• Title/Summary/Keyword: Human 3D Modeling

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Subjective Evaluation on Perceptual Tracking Errors from Modeling Errors in Model-Based Tracking

  • Rhee, Eun Joo;Park, Jungsik;Seo, Byung-Kuk;Park, Jong-Il
    • IEIE Transactions on Smart Processing and Computing
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    • v.4 no.6
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    • pp.407-412
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    • 2015
  • In model-based tracking, an accurate 3D model of a target object or scene is mostly assumed to be known or given in advance, but the accuracy of the model should be guaranteed for accurate pose estimation. In many application domains, on the other hand, end users are not highly distracted by tracking errors from certain levels of modeling errors. In this paper, we examine perceptual tracking errors, which are predominantly caused by modeling errors, on subjective evaluation and compare them to computational tracking errors. We also discuss the tolerance of modeling errors by analyzing their permissible ranges.

Making Human Phantom for X-ray Practice with 3D Printing (3D 프린팅을 활용한 일반 X선 촬영 실습용 인체 팬텀 제작)

  • Choi, Woo Jeon;Kim, Dong Hyun
    • Journal of the Korean Society of Radiology
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    • v.11 no.5
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    • pp.371-377
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    • 2017
  • General phantom for practical X-ray photography Practical phantom is an indispensable textbook for radiology, but it is difficult for existing commercially available phantom to be equipped with various kinds of phantom because it is an expensive import. Using 3D printing technology, I would like to make the general phantom for practical X-ray photography less expensive and easier. We would like to use a skeleton model that was produced based on CT image data using a 3D printer of FDM (Fused Deposition Modeling) method as a phantom for general X-ray imaging. 3D slicer 4.7.0 program is used to convert CT DICOM image data into STL file, convert it to G-code conversion process, output it to 3D printer, and create skeleton model. The phantom of the completed phantom was photographed by X - ray and CT, and compared with actual medical images and phantoms on the market, there was a detailed difference between actual medical images and bone density, but it could be utilized as a practical phantom. 3D phonemes that can be used for general X-ray practice can be manufactured at low cost by utilizing 3D printers which are low cost and distributed and free 3D slicer program for research. According to the future diversification and research of 3D printing technology, it will be possible to apply to various fields such as health education and medical service.

The Parametric Fashion Design Using Grasshopper -Focused on Skirt Silhouette

  • Jung Min, Kim;Jung Soo, Lee
    • Journal of Fashion Business
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    • v.26 no.6
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    • pp.32-46
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    • 2022
  • The purpose of this study is to explore a three-dimensional (3D) simulation of skirt shape concepts by manipulating circumferences and lengths via parametric design in the fashion design concept stage. This study also intends to propose a modeling method that can judge and transform the shape through immediate parameter adjustment. We looked at cases that utilized parametric design in other fields of fashion design, reviewed and analyzed the variables used in each study, and constructed parameters suitable to implement skirt fashion design. The traditional design elements required for skirt design, namely waist and hip circumferences, were set as variables in this study. The parametric design was developed to generate ideas of two skirt silhouettes (tight and flared) and three lengths (mini, knee-length, and maxi). To apply the skirt design implemented through variables to the actual 3D human shape, the shape data of women in their 20s and 30s were randomly selected from the 5th human data of Size Korea. Skirt design silhouette modeling was performed by adjusting the variable values according to body type. Parametric design has the potential to help develop design ideas in the field of fashion design, considering the method and characteristics of parameters of the variety of variables and rapid modification. Furthermore, if systematic research on variables and options among fashion design elements is conducted, the possibility of converging them into customization or co-design fashion design processes could be confirmed.

A Study on Fabrication of 3D Porous Scaffold Combined with Polymer Deposition System and a Salt Leaching Method (폴리머 적층 시스템과 염 침출법을 결합한 3차원 다공성 인공지지체 제작)

  • Shim, Hae-Ri;Sa, Min-Woo;Kim, Jong Young
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.15 no.5
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    • pp.86-92
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    • 2016
  • In this study, we used a polymer deposition system, based on fused deposition modeling, to fabricate the 3D scaffold and then fabricated micro-pores on a 3D scaffold using a salt leaching method. Materials included polycaprolactone (PCL) and sodium chloride (NaCl). The 3D porous scaffolds were fabricated according to blending ratio such as PCL (70 wt%)/NaCl (30 wt%) and PCL (50 wt%)/NaCl (50 wt%). The 3D porous scaffolds were observed by scanning electron microscopy. The results showed that 3D porous scaffolds had a deposition width of $500{\mu}m$, contained a pore size of $500{\mu}m$ and below $100{\mu}m$. To evaluate the 3D porous scaffolds for bone tissue engineering, we carried out the cell proliferation experiment using a CCK-8 and a mechanical strength test using a universal testing machine. In summary, the 3D porous scaffold was found to be suitable for cancellous bone of human in accordance with the result of in-vitro cell proliferation and mechanical strength. Thus, a 3D porous scaffold could be a promising approach for effective bone regeneration.

