• 제목/요약/키워드: Horseback riding simulator

검색결과 11건 처리시간 0.028초

Effect of Horse Riding Simulator Exercise on Thickness of Transverse Abdominis in Healthy Adults

  • Park, JaeHyo;Kim, YoungMi
    • The Journal of Korean Physical Therapy
    • /
    • 제31권2호
    • /
    • pp.111-116
    • /
    • 2019
  • Purpose: This study examined the effects of horse riding simulator exercise on the thickness changes in the transverse abdominis in normal adults. Methods: Forty-five healthy adults were recruited and randomized to a horseback riding simulation exercise group (n=15), a sling exercise group (n=15), and a trunk stabilization exercise group (n=15). A horseback riding simulator offers the indoor experience of horseback riding and mimics the rhythmic movement of horseback riding, thereby provided a virtual environment, such as riding a real horse on the front screen. The velocity of the horse riding simulator exercise was regulated within the subject's ability to control the exercise on the horse riding simulator. A sling exercise group performed sling exercise under the inspection of the experimenter. In the trunk stabilization exercise group, the subjects were instructed to perform the exercise accurately and pause the session when pain occurred during the intervention. The subjects in each group carried out the interventions three times per week for six weeks. The thickness of the transverse abdominis was measured using a pressure biofeedback unit and the ultrasound. Results: Significant differences in the thickness of transverse abdominis within the groups were observed between before and after the interventions. On the other hand, there were no differences in the parameters among the groups. Conclusion: Horse riding simulator exercise can be an alternative to trunk stabilization exercise by increasing the thickness of the transverse abdominis in healthy adults.

승마 로봇 시뮬레이터 HRB-1을 위한 말의 보행 및 부조의 구현 (Implementation of Horse Gait and Riding Aids for Horseback Riding Robot Simulator HRB-1)

  • 박용식;서갑호;오승섭;박성호;서진호
    • 제어로봇시스템학회논문지
    • /
    • 제18권3호
    • /
    • pp.181-187
    • /
    • 2012
  • Horse riding is widely recognized as a valuable form of education, exercise and therapy. But, the injuries observed in horse riding range from very minor injuries to fatalities. In order to reduce these injuries, the effective horseback riding simulator is required. In this paper, we proposed the implementation method of horse gait and riding aids for horseback riding robot simulator HRB-1. For implementation of horse gait to robot simulator, we gathered and modified real motion data of horse. We obtained two main frequencies of each gait by frequency analysis, and then simple sinusoidal functions are acquired by genetic algorithm. In addition, we developed riding aids system including hands, leg, and seat aids. With the help of a developed robotic system, beginners can learn the skill of real horse riding without the risk of injury.

실내 레저 스포츠를 위한 승마 로봇의 개발 (Development of a Horse Robot for Indoor Leisure Sports)

  • 이원식;이영대;문찬우
    • 한국인터넷방송통신학회논문지
    • /
    • 제14권5호
    • /
    • pp.161-166
    • /
    • 2014
  • 최근 스크린 골프와 같이 실내에서 가상현실과 결합하여 운동을 즐길 수 있는 다양한 시도가 이루어지고 있다. 승마는 비싼 경제적 비용 외에도 승마기술의 습득이 쉽지 않고 위험한 운동으로 대중화 보급에 어려움을 겪고 있다. 본 연구에서는 병렬 로봇 기구에 기반한 승마로봇 플랫폼을 개발하고 가상현실과 결합하여 실제와 유사한 승마감을 체험할 수 있도록 하였다. 전문가의 승마자세를 기반으로 일반 승마자의 체위를 교정할 수 있도록 비전센서를 탑재하여 모션 캡처 처리를 하였으며 말의 보법에 기반하여 승마 난이도를 체험할 수 있도록 하였다. 개발된 승마로봇을 이용하면 전천후로 승마를 즐길 수 있으며 체계적인 승마교육에도 사용될 수 있어 승마 스포츠의 확산을 위해 널리 사용될 수 있다.

