• Title/Summary/Keyword: High-speed Internet connection

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Design and Evaluation of a Weighted Intrusion Detection Method for VANETs (VANETs을 위한 가중치 기반 침입탐지 방법의 설계 및 평가)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.181-188
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    • 2011
  • With the rapid proliferation of wireless networks and mobile computing applications, the landscape of the network security has greatly changed recently. Especially, Vehicular Ad Hoc Networks maintaining network topology with vehicle nodes of high mobility are self-organizing Peer-to-Peer networks that typically have short-lasting and unstable communication links. VANETs are formed with neither fixed infrastructure, centralized administration, nor dedicated routing equipment, and vehicle nodes are moving, joining and leaving the network with very high speed over time. So, VANET-security is very vulnerable for the intrusion of malicious and misbehaving nodes in the network, since VANETs are mostly open networks, allowing everyone connection without centralized control. In this paper, we propose a weighted intrusion detection method using rough set that can identify malicious behavior of vehicle node's activity and detect intrusions efficiently in VANETs. The performance of the proposed scheme is evaluated by a simulation study in terms of intrusion detection rate and false alarm rate for the threshold of deviation number ${\epsilon}$.

A Study on a Ultra-wide-angle Wireless Digital Electronic Endoscope Modules (초광각 무선 디지털 전자 내시경 모듈에 관한 연구)

  • Shim, Dongha;Kim, Hyung-O;Lee, Bong-Ju;Hong, Seung-Cheol;Lee, Jason;Cha, Jaesang
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.4
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    • pp.570-574
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    • 2014
  • This paper proposes a wireless digital endoscope with a ultra-wide-angle view. Two key components are implemented to demonstrate the feasibility of the proposed endoscope. First, a ultra-wide-angle lens module with the field of view of 144 degree and F-number of 2.2 is designed and manufactured. Second, a wireless module for a high-speed video transfer is implemented using a USB device server and wireless LAN router. The wireless module can directly transfer a streaming video to a computer with the resolution of 1920x1080, frame rate of 30 fps, and data rate of 53.3 Mbps without an internet connection. Since the wireless module supports two USB devices, two spots can be simultaneously observed using the proposed endoscope.

The study for improvement of traffic performance based on load balancing in wireless LAN (로드발랜싱기반 무선랜의 트래픽 성능 향상에 관한 연구)

  • Park, Chi-Ho;Oh, Young-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.2 s.344
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    • pp.1-6
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    • 2006
  • This paper proposes association algorithm using load balancing for efficient AP selection under environment of wireless local area network(WLAN). Our scheme measures arrival time of association information when establishing the connection between access points and access terminal, analyzes the load condition of AP, and applies load balancing. AT selects and sets up low traffic AP by measuring traffic of connected access terminal, which can prevent over-franc of access points under hotspot environment that users access simultaneously. According to the above-described selection in a high speed wireless Internet service based on public WLAN technologies that are currently in operations. Further, it is possible to improve the efficiency of network management.

Service Agent System for Mobile Devices (이동 환경을 위한 서비스 에이전트 시스템)

  • Yoon Jeong-seob
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.55-59
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    • 2004
  • Recently the wireless-internet has been spreading extensively. People are spending a large part of their time gaining access to information using a mobile device. However. limited process speed. low bandwidth, the low battery capacity of mobile devices and a high rate of wireless network errors brings out many overheads during service time with server for service. In this paper, we suggest an autonomous service delivery system. which provides mobile agent capability to users that can not maintain a connection. We have developed the system based on java mobile agent technology. Using this system, we can provide more effective services to users when the user is sending requirements of service through a mobile device that has limited resources and can manage the contact server dynamically when new services are added.

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Performance Evaluation of control and management protocol for Dynamic lightpath setup based GMPLS network (GMPLS 기반의 동적 경로 설정을 위한 제어 및 관리 프로토콜 성능 평가)

  • Kim Kyoung-Mok;Oh Young-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.12
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    • pp.9-14
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    • 2004
  • As the internet traffic type and size have bun diversified in recent years, the GMPLS-based distributed control and management protocol have surfaced as a serious issue for dynamic optical lightpath setup. In this reason, we investigated and analyzed network performance and protocols using global information-based link state approach and local information based link state approach. We calculated connection setup time, required control bandwidth and setup blocking probability that made from network update period and threshold metrics according to traffic arrival rate. The evaluated results will be used in broadband network and adopted for high speed network in the future widely.

A Maximum Mechanism of Data Transfer Rate using Parallel Transmission Technology on High Performance Network (고성능 네트워크에서 병렬 전송 기술을 이용한 전송률 극대화 메커니즘)

  • Kim, Young-Shin;Huh, Eui-Nam
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.9
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    • pp.425-434
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    • 2007
  • Even though Internet backbone speeds have increased in the last few years due to projects like Internet 2 and NGI, many high performance distributed applications are able to achieve only a small fraction of the available bandwidth. The cause of such problem is due to a character of TCP/IP. The primary goal of this protocol is reliable data transmission. Therefore high speed data transmission didn't be considered when TCP/IP is designed. Hence several researchers have been studied in order to solve the problem of TCP/IP. One of these research results, parallel transfer technique, solves this problem to use parallel TCP connections on application level. Additionally, this technique is compatibility. Recently, these researchers have been studied a mechanism to decide the number of parallel TCP connections. However, some researchers reported the number of parallel TCP connection base on only empirical results. Although hardware performance of host affects transmission rate, the hardware performance didn't be considered in their works. Hence, we collect all data related to transmission rate, such as hardware state information (cpu utilization, interrupt, context switch). Then, we analyzed collected data. And, we suggest a new mechanism determining number of parallel TCP connections for maximization of performance based on our analysis.

