• Title/Summary/Keyword: Heuristic Search Method

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Tabu Search for Sequencing to Minimize the Utility Work (가외작업을 최소로 하는 투입순서 결정을 위한 Tabu Search)

  • Hyun, Chul-Ju
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2009.10a
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    • pp.131-135
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    • 2009
  • This paper considers the sequencing of products in car assembly lines. The sequence which minimizes overall utility work in car assembly lines reduce the cycle time and the risk of conveyor stopping. The sequencing problem is solved using Tabu Search. Tabu Search is a heuristic method which can provide a near optimal solution in real time. The performance of proposed technique is compared with existing heuristic methods in terms of solution quality and computation time. Various examples are presented and experimental results are reported to demonstrate the efficiency of the technique.

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Development of Reliability-Based Optimum Design of High-Speed Railway Bridges Considering Structure-Rail Longitudinal Interaction and Structure-Vehicle Interaction Using Heuristic Decision Method (Heuristic Decision Method를 이용하여 구조물-궤도 종방향 상호작용 및 구조물-차량 상호작용을 고려한 고속철도 교량의 신뢰성 최적설계 기법 개발)

  • Ihm, Yeong-Rok
    • Journal of the Korean Society of Hazard Mitigation
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    • v.10 no.3
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    • pp.31-38
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    • 2010
  • In this study, it is suggested that it has to reliability-based design methodology with respect to bridge structure-rail longitudinal interaction and bridge structure-vehicle interaction. For the structural analysis, commercial package, ABAQUS, are used for a three-dimensional finite element analysis. The optimization process utilizes a well-known optimizer, ADS(Automated Design Synthesis). Optimization technique is utilized the ALM-BFGS method for global area search and Golden Section Method for 1-D search. In general, ALM-BFGS method don't need the 1-D search, and that algorithm converge a 0.1~0.2 of Push-Off factor. But in this study, value of Push-Off factor is used 90, therefore 1-D search should be needed for effective convergency. That algorithm contains the "heuristic decision method". As a result of optimum design of 2-main steel girder birdge with 5${\times}$(1@50m), design methodology suggested in this study was demonstrated more economic and efficient than existing design and LCC optimization not considering bridge-rail longitudinal interaction and bridge-vehicle interaction.

A Study on the Job Shop Scheduling Using Improved Randomizing Algorithm (개선된 Randomizing 알고리즘을 이용한 Job Shop 일정계획에 관한 연구)

  • 이화기;김민석;이승우
    • Journal of the Korea Safety Management & Science
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    • v.6 no.2
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    • pp.141-154
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    • 2004
  • The objective of this paper is to develop the efficient heuristic method for solving the minimum makespan problem of the job shop scheduling. The proposed heuristic method is based on a constraint satisfaction problem technique and a improved randomizing search algorithm. In this paper, ILOG programming libraries are used to embody the job shop model, and a constraint satisfaction problem technique is developed for this model to generate the initial solution. Then, a improved randomizing search algorithm is employed to overcome the increased search time of constrained satisfaction problem technique on the increased problem size and to find a improved solution. Computational experiments on well known MT and LA problem instances show that this approach yields better results than the other procedures.

Perturbation Using Out-of-Kilter Arc of the Asymmetric Traveling Salesman Problem (비대칭 외판원문제에서 Out-of-Kilter호를 이용한 Perturbation)

  • Kwon Sang Ho
    • Journal of the Korean Operations Research and Management Science Society
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    • v.30 no.2
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    • pp.157-167
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    • 2005
  • This paper presents a new perturbation technique for developing efficient iterated local search procedures for the asymmetric traveling salesman problem(ATSP). This perturbation technique uses global information on ATSP instances to speed-up computation and to improve the quality of the tours found by heuristic method. The main idea is to escape from a local optima by introducing perturbations on the out-of-kilter arcs in the problem instance. For a local search heuristic, we use the Kwon which finds optimum or near-optimum solutions by applying the out-of-kilter algorithm to the ATSP. The performance of our algorithm has been tested and compared with known method perturbing on randomly chosen arcs. A number of experiments has been executed both on the well-known TSPLIB instances for which the optimal tour length is known, and on randomly generated Instances. for 27 TSPLIB instances, the presented algorithm has found optimal tours on all instances. And it has effectively found tours near AP lower bound on randomly generated instances.

A novel heuristic search algorithm for optimization with application to structural damage identification

  • Nobahari, Mehdi;Ghasemi, Mohammad Reza;Shabakhty, Naser
    • Smart Structures and Systems
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    • v.19 no.4
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    • pp.449-461
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    • 2017
  • One of the most recent methods of structural damage identification is using the difference between structures responses after and before damage occurrence. To do this one can formulate the damage detection problem as an inverse optimization problem where the extents of damage in each element are considered as the optimizations variables. To optimize the objective function, heuristic methods such as GA, PSO etc. are widely utilized. In this paper, inspired by animals such as bat, dolphin, oilbird, shrew etc. that use echolocation for finding food, a new and efficient method, called Echolocation Search Algorithm (ESA), is proposed to properly identify the site and extent of multiple damage cases in structural systems. Numerical results show that the proposed method can reliably determine the location and severity of multiple damage cases in structural systems.

