• Title/Summary/Keyword: Haptic-based

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Machine Learning Based Hand Motion Generation Using a Haptic Controller (햅틱 컨트롤러를 이용한 머신러닝 기반 손동작 생성)

  • Jongin Choi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.553-554
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    • 2023
  • 본 연구에서는 손가락의 움직임을 입력받는 햅틱 컨트롤러를 이용하여 물체를 잡거나 놓는 손의 포즈를 생성하여 가상의 물체를 제어할 수 있는 방법을 제안한다. 다섯 개의 손가락을 움직일 수 있는 경우의 수는 무수히 많아서 이를 위한 모든 모션을 캡쳐하는 것은 매우 힘든 작업이고, 캡쳐한 모든 모션을 수동으로 연결시키는 것도 어려운 일이다. 제안 방법은 햅틱 컨트롤러에서 입력된 다섯 개의 신호를 인공 신경망을 사용하여 손가락의 포즈로 변경해 준다. 이를 위해 입력 신호와 매칭되는 손의 포즈를 이용하여 인공 신경망을 훈련시킨 후, 그 결과를 이용하여 사용자의 입력에 대응하는 손의 포즈를 생성한다. 결과 포즈의 사실성을 높이기 위해 모션 캡쳐 장비로부터 훈련용 데이터를 생성하였다. 본 논문의 방법은 햅틱 컨트롤러에서 동일한 입력을 받더라도 물체의 모양에 대응하는 손의 모션을 생성하는 결과를 보여준다.

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Haptic-based Music Experience Technology Trends for the Hearing Impaired (청각장애인을 위한 햅틱 기반 음악 실감 기술 동향)

  • Y.M. Song;S.Y. Shin;C.Y. Jeong;M.S. Kim
    • Electronics and Telecommunications Trends
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    • v.39 no.1
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    • pp.74-82
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    • 2024
  • Music is a means of emotional expression and self-expression. In addition, it allows to interact with others and communicate with the world. Music may be considered as inaccessible for people with hearing impairment, who are sometimes discriminated from the music community. We explore trends in various technologies and research that enable everyone to access and enjoy music through experiences that leverage new and innovative technological approaches and bridge the gap between people with and without hearing impairment. Various aspects of haptic systems are being studied, but most of them are performance-oriented and focus only on technical functions. As research matures, more detailed and new studies that converge with various senses are being attempted. These studies will likely evolve into influential research areas that can positively affect the lives of people in terms of accessibility and inclusion by providing detailed functions and stimuli to specific users, including those with hearing impairment.

Autohesion Behavior of Brominated-Isobutylene-Isoprene Gum Nanocomposites with Layered Clay (층상점토 충전 브롬화 이소부틸-이소프렌 검 나노복합체의 점착거동)

  • Mensah, Bismark;Kim, Sungjin;Lee, Dae Hak;Kim, Han Gil;Oh, Jong Gab;Nah, Changwoon
    • Elastomers and Composites
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    • v.49 no.1
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    • pp.43-52
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    • 2014
  • The effect of nanoclay (Cloisite 20A) on the self-adhesion behavior of uncured brominated-isobutylene-isoprene rubber (BIIR) has been studied. The dispersion state of nanoclay into the rubber matrix was examined by SEM, TEM and XRD analysis. The thermal degradation behavior of the filled and unfilled samples was examined by TGA and improvement in the thermal stability of the nanocomposites occurred based on the weight loss (%) measurements. Also, addition of nanoclay enhanced the cohesive strength of the material by reinforcement action thereby reducing the degree of molecular diffusion across the interface of butyl rubber. However, the average depth of penetration of the inter-diffused chains was still adequate to form entanglement on either side of the interface, and thus offered greater resistance to peeling, resulting in high tack strength measurements. The improvement in tack strength was only achieved at critical nanoclay loading above 8 phr. Contact angle measurement was also made to examine the surface characteristics. There was no significant interfacial property change by employing the nanoclay.

Adaptive Mass-Spring Method for the Synchronization of Dual Deformable Model (듀얼 가변형 모델 동기화를 위한 적응성 질량-스프링 기법)

  • Cho, Jae-Hwan;Park, Jin-Ah
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.3
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    • pp.1-9
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    • 2009
  • Traditional computer simulation uses only traditional input and output devices. With the recent emergence of haptic techniques, which can give users kinetic and tactile feedback, the field of computer simulation is diversifying. In particular, as the virtual-reality-based surgical simulation has been recognized as an effective training tool in medical education, the practical virtual simulation of surgery becomes a stimulating new research area. The surgical simulation framework should represent the realistic properties of human organ for the high immersion of a user interaction with a virtual object. The framework should make proper both haptic and visual feedback for high immersed virtual environment. However, one model may not be suitable to simulate both haptic and visual feedback because the perceptive channels of two feedbacks are different from each other and the system requirements are also different. Therefore, we separated two models to simulate haptic and visual feedback independently but at the same time. We propose an adaptive mass-spring method as a multi-modal simulation technique to synchronize those two separated models and present a framework for a dual model of simulation that can realistically simulate the behavior of the soft, pliable human body, along with haptic feedback from the user's interaction.

