• 제목/요약/키워드: Head-mounted device

검색결과 66건 처리시간 0.031초

HMD용 발향장치 설계와 적용 (Application and Design of Scent Display Device for Head-Mounted Display)

  • 백민호;김민구;금동위;김정도
    • 센서학회지
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    • 제28권1호
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    • pp.52-57
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    • 2019
  • Studies to augment emotion and immersion in multimedia content through olfactory stimulation are being increasingly conducted in the past two decades, and a variety of scent devices have been developed. Most of the scent devices are very large and heavy; consequently, they are installed on a table rather than being attached to the Head-mounted Display (HMD). Even if such devices are mounted on the HMD, it is not possible to control the scent density because of the size limitation, and it is not easy to be immersed in the experience because of the noise caused by the scent device. In order for an actual virtual reality or an augmented reality system to work efficiently with the scent device, three conditions - noiseless, a compact design, and concentration control- must be satisfied. In this study, we design a scent device that satisfies these three conditions. By using a miniature piezoelectric pump, a small size scent device is designed so that it can be easily attached to the lower end of the HMD, and hardly any noise is generated. Moreover, it is possible to control the concentration of the scent by controlling the piezoelectric pump using amplitude and frequency.

Evaluating the Comfort Experience of a Head-Mounted Display with the Delphi Methodology

  • Lee, Doyeon;Chang, Byeng-hee;Park, Jiseob
    • 인터넷정보학회논문지
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    • 제21권6호
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    • pp.81-94
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    • 2020
  • This study developed evaluation indicators for the comfort experience of virtual reality (VR) headsets by classifying, defining, and weighting cybersickness-causing factors using the Delphi research method and analytic hierarchical process (AHP) approach. Four surveys were conducted with 20 experts on VR motion sickness. The expert surveys involved the 1) classification and definition of cybersickness-causing dimensions, classification of sub-factors for each dimension, and selection of evaluation indicators, 2) self-reassessment of the results of each step, 3) validity revaluation, and 4) final weighting calculation. Based on the surveys, the evaluation indicators for the comfort experience of VR headsets were classified into eight sub-factors: field of view (FoV)-device FoV, latency-device latency, framerate-device framerate, V-sync-device V-sync, rig-camera angle view, rig-no-parallax point, resolution-device resolution, and resolution-pixels per inch (PPI). A total of six dimensions and eight sub-factors were identified; sub-factor-based evaluation indicators were also developed.

무선 캡슐내시경 조종을 위한 머리부착형 디스플레이 인터페이스 시스템의 개발 (Development of Head Mounted Display Interface System for Controlling Wireless Capsule Endoscope)

  • 황영은;손영돈
    • 대한의용생체공학회:의공학회지
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    • 제43권6호
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    • pp.417-423
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    • 2022
  • The present study proposed a new interface system for capsule endoscopy by using head mounted display (HMD) device, which can control the orientation of the capsule endoscope with electromagnetic actuator (EMA) system. The orientation information of the HMD user was detected by the gyroscope sensor built into the device and then calculated to as an angle increment using Unity Engine compiler. The measured angle changes from the HMD were converted to the current values of the corresponding coils to be changed in the EMA system. Two experiments were designed to measure the accuracy and the intuitiveness of the HMD interface system. In the angle accuracy measurement, the capsule endoscope driven by HMD interface system showed the averaged errors of 0.68 degrees horizontally and 1.001 degrees vertically for given test angles. In the intuitiveness measurement, HMD interface system showed 1.33 times faster manipulation speed rather than the joystick interface system. In this respect, the HMD interface system for capsule endoscopy was expected to improve the overall diagnostic environment while maintaining comfort of patients and clinicians.

