• 제목/요약/키워드: Head motion

검색결과 679건 처리시간 0.022초

Musculoskeletal Kinematics During Voluntary Head Tracking Movements in Primate

  • Park, Hyeonki;Emily Keshner;Barry W. Peterson
    • Journal of Mechanical Science and Technology
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    • 제17권1호
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    • pp.32-39
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    • 2003
  • In this study we examined connections between vertebral motion and patterns of muscle activation during voluntary head tracking movements. A Rhesus (Maraca mulatta) monkey was trained to produce sinusoidal tracking movements of the head in the sagittal plane while seated. Radio-opaque markers were placed in the cervical vertebrae, and intramuscular patch electrodes were implanted to record from eight neck muscles. Videofluoroscopic images of cervical vertebral motion, and EMG (electromyographic) responses were simultaneously re-corded. Experimental results demonstrated that head and vertebrae moved synchronously and that motion occurred primarily at skull-C$_1$, C$\_$6/-C$\_$7/ and Csub 7/-C$_1$. Our findings illustrate that although the biomechanical constraints of each species may limit the number of solutions available, it is the task requirements that appear to govern CNS (central nervous system) selection of movement behaviors.

Influence of head structure on hydrodynamic characteristics of transonic motion projectiles

  • Wang, Rui;Yao, Zhong;Li, Daqin;Xu, Baocheng;Wang, Jiawen;Qi, Xiaobin
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제12권1호
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    • pp.479-490
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    • 2020
  • The hydrodynamic characteristic of transonic motion projectiles with different head diameters are investigated by numerical simulation. Compressibility effect in liquid-phase water are modeled using the Tait state equation. The result shows that with increasing of velocity the compression waves transfer to shock waves, which cause the significant increasing of pressure and decreasing the dimensions of supercavities. While the increasing of head diameter, the thickness, the vapor volume fraction and the drag coefficient of supercavities are all enhanced, which is conducive to the stability of transonic-speed projectiles. The cavity dynamics of the different head projectiles are compared, and the results shows when Mach number is in high region, the truncated cone head projectile is enveloped by a cavity which results in less drag and better stability.

소프트 골프 스윙의 생체역학적 해석 (Biomechanical Analysis of Soft Golf Swing)

  • 김용욱;김세환;권대규;김남균
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2006년도 춘계학술대회 논문집
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    • pp.643-644
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    • 2006
  • The purpose of this study is to experimentally analyze swing motion with soft golf clubs and compare with that with normal golf clubs. Soft golf is newly devised recreational sport based on golf but focus on the playability for the elderly. The subject fur the experiment performed swing motion using a normal golf club and a soft golf club in turn. The swing motion of the subjects was tracked using an opto-electric three-dimensional motion analysis system. The results were compared against those obtained with a normal golf club. The range of motion was analyzed along with top head speed for two cases. It was found that higher club head speed could be achieved with reduced range of motion at lumbar joint using soft golf club when compared against the swing using regular club. The lower range of motion fur lumbar bending means reduced risk of injury at the joint. So, it is projected that we can reduce the risk of injury with soft golf while maintaining the club head speed.

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Design tables and charts for uniform and non-uniform tuned liquid column dampers in harmonic pitching motion

  • Wu, Jong-Cheng;Wang, Yen-Po;Chen, Yi-Hsuan
    • Smart Structures and Systems
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    • 제9권2호
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    • pp.165-188
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    • 2012
  • In the first part of the paper, the optimal design parameters for tuned liquid column dampers (TLCD) in harmonic pitching motion were investigated. The configurations in design tables include uniform and non-uniform TLCDs with cross-sectional ratios of 0.3, 0.6, 1, 2 and 3 for the design in different situations. A closed-form solution of the structural response was used for performing numerical optimization. The results from optimization indicate that the optimal structural response always occurs when the two resonant peaks along the frequency axis are equal. The optimal frequency tuning ratio, optimal head loss coefficient, the corresponding response and other useful quantities are constructed in design tables as a guideline for practitioners. As the value of the head loss coefficient is only available through experiments, in the second part of the paper, the prediction of head loss coefficients in the form of a design chart are proposed based on a series of large scale tests in pitching base motions, aiming to ease the predicament of lacking the information of head loss for those who wishes to make designs without going through experimentation. A large extent of TLCDs with cross-sectional ratios of 0.3, 0.6, 1, 2 and 3 and orifice blocking ratios ranging from 0%, 20%, 40%, 60% to 80% were inspected by means of a closed-form solution under harmonic base motion for identification. For the convenience of practical use, the corresponding empirical formulas for predicting head loss coefficients of TLCDs in relation to the cross-sectional ratio and the orifice blocking ratio were also proposed. For supplemental information to horizontal base motion, the relation of head loss values versus blocking ratios and the corresponding empirical formulas were also presented in the end.

