• 제목/요약/키워드: History-Tourism Information

검색결과 26건 처리시간 0.019초

모바일 증강현실 기술을 이용한 역사관광정보 서비스에 관한 연구 (A Study on History-Tourism Information Service Using Mobile Augmented Reality Technology)

  • 정다운;강영옥
    • Spatial Information Research
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    • 제20권2호
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    • pp.59-70
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    • 2012
  • 정보통신과 IT기술의 발달 특히 스마트폰의 대중화는 정보의 검색과 제공에 큰 가능성을 열었으며 요즘 주목받고 있는 증강현실 기술은 이용자가 실제로 보고 있는 지역의 현장 모습에 추가적인 정보를 제공함으로써 혁신적인 방식의 정보취득을 가능케 하였다. 본 연구에서는 역사관광정보를 스마트폰을 이용하여 효율적으로 전달하기 위한 방안으로 증강현실 기술을 이용한 모바일 어플리케이션 서비스를 설계 및 구현하고 현장에서 테스트하였다. 연구수행결과, 역사관광정보 서비스를 위해서는 수집된 컨텐츠별로 가장 정확하게 정보가 제공될 수 있는 뷰포인트를 찾아야 하고, 이를 효율적으로 제공하는 기능이 필요한 것으로 판단되었다. 본 연구는 스마트폰을 이용하여 일반 업체들에서 연구되고 있는 기술을 공공적인 영역이라고 할 수 있는 지역의 역사관광정보를 제공하는 서비스에 적용하고 구현하여 그 가능성을 탐색하였다는데 의의가 있으며, 이미지 증강 분야에서 향후 더 발달된 증강현실 기술을 적용한 서비스를 제공하기 위한 기초가 될 수 있을 것으로 판단된다.

Analyses of Business Values from E-Commerce Adoption in SMEs : Public and Private Organizations in Tourism Industry

  • Cho, Nam-Jae;Joun, Hyo-Jae;Oh, Seung-Hee
    • Journal of Information Technology Applications and Management
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    • 제15권3호
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    • pp.27-41
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    • 2008
  • This paper examines the relationship between IT investment and the improvement of efficiency from the perspective of organizational contingency by the type of organizations and their maturity in IT use in terms of their history of e-commerce use. Organizations are divided into private and public in nature, and into experienced and inexperienced in e-commerce. An analysis was performed on data from 286 organizations in tourism industry. Comparison among the four groups showed differences in competitive and operational efficiency.

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Safety Factors in Mega Event

  • Hyun-Jee Park;Young-Sul Park;Young-Guk Kwon
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2001년도 추계학술대회
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    • pp.161-168
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    • 2001
  • Global tourism has increased throughout the 1990s, with the biggest surge occurring in the Asia-Pacific region. Long-distance travel is also increasing, and at a rate faster than the global average. The opportunities for event tourism appear to be strong almost everywhere, although we know from recent history that recessions like IMF impacted on these destinations. Along with this upward trend, competition for more desirable tourists is also surging, so destinations cannot be complacent (Getz, i997). Event tourism is appearing as the powerful method In the fierce competition around the tourism industry. This paper investigated the safety factors considered by visitors of 2000 Gyeongju World Culture Expo in Korea and analyzed the correlation between the safety factors and the demographic characteristic of the visitors.

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Values of Infographics for Promoting Cultural Learning Resources and Tourist Attractions: A Case of Patum Village in Thailand

  • Nilobon Wimolsittichai
    • Journal of Information Science Theory and Practice
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    • 제12권1호
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    • pp.21-38
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    • 2024
  • Infographics are influential and valuable communication tools for providing information, and can be used for promoting cultural learning resources and cultural tourism destinations. Therefore, this article presents values of using infographics for promoting Patum's culture and tourism in Phrao District, Chiang Mai, Thailand as cultural learning resources and tourist attractions. Employing a research and development approach, this study utilized three distinct instruments: (1) an interview form engaging 40 locals to uncover insights on promoting Patum village, (2) an assessment form evaluated by three arts and design experts, and (3) questionnaires distributed to 92 participants to gauge perceptions and satisfaction. The findings showcased the high quality and appropriateness of the eight infographics. Audiences derived six key values, including acquiring knowledge, fostering the promotion of Patum's culture, festivals, religions and beliefs, deriving aesthetic enjoyment, encouraging cultural tourism, contributing to the education sector, and enhancing comprehension of Patum's history. Participants expressed high satisfaction ($\bar{x}$=4.46) with the infographic use. The developed infographics are usable and valuable information to help audiences recognize Patum cultural learning resources and tourist destinations. They might be further tailored to the recognition of Patum village in the near future, affecting the area's development by increasing local people's incomes through cultural learning resources and tourism activities.