EOG를 사용한 가상현실 HMD용 키보드 구현 (Keyboard for Virtual Reality Head Mounted Display using Electro-oculogram)

  • 김병준;권기철;양용만;김남
    • 한국콘텐츠학회논문지
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    • 제18권1호
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    • pp.1-9
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    • 2018
  • 본 논문에서는 눈을 깜빡(eye-blink)일 때 발생하는 안전도(EOG, electro-oculogram) 신호를 이용하여 손을 사용하지 않는 가상현실 HMD(head mounted display)용 키보드 시스템을 제안하였다. 본 시스템은 디스플레이 소자, 자이로스코프센서, 중력센서, 뇌전도(EEG, electro-encephalogram) 센서 등으로 구성되며, 시스템의 제어 및 그래픽 처리 등을 위한 Unity3D 엔진으로 가상현실 HMD용 키보드 시스템을 구현하였다. 구현된 키보드의 방식은 한글의 경우 천지인 키보드 방식을 사용하였으며 영어, 숫자, 기호의 경우 $3{\times}4$ 방식을 사용하여 공간상의 문제를 해결하였다. 구현된 시스템을 통해 손을 사용하지 않고 목의 움직임과 안전도만으로 가상현실 HMD의 키보드 입력이 가능함을 확인하였다.

헤드 트래킹 시스템을 이용한 가상 굴삭기의 편의 관측 시스템 개발 (Development of the Flexible Observation System for a Virtual Reality Excavator Using the Head Tracking System)

  • 레광환;정영만;웬치탄;양순용
    • 드라이브 ㆍ 컨트롤
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    • 제12권2호
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    • pp.27-33
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    • 2015
  • Excavators are versatile earthmoving equipment that are used in civil engineering, hydraulic engineering, grading and landscaping, pipeline construction and mining. Effective operator training is essential to ensure safe and efficient operating of the machine. The virtual reality excavator based on simulation using conventional large size monitors is limited by the inability to provide a realistic real world training experience. We proposed a flexible observation method with a head tracking system to improve user feeling and sensation when operating a virtual reality excavator. First, an excavation simulator is designed by combining an excavator SimMechanics model and the virtual world. Second, a head mounted display (HMD) device is presented to replace the cumbersome large screens. Moreover, an Inertial Measurement Unit (IMU) sensor is mounted to the HMD for tracking the movement of the operator's head. These signals consequently change the virtual viewpoint of the virtual reality excavator. Simulation results were used to analyze the performance of the proposed system.

시력 향상을 위한 휴대형 마이크로디스플레이 구동 드라이버 및 장치 (A Portable Micro-display Driver and Device for Vision Improvement)

  • 유영기;오춘석
    • 한국인터넷방송통신학회논문지
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    • 제16권3호
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    • pp.129-135
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    • 2016
  • 저시력인들을 위한 기존 시각 향상 장치들이 많이 있다. 이 장치는 주로 확대경 역할이 대부분이고, 고가이다. 저시력 원인으로는 다양한 증상에 기인한다. 시력 향상을 위해서는 영상의 확대, 밝기, 대비를 조절할 필요가 있다. 따라서 시력 향상 휴대용 마이크로 디스플레이 구동 드라이버 및 장치를 개발한다. 이 장치의 4가지 기본 원리는 영상 확대, 특정 색 조절, BLU로 밝기 조절, 프리즘에 의한 시축 개선이다. 제안된 HMVED 장치의 임상 실험이 실시되었다. 결과적으로 기존 장치에 비해서 수혜 효과가 돋보였으며 본 장치는 저중량, 저가, 휴대성이 용이하므로 저시력인의 삶의 질 향상에 도모한다.