Drawing of Sea Mapping using Sound Detector (음향탐지장비를 활용한 해저지형도작성에 관한 연구)

  • Lee, Jae-Gi;Kim, Myoung-Bae;Kim, Kam-Lae
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.6_2
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    • pp.625-633
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    • 2007
  • Recently human beings are enforcing marine investigations to extend their living environment from land to the sea. Therefore, this study grasped objects in the bottom of the sea and its topographical undulation and acquired topographic map with a sound detector. In result, This study acquired their images with a sound detector and can draw up a Drawing of Sea Mapping and a three-dimensional modeling map.

Volume Haptic Rendering Algorithm for Realistic Modeling (실감형 모델링을 위한 볼륨 햅틱 렌더링 알고리즘)

  • Jung, Ji-Chan;Park, Joon-Young
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.2
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    • pp.136-143
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    • 2010
  • Realistic Modeling is to maximize the reality of the environment in which perception is made by virtual environment or remote control using two or more senses of human. Especially, the field of haptic rendering, which provides reality through interaction of visual and tactual sense in realistic model, has brought attention. Haptic rendering calculates the force caused by model deformation during interaction with a virtual model and returns it to the user. Deformable model in the haptic rendering has more complexity than a rigid body because the deformation is calculated inside as well as the outside the model. For this model, Gibson suggested the 3D ChainMail algorithm using volumetric data. However, in case of the deformable model with non-homogeneous materials, there were some discordances between visual and tactual sense information when calculating the force-feedback in real time. Therefore, we propose an algorithm for the Volume Haptic Rendering of non-homogeneous deformable object that reflects the force-feedback consistently in real time, depending on visual information (the amount of deformation), without any post-processing.

Tangible Media Aided Design System

  • Kim, Gwon-Pil;Park, Min-Chul
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.437-439
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    • 2002
  • Tangible user interfaces have attracted strong attention in the HCI(Human and Computer Interface) community for their ability to take advantage of skills humans develop in the real world. We are developing "tangible media aided design system" which employs physical objects i.e., brick as interfacing media for 3D graphic modeling. This system is targeting for persons who are afraid of experiencing 3D graphic modeling and virtual space, or have a sense of reluctance in approaching to them. Our approach suggests the easiest way for people to experience computer system and virtual space carefree while developing and improving their space sense. This work is one of initial explorations of media aided design system using tangible user interfaces.

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A Motion Data Definition for Compatible Human Animation (호환성 있는 인체 애니메이션을 위한 모션 데이터 정의)

  • Jung, Chul-Hee;Lee, Myeong-Won
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.2
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    • pp.35-41
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    • 2008
  • H-Anim is an international standard that Humanoid Animation Working Group in Web3D Consortium defined the data structure necessary for human animation. Various libraries and tools have been generated according to the structure, but they still have restrictions to represent realistic humanoid motions. This paper presents the method of generating realistic human motion using motion capture data in order to define motion for humanoid animation based on H-Anim standard. In order to implement this, we have defined a data structure capable of receiving motion capture data and implemented a motion browser. The human motion data structure defined in this paper is based on X3D and intended to have compatibility through networks and various browsers.

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Site-Suitability Analysis Using Spatial Information Analysis (공간정보 분석기법을 이용한 적지분석)

  • Han, Seung-Hee;Kim, Sung-Gil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.12
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    • pp.5207-5215
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    • 2010
  • Selecting proper location for complex facility with special purpose need comprehensive consideration on the condition and surrounding environment. Especially, in case of living space for human, lighting, ventilation, efficiency in land use, etc. are important elements. Diverse 3D analysis through 3D topography modeling and virtual simulation is necessary for this. Now, it can be processed with relatively inexpensive cost since high resolution satellite image essential in topography modeling is provided with domestic technology through Arirang No. 2 satellite (KOMPSAT2). In this study, several candidate sites is selected for complex planning with special purpose and analysis on proper location was performed using the 3D topography modeling and land information. For this, land analysis, land price calculation, slope analysis and aspect analysis have been carried out. As a result of arranging the evaluation index for each candidate site and attempting the quantitative evaluation, proper location could be selected efficiently and reasonably.

"MODEL SPELL CHECKER" FOR PRIMITIVE-BASED AS-BUILT MODELING IN CONSTRUCTION

  • Kwon Soon-Wook;Frederic Bosche;Huh Youngki
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.5 s.21
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    • pp.163-171
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    • 2004
  • This research investigates a Modeling Spell Checker that, similarly to Word Spell Checker for word processing software, would conform as-built 3D models to standard construction rules. The work is focused on the study of pipe-spools. Specifically pipe diameters and coplanarity are checked and corrected by the Modeling Spell Checker, and elbows are deduced and modeled to complete models. Experiments have been conducted by scanning scenes of increasing levels of complexity regarding the number of pipes, the types of elbows and the number of planes constituting pipe-spools. For building models of pipes from sensed data, a modeling method, developed at the University of Texas at Austin, that is based on the acquisition of sparse point clouds and the human ability to recognize geometric shapes has been used Results show that primitive-based models obtained after scanning construction sites can be corrected and even improved automatically, and, since such models are expected to be used as feedback control models for equipment operators, the higher modeling accuracy achieved with the Modeling Spell Checker could potentially increase the level of safety in construction. Result also show that some improvements are still needed especially regarding the co-planarity of pipes. In addition, results show that the modeling accuracy significantly depends on the primitive modeling method, and improvement of that method would positively impact the modeling spell checker.