• Title/Summary/Keyword: Head movement

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Effect on Audio Play Latency for Real-Time HMD-Based Headphone Listening (HMD를 이용한 오디오 재생 기술에서 Latency의 영향 분석)

  • Son, Sangmo;Jo, Hyun;Kim, Sunmin
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2014.10a
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    • pp.141-145
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    • 2014
  • A minimally appropriate time delay of audio data processing is investigated for rendering virtual sound source direction in real-time head-tracking environment under headphone listening. Less than 3.7 degree of angular mismatch should be maintained in order to keep desired sound source directions in virtually fixed while listeners are rotating their head in a horizontal plane. The angular mismatch is proportional to speed of head rotation and data processing delay. For 20 degree/s head rotation, which is a relatively slow head-movement case, less than total of 63ms data processing delay should be considered.

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Effect of Head and Leg Positions on Trunk and Upper Trapezius Muscle Activities during Plank Exercise (플랭크 운동 동안에 머리와 다리 위치가 몸통근육과 위등세모근의 근활성도에 미치는 영향)

  • Kim, Soo-Han;Park, Se-Yeon
    • PNF and Movement
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    • v.17 no.3
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    • pp.401-409
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    • 2019
  • Purpose: This study investigated the muscular activity of abdominal muscles during a variety of plank exercises following changes in the leg and head positions. Methods: Thirty healthy individuals participated in this study. They performed six variations of plank exercises, including three changes in head position and two changes in leg position. Each plank was defined as head neutral-leg neutral, head up-leg neutral, head down-leg neutral, head neutral-leg wide, head up-leg wide, and head down-leg wide. During the plank excises, the muscle activities of the rectus abdominis, internal oblique, erector spinae, and upper trapezius were measured. Results: The head down position significantly increased the rectus abdominis activity compared to other head positions (p<0.05). On the other hand, the upper trapezius muscle activity was significantly higher with the head up position compared to other head positions (p<0.05). Regardless of head positions, both the rectus abdominis and internal oblique muscles were significantly activated with leg wide position compared to the leg neutral position (p<0.05). Conclusion: Head and leg positions could change the muscular activities of abdominal muscles during plank exercises. For example, the head down position is effective for activating the rectus abdominis while the leg wide position could be advantageous for enhancing the internal oblique and rectus abdominis.

Study on the Characteristic of Eye Movement for Visual Improvement of the Elderly

  • Yu, Mi;Piao, Yong-Jun;Kim, Yong-Yook;Kwon, Tae-Kyu;Hong, Chul-Un;Kim, Nam-Gyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.202-205
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    • 2005
  • The purpose of this work is to identify the characteristic of eye movement for visual training of the elderly. This investigation is to examine the relationship between the head and the eye motor system for the localization of visual target direction in three-dimensional space. All experiments were performed in a soundproof chamber. Twenty-one red LEDs (Light-Emitting Diode, Brightness: 20cd/$m^2$) arrayed in three lines on a half circle-surrounding panel are used. LEDs are horizontally 30 degree apart and vertically 20 degree apart from each other. The condition of stimulation is random and anti-saccade. Physiological parameter such as EOG (Electro-Oculography) was measured by BIOPAC system. We measure the mean latency time, which is the time from the start of visual stimulation to the response of the human body. The result shows that the mean latency time is short in the case of the condition of anti-saccade, the fixed head and a quarter visual stimulation. This finding can be used in developing programs for various visual improvements for the elderly by analyzing the characteristic of eye movement.

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Implementation of Adaptive Movement Control for Waiter Robot using Visual Information

  • Nakazawa, Minoru;Guo, Qinglian;Nagase, Hiroshi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.808-811
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    • 2009
  • Robovie-R2 [1], developed by ATR, is a 110cm high, 60kg weight, two wheel drive, human like robot. It has two arms with dynamic fingers. It also has a position sensitive detector sensor and two cameras as eyes on his head for recognizing his surrounding environment. Recent years, we have carried out a project to integrate new functions into Robovie-R2 so as to make it possible to be used in a dining room in healthcare center for helping serving meal for elderly. As a new function, we have developed software system for adaptive movement control of Robovie-R2 that is primary important since a robot that cannot autonomously control its movement would be a dangerous object to the people in dining room. We used the cameras on Robovie-R2's head to catch environment images, applied our original algorithm for recognizing obstacles such as furniture or people, so as to control Roboie-R2's movement. In this paper, we will focus our algorithm and its results.

