• Title/Summary/Keyword: Human Body Information

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An Implementation of Real-time Motion Restoration System based on Inverse Kinematics (역운동학을 이용한 실시간 동작 복원 시스템 구현)

  • Lee, R.H.;Lee, C.W.
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.741-750
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    • 2014
  • This paper presents a real-time motion restoration system for people who need remedial exercise of musculoskeletal based on Inverse Kinematics. A new approach is suggested to recognize a gesture based on restored human motion which is calculated the 3D positions of intermediate joints using 3D positions of body features estimated from images. For generating the 3D candidate positions of intermediate joints which cannot be extracted from images, we apply an Inverse Kinematics theory to compute the target position of intermediate joints. And we can reduce the number of candidate positions by applying the various physical constraints of body. Finally, we can generate the more accurate final position using the Kalman filter for a motion tracking and the relationship between the previous frame information and the candidate positions. The system provide motion information which are rotation angle and height in real-time, therefore the rehabilitation exercises can be performed based on the information and figured out proper exercise for individual status.

Human Dynamic Model for Real-time Animation (실시간 애니메이션을 위한 인체 동력학 모델)

  • 오병주;윤필현김창회
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.453-456
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    • 1998
  • 컴퓨터 그래픽스 기술의 발전과 더불어 인체의 움직임을 사실적으로 구현하기 위한 연구가 활발하게 진행되고 있다. 본 논문에서는 인체의 동력학적 특성을 고려한 실시간 애니메이션이 가능하도록 인체를 모델링하였다. 인체의 동력학적 특성을 해석하기 위하여 인체를 16 자유도를 갖는 강체(rigid body)로 가정하였으며 Branch 형태의 복잡한 기구학적 형상을 가진 인체를 5개의 단순한 형태의 기구학적 연결체로 분할 하여 모델링을 수행하였다. 이러한 동력학 모델은 단순히 기구학 만을 이용하는 경우보다 사실적이면서도 실시간으로 애니메이션이 가능하다. 이와 같이 동력학적 모델을 사용하여 애니메이션을 수행할 경우 부가적인 장비를 사용하지 않고도 다양한 형태의 인간 움직임을 사실적으로 모사할 수 있다.

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A Study on Shape and Construction of Sleeve Shown in Western Costume

  • Choi, Jin-Hee;Lee, Hye-Young
    • Proceedings of the Korea Society of Costume Conference
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    • 2003.10a
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    • pp.64-64
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    • 2003
  • In these days western costume became everyday clothing in most of countries and is expected to be remained in that way. Therefore, it is needed to analyze how the past western costume has expressed human body stereoscopically up to the present time in order to predict future style of costume and develope various costume designs. Additionally, the pattern making and needlework techniques that were achieved through investigating history of costume in aspect of Clothing Construction, will provide significant information and inspiration to not only amateur designers but also costume researchers.

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A Study on a technology of extraction of motion objects (3차원 동작객체 추출기술에 관한 연구)

  • 오용진;박노국
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.05a
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    • pp.154-162
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    • 1999
  • This paper introduces the research and development of automatic generation technology to develop the character agent. The R&D of this technology includes three major elements-body model generation, automatic motion generation and synthetic human generation. Main areas of application would be cyber space- 3D game, animation, virtual shopping, on line chatting, virtual education system, simulation and security system.

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Unconscious Personal Recognition Method using Personal Footprint (발자국 정보를 이용한 무의식적 개인 식별 방법)

  • 정진우;김대진;박광현;변증남
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.137-140
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    • 2002
  • We introduce a personal identification method which can find user's ID without any help of the user. To do this, there has been two approaches, vision-based and pressure-based. Pressure-based approach has some advantages compared than vision-based one in the aspects of illumination, occlusion, and the amount of data. In the previous study about pressure-based personal identification, there are some restrictions about human body posture for extracting normalized footprints. Since this approach cannot be extended unconscious and continuos identification, we suppose more natural method and verified it by experiments.

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Reliability Analysis of CMOS Circuits on Electorstatic Discharge (CMOS 회로의 ESD에대한 신뢰성 문제 및 보호대책)

  • 홍성모;원태영
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.30A no.12
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    • pp.88-97
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    • 1993
  • Electrostatic Discharge(ESD) is one of the major reliability, issues for today's VLSI production. Since the gate oxide with a thickness of 100~300$\AA$ is vulnerable to several thousand volt of ESD surge, it is necessary to control the ESD events and design an efficient protection circuit. In this paper, physical mechanism of the catastrophic ESD damage is investigated by transient analysis based upon Human Body Model(HBM). Using two-dimensional electrothermal simulator, we study the failure mechanism of the output protection devices by ESD and discuss the design issues for the optimun protection network.

