• Title/Summary/Keyword: Human Behavior Simulation

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Motivation-based Hierarchical Behavior Planning

  • Song, Wei;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.79-90
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    • 2008
  • This paper describes a motivation-based hierarchical behavior planning framework to allow autonomous agents to select adaptive actions in simulation game environments. The combined behavior planning system is formed by four levels of specification, which are motivation extraction, goal list generation, action list determination and optimization. Our model increases the complexity of virtual human behavior planning by adding motivation with sudden and cumulative attributes. The motivation selection by probability distribution allows NPC to make multiple decisions in certain situations in order to embody realistic virtual humans. Hierarchical goal tree enhances the effective reactivity. Optimizing for potential actions provides NPC with safe and satisfying actions to adapt to the virtual environment. A restaurant simulation game was used to elucidate the mechanism of the framework.

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An Alternative Evaluation of the Item-based Collaborative Filtering Using Simulated Online Shopping

  • Ahn, Hyung-Jun
    • Journal of Information Technology Applications and Management
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    • v.16 no.3
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    • pp.17-28
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    • 2009
  • This paper presents a novel method for evaluating the usefulness of online product recommendation. Previous studies on evaluating recommendation systems have mostly relied on two methods : testing the accuracy of estimating user preferences by recommendation systems, or empirically testing the effectiveness with lab experiments involving human participants. The former does not measure the usefulness directly and hence can be misleading; the latter is expensive in that it requires a working online store System and test participants. In order to address the problems, the proposed approach uses simulation to imitate customer behavior and evaluate the usefulness of recommendation. Models for user behavior and an abstract Internet store are developed for simulation. Actual simulation experiments are performed to illustrate the use of the approach.

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The Within-Host Population Dynamics of Normal Flora in the Presence of an Invading Pathogen and Antibiotic Treatments

  • Kim, Jung-Mo;Lee, Dong-Hwan;Song, Yoon-Seok;Kang, Seong-Woo;Kim, Seung-Wook
    • Journal of Microbiology and Biotechnology
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    • v.17 no.1
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    • pp.146-153
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    • 2007
  • A mathematical competition model between normal flora and an invading pathogen was devised to allow analysis of bacterial infections in a host. The normal flora includes the various microorganisms that live on or within the host and act as a primary human immune system. Despite the important role of the normal flora, no mathematical study has been undertaken on models of the interaction between it and invading pathogens against a background of antibiotic treatment. To quantify key elements of bacterial behavior in a host, pairs of nonlinear differential equations were used to describe three categories of human health conditions, namely, healthy, latent infection, and active infection. In addition, a cutoff value was proposed to represent the minimum population level required for survival. The recovery of normal flora after antibiotic treatment was also included in the simulation because of its relation to human health recovery. The significance of each simulation parameter for the bacterial growth model was investigated. The devised simulation showed that bacterial proliferation rate, carrying capacity, initial population levels, and competition intensity have a significant effect on bacterial behavior. Consequently, a model was established to describe competition between normal flora and an infiltrating pathogen. Unlike other population models, the recovery process described by the devised model can describe the human health recovery mechanism.

Analysis of Building Emergency Evacuation Process with Interactions in Human Behaviors (화재 시 재실자 행동의 상호 작용을 고려한 건물 피난 행태 분석)

  • Choi, Minji;Park, Moonseo;Lee, Hyun-Soo;Hwang, Sungjoo
    • Korean Journal of Construction Engineering and Management
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    • v.14 no.6
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    • pp.49-60
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    • 2013
  • Evacuation process has been considered as one of the most important elements to be managed in public facilities. Although the importance is highlighted through numerous literatures, disaster evacuation planning, particularly fire accidents, faces a number of human behavior related limitations for a similar application to different types of facilities/occupants. To overcome the obstacles including complexity in human behaviors, a number of simulation techniques with limited consideration on human behaviors are utilized to predict foreseeable problems in evacuation process. Therefore, this research aims to propose system dynamics models incorporating human behaviors considering different types of occupants under disaster evacuation events. Analysis on emergent human behaviors such as group forming and interactions under urgent situation are conducted based on the main stream theories in social science field. The results suggest the influences of human behavior factors including cooperative intention, information sharing, and mobility change to evacuation behavior. The implications are expected to provide safety consideration at planning/designing phase of buildings and help facility safety managers for evacuation planning with more realistic management approaches.

The Visual Properties of Built-Environment Affecting the Pattern of Human Movement - An Experimental Study Based on the Ecological Perception Theory - (인간 이동 행태에 영향을 미치는 건조 환경의 시각적 속성 - 생태학적 지각이론에 기반한 실험 연구 -)

  • Kim, Minseok
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.12
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    • pp.13-20
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    • 2019
  • The purpose of this study was to investigate the effects of visual properties on the human movement behavior experimentally and empirically using spatial analysis technique based on ecological perception theory. For the survey of choosing behaviors of heading direction in built environments, the experiment was conducted in which the subjects were made to choose moving directions in some spaces using the virtual environment simulation tool, and then comparative analysis was conducted on the interrelation between the experiment results and various visual properties in existing spatial analysis techniques based on ecological perception theory. As a result, the occlusivity of the isovist theory was found to be the most significant index in the human choice of heading direction, and the longest radial also showed somewhat significant effect on it.