관광 매력성과 이미지가 관광지 개발유형에 미치는 영향 연구 (A study of the Impact of Fourism Attractions and Images on the Destination Development Patterns)

  • 김계섭;김선영
    • 한국관광식음료학회지:관광식음료경영연구
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    • 제12권1호
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    • pp.79-110
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    • 2001
  • Tourist Destination is based on tourism attractions. Components of Tourism attraction are included tourism resources, entertainment facilities, transportation, accommodation, infrastructure, assistance facilities & service, hospitality, information facilities & service, and retailing & service. Tourism resources of them is the key to determine destination development pattern, because tourism attraction that attract tourists is based on tourism resources. Therefore, there are need to study what is tourism attraction of destination at the view of tourists and what is destination development pattern based on it to develop tourism attraction that is able appeal tourists. The purpose of this study is to examine what effect of tourism attraction affects destination development pattern. This study defined Haeundae, Kwanganri, Songjung, Taejongdae in Pusan, Korea as research areas. Research data were collected from 300 respondents by a simple random sampling method. A final 284 usable questionaries were used for empirical analysis after data purification process. Reliability and validity of the scale on the tourism attraction, destination image, and facility needs have been evaluated using Cronbach $\alpha$, item-total correlations. This study analyzed the factors of the tourism attraction and destination images. The result obtained that tourism attraction is divided relaxation attraction, local activity attraction, culture . nature attraction and touring circuit attraction, and destination image is divided culture . urban attractiveness, touring attractiveness, local . stay attractiveness, convenience of travel and relativeness for destination investigated. ANOVA and regression (stepwise) were used to test hypotheses. Based on the results of hypotheses testing, major findings of the empirical research are as follow : 1. The tourism attraction and destination image are significantly different, but facility needs are not significantly by destinations (e. g. Haeundae, Kwanganri, Songjung, Taejongdae) . 2. Destination development pattern is a(fact by the tourism attraction in partial. In case of Haeundea, relaxation attraction take effect partially spa, history and marine/spa tourism. 3. The destination development pattern is influenced by the destination image in partial. In case of Kwanganri, the natural . activity attractiveness and urban tourism images have been found as influential factors that affect marine tourism. 4. The destination images are influenced the physical attributes in literature review, but the destination image are taken effect partially the tourism attraction in this study. 5. Destination development pattern are influenced by the tourism attraction and the destination image partially. This research has provided a variety of practical suggestions. Especially, it was suggested that the destination have appeal to tourists by strengthening attraction and improving weakness. Also, we need to specialize destination in same destination development pattern.

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Cultural Landscape and Ecotourism in Bali Island, Indonesia

  • Hakim, Luchman;Kim, Jae-Eun;Hong, Sun-Kee
    • Journal of Ecology and Environment
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    • 제32권1호
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    • pp.1-8
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    • 2009
  • This paper describes the role of ethnoecology in supporting tourism. We conducted a case study on the island of Bali (Indonesia), the famous tourism destination. We review the culture, nature and ecotourism prospects of Bali and then extend our discussion to examine the role of indigenous philosophies in building the destination’s image. Bali has a rich culture and natural resources that have been utilized and managed through an indigenous philosophy called Tri Hita Karana. Ethnoecology is widely applied and appreciated in the society and has produced Balinese cultural landscapes that have become significant tourism attractions. There has been a recent increase in tourist desire to explore genuine Balinese culture, so ethnoecology has a significant role in the quest to preserve and conserve such indigenous cultural landscapes. Ethnoecology is a key to ensuring and sustaining the images and authenticity of Bali Island. In this paper, we considered the landscape of rice paddies as a cultural landscape and resource for tourism. The structure and function of paddy terrace landscapes is based on the ethnoecology of Tri Hita Karana; therefore, in order to understand nature and ecotourism in Bali Island, knowledge of indigenous philosophy is indispensable. Cultural landscapes that link human and natural systems are not only places of natural beauty but also provide background information about the history of human adaptations to nature.

