• 제목/요약/키워드: Head motion

검색결과 681건 처리시간 0.022초

평면 2자유도 모델을 이용한 LMG 상에서 이동되는 Cross Head의 사행동 해석 (Analysis of the Snake Motion of a Machine Tool Cross Head Assembly Travelling on Parallel Linear Motion Guides Using a Planar 2-D.O.F. Model)

  • 최영휴;김성훈;정택수;장은성
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2001년도 추계학술대회(한국공작기계학회)
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    • pp.111-116
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    • 2001
  • In this paper, a simple 2 D.O.F. planar motion model is proposed in order to analyze the snake motion of a machining center cross head assembly, that is travelling on linear guide rails. In the proposed mathematical model, the friction between head and guide ways is neglected, and also the support structures including guide rails, rear- and side-panels of the machining center are assumed to be rigid. The equations of motion of the proposed model are derived and successfully solved to determine vibration responses of the head assembly due to some applied traction forces.

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LM 가이드 상에서 건마찰 접촉을 하면서 운동하는 Cross Head의 사행동에 관한 연구 (A Study on the Snake Motion of a Machine Tool Cross-Head Moving with Dry Friction on LM Guides)

  • 최영휴
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 춘계학술대회논문집 - 한국공작기계학회
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    • pp.708-713
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    • 2000
  • This paper reviews the concepts of the snake motion which can be often observed on the bodies moving along guide rails. A simple modelling is proposed in order to analyze the snake motion of the cross head assembly and force and moment equilibrium equations are established. It is determined the critical conditions at which snake motion just brings about. Some possible methods to reduce or prevent snake motion are discussed in detail.

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An Observation System of Hemisphere Space with Fish eye Image and Head Motion Detector

  • Sudo, Yoshie;Hashimoto, Hiroshi;Ishii, Chiharu
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.663-668
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    • 2003
  • This paper presents a new observation system which is useful to observe the scene of the remote controlled robot vision. This system is composed of a motionless camera and head motion detector with a motion sensor. The motionless camera has a fish eye lens and is for observing a hemisphere space. The head motion detector has a motion sensor is for defining an arbitrary subspace of the hemisphere space from fish eye lens. Thus processing the angular information from the motion sensor appropriately, the direction of face is estimated. However, since the fisheye image is distorted, it is unclear image. The partial domain of a fish eye image is selected by head motion, and this is converted to perspective image. However, since this conversion enlarges the original image spatially and is based on discrete data, crevice is generated in the converted image. To solve this problem, interpolation based on an intensity of the image is performed for the crevice in the converted image (space problem). This paper provides the experimental results of the proposed observation system with the head motion detector and perspective image conversion using the proposed conversion and interpolation methods, and the adequacy and improving point of the proposed techniques are discussed.

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퍼터헤드 회전중심점 위치 관점에서 본 남자프로골퍼의 10.94 m 퍼팅동작의 진자운동 여부 (Is Male Professional Golfers' 10.94 m Putting Motion a Pendulum Motion? From a Point of View of the Location of the Center of Putter Head Rotation)

  • 박영훈;염창홍;서국웅
    • 한국운동역학회지
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    • 제17권2호
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    • pp.217-226
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    • 2007
  • Putting score counts about 43 % of the golf score. The dominant idea of the putting motion to amateur golfers as well as to many professional golfers is a pendulum-like motion. If a golfer's putting stroke motion is a pendulum-like motion, the putting motion should be straight-back-and-through, the same backswing, downswing, and follow through length and period, and a swing with a fixed hinge joint. If the putting motions of the human are different from the pendulum motion, there could be confusion in understanding and teaching golf putting. The purpose of this study was to examine the center of rotation(COR) of the putter head to reveal whether professional golfers really putt like a pendulum. Thirteen male professional golfers were recruited for the study. Each golfers executed 10.94 m putts six times on an artificial grass mat. Putter head position data were collected through a 60 Hz three-dimensional motion analysis system and low pass filtered with cut-off frequency of 6 Hz. COR of the putter head was mathematically acquired. Each golfer's last five putting motions were considered. The results show that the COR of the putter head was neither fixed nor located inside of the golfer. The medio-lateral directional component of the COR of the putter head fluctuated in the range of 10 cm during downswing and follow through. The anterior-posterior directional component of the COR of the putter head was fixed from the beginning of the downswing through impact. Just after impact, however, it moved to the target up to 60 cm. The superior-inferior directional component of COR of the putter head moved in a superior direction with the beginning of the downswing and showed peak height just prior to impact. During the follow through, it moved back in an inferior direction. The height-normalized peak value of the COR of the putter head was $1.4{\pm}0.3$ height. Technically speaking, male professional golfers' 10.94 m putting motion is not a pendulum-like motion. The dominating idea of a pendulum-like motion in putting might come from the image of the flawless, smooth motion of a pendulum.

