• 제목/요약/키워드: Higher Education Environment

검색결과 1,326건 처리시간 0.026초

중학생의 주거환경이 인성특성에 미치는 영향 (A Study on the Effect of the Middle School Students` Residental Environment on their Personality)

  • 김진영;곽경숙
    • 한국가정과교육학회지
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    • 제13권3호
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    • pp.161-175
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    • 2001
  • This study researched the interrelation between the development of the middle school student\` personality and their residential environments on 406 middle school students. The purpose of this research were to suggest a better residential environment as a desirable educational condition for making juveniles\` sound self-realization. The results of this research were as follows. 1. According to the their parents\` social status on middle school students\` personality the students. especially their parents had a service and technical expert official job of a better academic career showed an excellent score in personality. 2. According to the relation between the residential environment on their personality. it was said that the students. (1) who had their own study room at their own house. (2) who had a better house equipment and relatively a safety from fire danger. (3) who were living at the house which had been equipped a ventilation and sound isolation. were higher in the Personality score than any other groups. 3. According to the neighborhood and their personality the students who were living in some comfortable environments such as the divided collect of trash and the neighborhood natural surroundings skewed a high score in personality.

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COVID-19 이후 온라인 수업 시행에 따른 대학 교수·학습 개선방안 도출 (A Study on Improvement of Teaching and Learning of University in Online Class Environment since COVID-19)

  • 박동찬;이길재;강소윤;김수진;안은비;장서진
    • 산업융합연구
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    • 제20권3호
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    • pp.11-21
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    • 2022
  • 2020년 COVID-19 확산으로 인해 대학은 개강 연기, 전면적 비대면 온라인 수업 체제를 도입 및 운영하게 되었다. 이에 본 연구의 목적은 온라인 수업 시행에 따른 학습경험 분석을 통해 온라인 수업의 교수·학습의 질 제고 방안 탐색을 위한 기초자료를 제공하는데 있다. 본 연구는 한국교육개발원 2020년 대학 교수·학습과정에 관한 설문조사(NASEL) 결과 중 C대학의 자료를 활용하여, 온라인 수업 유형(실시간 수업, 녹화 수업)에 따른 학생의 학습경험과 교수·학습 성과와의 관계를 파악하고, 이 과정에서 온라인 수업에 대한 인식 및 태도의 매개효과가 발생하는지 등을 분석하고 자 구조방정식 모형을 사용하였다. 연구결과는 첫째, 학습경험이 교수·학습 성과에 정적인 영향을 미치는 것으로 나타났다. 둘째, 온라인 수업 유형에 따라 학습경험이 교수·학습 성과에 미치는 영향력이 다르게 나타났다. 녹화 수업보다 실시간 수업에서 학습경험이 교수·학습 성과에 미치는 영향력이 더 크게 나타났으며, 온라인 수업의 인식 및 태도가 교수·학습 성과에 미치는 영향력은 녹화 수업에서 더 큰 것으로 나타났다. 학습경험과 교수·학습 성과의 관계에서 온라인 수업에 대한 인식 및 태도의 매개효과는 나타나지 않았다.

생태공원에서 환경해설자의 교육적 효과 -길동자연생태공원을 대상으로- (The Environment Interpreter's the Educational Effects at Ecological Parks -In the Case of the Gil-Dong Ecological Park-)

  • 성수진;김용근
    • 한국조경학회지
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    • 제28권6호
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    • pp.52-61
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    • 2001
  • The main purpose of this study is to analyze the differences of accompanying with environment interpreter in the ecological parks, and providing fundamental knowlege on the effective management method of the ecological parks by reviewing the effects of accompanying environmental parks in the ecological parks. We had done a field experimental design in the Gil-Dong ecological park, and evaluated the differences in the education effects, used types and satisfaction by the educational types - one is control groups, i.e., accompanying without environment interpreter and the other is treatment groups, ie., accompanying with environment interpreter through questionnaire survey and observation survey. The results of study are as follows; 1) In the respect of the effect of knowledge conveyance of the environmental interpreter, there appears higher educational effects of environment and ecology to the visitors of Gil-dong ecological park with an environment interpreter. 2) Accompanying with environment interpreter made the visitors reduce the depreciative behavior but no difference at environmental attitude and satisfaction. This results provide us the effectiveness of the environment interpreters. And more theoretical study is required in the future research.