A heuristic path planning method for robot working in an indoor environment (실내에서 작업하는 로봇의 휴리스틱 작업경로계획)

  • Hyun, Woong-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.8
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    • pp.907-914
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    • 2014
  • A heuristic search algorithm is proposed to plan a collision free path for robots in an indoor environment. The proposed algorithm is to find a collision free path in the gridded configuration space by proposed heuristic graph search algorithm. The proposed algorithm largely consists of two parts : tunnel searching and path searching in the tunnel. The tunnel searching algorithm finds a thicker path from start grid to goal grid in grid configuration space. The tunnel is constructed with large grid defined as a connected several minimum size grids in grid-based configuration space. The path searching algorithm then searches a path in the tunnel with minimum grids. The computational time of the proposed algorithm is less than the other graph search algorithm and we analysis the time complexity. To show the validity of the proposed algorithm, some numerical examples are illustrated for robot.

Algorithm for Search Space Reduction based on Dynamic Heuristic Value Change

  • Kim, Hyung-Soo;Moon, kyung-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.943-950
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    • 2002
  • Real time strategy game is a computer game genre of Playing with human or computer opponents in real time It differs from turn-type computer games in the game process method. Turn type games, such as chess, allow only one Player to move at a time. Real time strategy games allow two or more Players to move simultaneously. Therefore, in real time strategy computer games, the game components' movement plans must be calculated very quickly in order to not disturb other processes such as gathering resources, building structures, and combat activities. There are many approaches, which can reduce the amount of memory required for calculating path, search space, and reactive time of components. (or units). However, existing path finding algorithms tend to concentrate on achieving optimal Paths that are not as important or crucial in real time strategy game. This Paper introduces Dynamic Heuristic Af(DHA*) algorithm which is capable of reducing search space and reactive time of game units and compares with A* algorithm using static heuristic weighting.

Implementation of Tactical Path-finding Integrated with Weight Learning (가중치 학습과 결합된 전술적 경로 찾기의 구현)

  • Yu, Kyeon-Ah
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.91-98
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    • 2010
  • Conventional path-finding has focused on finding short collision-free paths. However, as computer games become more sophisticated, it is required to take tactical information like ambush points or lines of enemy sight into account. One way to make this information have an effect on path-finding is to represent a heuristic function of a search algorithm as a weighted sum of tactics. In this paper we consider the problem of learning heuristic to optimize path-finding based on given tactical information. What is meant by learning is to produce a good weight vector for a heuristic function. Training examples for learning are given by a game level-designer and will be compared with search results in every search level to update weights. This paper proposes a learning algorithm integrated with search for tactical path-finding. The perceptron-like method for updating weights is described and a simulation tool for implementing these is presented. A level-designer can mark desired paths according to characters' properties in the heuristic learning tool and then it uses them as training examples to learn weights and shows traces of paths changing along with weight learning.

A Simplified Method to Estimate Travel Cost based on Traffic-Adaptable Heuristics for Accelerating Path Search

  • Kim, Jin-Deog
    • Journal of information and communication convergence engineering
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    • v.5 no.3
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    • pp.239-244
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    • 2007
  • In the telematics system, a reasonable path search time should be guaranteed from a great number of user's queries, even though the optimal path with minimized travel time might be continuously changed by the traffic flows. Thus, the path search method should consider traffic flows of the roads and the search time as well. However, the existing path search methods are not able to cope efficiently with the change of the traffic flows and to search rapidly paths simultaneously. This paper proposes a new path search method for fast computation. It also reflects the traffic flows efficiently. Especially, in order to simplify the computation of variable heuristic values, it employs a simplification method for estimating values of traffic-adaptable heuristics. The experiments are carried out with the $A^*$ algorithm and the proposed method in terms of the execution time, the number of node accesses and the accuracy. The results obtained from the experiments show that the method achieves very fast execution time and the reasonable accuracy as well.

A New Heuristic Algorithm for the Asymmetric Traveling Salesman Problem Using 3-Opt (비대칭 외판원 문제에서 3-Opt를 응용한 새로운 발견적 알고리듬)

  • 권상호;강맹규
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.52
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    • pp.97-107
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    • 1999
  • The asymmetric traveling salesman problem is a representative NP-Complete problem. Polynomial algorithm for this problem has not been yet found. So, many heuristic methods have been researched in this problem. We need heuristic methods that produce good answers for some larger problems in reasonable times. 3-opt is well known for the effective local-search heuristic method. It has been used in many applications of the asymmetric traveling salesman problem. This paper discusses 3-opt's properties and ineffective aspects and presents a highly effective heuristic method. 3-opt does not consider good arcs(shorter distance or little cost). This paper presents a fast heuritic algorithm compared with 3-opt by inserting good arcs and deleting related arcs later.

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