사람의 머리 모션 인식을 이용한 게임 인터페이스 구현 (Implementation of Game Interface using Human Head Motion Recognition)

  • 이사무엘;이창우
    • 한국산업정보학회논문지
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    • 제19권5호
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    • pp.9-14
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    • 2014
  • 최근 컴퓨터 비젼이나 게임과 같은 분야에서 사람의 모션을 이용한 다양한 콘텐츠들이 개발되고 있다. 모션을 이용하여 콘텐츠를 제작하거나 응용프로그램을 개발하게 되면, 사용자는 게임이나 콘텐츠에 더욱 몰입감을 느낄 수 있고, 그에 따른 콘텐츠 사용의 만족도가 향상된다. 본 논문에서는 웹 카메라를 이용해서 캡처한 영상으로부터 모션을 인식하고, 이를 별도의 장비 없이 게임의 인터페이스로 활용할 수 있는 방법을 개발한다. 제안된 방법은 MHI(Motion History Image)와 피부색 검출 결과를 결합하여 입력영상으로부터 사람의 머리 부분을 분할하고, MHI 시퀀스(Sequence)를 이용하여 방향과 이동거리를 계산한다. 실험결과에서 제안된 사람의 머리 모션 인식 결과를 실제 게임에 적용하여 게임 캐릭터를 제어하기 위해 사용하였다. 제안된 방법은 사용자의 몰입감 정도를 향상시킬 수 있음을 증명하였고, 그로인해 기능성 게임의 사용자 인터페이스로의 가능성을 확인하였다.

운동 제어를 위한 운동 포착 및 재현 시스템 (A Motion Capture and Mimic System for Motion Controls)

  • 윤중선
    • 한국정밀공학회지
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    • 제14권7호
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    • pp.59-66
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    • 1997
  • A general procedure for a motion capture and mimic system has been delineated. Utilizing sensors operated in the magnetic fields, complicated and optimized movements are easily digitized to analyze and repreduce. The system consists of a motion capture module, a motion visualization module, a motion plan module, a motion mimic module, and a GUI module. Design concepts of the system are modular, open, and user friendly to ensure the overall system performance. Custom-built and/or off-the-shelf modules are ease- ly integrated into the system. With modifications, this procedure can be applied for complicated motion controls. This procedure is implemented on tracking a head and balancing a pole. A neural controller based on this control scheme dtilizing human motions can easily evolve from a small amount of learning data.

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인간의 행동 인식을 위한 얼굴 방향과 손 동작 해석 (Analysis of Face Direction and Hand Gestures for Recognition of Human Motion)

  • 김성은;조강현;전희성;최원호;박경섭
    • 제어로봇시스템학회논문지
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    • 제7권4호
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    • pp.309-318
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    • 2001
  • In this paper, we describe methods that analyze a human gesture. A human interface(HI) system for analyzing gesture extracts the head and hand regions after taking image sequence of and operators continuous behavior using CCD cameras. As gestures are accomplished with operators head and hands motion, we extract the head and hand regions to analyze gestures and calculate geometrical information of extracted skin regions. The analysis of head motion is possible by obtaining the face direction. We assume that head is ellipsoid with 3D coordinates to locate the face features likes eyes, nose and mouth on its surface. If was know the center of feature points, the angle of the center in the ellipsoid is the direction of the face. The hand region obtained from preprocessing is able to include hands as well as arms. For extracting only the hand region from preprocessing, we should find the wrist line to divide the hand and arm regions. After distinguishing the hand region by the wrist line, we model the hand region as an ellipse for the analysis of hand data. Also, the finger part is represented as a long and narrow shape. We extract hand information such as size, position, and shape.