인체 착용형 무선 단말기에 대한 노출량 해석 (Analysis of SAR for body-mounted mobile phones)

  • 박민영;고채옥;백정기
    • 한국전자파학회:학술대회논문집
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    • 한국전자파학회 2005년도 종합학술발표회 논문집 Vol.15 No.1
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    • pp.425-428
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    • 2005
  • A variety of wireless devices are commercially available now. Most of studies, however, have been directed to the biological effects of mobile-phone EMF. In this study, dosimetric analysis for wireless devices of head-mounted display type and a wristwatch type were made to investigate possible biological effects of these devices. SAR (Specific Absorption Rate) distributions were calculated using FDTD (Finite Difference Time Domain) method, for adult human models such as standard Korean human model and VHP(Visible Human Project) model, as well as scaled models. Measurements were also performed for SAM phantom wearing a simplified prototype for a wireless device for validation of the simulation results. It has been found that children are more vulnerable to such exposure, and these devices could cause some biological effects for relatively lower power compared to conventional mobile pones.

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제스처 인식 기반 웨어러블 영상시청 시스템 개발 (Development of Wearable Image Watching System based on Gesture Recognition System)

  • 최종호
    • 한국정보전자통신기술학회논문지
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    • 제3권4호
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    • pp.43-48
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    • 2010
  • 웨어러블 단말기에서 가장 문제가 되고 있는 부분은 디스플레이 장치이다. 이러한 문제의 해결 방안으로 안경처럼 착용하는 모니터의 일종인 HMD(Head Mounted Display)가 개발되어 사용되고 있다. 그러나 HMD에서도 문제점은 존재한다. HMD를 착용하고 멀티미디어 콘텐츠를 감상하는 도중에 콘텐츠를 선택하거나 실행할 경우 버튼, 키, 마우스 등을 조작해야 하나, HMD를 착용한 경우에는 매우 불편하다. 이러한 문제점을 해결하기 위한 가장 근본적인 방법은 새로운 인터페이스를 개발하는 것이다. 따라서 본 논문에서는 제스처 인식 기반의 웨어러블 영상시청 시스템을 개발하였다.

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비대칭비구면 렌즈 사출 코어용 6:4 황동 초정밀 형상 가공 (Ultra Precision Machining of Injection Mold Core for Asymmetric Aspheric Lens using 6:4 Brass)

  • 이동길;구할본;김정호
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2007년도 하계학술대회 논문집 Vol.8
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    • pp.427-427
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    • 2007
  • The global applications of aspherics surfaces will expand rapidly on the electronics, optical components, communications, aerospace, defense, and medical optics devices etc. Especially, Asymmetric aspheric prism lens is one of the important parts in HMD(Head Mounted Display) because it affects dominantly on the optical performance of HMD. The mold core is the most important device to produce the plastic lenses by injection molding method. In this study, the mold cores for asymmetric aspheric prism lens were processed using fly-cutting method which is kind of the ultra precision processing and form accuracy and surface roughness of the cores were measured.

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Expanded Exit-Pupil Holographic Head-Mounted Display With High-Speed Digital Micromirror Device

  • Kim, Mugeon;Lim, Sungjin;Choi, Geunseop;Kim, Youngmin;Kim, Hwi;Hahn, Joonku
    • ETRI Journal
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    • 제40권3호
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    • pp.366-375
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    • 2018
  • Recently, techniques involving head-mounted displays (HMDs) have attracted much attention from academia and industry owing to the increased demand for virtual reality and augmented reality applications. Because HMDs are positioned near to users' eyes, it is important to solve the accommodation-vergence conflict problem to prevent dizziness. Therefore, holography is considered ideal for implementing HMDs. However, within the Nyquist region, the accommodation effect is limited by the space-bandwidth-product of the signal, which is determined by the sampling number of spatial light modulators. In addition, information about the angular spectrum is duplicated over the Fourier domain, and it is necessary to filter out the redundancy. The size of the exit-pupil of the HMD is limited by the Nyquist sampling theory. We newly propose a holographic HMD with an expanded exit-pupil over the Nyquist region by using the time-multiplexing method, and the accommodation effect is enhanced. We realize time-multiplexing by synchronizing a high-speed digital micromirror device and a liquid-crystal shutter array. We also demonstrate the accommodation effect experimentally.