• 제목/요약/키워드: Hedonic satisfaction

검색결과 131건 처리시간 0.029초

소비자의 성격유형에 따른 판매원 서비스 평가와 구매행동 특성 (A Study on Evaluation of Salesperson′s Service and Purchase Behavior as related to Customer′s Personality type)

  • 마윤진;고애란
    • 한국의류학회지
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    • 제25권6호
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    • pp.1155-1166
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    • 2001
  • The purposes of this research were 1) to identify shopping orientation according to customer's personality type, 2) to examine perceived importance of service and satisfaction of service related to customer's personality type, 3) to find the relationships of evaluation of salesperson's service and re-purchase intention in each of customer's personality types. The data were collected via self-administered questionnaires from 434 female formal wear shoppers. and were analyzed by frequency, factor analysis, ANOVA, Chi-square test, and multiple regression analysis. The results of this study were as follows: Shopping orientations varied according to customer's personality type. E type had stronger Hedonic/self-confidence than I type, F type had higher Depending decision making than T type and P type had higher Quick decision making than J type. And service items satisfied the customers with a certain personality type. E type was satisfied with timely and proper A/S, not forcing to purchase and trustful behavior of salesperson more than I Type was. And also with expertise, individualized care, polite attitude, and merchandising promotion. N type was satisfied with individualized care more than S type was. A service evaluation criterion affected the re-purchase intention for a customer with a certain personality type. Customer's convenience in E. I. S, N, T, F, J types had a significant effect on re-purchase intention. And Expertise/ care in E, N, T, J types had a positive effect on re-purchase intention. also Politeness in E, I, S, N, T, J, P types did. But in only E type, Merchandising promotion affected re-purchase intention.

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확장된 통합기술수용이론을 활용한 중국 온라인 패션 플랫폼 소비자의 사용의도가 사용행동에 미치는 영향 - MZ세대를 중심으로 - (The Influence of Behavioral Intention on Usage Behavior of Chinese Online Fashion Platform Consumers Using the Expanded Unified Theory of Acceptance and Use of Technology - Focusing on Generation MZ -)

  • 이자미;김진영
    • 한국의류산업학회지
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    • 제25권3호
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    • pp.291-303
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    • 2023
  • The purpose of this study is to investigate the impact of technical acceptance factors of Chinese MZ generation consumers' use of online fashion platforms on behavioral intentions and usage behavior, and to determine whether satisfaction plays an additional role in the relationship between behavioral intentions and usage behavior. The research results can be summarized as follows. First, among the technology acceptance factors that influence Generation MZ consumers when they use online fashion platforms, it was found that performance expectancy, effort expectancy, facilitating conditions, hedonic motivation, price value, habit, and content quality significantly influence the behavioral intention to use online fashion platforms. Second, the facilitating conditions and the platform usage intention of Chinese Generation MZ consumers directly and significantly influence the usage behavior on online fashion platforms. In contrast, it was confirmed that habit does not significantly influence actual usage behavior. Third, this study confirmed the moderating effect of satisfaction on the relationship between behavioral intention and usage behavior on online fashion platforms. This research, which proposes a research model explaining the usage intention and behavior of online fashion platforms based on UTAUT2, integrating not only the organizational aspect but also the consumer aspect to empirically verify the usage intention and the final usage behavior from the general consumer's perspective, has academic significance.

패션 시장세분화를 위한 탐색적 연구 (An Exploratory Study for Dividing Fashion Product Buyers)

