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http://dx.doi.org/10.9728/dcs.2017.18.2.283

Effects of whole body movements in using virtual reality headsets on visually induced motion sickness  

Kim, Sung-ho (Department of Interaction Science, Sungkyunkwan University)
Shin, Dong-Hee (School of Media and Communication, Chung-Ang University)
Publication Information
Journal of Digital Contents Society / v.18, no.2, 2017 , pp. 283-291 More about this Journal
Abstract
Though new body movement based input system immerged in Virtual Reality (VR), VR still has a visually induced motion sickness (VIMS) problem to be accepted for users. VIMS are caused by changes in visually perceived movement that discord with vestibular system's sense of movement. Not only Head-body movements, but also hand gestures to make commands and torso movement can affect visual movement perception by enhancing immersion and its psychological product; presence. The question arises does whole body movement and hand gesture to make commands are more dominant to arousal, presence, and VIMS? To address this question, we conducted "2 (IV1; head-body movements only vs. whole body movements) * 1" between subject design experiment. The results showed that significant effect on whole body movements and arousal, marginally significant effect on presence. Eyewear usage was a moderator between hand gesture and presence relationship.
Keywords
Visually induced motion sickness; Body movement; Presence; Arousal; Experiment method;
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