• Title/Summary/Keyword: Head-tracking

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3D Visualization using Face Position and Direction Tracking (얼굴 위치와 방향 추적을 이용한 3차원 시각화)

  • Kim, Min-Ha;Kim, Ji-Hyun;Kim, Cheol-Ki;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.173-175
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    • 2011
  • In this paper, we present an user interface which can show some 3D objects at various angles using tracked 3d head position and orientation. In implemented user interface, First, when user's head moves left/right (X-Axis) and up/down(Y-Axis), displayed objects are moved towards user's eyes using 3d head position. Second, when user's head rotate upon an X-Axis(pitch) or an Y-Axis(yaw), displayed objects are rotated by the same value as user's. The results of experiment from a variety of user's position and orientation show good accuracy and reactivity for 3d visualization.

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Investigating Key User Experience Factors for Virtual Reality Interactions

  • Ahn, Junyoung;Choi, Seungho;Lee, Minjae;Kim, Kyungdoh
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.4
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    • pp.267-280
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    • 2017
  • Objective: The aim of this study is to investigate key user experience factors of interactions for Head Mounted Display (HMD) devices in the Virtual Reality Environment (VRE). Background: Virtual reality interaction research has been conducted steadily, while interaction methods and virtual reality devices have improved. Recently, all of the virtual reality devices are head mounted display based ones. Also, HMD-based interaction types include Remote Controller, Head Tracking, and Hand Gesture. However, there is few study on usability evaluation of virtual reality. Especially, the usability of HMD-based virtual reality was not investigated. Therefore, it is necessary to study the usability of HMD-based virtual reality. Method: HMD-based VR devices released recently have only three interaction types, 'Remote Controller', 'Head Tracking', and 'Hand Gesture'. We search 113 types of research to check the user experience factors or evaluation scales by interaction type. Finally, the key user experience factors or relevant evaluation scales are summarized considering the frequency used in the studies. Results: There are various key user experience factors by each interaction type. First, Remote controller's key user experience factors are 'Ease of learning', 'Ease of use', 'Satisfaction', 'Effectiveness', and 'Efficiency'. Also, Head tracking's key user experience factors are 'Sickness', 'Immersion', 'Intuitiveness', 'Stress', 'Fatigue', and 'Ease of learning'. Finally, Hand gesture's key user experience factors are 'Ease of learning', 'Ease of use', 'Feedback', 'Consistent', 'Simple', 'Natural', 'Efficiency', 'Responsiveness', 'Usefulness', 'Intuitiveness', and 'Adaptability'. Conclusion: We identified key user experience factors for each interaction type through literature review. However, we did not consider objective measures because each study adopted different performance factors. Application: The results of this study can be used when evaluating HMD-based interactions in virtual reality in terms of usability.

Head Orientation-based Gaze Tracking (얼굴의 움직임을 이용한 응시점 추적)

  • ;R.S. Ramakrishna
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.401-403
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    • 1999
  • 본 논문에서 우리는 제약이 없는 배경화면에서 얼굴의 움직임을 이용한 응시점 추적을 위해 얼굴의 특징점(눈, 코, 그리고 입)들을 찾고 head orientation을 구하는 효?거이고 빠른 방법을 제안한다. 얼굴을 찾는 방법이 많이 연구 되어 오고 있으나 많은 부분이 효과적이지 못하거나 제한적인 사항을 필요로 한다. 본 논문에서 제안한 방법은 이진화된 이미지에 기초하고 완전 그래프 매칭을 이용한 유사성을 구하는 방법이다. 즉, 임의의 임계치 값에 의해 이진화된 이미지를 레이블링 한 후 각 쌍의 블록에 대한 유사성을 구한다. 이때 두 눈과 가장 유사성을 갖는 두 블록을 눈으로 선택한다. 눈을 찾은 후 입과 코를 찾아간다. 360$\times$240 이미지의 평균 처리 속도는 0.2초 이내이고 다음 탐색영역을 예상하여 탐색 영역을 줄일 경우 평균 처리속도는 0.15초 이내였다. 그리고 본 논문에서는 얼굴의 움직임을 구하기 위해 각 특징점들이 이루는 각을 기준으로 한 템플릿 매칭을 이용했다. 실험은 다양한 조명환경과 여러 사용자를 대상으로 이루어졌고 속도와 정확성면에서 좋은 결과를 보였다. 도한, 명안정보만을 사용하므로 흑백가메라에서도 사용가능하여 경제적 효과도 기대할 수 있다.