승마운동이 뇌성마비 아동의 정적 균형에 미치는 영향 (The Effect of Horseback Riding Simulator on Static Balance of Cerebral Palsy)

  • 최현진;남기원
    • The Journal of Korean Physical Therapy
    • /
    • 제26권4호
    • /
    • pp.269-273
    • /
    • 2014
  • Purpose: The purpose of this study is to examine the effects of using a horseback riding simulation on static balance in children with cerebral palsy. Methods: This study was conducted with 30 children with cerebral palsy at levels I~IV in the Gross Motor Function Classification System (GMFCS), who were randomly divided into a control group and a hippotherapy group. Both the control group and the experimental group received NDT for 30 minutes per session, four times per week, for ten weeks, while the experimental group also received hippotherapy, 15 minutes per session, four times per week, for ten weeks, after the neurodevelopmental treatment (NDT). The horseback riding simulators JOBA (JEU7805, Panasonic, 일본) used in this study simulated actual horse movements; static balance was measured in each group before the exercise and five weeks and ten weeks after the beginning of the exercise using a pedoscan system (Diers Pedo, Germany). Results: The intergroup effects on static balance were tested, and the results showed no significant differences (p<0.05). Conclusion: The horseback riding simulation exercise was shown to be effective for the static balance of children with cerebral palsy. Therefore, additional studies should be conducted with more children with CP divided according to type.

3D Content Design & Implementation of VR Horseback Riding Game

  • Park, HyungSoo;Kim, HoonKi;Seo, SiO
    • 한국컴퓨터정보학회논문지
    • /
    • 제24권4호
    • /
    • pp.73-81
    • /
    • 2019
  • Various 3D contents are being developed using Unity 3D game engine. In this paper, the 3D content of horseback riding game, the first VR game in the country, is designed and developed. The existing riding simulator is investigated and compared to the VR riding game developed. We consider various games developed using Unity 3D game engine and serve previously developed tangible games. It is expected that development of VR riding games will prepare a new chapter in VR experience-type games. We propose the content development environment and scenario of VR riding game and present the main algorithms and main modules for real-time synchronization. The developed riding game contents are deployed to the riding system and are operated for commercial use in conjunction with the riding device. Through monitoring VR riding system, problems are derived and improvement measures are proposed. We offer a variety of additional development options to make the game more realistic in the future.

승마기구 운동이 만성 뇌졸중 환자의 정적 균형능력에 미치는 영향 (Effects of Mechanical Horseback Riding Exercise on Static Balance of Patient with Chronic Stroke)

  • 조운수;조성현
    • 한국산학기술학회논문지
    • /
    • 제16권3호
    • /
    • pp.1981-1988
    • /
    • 2015
  • 본 연구의 목적은 승마기구 운동이 만성 뇌졸중 환자의 정적균형 능력에 어떠한 영향을 미치는지 알아보는 것이다. 연구대상자는 뇌졸중 진단을 받은 환자 30명으로서 승마기구 운동군과 대조군으로 무작위 분류하였다. 대조군은 운동치료를 하루에 1회씩 받았으며, 실험군은 하루 1회의 운동치료 외에 별도의 시간에 승마기구 운동을 받았다. 승마기구 운동은 6주 동안 주 3회, 회당 20분씩 실시하였다. 집단 간 비교를 위해 independent t-test를 실시하였고, 집단 내 기간별 비교를 위해 paired t-test를 실시하여 분석하였다. 본 연구의 결과, 운동 후 승마기구 운동군의 눈 감고 선 자세에서는 균형에 유의한 차이가 있었으나, 승마기구 운동군과 대조군의 그룹간 비교에서는 유의한 차이가 나타나지 않았다. 앞으로 승마기구 운동이 뇌졸중 환자의 기능에 어떠한 영향을 미치는지 알아보는 다양한 임상적 연구가 필요할 것으로 생각된다.

The Effects of a Horseback Riding Simulation Exercise on the Spinal Alignment of Children with Cerebral Palsy

  • Choi, Hyun-Jin;Kim, Ki-Jong;Nam, Ki-Won
    • The Journal of Korean Physical Therapy
    • /
    • 제26권3호
    • /
    • pp.209-215
    • /
    • 2014
  • Purpose: The purpose of this study is to examine the effects of postural control training using a horseback riding simulation on the spinal alignment of children with cerebral palsy. Methods: This study was conducted with 30 children with cerebral palsy at levels I~IV in the Gross Motor Function Classification System (GMFCS), and they were randomly divided into a control group and a hippotherapy group. Both the control group and the experimental group received NDT for 30 minutes per session, four times per week for ten weeks, while the experimental group also received hippotherapy 15 minutes per session, four times per week for ten weeks, after the neurodevelopmental treatment (NDT). The horseback riding simulators (JOBA, EU7805, Panasonic) used in this study simulated actual horse movements. Trunk imbalance, pelvic torsion, and pelvic tilt were measured in each group before the exercise and five weeks and ten weeks after the beginning of the exercise using a spinal structure analysis system (ABW Mapper). Results: The Intra-group effects on trunk imbalance, pelvic torsion, and pelvic tilt according to the exercise periods after the hippotherapy were tested, and the results showed significant interaction effects between the groups and the periods (p<0.05). Conclusion: The horseback riding simulation exercise was shown to be effective for the spinal alignment of children with cerebral palsy. Therefore, additional studies should be conducted with more children with CP divided by type.

