• Title/Summary/Keyword: High-visibility

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Analyses on Characteristics and Usage of Digital Game Viewpoint: Why do Games use Third-person Viewpoint more often than First-person Viewpoint? (디지털 게임 시점의 특징과 사용 이유 분석: 왜 게임들은 1인칭 시점보다 3인칭 시점을 더 많이 사용하는가?)

  • Ryu, YeSeul;O.Li, Hyung-Chul;Kim, ShinWoo
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.75-83
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    • 2015
  • The viewpoint of a digital game is a prime factor that determines user immersion, and first-person viewpoint is known to produce greatest immersion. However, most games adopt third-person viewpoint rather than first-person viewpoint. This study analyzed the reason for the preference of third-person viewpoint. First, six viewpoints were defined by combining three viewpoints (first-, third-person, omniscient viewpoints) and two distances (proximal, distal) between camera and game character. Then 100 games which received high ratings during the past 10 years were sampled, and the frequencies of viewpoint choices and genres were analyzed. Overall, the results showed that games have strong preference for third-person viewpoint. However, preferred viewpoints differed depending on genres, for example, most shooting games used first-person, proximal viewpoint. This result could have arisen because both characteristics of a game and field of view have influenced choice of viewpoint. That is, many games adopt third-person viewpoint because developers consider not only user immersion but also scene visibility.

The Meteorological, Physical, and Chemical Characteristics of Aerosol during Haze Event in May 2003 (2003년 5월의 연무 관측시 에어로졸의 기상 · 물리 · 화학 특성)

  • Lim, Ju-Yeon;Chun, Young-Sin;Cho, Kyoung-Mi;Lee, Sang-Sam;Shin, Hye-Jung
    • Journal of Korean Society for Atmospheric Environment
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    • v.20 no.5
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    • pp.697-711
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    • 2004
  • Severe haze, mist, and fog phenomena occurred in the central part of Korea during 15~25 May 2003 resulted in poor visibility and air quality. When these phenomena occurred, Korean peninsula was under the effects of anticyclone. The atmosphere was stable, and wind speed was so weak. Under this meteorological conditions, air quality was worse and worse. The characteristics of aerosol in Seoul, Incheon, and Gosan (Jeju) during this period are investigated from the $PM_{10}$. TSP concentrations and aerosol number concentrations. Concentrations of $PM_{10}$ and TSP measured at KMA increased upto 176 and 230 J.${\mu}g/m^3$ on 22 May 2003, respectively. Aerosol number concentrations of size range from 0.82 to 6.06 ${\mu}m$ increased in Seoul on 17, 19, and 21~24 May 2003, and the concentrations of $NO_2$ and $SO_2$had maximum value of 0.165 ppm at Gwanak Mt. and 0.036 ppm at Guro-dong on 23 May 2003, respectively. Result from analysis on heavy metal elements showed high concentrations of Zn, Pb, Cr, Ni, Cu, and Cd during 20~24 May 2003. This event is examined by comprehensive analyses of synoptic weather conditions, satellite images, concentrations of suspended particles and air pollutants, and heavy metal elements.

Identification of Usable Geographic Information for Pilot of Forest Fire Suppression Helicopter and Its Acquisition from Public Data (산불진화헬기 조종사에게 유용한 지리정보의 식별 및 공공 자료로부터의 획득 방안)

  • Ryu, Young-Ki;Kim, Man-Kyu;Park, Jong-Chul
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.3
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    • pp.52-67
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    • 2011
  • The research investigates the identification of necessary geographic information needed by forest fire suppression helicopter pilots, and the ways to acquire the required information from public institutions. Firefighting helicopter pilots demand 7 physical geographic and 13 human geographic data. Applying the geographical information acquired from Korean public institutions, the following 15 characteristics (3 physical geographic, 12 human geographic) can be found: altitude and highlands, river, high population and urban areas, roads, national park and state boundaries, fuel re-supply facilities, freshwater areas, cultural assets, (LPG)gas charging stations, gas stations, ammunition storage areas, ground power cables, and steel towers. Within the database of physical geography, there is a need for improvement on bird habitat details. Also, the availability of visibility, wind directions, and wind velocity data is limited and therefore requires refining. The location of refueling areas can be obtained by applying information received from institutions to the GIS spatial analysis.

