• Title/Summary/Keyword: Haptic interface

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Design and Implementation of Tele-operation system based on the Haptic Interface

  • Lee, Jong-Bae;Lim, Joon-Hong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.3 no.2
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    • pp.161-165
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    • 2003
  • In this paper, we investigate the issues on the design and implementation of tele-operation system based on the haptic interface. Here, the 3-DOF haptic device and the X-Y-Z stage are employed as master controller and slave system respectively. For this master-slave system, the force feedback algorithm, the modeling of virtual environments and the control method of X-Y-Z stage are presented. In this paper, internet network is used for data communication between master and slave. We construct virtual environment of the real convex surface from the force-feedback in controlling the X-Y-Z stage and measuring the force applied by the 3-DOF haptic device.

Physics-based Real-time Simulation of Deformable Body for Haptic Interface (햅틱 인터페이스를 위한 물리기반 변형체 실시간 시뮬레이션)

  • Jun, Seong-Ki;Choi, Jin-Bok;Cho, Maeng-Hyo
    • Proceedings of the KSME Conference
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    • 2004.04a
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    • pp.557-562
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    • 2004
  • For constructing virtual environment it is more natural to model object as deformable body than as rigid body. High accuracy of simulation of model and low-latency computational cost for real-time simulation should be guaranteed. We pre-compute Green function through finite element analysis of deformable body and it is possible to simulate deformation of body in real-time environment using Capacitance Matrix Algorithm. Also, the capacitance matrix algorithm enables to construct the haptic rendering which serves the reaction force through a haptic device. The Newmark scheme is used for the more realistic haptic rendering and dynamic simulation in real-time.

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A Haptic Dial System for Virtual Prototyping (실감 가상시작을 위한 햅틱 다이얼 시스템)

  • Han, Man-Chul;Kim, Lae-Hyun;Shin, Sang-Kyun;Park, Se-Hyung;Cho, Hyun-Chul
    • 한국HCI학회:학술대회논문집
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    • 2008.02c
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    • pp.25-29
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    • 2008
  • A virtual prototyping (VP) system provides realistic 3D images of product. A virtual prototype, however, can only be operated using traditional input device like keyboards or mice and cannot present physical interface of the product. This paper describes a haptic dial system for virtual prototyping, which integrates haptic effects with virtual user interface to facilitate product development. A user can interface the virtual prototype with the motor-driven haptic dial with feeling like operating mechanical dial. This system will help product designers sketch user interfaces during the whole stage of product design.

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The Development of Device and the Algorithm for the Haptic Rendering (가상현실 역감구현을 위한 알고리즘과 장치개발)

  • 김영호;이경백;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.106-109
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    • 2000
  • The virtual reality - haptic device is developed for the purpose used in the work that human cannot approach and that need elaborate exercises. To render haptic, the total system is constituted master, haptic device, and slave, remote manipulator. Human operates the remote manipulator. Human operates the remote manipulator relying on the hapti devices and stereo graphic. And then the force and scene of the remote manipulator is fed-back from each haptic devices and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and scene to human by the location, the graphic rendering and the haptic rendering algorithm on real-time. In this research, 3D haptic device is developed for common usage and make human feel the haptic when human contacts virtual object rendered by computer graphic. The haptic device is good for tracing location and producing devices because of the row structure. Also, openGL and Visual Basic is utilized to the algorithms for haptic rendering. The haptic device of this research makes the interface possible not only with virtual reality but also with the real remote manipulator.

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A Study on Force-Reflecting Interface using Ultrasonic Motros (초음파모터를 이용한 역감장치에 관한 연구)

  • 강원찬;김대현;김영동
    • Proceedings of the KIPE Conference
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    • 1998.07a
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    • pp.123-128
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    • 1998
  • This paper describes the evaluation of a force-reflecting interface with ultrasonic motors(USMs). The force-reflecting interface allows a human to feel object within virtual environment. To effectively display the mechanical impedance of the human hand we need a haptic device with specific characteristics, such as low inertia, almost zero friction and very high stiffness. USMs have attracted considerable attention as the actuator satisfied these conditions. USMs combine features such as high driving torque at low rotational speed, high holding torque and fast response therefore we studied two degree of freedom force-reflecting haptic system.

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Implementation of a Controllable Interrupt timer for Haptic Control System (촉각 제어 시스템을 위한 제어용 인터럽트 타이머의 구현)

  • 김대현
    • Proceedings of the KIPE Conference
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    • 2000.07a
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    • pp.632-635
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    • 2000
  • In this paper we propose a controllable interrupt timer for haptic control system. haptic control system whihc was divided ito two processes as virtual environment(VE) manager and haptic controller. The VE manager displays the 3D graphic scene at low update rates 25Hz and haptic controller controls the haptic display at high update rates 1000Hz. To archive the accurate update rate we have imple-mented a timer so called "AaccTimer" based on Windows multimedia functions, The proposed "Acc Timer" for haptic control system has been imple- mented in a personal computer with a 6-DOF haptic interface. Experimental results show that our system is robust with respect to tolerances in the control rates and also through the accurate control rate the operator can always feel a stable force.feel a stable force.

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Interactive Dynamic Simulation Schemes for Articulated Bodies through Haptic Interface

  • Son, Wook-Ho;Kim, Kyung-Hwan;Jang, Byung-Tae;Choi, Byung-Tae
    • ETRI Journal
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    • v.25 no.1
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    • pp.25-33
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    • 2003
  • This paper describes interactive dynamic simulation schemes for articulated bodies in virtual environments, where user interaction is allowed through a haptic interface. We incorporated these schemes into our dynamic simulator I-GMS, which was developed in an object-oriented framework for simulating motions of free bodies and complex linkages, such as those needed for robotic systems or human body simulation. User interaction is achieved by performing push and pull operations with the PHANToM haptic device, which runs as an integrated part of I-GMS. We use both forward and inverse dynamics of articulated bodies for the haptic interaction by the push and pull operations, respectively. We demonstrate the user-interaction capability of I-GMS through on-line editing of trajectories for 6-dof (degrees of freedom) articulated bodies.

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Development of Tele-operation system Based on the Haptic Interface

  • Lee, Jong-bae;Chung, Joong-ki;Moon, Chan-woo;Lim, Joon-hong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.236-239
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    • 2003
  • In this paper, we investigate the issues for the design and implementation of tele-operation system based on the haptic interface. Here, the 3-DOF haptic device and the x-y-z stage are employed as master controller and slave system respectively. In this master-slave system, the force feedback algorithm, the modeling of virtual environments and the control method of x-y-z stage are proposed. In this paper, inernet network is used for data communication between master and slave. We construct virtual environment of the real convex surface from the force-feedback in controlling the X-Y-Z stage and getting the force applied by the 3-DOF haptic device.

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Haptic Contour Following and Feature Detection with a Contact Location Display (접촉점 표시를 통한 윤곽선 추적 및 돌기 형상 탐지)

  • Park, Jaeyoung;Provancher, William R.;Johnson, David E.;Tan, Hong Z.
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.206-216
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    • 2013
  • We investigate the role of contact location information on the perception of local features during contour following in a virtual environment. An absolute identification experiment is conducted under force-alone and force-plus-contact-location conditions to investigate the effect of the contact location information. The results show that the participants identify the local features significantly better in terms of higher information transfer for the force-plus-contact-location condition, while no significant difference was found for measures of the efficacy of contour following between the two conditions. Further data analyses indicate that the improved identification of local features with contact location information is due to the improved identification of small surface features.