모션헤드셋의 동작분류기를 위한 사용자 머리동작 분석 (Analysis of User Head Motion for Motion Classifier of Motion Headset)

  • 신춘성;이영호
    • 사물인터넷융복합논문지
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    • 제2권2호
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    • pp.1-6
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    • 2016
  • 최근 다양한 형태의 착용형 컴퓨터가 연구되고 있다. 본 논문에서는 사용자가 음악을 들으며 사용할 수 있는 모션헤드셋의 동작분류기 제작을 위해 머리 움직임 정보의 특징을 분석한다. 모션헤드셋 프로토타입은 스마트폰과 블루투스 통신 방법을 이용하여 음악을 수신받으며, 가속도센서가 측정한 동작정보를 스마트폰으로 전송한다. 그리고 스마트폰에서는 모션 분류기를 통해 머리의 움직임을 분류한다. 실험을 위해 프로토타입을 제작하였다. 사용자 머리의 '위', '아래', '왼쪽', 그리고 '오른쪽' 머리 움직임을 베이지안 분류기를 이용하여 분류하였다. 그 결과 '위'와 '아래'의 머리 움직임의 경우 x, z축의 가속도 센서값이 큰 변화가 있었다. 추후에 사용성 평가를 통해 동작 분류기를 제작할 수 있는 적합한 변수를 찾아 낼 계획이다.

A Comparison of Head-Hand Coordination Patterns during Squash Forehand Strokes in Expert and Less-Skilled Squash Players

  • Roh, Miyoung
    • 한국운동역학회지
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    • 제28권2호
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    • pp.109-117
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    • 2018
  • Objective: To compare head and hand movement patterns during squash forehand motions between experts and less-skilled squash players. Method: Four experts and four less-skilled squash players participated in this study. They performed squash forehand swings and a VICON motion analysis system was used to obtain displacement and velocity data of the head and right hand during the movement. Mann-Whitney U-tests were performed to compare head and hand range of motion and peak velocity, and cross-correlation was performed to analyze the head-hand coordination pattern between groups in three movement directions. Results: In terms of head and hand kinematic data, experts had greater head range of motion during down swings than less-skilled squash players. Experts seemed to reach peak hand velocity at impact by reaching peak head velocity followed by hand peak velocity within a given temporal sequence. In terms of head-hand coordination patterns, both groups revealed high positive correlations in the medial-lateral direction, indicating a dominant allocentric coordination pattern. However, experts had uncoupled coordination patterns in the vertical direction and less-skilled squash players had high positive correlations. These results indicate that the head-hand movement pattern likely an important factor squash forehand movement. Conclusion: Analysis of head and hand movement patterns could be a key variable in squash training to reach expert-level performance.

인체 머리부 6 자유도 운동 측정의 신뢰성 향상을 위한 가속도계 감도축의 옵셋(offset) 추정 (Estimation of Sensitivity Axis Offset of an Accelerometer for Accurate Measurement of the 6 DOF Human Head Motion)

  • 이정훈;김광준;장한기
    • 한국소음진동공학회논문집
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    • 제18권9호
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    • pp.905-912
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    • 2008
  • Notion sickness is well known to be caused by long time exposure to the very low frequency motion in the multiple axes of human body Since the vestibular system for the perception of low frequency motion is located in the head, accurate measurement of 6 degree of freedom head motion is of great importance. In this study, the measurement system consisting of a safety helmet and 9 translational accelerometers was constructed for the estimation of 3 translational and 3 rotational motions of human head. Since estimation errors of 3 rotational components can be significantly magnified even by small offset of the sensitivity axis from the geometric center of an accelerometer, accurate measurement of sensitivity axis must be preceded. The method for accurate estimation of the offset was proposed, and the effect of offset on the estimation of angular acceleration was investigated.