  • 김연희;이규혜
    • 복식문화연구
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    • 제19권2호
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    • pp.360-375
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    • 2011
  • The fashion market focuses on consumers and maximizes consumers' satisfaction. The fashion market has been segmented to better satisfy the variety of consumer group. Although market segmentation has been studied, efficiency and effectiveness of market segmentation continuously bring problems. Also, problems of prediction about real consumer behavior, and efficiency and effectiveness of standards are pointed out. The purpose of this study is to determine the most important variables for dividing fashion product buyers. This study was designed as qualitative study and in-depth interview was conducted. The in-depth interview was conducted with five experts in fashion intelligence agency. In-depth interview was completed by an analytic induction and an investigator triangulation. Questions were about characteristics, demographic characteristics, important factors and fashion buying relationship, and interests of current clothing shoppers. The results of qualitative research demonstrated that clothing shoppers, with their valuable consumption and selective buying behaviors, seek differentiated products. They also long for high quality apparel for its price, because of their valuable consumption and price centered tendency. They illustrated active sides, such as enthusiastic information searching and emotional or experiential consumption, rather than attitudinal sides. The variables for dividing fashion product buyers included: "innovative seeking", "symbolic seeking", "personalized seeking", "quality-seeking", "selective seeking", "price-seeking", "utility-seeking", "hedonic seeking", "sensitive seeking", "brand-seeking", "digital seeking", "information-seeking", and "eco-seeking".

공동주택수요의 특성과 신도시 이주성향에 관한 연구 (The Nature of Housing (Apartment) Demand and Residential Mobility)

  • 하성규;김재익
    • 지역연구
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    • 제6권1호
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    • pp.39-55
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    • 1990
  • The principal measure of housing demand is income and the preferences expressed by households through their respective indifference curves. In this context, housing essentially becomes a derived demand, i.e., the household consumes land and a location (or distance-in time and money costs), according to its relative preferences for space, accessibility, and all other nonhousing goods. This paper attempts to deal with both aspects of housing (apartment) demand and household mobility in the Seoul Metropolitan Areas. Housing services will be measured using hedonic regression technique. From observations on the market prices of dwelling units and on the underlying characteristics of housing, one can estimte the relationships between the two empirically. In predicting the probability of the future moves into new towns in the Seoul Metropolitan areas, the best predictors of the future moves into new best predictors are found to be the degree of satisfaction not only with the current residence as a whole, but with some of the major amenities, accessibility and child education. The reasons for moving into new towns are diverse depending on the households' current situation; the most frequently cited is "improvement of housing conditions," followed by "improvement of living environment," "asset improvement" and "home ownership". It appears that people move houses because of a dissatisfaction with their current housing status, relative their income or needs, or a desire to improve their housing and neighborhood amenities, or both. On the other hand, it is clear that the development of new towns in the Seoul Metropolitan Areas should be based on the analysis of housing demand and the pattern of household mobility in Seoul housing market.sehold mobility in Seoul housing market.

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확장된 통합기술수용(UTAUT2) 모형을 적용한 항공사 정보기술 기반 셀프서비스의 이용 의도에 관한 연구 (A Study on Usage Intention of Technology-based Airlines self-service Based on UTAUT2 Model)

  • 김하영;김근수
    • 한국항공운항학회지
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    • 제26권4호
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    • pp.54-63
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    • 2018
  • Airlines are promoting self-service based technology by introducing mobile check-in, Kiosk and self-back drop systems, which will help customer satisfaction and efficiency. This study is about the usage intension to use Technology-based Airline Self-Service, the purpose of this study is to examine the key variables affecting Unified Theory of Acceptance (UTAUT2) in using Technology-based Airline Self-Service. According to the results of the ANOVA, there was a significant difference among the groups according to the experience of the self-service device. And analysis results using Structural Equation Model(SEM) was suggested that the performance expectation and hedonic motive of UTAUT2 model were found to have significant influence on initial trust. Also, initial trust affects the intention to use. There are some moderating effects on the structural equation by groups according to the experience of the self-service device. This research has significance in that it can help establish a marketing strategy of airlines to expand the self-service based on the airline technology.