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A Study of the Vibration Characteristics of a Haptic Vibrator for Horizontal and Vertical Magnetization (수평 및 수직 착자에 대한 햅틱 진동자의 진동특성에 관한 연구)

  • Ko, Dong Shin;Hur, Deog Jae;Park, Tae Won;Lee, Jai Hyuk;Lee, Sung Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.4
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    • pp.415-421
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    • 2015
  • This paper describes the study of the design procedure for the step-by-step setup parameters and of the magnetizing method for performance and size reduction in the development of a haptic vibrator. The study of magnetization was accomplished by comparing the electromagnetic force in accordance with the horizontal and the vertical magnetization. The theoretical results indicated that the horizontal magnetization resulted in a better performance. The systematic design of a step-by-step procedure for establishing the design parameters was verified by testing the characteristics of the fabricated prototype product. The vibration response function analysis and electric field analysis were processed by decoupling of the analytical method, and these were determined to be in good agreement with the test results. The design parameters to contributing to the product reliability included the spring height, the welding position, and the coil position. The sensitivity of the electromagnetic field and the performance change were analyzed based on the design parameters. As a result, we proposed a design method to implement a reliability-based, high performance haptic vibrator.

Development and Effect Analysis of Experiential Electrical Safety Education System Based on Virtual Reality (가상현실 기반 체험형 전기안전 교육 시스템의 개발 및 효과 분석)

  • Jeon, Jeong-Chay
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.10
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    • pp.1767-1773
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    • 2016
  • Every year, lives are lost due to electrical safety accidents that could have been prevented with proper education and awareness of electrical safety. To prevent such accidents, experiential education is more effective than indoctrination education. This paper describes the electrical safety education system based on virtual reality (VR) and evaluates effect of the proposed system. Users operated the experiential electrical safety education system, and they were provided electrical stimulation in an electric shock experience using a haptic device. Appropriate stimulation values were calculated according to age (children vs. adults) and gender through experiment. The scenario in which participants experience electrical safety in the home environment was structured, and related educational contents was produced. A total of 68 healthy elementary students evaluated the educational effect of the system. The results showed that the educational effect and the sustainability of effect of the proposed system are superior to those of existing multimedia learning methods. By implementing electrical safety education stimulating the senses of human, the learning effect was promoted and this experiential education would be able to prevent electrical accidents.

Mixed-Reality Based Situation Training System for the Developmental Disabled (발달장애인을 위한 혼합현실 기반 상황훈련 시스템)

  • Kim, Sung-Jin;Kim, Tae-Young;Lim, Chul-Soo
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.2
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    • pp.1-8
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    • 2008
  • This paper presents a design of a situation training system supporting mixed-reality for the developmental disabled. The training scenario is developed for the disabled to improve the sense of sight and perception. The user sticks a virtual pin into a hole in the working board according to the direction and the appropriate feedback is delivered based on the FSM(Finite State Machine). In order to improve the reality and the training effect, the user's hand is inserted in the virtual training environments and the tactile sensation is provided using the haptic device.

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Enhancing Immersiveness in Video see-through HMD based Immersive Model Realization (Video see-through HMD 기반 실감 모델 재현시의 몰입감 향상 방법론)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.685-686
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    • 2006
  • Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing robust augmentation and immersive realization of virtual objects. A robust augmentation technology is developed for various lighting conditions and a partial solution is proposed for the hand occlusion problem that occurs when the virtual objects overlay the user' hands. It provides more immersive or natural images to the users. Finally, vibratory haptic cues by page motors as well as button clicking force feedback by modulating pneumatic pressures are proposed while interacting with virtual widgets. Also our system reduces gabs between modeling spaces and user spaces. An immersive game-phone model is selected to demonstrate that the users can control the direction of the car in the racing game by tilting a tangible object with the proposed augmented haptic and robust non-occluded visual feedback. The proposed methodologies will be contributed to the immersive realization of the conventional AR system.

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Preferred haptic factors for the steering wheel cover and beverage bottle (자동차 핸들커버와 음료수병의 선호촉감 요소에 관한 연구)

  • Kim, Hyun-Jung;Chung, Sung-Whan;Yang, Jong-Yeol
    • Science of Emotion and Sensibility
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    • v.11 no.2
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    • pp.173-180
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    • 2008
  • In this research, experiments were performed to focus on haptical factors among the emotional way of expression in design, and, find out what factors of preference influenced by haptic elements as surface material, grip senses and shape that considering clues when consumer has purchase intention. The questionnaire survey of beverage bottles in experiment extract to haptic elements were estimated in various surface of bottles and consumer preference through practical touch by managed objects themselves. The experimental groups for this survey, one is using sight and sense of touch both, the other groups are use sense of touch only without sense of sight. Therefore, to find out effective factors for design and functional matter as the kind of treating surface and properties derived from comparing two experimental groups have recognition in level of priority for each element related with haptical design sources. Finally, considering practical use schema with emotional approach based on haptical property to adopting design process.

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Development of Multi Haptic Control Environments for Tele-operating Robot System (로봇 원격조종을 위한 멀티 햅틱 제어 환경 개발)

  • Choi, You-Rak;Lee, Jae-Cheol;Kim, Jae-Hee;Kim, Seung-Ho;Kwon, Oh-Seok
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.689-699
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    • 2013
  • There are four methods such as 1:1, 1:N, N:1, and N:N in the tele-operating system for control the remote side robot. The operator must know the information of surroundings of the robot, collision possibility of the mobil equipment, and force feedback of the manipulator. The time delay problem occurs in the tele-operating and it causes vibration and expressive power of the manipulator owing to bidirectional force feedback. N:N control technique having been developed lately has a switching algorithm for the operator to select the target robot or it's partial equipment. When multi-operators work together to accomplish a task with multi-robots, the switching facility must be offered. And the automatic tuning skill to generalize the operator's tendency is needed also. We describes the methodologies and skills for developing a haptic-based tele-operating environments to makes it possible to control the remote multi-robots with multi-operators in this paper.