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Case of a 19-Year-Old Male with Nocturnal Groaning (Catathrenia) (야간 신음소리를 주소로 내원한 19세 남자 환자 1례)

  • Kang, Hyun Tag;Lee, Yun Ji;Kim, Hyo Jun;Choi, Ji Ho
    • Sleep Medicine and Psychophysiology
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    • v.25 no.2
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    • pp.92-95
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    • 2018
  • Catathrenia is a rare sleep disease characterized by monotonous groaning sounds that appear to be related with prolonged expiration, commonly experienced during rapid eye movement (REM) sleep. Catathrenia is also known as nocturnal groaning or sleep-related groaning and is currently categorized as a sleep-related breathing disorder. We present a rare case of a 19-year-old male with nocturnal groaning during non-REM sleep. We suggest that if catathrenia is suspected, polysomnography should be utilized to differentiate it from various sleep disorders such as snoring, central sleep apnea, sleep talking, parasomnia, and sleep-related movement disorders.

Driving behavior Analysis to Verify the Criteria of a Driver Monitoring System in a Conditional Autonomous Vehicle - Part I - (부분 자율주행자동차의 운전자 모니터링 시스템 안전기준 검증을 위한 운전 행동 분석 -1부-)

  • Son, Joonwoo;Park, Myoungouk
    • Journal of Auto-vehicle Safety Association
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    • v.13 no.1
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    • pp.38-44
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    • 2021
  • This study aimed to verify the criteria of the driver monitoring systems proposed by UNECE ACSF informal working group and the ministry of land, infrastructure, and transport of South Korea using driving behavior data. In order to verify the criteria, we investigated the safety regulations of driver monitoring systems in a conditional autonomous vehicle and found that the driver monitoring measures were related to eye blinks times, head movements, and eye closed duration. Thus, we took two different experimental data including real-world driving and simulator-based drowsy driving behaviors in previous studies. The real-world driving data were used for analyzing blink times and head movement intervals, and the drowsiness data were used for eye closed duration. In the real-world driving study, 52 drivers drove approximately 11.0 km of rural road (about 20 min), 7.9 km of urban road (about 25 min), and 20.8 km of highway (about 20 min). The results suggested that the appropriate number of blinks during the last 60 seconds was 4 times, and the head movement interval was 35 seconds. The results from drowsy driving data will be presented in another paper - part 2.

Effects of whole body movements in using virtual reality headsets on visually induced motion sickness (전신 움직임을 요구하는 컨트롤러가 가상현실 디바이스에서 시지각과 가상현실 멀미에 끼치는 영향)

  • Kim, Sung-ho;Shin, Dong-Hee
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.283-291
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    • 2017
  • Though new body movement based input system immerged in Virtual Reality (VR), VR still has a visually induced motion sickness (VIMS) problem to be accepted for users. VIMS are caused by changes in visually perceived movement that discord with vestibular system's sense of movement. Not only Head-body movements, but also hand gestures to make commands and torso movement can affect visual movement perception by enhancing immersion and its psychological product; presence. The question arises does whole body movement and hand gesture to make commands are more dominant to arousal, presence, and VIMS? To address this question, we conducted "2 (IV1; head-body movements only vs. whole body movements) * 1" between subject design experiment. The results showed that significant effect on whole body movements and arousal, marginally significant effect on presence. Eyewear usage was a moderator between hand gesture and presence relationship.

