional electrothermal simulator, we study the failure mechanism of the output protection devices by ESD and discuss the design issues for the optimun protection network.

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사이클웨어에 대한 전자 구전 정보 탐색 행동 (eWOM Information Search Behavior of Cycle Wear)

  • 최진우;이유리
    • 복식
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    • 제63권8호
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    • pp.156-170
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    • 2013
  • The purpose of this research is to scrutinize the cyclist's consumer behavior by analyzing the eWOM information search behavior of cycle-wear according to benefits sought and involvement. The research was conducted through an online survey and the respondents were 291 men who wore cycle-wear and searched information via online. The results of this research are as following. First, the benefits sought from wearing cycle apparel are composed of five sub-factors such as, ideal body figure, brand ostentation, comfort ease, personality, and economic feasibility. In addition, the cycle-wear involvement consisted of two sub-factors: cycling involvement and fashion involvement. Second, the eWOM information search behavior of cyclists was different depending on the benefits sought by the cyclists. When the cyclists pursued ideal body figure they searched more information of design and color, while cyclists put more weight on the information of design, color, and brand when they sought brand ostentation. Moreover, the valence and the type of the information were dissimilar depending on the benefits sought. Third, the sub-factors of eWOM information search behavior affected the eWOM effect distinctively. The price information was the only factor that influenced the eWOM effect among the contents of the information. The valence of the information influenced the eWOM effect, and the effect of positive information was stronger than negative information. Additionally, the subjective information also affected the eWOM effect. Lastly, the effect of the benefits sought influencing the eWOM information search behavior varied by the difference of the cycle-wear involvement. For example, when they are both high in the involvement there were various benefits sought affecting the eWOM information search behavior. However, when only the cycling involvement was high, and they pursued personality, the price information was not important to them.

조명변화와 곁침에 강건한 적응적 모델 기반 다중객체 추적 (Adaptive Model-based Multi-object Tracking Robust to Illumination Changes and Overlapping)

  • 이경미;이윤미
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제32권5호
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    • pp.449-460
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    • 2005
  • 본 논문에서는 고정된 카메라로부터 획득된 색상 비디오 프레임에서 조명변화와 겹침으로 인한 왜곡에 강건하게 다수의 사람을 추적하는 방법을 제안한다. 조명변화에 따른 외형변화의 문제점을 해결하기 위하여 시간 비종속적인 본래(intrinsic) 영상을 이용하여 프레임에 존재하는 조명을 제거하며, 매 프레임마다 조명 영상을 적응적으로 갱신한다. 카메라 내에서 사람을 추적하기 위해 색상정보를 포함하는 계충적 사람모델을 사용함으로써 겹침의 문제를 해결한다. 추적된 사람모델은 사람모델 리스트에 저장되어 해당되는 사람이 카메라에서 사라진 후에도 일정 기간 보존됨으로써, 재등장한 사람의 정보를 복원할 수 있다. 본 논문에서 제안하는 적응적 모델기반 방법은 실내${\cdot}$외 영상을 대상으로 여러 시나리오로 실험되어, 조명변화로 왜곡된 사람의 색상정보를 옳게 보정하였을 뿐만 아니라 사람들이 겹치거나 헤어진 후에도 성공적으로 추적하였음을 확인하였다.

인체 깊이 정보를 이용한 댄스 학습 시스템 개발 (Development of Dance Learning System Using Human Depth Information)

  • 김예진
    • 디지털콘텐츠학회 논문지
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    • 제18권8호
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    • pp.1627-1633
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    • 2017
  • 인체의 댄스 학습은 실제로 수업을 참여하지 않고는 복잡하고 연속적인 신체 움직임으로 이루어진 전문가의 동작을 효과적으로 따라 하기는 어렵다. 본 논문에서는 인체 깊이 정보를 이용한 댄스 학습 시스템을 제안하고 있다. 제안한 시스템에서는 마커 프리 동작 갭쳐를 활용하여 댄스 전문가들로부터 다양한 예제 동작들을 갭쳐하고, 온라인 댄스 레슨에 사용하기 위해 동작 데이터베이스에 저장한다. 학생은 타블렛이나 키오스크 PC와 같은 사용자 단말기를 통해 데이터베이스에서 원하는 동작을 선택하고, 학습한 후 자신의 동작을 온라인 피드백을 받기 위해 강사에게 전송할 수 있다. 이 학습 과정에서 본 시스템은 네트워크 환경에서 학생과 강사가 효율적으로 동작 데이터를 교환하기 위해 빠르게 동작을 검색할 수 있는 방법과 다중 모드 화면을 제공한다. 실험 결과에 따르면 본 시스템은 학생들의 댄스 스킬을 주어진 시간 안에 향상시킬 수 있다.

신발 분야 국내외 운동역학 연구동향 분석: 2015-2019년에 발간된 연구를 중심으로 (Analysis of Domestic and International Biomechanics Research Trends in Shoes: Focusing on Research Published in 2015-2019)

  • Back, Heeyoung;Yi, Kyungock;Lee, Jusung;Kim, Jieung;Moon, Jeheon
    • 한국운동역학회지
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    • 제30권2호
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    • pp.185-195
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    • 2020
  • Objective: The purpose of this study was to identify recent domestic and international research trends regarding shoes carried out in biomechanics field and to suggest the direction of shoe research later. Method: To achieve this goal of research, the Web of Science, Scopus, PubMed, Korea Education and Research Information Service and Korean Citation Index were searched to identify trends in 64 domestic and international research. Also, classified into the interaction of the human body, usability evaluation of functional shoes, smart shoe development research, and suggested the following are the suggestions for future research directions. Conclusion: A study for the coordination of muscle activity, control of motion and prevention of injury should be sought by developing shoes of eco-friendly materials, and scientific evidence such as physical aspects, materials, floor shapes and friction should be supported. Second, a study on elite athletes in various sports is needed based on functional shoes using new materials to improve their performance along with cooperation in muscle activities and prevention of injury. Third, various information and energy production are possible in real time through human behavioral information, and the application of Human Machine Interface (HMI) technology through shoe-sensor-human interaction should be explored.