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스마트기기를 이용한 협동학습이 학업 성취도와 학습태도에 미치는 영향 (Impact of Learner's Academic Achievement and Learning Attitude in Cooperative Learning Environment Using Smart Devices)

  • 장준혁;박판우
    • 정보교육학회논문지
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    • 제18권4호
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    • pp.521-528
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    • 2014
  • 오늘날 학생들의 스마트폰 보급률이 높아졌다고는 하나 대부분은 채팅, 게임용으로 사용하고 있는 현실에서 스마트기기를 이용한 학습 방법을 탐구해보고자 하는 의도로 본 연구에서는 '스마트기기를 이용한 웹 2.0 환경에서의 협동학습이 학습자의 학업성취도와 자기 주도적 학습 태도에 미치는 영향'에 대해 초등학교 5학년 사회과를 바탕으로 실험 집단은 스마트기기를 이용한 구글 드라이브의 문서 작성 기능을 활용하여 협동학습을, 통제집단은 전통적 일제 수업을 실시하였다. 총 7주간 실험하고 그 결과를 분석한 결과 실험집단이 통제집단보다 학업 성취도 및 학습 태도의 한 영역인 자기 주도적 학습 태도가 더 신장되었다. 이를 통해 스마트기기를 이용한 웹 2.0 환경의 협동학습이 학습자의 학업 성취와 자기 주도적 학습 태도 신장에 효과적임을 알 수 있다.

보상 제공 방법에 따른 협동학습의 효과 (The Effects of Reward Methods in Cooperative Learning)

  • 노태희;윤선애;한재영;이지영
    • 대한화학회지
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    • 제47권6호
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    • pp.625-632
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    • 2003
  • 본 연구에서는 협동학습에서 보상 제공 방법의 효과를 학생들의 성취도, 학습 동기, 수업 환경에 대한 인식, 그리고 보상 제공 방법에 대한 인식의 측면에서 조사하였다. 서울시 남녀 공학 중학교에서 1학년 61명을 선정하고 ''물질의 세 가지 상태'', ''분자 운동'', ''상태 변화와 열에너지'' 단원에 대하여 14차시 동안 수업을 실시하였다. 보상 제공 방법은 과제 지향 보상과 수행 지향 보상으로 구분하였다. 연구 결과, 상위 학생들은 과제 지향 보상 집단에서, 허위 학생들은 수행 지향 보상 집단에서 성취도 중 적용 영역의 점수가 높게 나타났다. 과제 지향 보상 집단이 학습 동기 중 주의집중과 관련성, 수업 환경에 대한 인식 중 과제 지향성, 참여도, 질서와 조직성에서 유의미하게 높았다.

개인적 특성과 사회환경이 청소년의 흡연에 미치는 영향 (The Influence of Personal Characteristics and Social Environment on Adolescent's Smoking)

  • 안은성;배상수
    • 보건교육건강증진학회지
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    • 제26권2호
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    • pp.1-13
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    • 2009
  • Objectives: This study identified how personal characteristics, family environment, governmental policy for the prevention and cessation of smoking might influence on adolescent smoking. Methods: This study used data from the 2006 Korea Youth Risk Behavior Web-based Survey of 71,404 middle school and high school students, giving a response rate of 90.9%. We selected 61,508 adolescents subjects of the final analysis without missing data on independent variables and dependent variables which are used in this study. This study used $\chi^2$ tests and logistic regression models. Variables were added to the regression model in three groups using a hierarchical approach.Results: Adolescents were significantly more likely to become current smokers if they were boys, were in a higher grade, and had lower academic achievement. Adolescents experiencing stress and depression were associated with increased risk of current smoking. Adolescents with single parents or students of non-living with parents comparing with students of living with parents showed the high possibility of smoking. Lower father's education was associated with increased likelihood of current smoking. Adolescents who were exposed to smoking at home were more likely to smoke. Adolescents without contacting with the antismoking media campaign was associated with increased likelihood of current smoking. Conclusion: Promoting antismoking media campaigns targeted at adolescent is required, and the smoking prevention education which are proper for subjects are required. Proper plans which could decrease the exposure of secondhand smoking should be established.