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승용 자동차 주요 조종장치의 스테레오타입 조사 (Investigation of stereotypes for principal controls in passenger cars)

  • 기도형
    • 대한안전경영과학회지
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    • 제14권2호
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    • pp.35-40
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    • 2012
  • The aims of this study are to investigate stereotypes of motion-direction and real motion-directions for seven principal controls in passenger cars, and to compare the stereotypes and real motion-directions for the controls. The stereotypes were obtained by using questionnaire survey, in which 385 subjects participated. The real motion-direction data were gathered for 64 passenger cars including RVs and SUVs. The results showed that while there are dominant motion-directions for head light, door key and door lock controls, dominant motion-directions are not found for other controls investigated in this study. The stereotypes of motion-directions for seven controls obtained in this study were much different from those of the real data. Furthermore, the stereotypes for wiper, head light and high beam controls based on the questionnaire survey were opposite to the real motion-directions.

MRI 영상획득 중의 피험자 움직임 감지 및 알림 시스템 (Head Motion Detection and Alarm System during MRI scanning)

  • 배종원;박해정;김대진
    • Investigative Magnetic Resonance Imaging
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    • 제16권1호
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    • pp.55-66
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    • 2012
  • 목적 : 자기공명영상(MRI) 획득시 피험자의 머리 움직임은 영상의 품질에 영향을 줄 수 있다. 영상 왜곡의 발생 원인이 되는 피험자의 움직임을 감지하기 위한 3차원 광학 추적 시스템을 제작하였다. 대상 및 방법 : 시스템은 두 대의 CCD 카메라 및 적외선 조명, 구형 반사 마커, 프레임 그래버(frame grabber)와 데스크탑 컴퓨터로 구성되었다. 두 대의 카메라를 이용하여 마커의 움직임을 관측하는 스테레오 비전 시스템을 제작하고, 카메라의 내부/외부 매개변수를 측정하는 캘리브레이션(calibration)과 측정된 매개변수를 이용하여 3차원 움직임 정보를 계산하는 삼각측량(triangulation)기법을 적용하였다. 캘리브레이션 보드와 피험자용 안경을 제작하여 움직임 추적의 정확도와 실제 MRI 영상 촬영 동안의 움직임 검출의 유효성을 평가하였다. 결과 : 반사 마커가 부착된 안경을 쓴 피험자들이 MRI 영상 촬영 동안 머리를 규칙적으로 움직였을 때, 시스템은 MRI의 고자장 환경 내에서도 영상에 영향을 주지 않고 피험자들의 움직임을 잘 감지했다. 결론 : 제작한 스테레오 비전 시스템은피험자의 머리 움직임을 잘 감지하였고, 실시간 알림 기능을 통해 피험자의 움직임을 중지할 수 있도록 알려줌으로써 MRI 영상에 영향을 주는 것을 최소화할 수 있다.

눈동자 운동이 가능한 컬러 스테레오 머리-눈 시스템의 개발 (Development of a Color Stereo Head-Eye System with Vergence)

  • 황보명;유범재;오상록;이종원
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 하계학술대회 논문집 G
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    • pp.2370-2372
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    • 1998
  • Recently we have developed an active stereo head-eye system with vergence, name it KIST HECter(Head-Eye System with Colored Stero Vision), based on the analysis of human's neck and eye motion at visual behavior. Our HECter is a five degree-of-freedom system composed of pan and tilt motion in neck part and independent vergence motion of binocular cameras and commonly shared elevation axis in eye part. And stereo vision Provides two color image, which are processed by powerful each TMS32080 vision board. The shape and size are designed to be almost same as human face. The ability to vergence has significant importance and gives many beneficial merits. On its mechanical implementation we adapt a non-parallelogram 4-bar linkage mechanism since it provides high accuracy in transfering motion and enables compact and flexible design.

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