• Title/Summary/Keyword: Heuristic Search Algorithm

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Algorithm for Search Space Reduction based on Dynamic Heuristic Value Change

  • Kim, Hyung-Soo;Moon, kyung-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.943-950
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    • 2002
  • Real time strategy game is a computer game genre of Playing with human or computer opponents in real time It differs from turn-type computer games in the game process method. Turn type games, such as chess, allow only one Player to move at a time. Real time strategy games allow two or more Players to move simultaneously. Therefore, in real time strategy computer games, the game components' movement plans must be calculated very quickly in order to not disturb other processes such as gathering resources, building structures, and combat activities. There are many approaches, which can reduce the amount of memory required for calculating path, search space, and reactive time of components. (or units). However, existing path finding algorithms tend to concentrate on achieving optimal Paths that are not as important or crucial in real time strategy game. This Paper introduces Dynamic Heuristic Af(DHA*) algorithm which is capable of reducing search space and reactive time of game units and compares with A* algorithm using static heuristic weighting.

Optimization of discrete event system in a temporal logic framework (시간논리구조에서 이산사건시스템의 최적화)

  • 황형수;오성권;정용만
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.812-815
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    • 1996
  • In this paper, we consider the optimal control problem based on Discrete Event Dynamic Systems(DEDS) in the Temporal Logic framework(TLF) which have studied for a convenient modeling technique. The TLF is enhanced with objective functions(event cost indices) and a measurement space is also defined. Our research goal is the design of the optimal controller for DEDSs. This procedure could be guided by the heuristic search methods. For the heuristic search, we suggested the Stochastic Ruler algorithm, instead of the A algorithm with difficulties as following; the uniqueness of solutions, the computational complexity and how to select a heuristic function. This SR algorithm is used for solving the optimal problem. An example is shown to illustrate our results.

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Optimization and reasoning for Discrete Event System in a Temporal Logic Frameworks (시간논리구조에서 이산사건시스템의 최적화 및 추론)

  • 황형수;정용만
    • Journal of the Korean Institute of Intelligent Systems
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    • v.7 no.2
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    • pp.25-33
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    • 1997
  • A DEDS is a system whose states change in response to the occurence of events from a predefined event set. In this paper, we consider the optimal control and reasoning problem for Discrete Event Systems(DES) in the Temporal Logic Framework(TEL) which have been recnetly defined. The TLE is enhanced with objective functions(event cost indices) and a measurement space is alos deined. A sequence of event which drive the system form a give initial state to a given final state is generated by minimizing a cost functioin index. Our research goal is the reasoning of optimal trajectory and the design of the optimal controller for DESs. This procedure could be guided by the heuristic search methods. For the heuristic search, we suggested the Stochastic Ruler algorithm, instead of the A algorithm with difficulties as following ; the uniqueness of solutions, the computational complexity and how to select a heuristic function. This SR algorithm is used for solving the optimal problem. An example is shown to illustrate our results.

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A Novel and Effective University Course Scheduler Using Adaptive Parallel Tabu Search and Simulated Annealing

  • Xiaorui Shao;Su Yeon Lee;Chang Soo Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.4
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    • pp.843-859
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    • 2024
  • The university course scheduling problem (UCSP) aims at optimally arranging courses to corresponding rooms, faculties, students, and timeslots with constraints. Previously, the university staff solved this thorny problem by hand, which is very time-consuming and makes it easy to fall into chaos. Even some meta-heuristic algorithms are proposed to solve UCSP automatically, while most only utilize one single algorithm, so the scheduling results still need improvement. Besides, they lack an in-depth analysis of the inner algorithms. Therefore, this paper presents a novel and practical approach based on Tabu search and simulated annealing algorithms for solving USCP. Firstly, the initial solution of the UCSP instance is generated by one construction heuristic algorithm, the first fit algorithm. Secondly, we defined one union move selector to control the moves and provide diverse solutions from initial solutions, consisting of two changing move selectors. Thirdly, Tabu search and simulated annealing (SA) are combined to filter out unacceptable moves in a parallel mode. Then, the acceptable moves are selected by one adaptive decision algorithm, which is used as the next step to construct the final solving path. Benefits from the excellent design of the union move selector, parallel tabu search and SA, and adaptive decision algorithm, the proposed method could effectively solve UCSP since it fully uses Tabu and SA. We designed and tested the proposed algorithm in one real-world (PKNU-UCSP) and ten random UCSP instances. The experimental results confirmed its effectiveness. Besides, the in-depth analysis confirmed each component's effectiveness for solving UCSP.

A Heuristic Search Planner Based on Component Services (컴포넌트 서비스 기반의 휴리스틱 탐색 계획기)

  • Kim, In-Cheol;Shin, Hang-Cheol
    • The KIPS Transactions:PartB
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    • v.15B no.2
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    • pp.159-170
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    • 2008
  • Nowadays, one of the important functionalities required from robot task planners is to generate plans to compose existing component services into a new service. In this paper, we introduce the design and implementation of a heuristic search planner, JPLAN, as a kernel module for component service composition. JPLAN uses a local search algorithm and planning graph heuristics. The local search algorithm, EHC+, is an extended version of the Enforced Hill-Climbing(EHC) which have shown high efficiency applied in state-space planners including FF. It requires some amount of additional local search, but it is expected to reduce overall amount of search to arrive at a goal state and get shorter plans. We also present some effective heuristic extraction methods which are necessarily needed for search on a large state-space. The heuristic extraction methods utilize planning graphs that have been first used for plan generation in Graphplan. We introduce some planning graph heuristics and then analyze their effects on plan generation through experiments.