Antecedents of Online Impulse Buying Behavior: An Empirical Study in Indonesia

  • PRAWIRA, Natasha A.;SIHOMBING, Sabrina O.
    • The Journal of Asian Finance, Economics and Business
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    • 제8권2호
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    • pp.533-543
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    • 2021
  • This study aims to determine and analyze the effect of social shopping, adventure shopping, value shopping, relaxation shopping, and idea shopping in influencing impulsive online buying behavior moderated by scarcity and serendipity information. The research method used is the quantitative research paradigm using surveys as a medium to obtain primary data. The paper examines the theoretical research model and tested fifteen hypotheses. The questionnaire was developed based on indicators from previous research. A non-probability sampling framework is used in this study. The data collection method uses electronic and online questionnaires to collect primary data with a total sample of 330 taken with the criteria of having made transactions in e-commerce Shopee in the last three months. Data analysis tools using Structural Equation Modelling (SEM) approach. The results showed that 8 out of 15 hypotheses were accepted and supported. The results show that there is a relationship between the value of hedonic shopping, scarcity, and serendipity information on impulsive online buying behavior. Therefore, analyzing the needs of customers, optimizing customer satisfaction, service excellence, website quality, and the ease of use of e-shopping itself especially in the e-commerce industry should be taken seriously nowadays.

정보시스템의 지속적 사용에서 경험의 역할에 대한 분석 (An Analysis of the Roles of Experience in Information System Continuance)

  • 이웅규
    • Asia pacific journal of information systems
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    • 제21권4호
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    • pp.45-62
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    • 2011
  • The notion of information systems (IS) continuance has recently emerged as one of the most important research issues in the field of IS. A great deal of research has been conducted thus far on the basis of theories adapted from various disciplines including consumer behaviors and social psychology, in addition to theories regarding information technology (IT) acceptance. This previous body of knowledge provides a robust research framework that can already account for the determination of IS continuance; however, this research points to other, thus-far-unelucidated determinant factors such as habit, which were not included in traditional IT acceptance frameworks, and also re-emphasizes the importance of emotion-related constructs such as satisfaction in addition to conscious intention with rational beliefs such as usefulness. Experiences should also be considered one of the most important factors determining the characteristics of information system (IS) continuance and the features distinct from those determining IS acceptance, because more experienced users may have more opportunities for IS use, which would allow them more frequent use than would be available to less experienced or non-experienced users. Interestingly, experience has dual features that may contradictorily influence IS use. On one hand, attitudes predicated on direct experience have been shown to predict behavior better than attitudes from indirect experience or without experience; as more information is available, direct experience may render IS use a more salient behavior, and may also make IS use more accessible via memory. Therefore, experience may serve to intensify the relationship between IS use and conscious intention with evaluations, On the other hand, experience may culminate in the formation of habits: greater experience may also imply more frequent performance of the behavior, which may lead to the formation of habits, Hence, like experience, users' activation of an IS may be more dependent on habit-that is, unconscious automatic use without deliberation regarding the IS-and less dependent on conscious intentions, Furthermore, experiences can provide basic information necessary for satisfaction with the use of a specific IS, thus spurring the formation of both conscious intentions and unconscious habits, Whereas IT adoption Is a one-time decision, IS continuance may be a series of users' decisions and evaluations based on satisfaction with IS use. Moreover. habits also cannot be formed without satisfaction, even when a behavior is carried out repeatedly. Thus, experiences also play a critical role in satisfaction, as satisfaction is the consequence of direct experiences of actual behaviors. In particular, emotional experiences such as enjoyment can become as influential on IS use as are utilitarian experiences such as usefulness; this is especially true in light of the modern increase in membership-based hedonic systems - including online games, web-based social network services (SNS), blogs, and portals-all of which attempt to provide users with self-fulfilling value. Therefore, in order to understand more clearly the role of experiences in IS continuance, analysis must be conducted under a research framework that includes intentions, habits, and satisfaction, as experience may not only have duration-based moderating effects on the relationship between both intention and habit and the activation of IS use, but may also have content-based positive effects on satisfaction. This is consistent with the basic assumptions regarding the determining factors in IS continuance as suggested by Oritz de Guinea and Markus: consciousness, emotion, and habit. The principal objective of this study was to explore and assess the effects of experiences in IS continuance, with special consideration given to conscious intentions and unconscious habits, as well as satisfaction. IN service of this goal, along with a review of the relevant literature regarding the effects of experiences and habit on continuous IS use, this study suggested a research model that represents the roles of experience: its moderating role in the relationships of IS continuance with both conscious intention and unconscious habit, and its antecedent role in the development of satisfaction. For the validation of this research model. Korean university student users of 'Cyworld', one of the most influential social network services in South Korea, were surveyed, and the data were analyzed via partial least square (PLS) analysis to assess the implications of this study. In result most hypotheses in our research model were statistically supported with the exception of one. Although one hypothesis was not supported, the study's findings provide us with some important implications. First the role of experience in IS continuance differs from its role in IS acceptance. Second, the use of IS was explained by the dynamic balance between habit and intention. Third, the importance of satisfaction was confirmed from the perspective of IS continuance with experience.