A Study on Performance Evaluation based on Packet Dropping in ATM Network . New Scheme Proposal

  • Park, Seung-Seob;Yuk, Dong-Cheol
    • Journal of Navigation and Port Research
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    • v.27 no.3
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    • pp.283-288
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    • 2003
  • Recently, the growth of applications and services over high-speed Internet increases, ATM networks as wide area back-bone has been a major solution. As the conventional TCP/IP suite is still the standard protocol used to support upper application on current. Internet, the issues regarding whether TCP/IP will operate efficiently on top of an ATM infrastructure and how to control its QoS still remain for studies. TCP uses a window-based protocol for flow control in the transport layer. When TCP uses the UBR service in ATM layer, the control method is only buffer management. If a cell is discarded in ATM layer, one whole packet of TCP will be lost; this fact occur the most TCP performance degradation. Several dropping strategies, such as Tail Drop, EPD, PPD, SPD, FBA, have been proposed to improve the TCP performance over ATM. In this paper, to improve the TCP performance, we propose a packet dropping scheme that is based on comparison with EPD, SPD and FBA. Our proposed scheme is applied to schemes discussed in the previous technology. Our proposed scheme does not need to know each connection's mean packet size. When the buffer exceeds the given threshold, it is based on comparison between the number of dropped packet and the approved packet. Our results are reported and discussed for comparing these discarding schemes under similar conditions. Although the number of virtual channel (VC) is increased, the simulation results showed that the proposed scheme can allocate more fairly each VC than other scheme.

A Study on Scalable Bluetooth Network for Secure Ubiquitous Environment (안전한 유비쿼터스 환경을 위한 확장성 있는 블루투스 네트워크에 관한 연구)

  • Baek, Jang-Mi;Seo, Dae-Hee
    • Journal of Internet Computing and Services
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    • v.9 no.1
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    • pp.159-170
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    • 2008
  • The ubiquitous network revolution is beginning with the onset of digital convergence, whereby computers, horne appliances, and communications and broadcast media are being unified into digital media with the founding of the information super high speed. This technical advancement is creating a new culture and a new space and accelerating society's transition to the new and unique social paradigm of a 'ubiquitous society'. In particular, studies on ubiquitous communications are well underway. Lately, the focus has been on the Bluetooth technology due to its applicability in various environments. Applying Bluetooth connectivity to new environments such as ubiquitous or sensor networks requires finding new ways of using it. Thus, the scalable Bluetooth piconet scheme with independent slave device is proposed. It follows from work by Sea et al. But extended scatternet is not considered is Kiisc05 paper. Therefore, we propose secure bridge connection scheme for scalable Bluetooth scatternet.

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5GHz Wi-Fi Design and Analysis for Vehicle Network Utilization (차량용 네트워크 활용을 위한 5GHz WiFi 설계 및 분석)

  • Yu, Hwan-Shin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.8
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    • pp.18-25
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    • 2020
  • With the development of water internet technology, data communication between objects is expanding. Research related to data communication technology between vehicles that incorporates related technologies into vehicles has been actively conducted. For data communication between mobile terminals, data stability, reliability, and real-time performance must be guaranteed. The 5 GHz Wi-Fi band, which is advantageous in bandwidth, communications speed, and wireless saturation of the wireless network, was selected as the data communications network between vehicles. This study analyzes how to design and implement a 5 GHz Wi-Fi network in a vehicle network. Considering the characteristics of the mobile communication terminal device, a continuous variable communications structure is proposed to enable high-speed data switching. We simplify the access point access procedure to reduce the latency between wireless terminals. By limiting the Transmission Control Protocol Internet Protocol (TCP/IP)-based Dynamic Host Configuration Protocol (DHCP) server function and implementing it in a broadcast transmission protocol method, communication delay between terminal devices is improved. Compared to the general commercial Wi-Fi communication method, the connection operation and response speed have been improved by five seconds or more. Utilizing this method can be applied to various types of event data communication between vehicles. It can also be extended to wireless data-based intelligent road networks and systems for autonomous driving.

Design and Implementation of Game Server using the Efficient Load Balancing Technology based on CPU Utilization (게임서버의 CPU 사용율 기반 효율적인 부하균등화 기술의 설계 및 구현)

  • Myung, Won-Shig;Han, Jun-Tak
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.11-18
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    • 2004
  • The on-line games in the past were played by only two persons exchanging data based on one-to-one connections, whereas recent ones (e.g. MMORPG: Massively Multi-player Online Role-playings Game) enable tens of thousands of people to be connected simultaneously. Specifically, Korea has established an excellent network infrastructure that can't be found anywhere in the world. Almost every household has a high-speed Internet access. What made this possible was, in part, high density of population that has accelerated the formation of good Internet infrastructure. However, this rapid increase in the use of on-line games may lead to surging traffics exceeding the limited Internet communication capacity so that the connection to the games is unstable or the server fails. expanding the servers though this measure is very costly could solve this problem. To deal with this problem, the present study proposes the load distribution technology that connects in the form of local clustering the game servers divided by their contents used in each on-line game reduces the loads of specific servers using the load balancer, and enhances performance of sewer for their efficient operation. In this paper, a cluster system is proposed where each Game server in the system has different contents service and loads are distributed efficiently using the game server resource information such as CPU utilization. Game sewers having different contents are mutually connected and managed with a network file system to maintain information consistency required to support resource information updates, deletions, and additions. Simulation studies show that our method performs better than other traditional methods. In terms of response time, our method shows shorter latency than RR (Round Robin) and LC (Least Connection) by about 12%, 10% respectively.

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