HTML5 Game Engine Mobile Game Development Technique Research -Focused on the Development case using Construct2 Engine- (HTML5 게임 엔진을 이용한 모바일 게임 제작 기법 연구 -Construct2 엔진을 활용한 게임 제작 사례 중심으로-)

  • Lee, Dae Hee;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.183-190
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    • 2015
  • Construct2 Game Engine is development by in United Kingdom production company Scirra. Construct 2 game engine to be used globally, the most excellent technical strength and visibility in the 2D game engine has grown to high engine. The game engine created by the 'Kongbin&Domino'. 'Kongbin&Domino' game, it began commercialization in the Google store and Apple's App Store. It advances the quality evaluation of the case of the production process and the game engine. Researched that can contribute to a better production. In the future, throughout the Research, it is to be contributed to the development of the game industry is conducting research to support the game development process which can be facilitated by the game content creation.

The Pre-service Teacher's Conceptions of 'the Color of Gases': Focusing on the Survey from Freshmen at a National University of Education ('기체의 색깔'에 대한 초등 예비교사들의 인식 조사: 교육대학교 1학년 학생들을 대상으로)

  • Kim, Han-Je;Jang, Myoung-Duk;Joung, Yong Jae
    • Journal of Korean Elementary Science Education
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    • v.31 no.2
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    • pp.253-268
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    • 2012
  • The purpose of this study is to investigate the elementary pre-service teachers' conceptions of 'color of gases' focusing on the survey from freshmen at a National University of Education. For the study, the views about 'color of gases' were surveyed from the pre-service teachers. And the responses were analyzed based on the patterns. The results from the study are as follows: First, the conceptions about 'color of gases' were divided into 2 top-level, 5 mid-level and 7 sub-level categories. Second, the number of students who answered 'certain gas has color' was significantly greater than those who answered 'every gas has no color'. However, only a small number of students who answered former understand the scientific meaning of color and the color of gases correctly. Third, out of 5 misconception categories, greater number of students answered with 'inaccurate scientific knowledge (Ma1)', so the category was classified again into five detailed sub-categories. Fourth, most of the students, who answered 'every gas has no color', stated "they have not seen any color gases through their lives" based on their own experience. Fifth, the distribution percentage for scientific conceptions vs misconceptions was not related with the students' gender but highly related with students' academic area and their science courses taken at high school. Sixth, the pre-service teachers have various types of misconceptions regarding the 'color of gases' and when they have to explain visibility of gases to other people they tend to pass on their misconceptions. Based on the results from the study, some educational guidelines were suggested.

Sea Fog Detection Algorithm Using Visible and Near Infrared Bands (가시 밴드와 근적외 밴드를 이용한 해무 탐지 알고리즘)

  • Lee, Kyung-Hun;Kwon, Byung-Hyuk;Yoon, Hong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.3
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    • pp.669-676
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    • 2018
  • The Geostationary Ocean Color Imager(: GOCI) detects the sea fog at a high horizontal resolution of $500m{\times}500m$ using the Rayleigh corrected reflectance of 8 bands. The visible and the near infrared waves strongly reflect the characteristics of the earth surface, causing errors in cloud and fog detection. A threshold of the Band7 reflectance was set to detect the sea fog entering the land. When the region on which Band4 reflectance is larger than Band8 is determinated as cloud, the error over-estimated as sea fog is corrected by comparing the average reflectance with the surrounding region. The improved algorithm has been verified by comparing the fog images of the Cheollian satellite (COMS: Communication, Ocean, and Meteorological Satellite) as well as the visibility data from the Korea Meteorological Administration.