공유경제서비스에 대한 소비자의 윤리적 자아정체성과 서비스효용이 서비스만족도와 추천의도에 미치는 영향 (The Impact of Consumer's Ethical Self-Identity and Service Utility based on Sharing Economy Service on Service Satisfaction and Intention to Recommendation)

  • 이윤선
    • 디지털융복합연구
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    • 제18권1호
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    • pp.103-109
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    • 2020
  • 본 연구는 공유경제서비스의 일환으로 O2O서비스에 대해 긍정적인 측면만 있는 것이 아니라 기존기업 및 노동시장에 야기되는 최근 갈등 상황에서, 소비자의 O2O서비스 만족도와 추천의도에 소비자의 윤리적 자아정체성과 중개플랫폼의 신뢰성, 서비스효용이 미치는 영향에 대해 살펴보고자 한다. 즉 타인이나 사회의 책임으로부터 능동적이며 협력을 기반으로 하는 공유경제서비스의 기본이념과 연결되는 소비관점으로, 이전 연구들과는 다르게 소비자의 윤리적 자아정체성을 살펴보는데 본 연구의 의의가 있겠다. 이를 위해 최근 이슈화가 되고 있는 공유경제서비스의 한 예인 카셰어링 서비스를 중심으로 149명을 대상으로 자료를 수집하고 분석하고 연구문제를 검증하기 위해 회귀분석을 실행하였다. 분석결과, 소비자의 윤리적 자아정체성과, 중개플랫폼의 신뢰성, 서비스효용 모두 서비스만족도에 영향을 미치며, 추천의도에서는 중개플랫폼의 신뢰성과 쾌락적 효용만이 긍정적인 영향을 미치는 것으로 나타났다. 본 연구는 공유경제서비스에 대한 윤리적 소비와 중개플랫폼의 신뢰성과 같은 소비자의 윤리적, 사회적 관점을 중점으로 각 요인들의 영향력을 살펴보았다.

명화(名畵)에서 유발된 감정이 차용된 제품과 제품속성 평가에 미치는 영향 (The Influence of Art-provoked Affect on Product and Product Attributes Evaluation)