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A Gaze Tracking based on the Head Pose in Computer Monitor (얼굴 방향에 기반을 둔 컴퓨터 화면 응시점 추적)

  • 오승환;이희영
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.227-230
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    • 2002
  • In this paper we concentrate on overall direction of the gaze based on a head pose for human computer interaction. To decide a gaze direction of user in a image, it is important to pick up facial feature exactly. For this, we binarize the input image and search two eyes and the mouth through the similarity of each block ( aspect ratio, size, and average gray value ) and geometric information of face at the binarized image. We create a imaginary plane on the line made by features of the real face and the pin hole of the camera to decide the head orientation. We call it the virtual facial plane. The position of a virtual facial plane is estimated through projected facial feature on the image plane. We find a gaze direction using the surface normal vector of the virtual facial plane. This study using popular PC camera will contribute practical usage of gaze tracking technology.

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Sliding Mode Adaptive Control of the Gunner's Primary Stabilized Head Mirror (포수 조준경 안정화 장치의 슬라이딩 모드 적응 제어기 설계)

  • Keh, Joong-Eup;Sung, Ki-Jong;Lee, Won-Gu;Lee, Man-Hyung
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.10
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    • pp.109-117
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    • 1999
  • In this paper, a direct adaptive control, based on Lyapunov Function Candidate, is applied to a nonlinear Gunner's Primary Stabilized Head Mirror system to derive a parameter adaptation scheme; furthemore, a nonlinear sliding mode control, but also compensating the error in identification of the parameters which are even varying of have uncertain values. The performance of the adaptive controller is determined by the tracking ability to a desired model under some disturbances and the slowly varying parameters of the system. Both adaptive scheme and sliding mode play an important fole in the improvement of the nonlinear system control.

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Disturbance Observer based Internal Model Controller Design : Applications to Tracking Control of Optical Disk Drive (외란 관측기에 기초한 내부 모델 제어기 설계 : 광학 디스크 드라이브의 추종 제어에의 적용)

  • Choi, Hyun-Taek;Seo, Il-Hong
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.2
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    • pp.159-167
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    • 1999
  • A digital tracking controller is proposed for a precise positioning control under a large repetitive and/or non repetitive disturbances. The proposed control system. Numerical Examples are illustrated for a precise head positioning of optical disk drives regardless of a torque disturbance and/or output disturbance.

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Facial Behavior Recognition for Driver's Fatigue Detection (운전자 피로 감지를 위한 얼굴 동작 인식)

  • Park, Ho-Sik;Bae, Cheol-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9C
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    • pp.756-760
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    • 2010
  • This paper is proposed to an novel facial behavior recognition system for driver's fatigue detection. Facial behavior is shown in various facial feature such as head expression, head pose, gaze, wrinkles. But it is very difficult to clearly discriminate a certain behavior by the obtained facial feature. Because, the behavior of a person is complicated and the face representing behavior is vague in providing enough information. The proposed system for facial behavior recognition first performs detection facial feature such as eye tracking, facial feature tracking, furrow detection, head orientation estimation, head motion detection and indicates the obtained feature by AU of FACS. On the basis of the obtained AU, it infers probability each state occur through Bayesian network.