Settling time of dental x-ray tube head after positioning (치과용 X-선 관구의 조정시간)

  • Yoon Suk-Ja;Kang Byung-Cheol;Wang Se-Myung;Koh Chang-Sung
    • Imaging Science in Dentistry
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    • v.32 no.3
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    • pp.159-165
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    • 2002
  • Purpose: The aim of this study was to introduce a method of obtaining the oscillation graphs of the dental x-ray tube heads relative to time using an accelerometer. Materials and Methods: An Accelerometer, Piezotron type 8704B25 (Kistler Instrument Co., Amherst, NY, USA) was utilized to measure the horizontal oscillation of the x-ray tube head immediately after positioning the tube head for an intraoral radiograph. The signal from the sensor was transferred to a dynamic signal analyzer, which displayed the magnitude of the acceleration on the Y-axis and time lapse on the X -axis. The horizontal oscillation of the tube head was measured relative to time, and the settling time was also determined on the basis of the acceleration graphs for 6 wall type, 5 floor-fixed type, and 4 mobile type dental x-ray machines. Results : The oscillation graphs showed that tube head movement decreased rapidly over time. The settling time varied with x-ray machine types. Wall-type x-ray machines had a settling time of up to 6 seconds, 5 seconds for fixed floor-types, and 1 I seconds for the mobile-types. Conclusion: Using an accelerometer, we obtained the oscillation graphs of the dental x-ray tube head relative to time. The oscillation graph with time can guide the operator to decide upon the optimum exposure moment after x-ray tube head positioning for better radiographic resolution.

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Movement Patterns for Lying from Erect Stance to Supine Position of Healthy Adults and Hemiplegia Patients Aged from 50 to 70 (일반인과 뇌졸중 편마비 환자의 연령별 선 자세에서 눕기 시 동작유형의 비교)

  • Jeon, Chun-Bae;Kim, Sang-Jin;Kim, Chung-Sun
    • The Journal of Korean Physical Therapy
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    • v.23 no.5
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    • pp.7-14
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    • 2011
  • Purpose: The purpose of this study was to describe the movement patterns when lying from an erect stance to a supine position of healthy adults and hemiplegia patients in the age group from 50 to 70. Methods: The subjects used in this study were 230 patients (144 healthy adults and 86 hemiplegia patients). Movement patterns were classified using categorical descriptions of the action of three body regions: the upper extremity, lower extremity, and the head-trunk region. Results: In the most common supine lying position in healthy adults (29.7%), the female fifties age group performed a symmetrical pattern using the upper extremity region, a symmetrical squat pattern using the lower extremity region, and a symmetrical pattern using the head-trunk region (1-1-1). However, in the most supine lying position in hemiplegia patients (32.0%), the female sixties age group usually performed this pattern by using the upper extremity and lower extremity regions in a squat position by raising the leg, and performing rotation of the head-trunk region (3-4-3). Conclusion: Using this clinical therapy, and considering the patients ability to exercise when lying from an erect stance to a supine position, the proper care could be provided. Moreover, this therapy introduces action based on a variety of training methods and on the effects which might result from any changes.

Tracking Algorithm For Golf Swing Using the Information of Pixels and Movements (화소 및 이동 정보를 이용한 골프 스윙 궤도 추적 알고리즘)

  • Lee, Hong, Ro;Hwang, Chi-Jung
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.561-566
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    • 2005
  • This paper presents a visual tracking algorithm for the golf swing motion analysis by using the information of the pixels of video frames and movement of the golf club to solve the problem fixed center point in model based tracking method. The model based tracking method use the polynomial function for trajectory displaying of upswing and downswing. Therefore it is under the hypothesis of the no movement of the center of gravity so this method is not for the amateurs. we proposed method using the information of pixel and movement, we first detected the motion by using the information of pixel in the frames in golf swing motion. Then we extracted the club head and hand by a properties of club shaft that consist of the parallel line and the moved location of club in up-swing and down-swing. In addition, we can extract the center point of user by tracking center point of the line between center of head and both foots. And we made an experiment with data that movement of center point is big. Finally, we can track the real trajectory of club head, hand and center point by using proposed tracking algorithm.