  • 김한구;정보희;주우진
    • Asia Marketing Journal
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    • 제13권2호
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    • pp.99-130
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    • 2011
  • 최근, 제품 디자인의 차별화 방법 중 하나로 제품에 명화(名畵)를 차용하는 이른바 '명화 마케팅(masterpiece marketing)'이 각광받고 있다. 본 연구는 시장에서 널리 사용되고 있는 명화 마케팅에 체계적이고 과학적인 방법을 적용하여, 명화에서 유발되는 감정이 제품 속성 평가에 영향을 미치는 중요한 요소임을 밝혀내고자 하였다. 본 연구는 명화가 가지는 본질적 기능인 감상자의 정서 유발에 초점을 맞추어, 차용된 명화에서 유발되는 감정(affect)이 해당 제품 평가에 어떠한 영향을 미치는 가에 대한 가설을 세웠다. 보다 구체적으로 기존 감정 연구에서 제시된 감정의 두 축, 쾌(pleasure), 환기(arousal)의 수준에서 차이가 나는 명화가 각각 제품에 차용되었을 경우, 소비자의 제품 평가에 어떠한 영향을 미치는 가에 대해 제품의 유형(실용재/ 쾌락재)과 각 속성(실용적 속성/ 쾌락적 속성)에 대한 평가의 차이를 통해 살펴보았다. 분석 결과, 긍정 감정을 야기하는 명화에 대한 선호도가 부정감정을 야기하는 명화에 대한 선호도보다 높았으며, 제품 유형에 관계없이 긍정감정을 유발하는 명화를 제품에 차용하였을 경우 부정감정을 유발하는 명화를 제품에 차용했을 때보다 제품태도가 더 높게 나타났다. 또한 이를 바탕으로 명화가 유발하는 감정이 제품태도에 미치는 영향은 명화에 대한 선호도에 의해 매개됨을 밝혀냈다. 감정의 또 다른 한 축인 환기 수준이 높은 명화를 실용재인 우유에 차용했을 경우, 쾌락적 속성에 대한 평가가 높아진 반면, 환기 수준이 낮은 명화를 차용했을 경우에는 실용적 속성에 대한 평가가 높아졌다. 그러나 쾌락재인 초콜릿의 경우 이러한 차이가 발견되지 않아 제품에 차용된 명화에서 유발되는 감정 수준(환기 수준)이 제품 유형에 따라 각각 다른 영향을 미치고 있음을 확인할 수 있었다. 본 연구는 다음과 같은 점에서 의의가 있다. 첫째, 시장에서 널리 사용되고 있는 명화 마케팅에 체계적이고 과학적인 방법을 적용하여, 명화에서 유발되는 감정이 제품 속성 평가에 영향을 미치는 중요한 요소임을 밝혀내었다. 둘째, 긍정/부정 감정에 초점을 두어 진행되었던 기존 연구에서 더 나아가 감정의 또 다른 축인 환기가 제품 속성평가에 차별적인 영향을 미칠 수 있음을 확인하였다.

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멘탈 시뮬레이션이 혁신적 신제품 평가 및 시용, 구매의도에 미치는 영향: 제품유형을 중심으로 (The Effect of Mental Simulation on Evaluation of Innovative New Product)

  • 서문식;안진우;유재문;오대양
    • 한국콘텐츠학회논문지
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    • 제14권12호
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    • pp.935-949
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    • 2014
  • 오늘날 기업들은 과거에 비해서 빠르게 변화하는 비즈니스 환경에 직면하고 있다. 이러한 급격한 변화는 기술, 자본 시장 구조 등의 분야에서 관찰되고 있다. 빠르게 변화하는 비즈니스 환경에서 경쟁하기 위해 기업은 지속적으로 소비자의 만족도를 충족시키기 위해 새로운 혁신적인 신제품을 출시하고 있다. 그러나 이미 과거에 성공을 한 제품에 비해서 새로운 혁신적인 제품은 소비자의 기술, 정서적 요구를 충족시켜주는 면에서 높을 불확실성을 가지고 있다. 따라서 기업의 마케팅을 새로운 혁신적인 제품의 실패를 줄이기 위해서 많은 노력을 했다. 이에 본 연구는 멘탈 시뮬레이션이 혁신적 신제품 평가에 미치는 영향을 연구하고 있다. 연구목적을 달성하기 위해 2(멘탈 시뮬레이션 : 과정 / 결과) ${\times}2$(제품 유형 : 쾌락재 / 실용재)의 집단 간 실험설계를 구성하였다. 제품에 대한 평가, 시용의도 및 구매의도에 미치는 영향력을 검증하였다. 연구결과, 과정 시뮬레이션에서는 실용적 제품의 평가가 더 높게 나타났으며, 결과 시뮬레이션에서는 쾌락적 제품의 평가가 더 높게 나타났다. 시용의도와 구매의도 역시도 동일한 방향으로 나타난다는 것을 확인할 수 있었다. 이를 통해 제품 유형별로 상이한 멘탈 시뮬레이션 전략이 필요하다는 것을 확인할 수가 있었으며, 고객들의 인지적 감정적 반응에 대한 숙고와 함께 혁신적 신제품의 출시 및 광고전략을 제시하여야 한다는 것을 논의하였다.