A Study on Behavioral Model and Spatial Configuration Analysis model in the Architectural Space (건축공간의 행동모델과 공간구조 분석모델에 관한 연구)

  • Lee, Jong-Ruyl
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.2
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    • pp.61-66
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    • 2012
  • In space syntax, the mathmatical process to get a integration could be restrictive in understanding spatial configuration since it is based on only one behavior model. In this study, As another approach to spatial configuration analysis based on behavioral model, there is the simulation tracking analysis model that simulates the movements of human in the space and analyze them. In this study, the relationship between integration and behavioral model will be defined and the similarities and the differences between space syntax and the simulation tracking analysis model will be demonstrated. Furthermore, these two analysis models will be understood as a variety of tools that can analyze an object in multiple viewpoints.

A study of simulation in Cindy Sherman's image in body and violence (신디셔먼(Cindy Sherman)의 이미지에 나타난 시뮬라시옹 분석-신체와 폭력을 중심으로)

  • Lee, Ho-Young
    • Cartoon and Animation Studies
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    • s.20
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    • pp.121-139
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    • 2010
  • As a society gets digitalized, world of simulation will expand. The world of simulation is a forced, human-making world where we are going on our lives. It is power that dominates human beings. It is a main discourse producing forces. We are using violence to ourselves to escape this forcing phenomenon. Cindy Sherman is being paid attention as an artist who expresses physical human being in the world of simulation - human who desires something, is sacrificed by violence and is using violence to himself. She is casting a question about the violence of power in the world - who are you right now in the border between the real world and the fake one? - Her method is by various symbols: masks and makeup in her works, human desires and violent realities in symbolic packages. Only when we see the world as flesh, that is a specific body, not as separated organs, can this world be something we can feel. This world is something simulacre and at the same time is bearing violence in it. She sacrifices herself to violence to avoid the very violence. This behavior is to refine or avoid gigantic violence. She is saying that the others' pains, birth and death of flowers are not only theirs but also ours.

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Implementation of an Operator Model with Error Mechanisms for Nuclear Power Plant Control Room Operation

  • Suh, Sang-Moon;Cheon, Se-Woo;Lee, Yong-Hee;Lee, Jung-Woon;Park, Young-Taek
    • Proceedings of the Korean Nuclear Society Conference
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    • 1996.05a
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    • pp.349-354
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    • 1996
  • SACOM(Simulation Analyser with Cognitive Operator Model) is being developed at Korea Atomic Energy Research Institute to simulate human operator's cognitive characteristics during the emergency situations of nuclear power plans. An operator model with error mechanisms has been developed and combined into SACOM to simulate human operator's cognitive information process based on the Rasmussen's decision ladder model. The operational logic for five different cognitive activities (Agents), operator's attentional control (Controller), short-term memory (Blackboard), and long-term memory (Knowledge Base) have been developed and implemented on blackboard architecture. A trial simulation with a scenario for emergency operation has been performed to verify the operational logic. It was found that the operator model with error mechanisms is suitable for the simulation of operator's cognitive behavior in emergency situation.

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Rockfall and Toppling Failure Simulation of Rock Slopes using 3-Dimensional Discontinuous Deformation Analysis (3차원 불연속변형해석법을 이용한 암반사면의 낙석과 전도 파괴 시뮬레이션)

  • Hwang, Jae-Yun;Ohnishi, Yuzo
    • Tunnel and Underground Space
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    • v.22 no.3
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    • pp.181-187
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    • 2012
  • Many researches on disaster prevention using computer simulation methods can be performed to minimize the damage of property and to protect human life. Discontinuous deformation analysis (DDA) is a new computer simulation method to analyze the behavior of discontinuous rock masses. Since most rock slope problems are 3-dimensional in nature, 2-dimensional deformation analysis has limited application. In this study, the basic principles of 3-dimensional discontinuous deformation analysis are described. The newly developed 3-dimensional discontinuous deformation analysis method is proposed as the computer simulation method for discontinuous rock masses. Then, the failure behavior of rock slopes are simulated using 3-dimensional discontinuous deformation analysis. The simulation results are compared and examined with the failure behavior at the rock slopes. The results show the applicability of 3-dimensional discontinuous deformation analysis to analyze the deformation and failure mechanisms of rock slopes.

The Rule-based Agent Modeling and Simulation considering the Evacuation Behavior Characteristics on the Passenger Ship Fire (여객선 화재시 피난행동특성을 고려한 규칙기반 에이전트 M&S)

  • Lee, Eun-Bok;Shin, Suk-Hoon;You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.111-117
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    • 2011
  • This paper suggests the passenger model considered evacuation behavioral characteristics on the passenger ship fire using a rules-based agent technique. The existing evacuation simulation system was modeled only passenger speed. The speed-based model considered passenger's physical characteristics, so it couldn't consider evacuation behavioral characteristics. For solving this problem, we modeled the passenger model using a rule-based agent applied evacuation behavioral characteristics. The rule-based agent consists of knowledge base and inference engine. In knowledge base, we represented evacuation behavioral characteristics, and chose the examples of the evacuation behavioral characteristics to show various patterns of behavior. And we simulated in the IMO MSC/Circ.1238 example 8 and we proved the simulation results could represent variety patterns of human behavior.