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eWOM Information Search Behavior of Cycle Wear (사이클웨어에 대한 전자 구전 정보 탐색 행동)

  • Choi, Jin Woo;Lee, Yuri
    • Journal of the Korean Society of Costume
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    • v.63 no.8
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    • pp.156-170
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    • 2013
  • The purpose of this research is to scrutinize the cyclist's consumer behavior by analyzing the eWOM information search behavior of cycle-wear according to benefits sought and involvement. The research was conducted through an online survey and the respondents were 291 men who wore cycle-wear and searched information via online. The results of this research are as following. First, the benefits sought from wearing cycle apparel are composed of five sub-factors such as, ideal body figure, brand ostentation, comfort ease, personality, and economic feasibility. In addition, the cycle-wear involvement consisted of two sub-factors: cycling involvement and fashion involvement. Second, the eWOM information search behavior of cyclists was different depending on the benefits sought by the cyclists. When the cyclists pursued ideal body figure they searched more information of design and color, while cyclists put more weight on the information of design, color, and brand when they sought brand ostentation. Moreover, the valence and the type of the information were dissimilar depending on the benefits sought. Third, the sub-factors of eWOM information search behavior affected the eWOM effect distinctively. The price information was the only factor that influenced the eWOM effect among the contents of the information. The valence of the information influenced the eWOM effect, and the effect of positive information was stronger than negative information. Additionally, the subjective information also affected the eWOM effect. Lastly, the effect of the benefits sought influencing the eWOM information search behavior varied by the difference of the cycle-wear involvement. For example, when they are both high in the involvement there were various benefits sought affecting the eWOM information search behavior. However, when only the cycling involvement was high, and they pursued personality, the price information was not important to them.

Adaptive Model-based Multi-object Tracking Robust to Illumination Changes and Overlapping (조명변화와 곁침에 강건한 적응적 모델 기반 다중객체 추적)

  • Lee Kyoung-Mi;Lee Youn-Mi
    • Journal of KIISE:Software and Applications
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    • v.32 no.5
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    • pp.449-460
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    • 2005
  • This paper proposes a method to track persons robustly in illumination changes and partial occlusions in color video frames acquired from a fixed camera. To solve a problem of changing appearance by illumination change, a time-independent intrinsic image is used to remove noises in an frame and is adaptively updated frame-by-frame. We use a hierarchical human model including body color information in order to track persons in occlusion. The tracked human model is recorded into a persons' list for some duration after the corresponding person's exit and is recovered from the list after her reentering. The proposed method was experimented in several indoor and outdoor scenario. This demonstrated the potential effectiveness of an adaptive model-base method that corrected distorted person's color information by lighting changes, and succeeded tracking of persons which was overlapped in a frame.

Development of Dance Learning System Using Human Depth Information (인체 깊이 정보를 이용한 댄스 학습 시스템 개발)

  • Kim, Yejin
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1627-1633
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    • 2017
  • Human dance is difficult to learn since there is no effective way to imitate an expert's motion, a sequence of complicated body movements, without taking an actual class. In this paper, we propose a dance learning system using human depth information. In the proposed system, a set of example motions are captured from various expert dancers through a marker-free motion capture and archived into a motion database server for online dance lessons. Given the end-user devices such as tablet and kiosk PCs, a student can learn a desired motion selected from the database and send one's own motion to an instructor for online feedback. During this learning process, our system provides a posture-based motion search and multi-mode views to support the efficient exchange of motion data between the student and instructor under a networked environment. The experimental results demonstrate that our system is capable to improve the student's dance skills over a given period of time.

Analysis of Domestic and International Biomechanics Research Trends in Shoes: Focusing on Research Published in 2015-2019 (신발 분야 국내외 운동역학 연구동향 분석: 2015-2019년에 발간된 연구를 중심으로)

  • Back, Heeyoung;Yi, Kyungock;Lee, Jusung;Kim, Jieung;Moon, Jeheon
    • Korean Journal of Applied Biomechanics
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    • v.30 no.2
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    • pp.185-195
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    • 2020
  • Objective: The purpose of this study was to identify recent domestic and international research trends regarding shoes carried out in biomechanics field and to suggest the direction of shoe research later. Method: To achieve this goal of research, the Web of Science, Scopus, PubMed, Korea Education and Research Information Service and Korean Citation Index were searched to identify trends in 64 domestic and international research. Also, classified into the interaction of the human body, usability evaluation of functional shoes, smart shoe development research, and suggested the following are the suggestions for future research directions. Conclusion: A study for the coordination of muscle activity, control of motion and prevention of injury should be sought by developing shoes of eco-friendly materials, and scientific evidence such as physical aspects, materials, floor shapes and friction should be supported. Second, a study on elite athletes in various sports is needed based on functional shoes using new materials to improve their performance along with cooperation in muscle activities and prevention of injury. Third, various information and energy production are possible in real time through human behavioral information, and the application of Human Machine Interface (HMI) technology through shoe-sensor-human interaction should be explored.