• 제목/요약/키워드: Health Games

검색결과 187건 처리시간 0.025초

대학생의 온라인게임 중독과 수근관증후군과의 상관성 (The Relationship Between Addiction to Online Games and Carpal Tunnel Syndrome in College Students)

  • 박소연;임우택;김유정;이성웅;이충휘
    • 한국전문물리치료학회지
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    • 제16권1호
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    • pp.61-69
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    • 2009
  • The objective of this study was to investigate the relationship between addiction to online games and carpal tunnel syndrome (CTS) in college students. A total of 377 (205 male and 172 female) college students completed an online game addiction scale, a Symptom Severity Scale (SSS), and a Function Status Scale (FSS) for CTS. It was found that five (1.3%) students were diagnosed with an online game addiction, 74 (19.6%) students were diagnosed with a pre-addiction to online games, and 298 (79.0%) students were diagnosed as being average users. The pre-addiction group had significantly higher scores on the SSS than did the average user group (p<.05). The average user group scored significantly lower than did the online game addiction group (p<.05). Symptoms of wrist pain and hand numbness in the daytime were common in the addiction group. There were statistically significant but poor positive relationships between the online game addiction scale and the SSS (r=.312, p<.01), and between the online game addiction scale and the FSS (r=.149, p<.01). The information about online game addiction and CTS identified in this study could contribute to the prevention of online game addiction and CTS in college students.

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보건관련학과의 생물테러교육 필요성에 대한 조사 및 교육현황 (A Proposal on the Development of Bioterrorism education for Public health personnel)

  • 김지희
    • 한국방재학회:학술대회논문집
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    • 한국방재학회 2008년도 정기총회 및 학술발표대회
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    • pp.393-394
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    • 2008
  • Recently keeping pace with globalization, many international conferences and athletic games are being held in Korea. After 911 terror in New York in 2001, Korean government dispatched Zaytun Division in Iraq and this fact has also led to voice concerns that Korea should be prepared to protect from biological terrors as soon as possible. It is important to develop the bioterrorism emergency medical training for public health students including paramedic in Korea. So I propose the development of bioterrorism education curriculum.

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노인들의 건강문제와 컴퓨터 게임 요구도의 상관성 분석 (Analysis for the Correlations between health Problems and Computer Game Needs in the Elderly)

  • 임경춘;이윤정;안준희
    • 한국콘텐츠학회논문지
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    • 제9권11호
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    • pp.475-486
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    • 2009
  • 만성질환 및 비만 관리와 낙상예방 등을 위한 간호중재의 하나로 규칙적인 신체활동의 필요성이 대두되고 있는데, 운동게임 등의 기능성 게임을 질병예방 교육과 치료보조, 재활 등에 응용하는 방안은 점차 중요영역이 될 것으로 보인다. 본 연구는 건강문제와 컴퓨터 게임요구도의 상관관계를 알아보기 위해 설문지를 이용하여 실시한 횡단적 조사 연구이다. 훈련된 연구보조원들의 면접조사와 전문조사기관의 온라인조사 결과 778명(평균 연령: $61.4\;{\pm}\;5.6$)의 대상자가 참여하였는데, 그 중 68.6%가 남자였다. 분석결과 남성(55.4%), 고졸이하(66.2%), 2명 이하의 가족수(32.5%), 월평균 35만원 이상(40.1%), 경증 우울증(51.7%), 온라인 응답자(68%) 그룹에서 게임 요구도가 높게 나타났다. 특히 게임을 통해 신체적 제약을 극복하고 싶어했다. 상관성 분석에서는 교육수준이 높을수록, 컴퓨터 이용 경험이 있을수록, 컴퓨터/인터넷 활용이 능숙할수록 운동게임이나 기능성 게임에 대한 요구도가 높았다. 결론적으로, 노인그룹을 위한 여가활용 차원에서의 즐거움과 건강증진의 효과를 모두 가져올 수 있는 노인용 기능성 게임이 개발된다면 노인의 건강증진과 삶의 질 향상에 크게 기여하리라 사료된다.

가족기능, 부모-자녀 의사소통, 가족만족도와 청소년의 게임사용간의 상관성 (Family Function, Parent-Child Communication, and Family Satisfaction Influencing Game Use among Korean Adolescents)

  • 서미아
    • 보건교육건강증진학회지
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    • 제28권1호
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    • pp.37-47
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    • 2011
  • Objectives: The purpose of this study was to explore the influential factors of family function, parent-child communication, and family satisfaction on Korean adolescents game use. Methods: The participants were 940 adolescents in Seoul. A structured questionnaire was used to collect data. The study variables were family function, parent-child communication, family satisfaction, and game use. Results: Game use was different by gender, age, time to spend in game during weekdays and weekend. Game use had significant negative correlations with family cohesion, family adaptability, communication with father, communication with mother, and family satisfaction. Multiple regression analysis showed that 20.3% of the game use was explained by gender, communication with mother, hours of playing games during weekdays, family adaptability, and hours of playing games during weekend. Conclusions: These results suggest that being male and lack of communication with mother, low family adaptability, game hours during weekdays and weekend can be potential risk factors for excessive game use in the adolescents, which should by considered in developing a prevention program for excessive game use focused on family factors.