얼굴 모션 추정과 표정 복제에 의한 3차원 얼굴 애니메이션 (3D Facial Animation with Head Motion Estimation and Facial Expression Cloning)

  • 권오륜;전준철
    • 정보처리학회논문지B
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    • 제14B권4호
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    • pp.311-320
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    • 2007
  • 본 논문에서는 강건한 얼굴 포즈 추정과 실시간 표정제어가 가능한 비전 기반 3차원 얼굴 모델의 자동 표정 생성 방법 및 시스템을 제안한다. 기존의 비전 기반 3차원 얼굴 애니메이션에 관한 연구는 얼굴의 움직임을 나타내는 모션 추정을 반영하지 못하고 얼굴 표정 생성에 초점을 맞추고 있다. 그러나, 얼굴 포즈를 정확히 추정하여 반영하는 작업은 현실감 있는 얼굴 애니메이션을 위해서 중요한 이슈로 인식되고 있다. 본 연구 에서는 얼굴 포즈추정과 얼굴 표정제어가 동시에 가능한 통합 애니메이션 시스템을 제안 하였다. 제안된 얼굴 모델의 표정 생성 시스템은 크게 얼굴 검출, 얼굴 모션 추정, 표정 제어로 구성되어 있다. 얼굴 검출은 비모수적 HT 컬러 모델과 템플릿 매칭을 통해 수행된다. 검출된 얼굴 영역으로부터 얼굴 모션 추정과 얼굴 표정 제어를 수행한다. 얼굴 모션 추정을 위하여 3차원 실린더 모델을 검출된 얼굴 영역에 투영하고 광류(optical flow) 알고리즘을 이용하여 얼굴의 모션을 추정하며 추정된 결과를 3차원 얼굴 모델에 적용한다. 얼굴 모델의 표정을 생성하기 위해 특징점 기반의 얼굴 모델 표정 생성 방법을 적용한다. 얼굴의 구조적 정보와 템플릿 매칭을 이용하여 주요 얼굴 특징점을 검출하며 광류 알고리즘에 의하여 특징점을 추적한다. 추적된 특징점의 위치는 얼굴의 모션 정보와 표정 정보의 조합으로 이루어져있기 때문에 기하학적 변환을 이용하여 얼굴의 방향이 정면이었을 경우의 특징점의 변위인 애니메이션 매개변수(parameters)를 계산한다. 결국 얼굴 표정 복제는 두 개의 정합과정을 통해 수행된다. 애니메이션 매개변수 3차원 얼굴 모델의 주요 특징점(제어점)의 이동은 획득된 애니메이션 매개변수를 적용하여 수행하며, 정점 주위의 부가적 정점의 위치는 RBF(Radial Basis Function) 보간법을 통해 변형한다. 실험결과 본 논문에서 제안된 비전기반 애니메이션 시스템은 비디오 영상으로부터 강건한 얼굴 포즈 추정과 얼굴의 표정변화를 잘 반영하여 현실감 있는 애니메이션을 생성함을 입증할 수 있었다.

Nutating 헤드 타입 5축 CNC 레이저 절단기용 동작 시뮬레이터 (Cutting Motion Simulator for Nutating Head Type S-axis CNC Laser Cutting Machine)

  • 강재관
    • 산업경영시스템학회지
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    • 제34권3호
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    • pp.35-40
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    • 2011
  • 5-axis laser cutting has great advantages when it is applied to three dimensional machining requiring high cutting quality. For developing 5-axis CNC laser cutting systems, however, many problems such as rotating a laser head or a working table, 5-axis servo-control mechanism, tool path generation and post-processing, and collision avoidance between a laser head and a work-piece should be solved. In this paper, we deal with developing a motion simulator for 5-axis laser cutting machine with a nutating cutting head whose rotational axis is in an inclined plane. Two essential modules such as post-processor and cutting motion simulator was developed based on a commercial 3D CAD of UG-NX. The developed system was applied to three dimensional cutting products and showed the validity of the developed methods.

비접촉식 그리퍼 적용을 위한 공기압 파지식 헤드 내부 관통로 고찰 (Study on Through Paths Inside the Air Pressure Pick-Up Head for Non-Contact Gripper)

  • 김준현
    • 한국생산제조학회지
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    • 제21권4호
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    • pp.563-569
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    • 2012
  • In the semiconductor and display device production processes, the handling of sensitive objects needs new carrying technology. Floating carrying motion is a practical alternative solution for non-contact handling of parts and substrates. This paper presents a study of through paths inside the air pressure pick-up head to generate the floating motion. The air motion by conceptual designed paths inside the head gradually develops positive pressure and vacuum between narrow objects. Positive pressure occurs through the head tip before discharging outside of the head. Negative pressure is developed by evacuating the inside head bottom as result of the radial flow connecting the vertical through-holes. The numerical analysis was done to figure out the stable levitation caused by the two acting forces between surfaces. In comparing with the standard case that the levitation gap gets 0.7-0.9 mm, it confirms the suggested head characteristics to show floating capacity in accordance with the head size, number of through-hole, and locations of through-hole in succession of conceptual design for a prototype.