생태 관광 정보 제공을 위한 플랫폼 설계 (The Design of Platform for Ecotourism Information Supply)

  • 권성현;김영근;손철수;김원중
    • 한국전자통신학회논문지
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    • 제13권2호
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    • pp.419-426
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    • 2018
  • 생태 관광이란 우수한 자연자원과 주변의 역사, 문화 자원 체험을 통해 느끼고 관찰하는 관광을 말하며, 현재 국민들의 여가생활 패턴이 변경됨에 따라 자연을 찾는 힐링(healing) 여행이 활성화 되고 있다. 본 논문에서는 계절에 따라 변화하고 특정한 시기에만 관람이 가능한 생태 관광 프로그램의 문제점을 해결하고 지속 가능한 생태 관광이 이루어 질 수 있는 관광 콘텐츠 시스템을 제안한다. 제안하는 관광 콘텐츠 시스템은 이미지 촬영 단말기에서 매일 촬영한 생태 관광 이미지 파일을 수거하여 동영상으로 변환 후 서버에 업로드 하면 관광객이 생태 관광 객체에 도착했을 때, 스마트폰을 이용하여 알려주고 식물의 성장 과정 등을 동영상으로 관람할 수 있도록 설계하였다.

문화유산 관광 경험 향상을 위한 모바일 증강현실 기반 역사탐방 게임 플랫폼 설계 - 부여를 중심으로 (Design of a mobile AR-based history exploration game for improving experience of cultural heritage tour - Focused on Buyeo)

  • 권오양;유정민
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2019년도 제60차 하계학술대회논문집 27권2호
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    • pp.379-380
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    • 2019
  • 문화유산이 많은 지역의 경우 관광산업이 지역경제에서 차지하는 비중이 크기 때문에 문화유산을 활용한 지역관광 활성화가 중요한 이슈 중 하나이다. 본 논문은 관광객 유도를 위해 문화유산을 활용한 체험형 콘텐츠를 제공하여 관광 경험을 향상할 필요가 있어 모바일 증강현실을 기반으로 한 역사탐방 게임 플랫폼을 제안한다. 제안하는 플랫폼은 고대 백제의 왕도였던 부여를 배경으로 증강현실로 구현된 역사 속 인물과 만나며 문제를 해결해나가는 방식의 게임 플랫폼으로, 관광객에게 디지털 경험을 제공하여 문화유산의 가치 재발견과 지역관광 활성화를 꾀하고자 한다.

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Analysis of Hierarchical Competition Structure and Pricing Strategy in the Hotel Industry

  • BAEK, Unji;SIM, Youngseok;LEE, Seul-Ki
    • The Journal of Asian Finance, Economics and Business
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    • 제6권4호
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    • pp.179-187
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    • 2019
  • This study aims to investigate the effects of market commonality and resource similarity on price competition and the recursive consequences in the Korean lodging market. Price comparison among hotels in the same geographic market has been facilitated through the development of information technology, rendering little search cost of consumers. While the literature implies the heterogeneous price attack and response among hotels, a limited number of empirical researches focus on the asymmetric and recursive pattern in the competitive dynamics. This study empirically examines the price interactions in the Korean lodging market based on the theoretical framework of competitive price interactions and countervailing power. Demonstrating superiority to the spatial lag model and the ordinary least squares in the estimation, the results from spatial error model suggest that the hotels with longer operational history pose an asymmetric impact on the price of the newer hotels. The asymmetry is also found in chain hotels over the independent, further implying the possibility of predatory pricing. The findings of this study provide the evidence of a hierarchical structure in the price competition, with different countervailing power by the resources of the hotels. Theoretical and managerial implications are discussed, with suggestions for future study.

한국 ${\cdot}$ 중국 ${\cdot}$ 일본 식기의 변천과정에서 본 식문화의 문화사적 고찰 (Cultural Discussion for Food-culture of Korea, China, and Japan in Historical Transition of Tableware)

  • 정유경;홍종숙
    • 한국식생활문화학회지
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    • 제23권3호
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    • pp.308-317
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    • 2008
  • Throughout history, tableware has attained an important position in human culture, and historical eras are clearly reflected in the shape of tableware items, which are tied to the cultural background of foods. In particular, the distinctive qualities of foods within a food-culture, such as the means for cooking, storing, or eating, have impacted the usage and shape of tableware along with the food behaviors of individuals. Korea, China, and Japan have all played important roles in producing limitless amounts of high quality porcelain products and take pride in being leaders of the world's porcelain production industry. Based on their natural geographical proximity and political and cultural exchanges, these three countries have long influenced one another not only in terms of technical concepts but also in improving quality within the tableware industry. Thus, by comparing Korea, China, and Japan's evolutionary interdependable variance with regard to their tableware, food-culture, and food-behavior, one can provide information on the historical stream and cultural exchanges relevant to china and porcelain. Ultimately, through the examination of tableware, the conclusions of this conceptual study offer researchers a deeper understanding of the historical stance of food-culture and contribute new and useful information for the future.