승마 시뮬레이터를 이용한 운동 시 에너지 소모량 추정에 관한 연구 (A study on Estimation of Energy Expenditure using Horseback Riding Simulator)

  • 박성빈;형준호;김사엽;정경렬
    • 대한기계학회논문집 C: 기술과 교육
    • /
    • 제1권2호
    • /
    • pp.193-198
    • /
    • 2013
  • 승마 시뮬레이터는 승마동작을 모사하여 실내에서 신체활동을 수행하기 위한 운동기구이다. 본 연구는 승마 시뮬레이터를 이용한 운동 시 소모되는 에너지 추정에 관한 연구이다. 실험은 총 9개의 동작으로 구분된 승마 동작에 대해 운동부하를 1분 단위로 변화시켜 총 25분 동안 운동을 수행하도록 설계하였으며, 호흡가스측정을 통해 에너지소모량을 수집하였다. 그 결과 신체조건에 따라 각 동작별 에너지소모량에 유의한 차이가 있음을 확인하였다. 이를 통해 사용자의 생체정보 측정 없이 신체정보만을 활용한 승마운동의 에너지소모량 추정방법을 개발하였다. 연구결과는 승마 시뮬레이터를 이용한 운동시 동작의 변화와 주행시간, 성별, 연령을 이용하여 실시간 에너지소모량의 계산이 가능해질 것이다.

시뮬레이션 훈련이 뇌졸중 환자의 균형 능력에 미치는 영향 (The Effects of Horse-back riding Simulation Machine Training on Balance ability in Patients with Stroke)

  • 오승준;안명환
    • 대한물리치료과학회지
    • /
    • 제20권1호
    • /
    • pp.1-7
    • /
    • 2013
  • Purpose : Investigate the effects of Horse-back riding Simulation Machine training on the Balance ability in Patients with Stroke. Method : The patients were divided to control group(n=18) with conventional rehabilitation conventional rehabilitation 60min/day and experimental group(n=17) with hippotherapy simulator 15 min/day after conventional rehabilitation 45min/day, 5 time/week for 4 weeks. Balance ability of both groups was assessed using Timed Up and Go(TUG), Berg balabce scale(BBS) and Center of pressure area(COPA). In the present result, there was a no significant(P>0.05) Results : The results of this study showed that Horse-back riding Simulation Machine training, after training, had meaningful difference of TUG, BBS and COPA. Conclusion : This study showed that Horse-back riding Simulation Machine training increased balance ability that resulted in enhancement of motor performance.

  • PDF

승마시뮬레이터, 슬링과 Kendall 운동이 머리전방자세를 가진 젊은 성인의 머리척추각과 목 통증에 미치는 영향 (The effect of Horseback riding simulat or, Sling and Kendall Exercise on a cranio-vertebral angle and neck pain in Young Adults with Forward Head Posture)

  • 김현성;박재영
    • 한국산학기술학회논문지
    • /
    • 제21권6호
    • /
    • pp.468-474
    • /
    • 2020
  • 본 연구는 승마시뮬레이터, 슬링과 Kendall 운동이 머리전방자세의 머리척추각과 목 통증에 미치는 영향에 대해 알아보고자 연구를 실시하였다. 연구의 대상자는 머리전방자세를 가진 20대 성인 30명을 대상으로 실시하였다. 대상자는 무작위로 승마시뮬레이터 운동그룹 10명, 슬링 운동그룹 10명, Kendall 운동그룹으로 분류되어 2018년 9월에서 11월 까지 주 3회 6주간 운동을 실시하였다. 운동 전•후 머리척추각을 측정하기 위해 사진 촬영 후 Image J를 사용하였으며, 목통증의 측정을 위해 시각적 상사 척도를 사용하였다. 또한 그룹 내 운동 전•후의 변화를 검증을 위하여 대응 t-검정을 실시하고, 세 그룹 간 운동 전•후 변화의 차이를 검증하기 위하여 일원배치분산분석을 실시하였다. 연구 결과, 그룹 내 운동 전•후의 변화는 머리척추각, 목통증 모두 유의한 변화를 보였으나(p < .05), 그룹 간 운동 전•후 변화의 차이는 유의한 변화를 보이지 않았다(p > .05). 비록 운동그룹간의 차이는 없었지만 각 운동은 목 통증 감소와 목뼈각도의 증가에 효과적인 운동방법이므로 주어진 환경과 대상자의 선호도에 따라 적절한 운동을 하는 것이 효과적인 방법이라고 사료된다.