Development of Measurement Method and Contents for Unilateral Neglect using Eye-tracking Technique (시선추적기법을 적용한 편측무시 측정 방법 및 개선 콘텐츠 개발)

  • Choi, Junghee;Shin, Sung-Wook;Moon, Ho-Sang;Goo, Sejin;Chung, Sung-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.5
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    • pp.187-195
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    • 2018
  • In this study, using real-time gaze tracking and head tracking method, we intended to quantitatively evaluate the deviation between the patient's head and gaze direction while minimizing inspection errors due to apraxia of conventional paper-based examination respectively. As a result, we developed a software that can quantitatively measure gaze and head movement information, and computerized the line bisection and star cancelation test, which are generally used as conventional paper test. In addition, for the rehabilitation training, contents corresponding to the visual technology of Warren's visual hierarchical model lower level are implemented and can be performed repetitively and independently. This allows the patient to actively participate in rehabilitation and quantitatively compare the degree of improvement.

Influence of jaw tracking in intensity-modulated and volumetric-modulated arc radiotherapy for head and neck cancers: a dosimetric study

  • Mani, Karthick Raj;Upadhayay, Sagar;Das, K.J. Maria
    • Radiation Oncology Journal
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    • v.35 no.1
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    • pp.90-100
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    • 2017
  • Purpose: To Study the dosimetric advantage of the Jaw tracking technique in intensity-modulated radiotherapy (IMRT) and volumetric-modulated arc therapy (VMAT) for Head and Neck Cancers. Materials and Methods: We retrospectively selected 10 previously treated head and neck cancer patients stage (T1/T2, N1, M0) in this study. All the patients were planned for IMRT and VMAT with simultaneous integrated boost technique. IMRT and VMAT plans were performed with jaw tracking (JT) and with static jaw (SJ) technique by keeping the same constraints and priorities for a particular patient. Target conformity, dose to the critical structures and low dose volumes were recorded and analyzed for IMRT and VMAT plans with and without JT for all the patients. Results: The conformity index average of all patients followed by standard deviation (${\bar{x}}{\pm}{\sigma}_{\bar{x}}$) of the JT-IMRT, SJ-IMRT, JT-VMAT, and SJ-VMAT were $1.72{\pm}0.56$, $1.67{\pm}0.57$, $1.83{\pm}0.65$, and $1.85{\pm}0.64$, and homogeneity index were $0.059{\pm}0.05$, $0.064{\pm}0.05$, $0.064{\pm}0.04$, and $0.064{\pm}0.05$. JT-IMRT shows significant mean reduction in right parotid and left parotid shows of 7.64% (p < 0.001) and 7.45% (p < 0.001) compare to SJ-IMRT. JT-IMRT plans also shows considerable dose reduction to thyroid, inferior constrictors, spinal cord and brainstem compared to the SJ-IMRT plans. Conclusion: Significant dose reductions were observed for critical structure in the JT-IMRT compared to SJ-IMRT technique. In JT-VMAT plans dose reduction to the critical structure were not significant compared to the SJ-IMRT due to relatively lesser monitor units.

Advertisement Analysis System with Eye Tracking VR HMD(Virtual Reality Head Mounted Display (시선추적형 가상현실기기를 통한 광고분석 시스템)

  • Park, Jaeseung;Seok, Yunchan
    • Smart Media Journal
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    • v.5 no.3
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    • pp.62-66
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    • 2016
  • The recent increase in virtual reality (VR) technology around the world has been VR work in cooperation with technology from other sectors to form new trends. In the case of advertising, it is difficult to trace if VR users viewed a certain piece of advertisement because the current technology does not allow them to interact with the screen. Eye tracking technology can act as a solution to the problem of tracing advertisement views as it allows for data extraction in relation to which advertisements were viewed and for how long. The research paper suggests a method of how to track the eyes of users in VR advertising. The suggested method includes communication between a server and VR HMD (virtual reality head mounted display) as well as a screen of output from the server.