Configuration Management Using Dependency Analysis of Software Change Visibility (소프트웨어 변경가시성의 의존도분석을 이용한 형상관리)

  • Kim, Kyoung-Hun;Kyung, Tae-Won;Song, Young-Jae
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.335-339
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    • 2012
  • Software configuration management is a field of managing sets of large scale software outputs to be the basis of the software products. Configuration management has significantly improved for the past few years, yet new system is still required. Instead of using previous methods or researching about configuration management, professional management of developing project is needed. Therefore, techniques such as storage model for configuration management, management program for change procedure and management of program interface is needed. In this paper, we provide storage for configuration management and implement decision-making system to manage divided program and interface. Thus, we propose a new access method by the configuration management dependency. This paper provides configuration management for developing software to verify and classify using decision-making system for the change and combination of independent components with high dependency.

Impact Performance of High Grade Steel Barrier for Hazardous Area and Strengthening Method (위험구간용 고규격 강재 방호울타리의 충돌 거동 및 보강 방법)

  • Ko, Man Gi;Kim, Kee Dong
    • Journal of Korean Society of Steel Construction
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    • v.13 no.4
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    • pp.407-417
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    • 2001
  • To secure good visibility various steel flexible barriers were introduced and constructed in the area where a highway runs in parallel with a railroad. However, none of the flexible barriers was proven to satisfy the performance criteria for the impact condition of $14tonf-80km/h-15^{\circ}$ set forth by Korea design guide. Thus, in this study, the impact performance of the flexible barriers was investigated by using Barrier VII program, which was most widely used for the preliminary design of barriers. From the analytical results, it has been found that none of the barriers satisfied the stiffness requirement while the Type C barrier showed stiffer behavior than the others. Thus, the way to strengthen the installed Type C barrier was experimentally investigated. The method of partially filling concreter inside the pst was efficient to satisfy the performance criteria for the impact condition of $14tonf-80km/h-15^{\circ}$.

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Illuminance Distribution Analysis by Lighting Tower Position of o Soccer Stadium (축구 경기장의 조명타워 위치에 따른 조도분포 해석)

  • 김길영;최홍규;최병숙
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.18 no.1
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    • pp.1-8
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    • 2004
  • Nowadays the soccer becomes one of the best spot lighting sports in the world Especially the 2002 Korea-Japan World Cup was deeply impressed on all the korean. One goal of illuminating engineering should be the design of lighting system that can provide consistently high task visibility regardless of where a task might be located within a working space. The television broadcasting on the soccer has been an important role in the media. The standard of FIFA(The Federation Internationale do Football Association) requires recommended illuminance levels for artificial lighting for a player, an audience, TV broadcasting, as well as everybody in the stadium. This paper has proposed an algerian to select the suboptimal lighting tower position for watching and TV broadcasting a soccer game within a pleasant environment and an optimum illuminance distribution. The position using the software Philip's Calculux was chosen based an the calculations of a horizontal illuminance, vertical illuminance, uniformity, glare, and so on by changing lighting tower positions.

An Efficient z-Buffer Algorithm using Temporal Coherence (시간 일관성을 이용한 효율적인 z-버퍼 알고리즘)

  • Oh, Kyung-Su;Shin, Yeong-Gil;Shin, Byeong-Seok
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.1
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    • pp.13-22
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    • 2000
  • We present a method that enhances the rendering speed of z-buffer algorithm using temporal coherence between two contiguous frames on fixed viewing conditions. Conventional z-buffer algorithm stores depth value for each pixel on a view plane while rendering some polygons, then it determines the visibility of the remaining polygons based on the stored depth values. If we can get color and depth information for some polygons without rendering, it is possible to generate an image by rendering only the remaining ones. In case of high frame rate, we can find the fact that sets of static polygons of the two contiguous frames are almost the same. This temporal coherence enables us to get the color and depth information of static polygons efficiently. Our algorithm stores color and depth information of static polygons and reuses it for generating the next frame. This method can be easily implemented since it does not require complex data structure and modification for conventional z-buffer algorithm. Also it is adequate for hardware implementation.

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