코로나19 팬데믹시대, 닌텐도 게임의 영향력에 대한 연구 (The effects of Nintendo games in the face of COVID-19 pandemic.)

  • 김미경;강효순
    • 한국게임학회 논문지
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    • 제21권2호
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    • pp.33-42
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    • 2021
  • 언젠가 끝이 날 줄 알았던 코로나19는 이제 '언택트 시대'라는 우리의 삶과 일상이 되었다. 급변된 삶의 패턴에 적응하기 위한 스트레스와 우울감은 남녀노소 구분 없이 상당하며, 이를 해소할 수 있는 방법과 공간들이 점차 줄어들고 있음에 우리는 정신적, 육체적 건강을 우려하지 않을 수 없다. 그저 많은 여가 활동 중 하나의 종목이었던 콘솔게임이 빛을 발하는 시점이다. 이웃주민들과 축제를 열고, 여행을 다니며 모험을 떠나 땀이 나도록 운동을 하게 된다. 본 논문에서는 대표적인 콘솔게임 닌텐도에 대해 알아보고, 우리나라 게임시장이 국민의 신체적, 정신적 건강을 위해 앞으로 주목해야 할 방향성에 대해 알아보고자 한다.

학령전 아동을 위한 호흡기전염병 예방 프로그램의 개발 및 효과에 관한 연구 (A Study on Health Education Program Development of Respiratory Communicable Disease Prevention for Preschool Children and the Measurement of It's Effects)

  • 김일옥
    • Child Health Nursing Research
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    • 제10권1호
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    • pp.66-79
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    • 2004
  • Purpose: The purpose of this study were to develop a respiratory communicable disease prevention program for preschoolers and measure it's effects. Method: The respiratory communicable disease prevention program for preschoolers consisted of texts, cartoons, photographs, discussions, demonstrations, puzzle games, die games, compensation/reinforcement, and token economy which were directed under the systematic design of instruction by Dick %amp; Carey. This study was a quasi experimental study under the nonequivalent control group with pretest-posttest design. The subjects of this study were 45 preschool children who are attending 3 different district nursery schools and they were matched by the age, pretest knowledge, and pretest behavior. The instrument used in this study was criterion referenced test items that were developed by a researcher for evaluating the subject's knowledge, attitude, and behavior about respiratory communicable disease prevention. A pretest was administered a week before treatment. Experimental group Ⅰ was administered by the treatment of respiratory communicable disease prevention program. Experimental group Ⅱ was administered by above program with token economy program. The posttest was conducted on the eighth day. The third test for behavior was completed 15th day. To determine the effect of the program, the data were analyzed by the SAS 6.12 program with Kruskal Wallis test, ANCOVA, ANOVA, Duncan's test and paired t-test. Result: 1) There was a significant difference in knowledge between the experimental groups and control group(F=5.89, P=0.0197). 2) There was a significant difference in attitude between the experimental groups and control group(F=3.29, P=0.0469). 3) There was a non-significant difference in behavior between the experimental groups and control group(F=0.00, P=0.9512). 4) In the experimental groupⅡ, there was highly significant increase in behavior after token economy(t=4.5252, P=0.0005). Conclusion: It was found that the respiratory communicable disease prevention program for preschool children was effective in changing the preschoolers' knowledge and attitude on the respiratory communicable disease prevention, but not enough for changing the preschoolers' behavior. Token economy was improved as an effective and strong method for inducing desirable changes of preschoolers' behavior.

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심박수에 의한 테니스경기의 에너지 소요량 측정 (Evaluation of Energy Cost in Terms of Oxygen Uptake by Measuring Heart Rate During Tennis Games)

  • 조병희;정규철;홍연표
    • Journal of Preventive Medicine and Public Health
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    • 제17권1호
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    • pp.289-294
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    • 1984
  • The energy expended while playing tennis was determined from the players heart rate and from the amount of oxygen they consumed. This study was made using eight healthy but unathletic male college students. Expired air was collected for 2 minute periods during each game by the Douglas bag method. Samples were collected when serving and receiving. The air collected was measured using a wet test gas meter. The amount of air collected was expressed in STPD. Oxygen consumption was determined by measuring the oxygen content of the expired air with a Orzat gas analyzer. The energy expended during the tennis games was calculated indirectly. The caloric coefficient of oxygen was multiplied by the volume of oxygen consumed. The caloric coefficient of oxygen varied from 4.6 to 5.1 kcal/liter of oxygen. In this study the value of 5 kcal/liter of oxygen was used in the calculations. The accuracy of the measurements of energy expended was tested using regression analysis of the measured volume of oxygen. The mean values of heart rate, oxygen consumed and energy expended did not vary when the activity of serving and receiving was compared. The mean value of oxygen consumed during play was $1.4329{\pm}282ml/min$ or $21.6{\pm}4.0ml/kg/min$. The energy expended was $7.15{\pm}1.46kcal/min$ or $6.45{\pm}1.23kcal/kg/min$. The values were equivalent to 5.5 mets. When the levels of oxygen consumed were estimated using the formulas, they were found to be higher than the measured levels. The estimated amounts, however, were within 25% of the measured amounts.