Efficient Path Search Method using Ant Colony System in Traveling Salesman Problem (순회 판매원 문제에서 개미 군락 시스템을 이용한 효율적인 경로 탐색)

  • 홍석미;이영아;정태충
    • Journal of KIISE:Software and Applications
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    • v.30 no.9
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    • pp.862-866
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    • 2003
  • Traveling Salesman Problem(TSP) is a combinational optimization problem, Genetic Algorithm(GA) and Lin-Kernighan(LK) Heuristic[1]that is Local Search Heuristic are one of the most commonly used methods to resolve TSP. In this paper, we introduce ACS(Ant Colony System) Algorithm as another approach to solve TSP and propose a new pheromone updating method. ACS uses pheromone information between cities in the Process where many ants make a tour, and is a method to find a optimal solution through recursive tour creation process. At the stage of Global Updating of ACS method, it updates pheromone of edges belonging to global best tour of created all edge. But we perform once more pheromone update about created all edges before global updating rule of original ACS is applied. At this process, we use the frequency of occurrence of each edges to update pheromone. We could offer stochastic value by pheromone about each edges, giving all edges' occurrence frequency as weight about Pheromone. This finds an optimal solution faster than existing ACS algorithm and prevent a local optima using more edges in next time search.

A hybrid CSS and PSO algorithm for optimal design of structures

  • Kaveh, A.;Talatahari, S.
    • Structural Engineering and Mechanics
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    • v.42 no.6
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    • pp.783-797
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    • 2012
  • A new hybrid meta-heuristic optimization algorithm is presented for design of structures. The algorithm is based on the concepts of the charged system search (CSS) and the particle swarm optimization (PSO) algorithms. The CSS is inspired by the Coulomb and Gauss's laws of electrostatics in physics, the governing laws of motion from the Newtonian mechanics, and the PSO is based on the swarm intelligence and utilizes the information of the best fitness historically achieved by the particles (local best) and by the best among all the particles (global best). In the new hybrid algorithm, each agent is affected by local and global best positions stored in the charged memory considering the governing laws of electrical physics. Three different types of structures are optimized as the numerical examples with the new algorithm. Comparison of the results of the hybrid algorithm with those of other meta-heuristic algorithms proves the robustness of the new algorithm.

Gamma ray interactions based optimization algorithm: Application in radioisotope identification

  • Ghalehasadi, Aydin;Ashrafi, Saleh;Alizadeh, Davood;Meric, Niyazi
    • Nuclear Engineering and Technology
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    • v.53 no.11
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    • pp.3772-3783
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    • 2021
  • This work proposes a new efficient meta-heuristic optimization algorithm called Gamma Ray Interactions Based Optimization (GRIBO). The algorithm mimics different energy loss processes of a gamma-ray photon during its passage through a matter. The proposed novel algorithm has been applied to search for the global minima of 30 standard benchmark functions. The paper also considers solving real optimization problem in the field of nuclear engineering, radioisotope identification. The results are compared with those obtained by the Particle Swarm Optimization, Genetic Algorithm, Gravitational Search Algorithm and Grey Wolf Optimizer algorithms. The comparisons indicate that the GRIBO algorithm is able to provide very competitive results compared to other well-known meta-heuristics.

A Study on the Job Shop Scheduling Using Improved Randomizing Algorithm (개선된 Randomizing 알고리즘을 이용한 Job Shop 일정계획에 관한 연구)

  • 이화기;김민석;이승우
    • Journal of the Korea Safety Management & Science
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    • v.6 no.2
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    • pp.141-154
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    • 2004
  • The objective of this paper is to develop the efficient heuristic method for solving the minimum makespan problem of the job shop scheduling. The proposed heuristic method is based on a constraint satisfaction problem technique and a improved randomizing search algorithm. In this paper, ILOG programming libraries are used to embody the job shop model, and a constraint satisfaction problem technique is developed for this model to generate the initial solution. Then, a improved randomizing search algorithm is employed to overcome the increased search time of constrained satisfaction problem technique on the increased problem size and to find a improved solution. Computational experiments on well known MT and LA problem instances show that this approach yields better results than the other procedures.

Perturbation Using Out-of-Kilter Arc of the Asymmetric Traveling Salesman Problem (비대칭 외판원문제에서 Out-of-Kilter호를 이용한 Perturbation)

  • Kwon Sang Ho
    • Journal of the Korean Operations Research and Management Science Society
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    • v.30 no.2
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    • pp.157-167
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    • 2005
  • This paper presents a new perturbation technique for developing efficient iterated local search procedures for the asymmetric traveling salesman problem(ATSP). This perturbation technique uses global information on ATSP instances to speed-up computation and to improve the quality of the tours found by heuristic method. The main idea is to escape from a local optima by introducing perturbations on the out-of-kilter arcs in the problem instance. For a local search heuristic, we use the Kwon which finds optimum or near-optimum solutions by applying the out-of-kilter algorithm to the ATSP. The performance of our algorithm has been tested and compared with known method perturbing on randomly chosen arcs. A number of experiments has been executed both on the well-known TSPLIB instances for which the optimal tour length is known, and on randomly generated Instances. for 27 TSPLIB instances, the presented algorithm has found optimal tours on all instances. And it has effectively found tours near AP lower bound on randomly generated instances.