교육적 가치를 높이는 디지털배지 설계와 활용 연구 (Research on the Design and Use of Digital Badges to Increase Educational Value)

  • 민연아;이지은
    • 한국IT서비스학회지
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    • 제22권6호
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    • pp.71-86
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    • 2023
  • The rapid change in industry and the technological gap give rise to social demand for upskilling and reskilling and spread of alternative education. Against this backdrop, digital certification and career management tools can be used to manage various types of learning activities comprehensively. Digital badges provide various kinds of history information related to individual learning, and the reliability and transparency of the issued information can be strengthened by applying blockchain technology. There have been various discussions about digital badges for a long time, but due to the lack of standards to support the issuance and distribution of digital badges, they have been partially used in some areas. However, interest in digital badges is increasing due to the development of related technologies, establishment of standards, paradigm changes in higher education, and government policies related to nurturing digital talent. This paper deals with the use of digital badges for efficient and transparent learning management and career management in an online learning environment. The researcher analyzes the technical characteristics and use cases of digital badges, and proposes a plan for use in online higher education based on them.

간호학생을 위한 웹기반 VRE 감염관리 교육프로그램의 개발 및 효과 (Development and Evaluation of a Web-based Education Program for Nursing Students on Control of Vancomycin-resistant Enterococcus Infection)

  • 공주;강지연
    • 기본간호학회지
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    • 제19권1호
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    • pp.122-133
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    • 2012
  • Purpose: The purpose of this study was to develop a web-based education program on control vancomycin-resistant enterococci (VRE) infections and to identify the effects of the program on knowledge and performance of nursing students. Methods: The web-based VRE infection control education program was developed by using the network-based instructional systems design model. The nursing students in the experimental group could access this web-based education program at any time, and as many times as they wanted, during the clinical training period. Effects were evaluated by assessing knowledge and performance of VRE infection control measures during the clinical training period. Results: The contents of the education program included diagnosis, transmission, and treatment of VRE, contact precautions, hand washing, personal protective equipment, environment management, and quizzes. The lecture portion was filmed in a virtual screen studio using flash animation, video, and sound effects, and it was uploaded on an internet site. The knowledge and performance scores of the experimental group after using the education program were significantly higher than those of the control group. Conclusion: The results suggest that the web-based VRE infection control education program is an effective educational method to enhance knowledge and performance of VRE infection control measures.

중학생의 기술 가정교과 중 주생활 교육내용에 대한 흥미도 연구 - 전북지 역을 중심으로 - (A Study on Middle School Students' Interests in Housing Education Contents of Technology Home Economics Subject - Based on Jeonbuk Province -)

  • 곽경숙
    • 한국생활과학회지
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    • 제15권1호
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    • pp.177-185
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    • 2006
  • The purpose of this study is to research middle school students' interests in the housing education contents of Technology Home Economics Subject - to classify the contents into three units, we have application of living space, indoor environment and equipments, support and repair of housing. This study has a subject of 529 middle schoolers living in Jeonbuk province. In this statistical analysis, SPSS program was utilized to analyze percentage, mean and standard deviation. These materials were also verified by t-test. The results of this research were as follows: Middle school students' interests in housing education contents stayed at a mid-level. There was a significant difference in contents interest according to their gender - boys appeared to have a higher interest than girls. On the basis of these results, it can be suggested that these results offer fundamental information for improving students' critical practice in their real life. Since this study has conducted a limited research with a topic of housing education only, it is essential that further research covering a wider array of themes be done in the future.

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스마트러닝 기반의 생태 STEAM 교육 프로그램 개발 (Development of Eco-STEAM Educational Programs Based on Smart Learning)

  • 이성희
    • 한국초등과학교육학회지:초등과학교육
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    • 제32권3호
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    • pp.250-259
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    • 2013
  • This study was aimed at developing eco-STEAM educational programs based on smart learning, implementing the programs to verify their educational effectiveness, and exploring the possibilities for eco-education. The subjects of Science, Mathematics, Practical Arts, Arts, and Physical Education were analyzed to extract STEAM elements for the 5th and 6th grades at elementary school, and then 16 lessen plans were developed under 8 thematic strands. The programs were applied to classes of 5th and 6th graders, and then tested to see the effectiveness in terms of emotional experience, convergence, creative design and satisfaction. The average scores for post-test were statistically higher than those of pre-test(p<.001), showing positive effectiveness of the eco-STEAM programs developed. This study put out the following conclusions. First, the students got emotional experiences through inquiry and observation. Second, the programs helped students to learn about the environment in their contexts and provided a base for interdisciplinary approach. Third, the students in this study could have opportunities for improving their problem-solving abilities by using the creative design. Forth, the students' interests in the ecological topics were increased throughout regular curricula.