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청소년의 컴퓨터 및 인터넷 이용이 정신건강에 미치는 영향: 양육방식과 또래애착의 조절효과 (The Effect of Digital Technologies on Adolescent Mental Health: The Role of Parenting Style and Peer Attachment)

  • 박재영;한치훈;오주현
    • 디지털융복합연구
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    • 제17권8호
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    • pp.1-13
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    • 2019
  • 청소년의 인터넷 이용과 정신건강 간의 관계를 살펴본 연구가 다수 존재한다. 하지만, 대다수가 인터넷 사용시간에 초점을 맞춘 횡단면 분석이며, 정신건강의 단편적인 측면, 즉, 우울만 고려했다는 한계점이 존재한다. 이에 본 연구는 컴퓨터 및 인터넷 이용행태가 청소년 정신건강의 다양한 측면 (주의산만, 공격성, 우울)에 미치는 영향을 검토하였다. 또한, 이러한 영향이 양육방식과 또래애착에 따라 달라지는지 살펴보았다. 한국아동 청소년패널데이터의 중학교 1학년 패널 6차와 7차 자료를 활용하여 종단적 분석을 실시한 결과, 학습 목적의 컴퓨터 및 인터넷 사용은 정신건강에 긍정적인 영향을 주는 것으로 나타났다. 반면, 컴퓨터 게임과 소셜 미디어 이용은 정신건강에 부정적인 영향을 주었다. 학습이 우울에 미치는 긍정적인 영향은 부모의 애정을 낮게 느끼는 경우 영향력이 더 강하게 나타났다. 한편, 소셜 미디어의 부정적인 영향은 부모의 애정과 또래애착에 의해 완화되는 것으로 밝혀졌다. 본 연구는 컴퓨터 및 인터넷 이용의 양면성을 제시하며, 이에 따른 정책적 시사점을 제시한다.

초기성인기 여성의 건강생활습관과 주관적 건강상태 추이조사 (A Transition of Health Habits and Self-rated Health Status of Women Aged in Early Adulthood)

  • 이영란;김명자
    • 한국보건간호학회지
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    • 제23권2호
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    • pp.199-206
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    • 2009
  • Purpose: This study was designed to compare health habit and self-rated health status among early adulthood women in 1995, 2001, and 2007. Also, it was performed to determine correlations between health habits and self-rated health status. Methods: This research was investigated to identify a transition of health habits and self-rated health status. Participants who agreed to participate in the study were 18~25years old college women. Data was collected from 380 college students in 1995, 196 college students 2001, and 411 college students in 2007. Health habit assessment questionnaire was developed by authors. The reliability of the questionnaire were Cronbach $\alpha$=.87. Cronbach $\alpha$=.85, Cronbach $\alpha$=.90. The visual analogue scale which had 100 self-rating scores was used. All statistical analyses were used the Statistical Package for Social Sciences for Windows, Statistical analyses included descriptive statistics, Levene's test, repeated measure ANOVA, Brown-Forsythe test, Turkey test, Games-Howell test, and Pearson correlation coefficient test. Results: Health habit level, and self-rated heath status were significantly increased over time after 1995. Health habits was correlated with self-rated health status. Conclusion: Health habits and self-rated health status were influenced by health environments. Health practitioner can use perceived health status to access health habits.

미국 대학생의 건강수준, 건강행동 및 건강관련요인에 관한 변화 추이 분석 (An Analysis on the Change of Health Status, Health Behavior, and Influencing Factors Among American College and University Students)

  • 김영복
    • 보건교육건강증진학회지
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    • 제27권4호
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    • pp.153-163
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    • 2010
  • Objectives: Analysis and understanding on the health trend of college and university students are paramount to creating healthy campus communities. We evaluated the change of health status, health behavior, and influencing factors among them in the last ten years. Methods: Using the results of the ACHA-National College Health Assessment from 2000 to 2009, we reanalyzed the trend of health condition, health behavior, and health risk factors in linear regression model. Results: In general health of college and university students, major health problem were allergy problems, back pain, and sinus infection. Academic impacts were stress, sleep difficulties, cold/flu, concern for troubled friend or family member, relationship difficulty, and internet use or computer games. Although regular exercise was decreasing among them, it were more likely to have never smoking, no sexual partner, and eating of fruits/vegetables as time passed (p<0.05, p<0.01). Obesity and sleeping difficulty were increasing, while it were less likely to have feeling very sad, feeling hopelessness, and considering attempting suicide (p<0.05, p<0.01). Conclusion: These data expand the understanding of the health needs and capacities among young adults. For Korean college and university students, it is necessary to standardize the data-collection survey to set the college health and healthy campus.