• Title/Summary/Keyword: Haptic display system

Search Result 46, Processing Time 0.026 seconds

Haptic Display in the Virtual Cooperative Workspace (가상협동공간에서의 Haptic Display)

  • 류성모;최혁렬
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 1995.10a
    • /
    • pp.284-289
    • /
    • 1995
  • This paper presents a haptic display of a cooperative work between the networked multiple users. Excluding the possibility of large timedelay among the users, it is presented the way of configuring individual haptic display systems including the computation of interaction forces, joint driving forces of haptic devices and simulation of the virtual objects. A haptic display system is developed consisting of two haptic display devices operated by two remote users and experimental results to show the validity of the proposed method are also presented.

  • PDF

Haptic Collaboration System over High Resolution Tiled-display with QoE (QoE 지원 Tiled-display 기반 촉감 협업 시스템)

  • Son, Seok-Ho;Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.65-71
    • /
    • 2008
  • This paper proposes a structure of haptic collaboration system over high resolution tiled-display, and proposes a QoE (quality of experience) increase scheme in integrated system. Both haptic system and tiled-display system have requirements of computational power. A haptic device is unstable if haptic rendering rate is less than 1kHz, A requirement of tiled-display systeme is frame rate of display. It requires update of 30 frame fer sec. If we use these systems independently, we can satisfy each requirements. However, if we integrate two systems, performance of entire system significantly decreases because of lack of resources, and QoE of users also decrease. In this paper, therefore, we propose a QoE guaranty scheme which selectively allocates cpu resource between display update and haptic rendering. In order to increase QoE, we set a priority for visual and haptic in order to allocate more resource on visual or haptic. If a user sensitive about touch, then proposed scheme increases haptic rendering rate by allocating more resource. Otherwise a user more sensitive about visual than haptic, proposed scheme decreases haptic rendering rate and increases tiled-display update rate. Therefore, by selectively allocating limited cpu resource, proposed scheme guaranties QoE of both haptic and visual.

  • PDF

The Haptic Display Model Development with the Karnopp Friction Model and the Proxy Concept (카르노프 마찰모델과 탐촉구 개념을 이용한 햅틱 디스플레이 모델 개발)

  • Kwon, Hyo-Jo;Kim, Ki-Ho;Oh, Chae-Youn
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.28 no.9
    • /
    • pp.1344-1351
    • /
    • 2004
  • This study develops a haptic display model which is an indispensable for the force generation in the virtual environment. In developing the haptic display model, a Proxy concept and a Karnopp friction model are utilized to generate the reaction force and the friction force. Also this study develops a 2 D.O.F. remote wiping system. This system is composed of a 2 D.O.F. master manipulator, a force sensor equipped 2 D.O.F. slave manipulator and a real time controller. With the developed remote wiping system, this study identifies the friction characteristic of the aluminum, acryl and rubber plate. The results are used as the dynamic friction coefficient of the haptic display model. This study shows the efficiency of the developed haptic display model by the comparison between the friction characteristic of the haptic display with the developed haptic display model and the friction characteristic of the real aluminum, acryl and rubber plate.

Realization of Haptic Collaboration System over Super-high-resolution Networked Tiled Display (초고해상도 네트워크 디스플레이 기반 촉감형 협업 시스템의 구현)

  • Son, Seok-Ho;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.572-578
    • /
    • 2009
  • This paper introduce a structure of haptic collaboration system over high resolution tiled-display, and proposes a object based efficient display method for high resolution display in integrated system. in addition, a modeling of visualization system is defined to evaluate performance of the proposed method. Both haptic system and tiled-display system have requirements of computational power. A haptic device is unstable if haptic rendering rate is less than 1kHz. A requirement of tiled-display systems is frame rate of display. It requires update of 30 frame fer sec. If we use these systems independently, we can satisfy each requirements. However, if we integrate two systems, performance of entire system significantly decreases because of lack of resources. In this paper, therefore, we propose a segmentation-based display method for ultra high resolution display in integrated system. The proposed method reduces redundancy of display data by reducing a display rate of static objects. Finally, a modeling of visualization system is defined to evaluate performance of the proposed method.

  • PDF

Haptic Display in Multi-user Virtual World (다중 참여자 가상환경에서의 촉각상호작용기술)

  • Choi, Hyouk-Ryeol;Ryew, Sung-Moo
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.16 no.5 s.98
    • /
    • pp.112-123
    • /
    • 1999
  • Virtual reality is becoming a powerful tool for various applications such as training, entertainment, surgery, tele-robotics etc. One potential use for virtual reality is to allow several users to interact in a single virtual environment, for example several students sitting in front of different computers connected over a network. In this paper, we present a loosely coupled architecture of haptic display in the multi-user virtual world. The method of controlling haptic devices as well as the way of configuring individual haptic display system are addressed. We will develop an experimental virtual reality system for two remote users and conclude with an experimental work for the task of a multi-player ping-pong and grasping of a common object.

  • PDF

Preliminary programming for librarization of Haptic Primitives based on constructive solid geometry and god-object

  • Jin, Do-Hyung;Kyung, Ki-Uk;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2004.08a
    • /
    • pp.1093-1097
    • /
    • 2004
  • We propose 'the haptic primitive' for haptic rendering without the need to solve complicated parametric equations. To develop 'the haptic primitive', we adopted "the God-Object Method" as a haptic rendering algorithm and applied 'Constructive Solid Geometry' to manage haptic objects. Besides being used in the 'ghost library' of $PHANToMTM^{TM}$ our method can be used as a basic component for developing tools and libraries that aim to simplify haptic modeling. It can also be applied to tactile display modules and temporal display modules. Ultimately it can be developed into a one-stop haptic modeling tool that enables the user to more conveniently create a tangible CAD systems or a tangible e-ommerce system.

  • PDF

Development of PC-Based 6DOF Force Display System (PC기반의 6자유도 촉각장치의 개발)

  • Shin, Suck-Doo;Kang, Won-Chan;Kim, Dong-Ok;Kim, Won-Bae;Kim, Young-Dong
    • The Transactions of the Korean Institute of Electrical Engineers D
    • /
    • v.50 no.5
    • /
    • pp.211-217
    • /
    • 2001
  • In this paper, we have developed the 6 DOF force display system to be based on the single PC. The system is composed of the force display device, the force reflecting rendering algorithm and the high-speed controller. The previous systems had a problem, that must adopt high performance workstation or 2-PC in order to control the graphics speedily and stably. In this paper, it is possible to improve the problem as to develop its exclusive controller and new rendering algorithm. The proposed new rendering algorithm is based on the Proxy algorithm, which can convert information of the position, the velocity, and the haptic information into the force-data. Especially, as to use the proxy algorithm, we can construct dynamical virtual-environment with the elasticity, the viscosity, the mass, and the friction force. As the result of the experiment, we found that our system has much superior characteristics than some other haptic interfaces, because it can control of 30,000 polygon model constructed virtual object with 1[kHz] haptic interrupt cycle and 20[Hz] graphic interrupt cycle in the single PC based system.

  • PDF

High Speed Controller for Haptic System (촉각장치 구동용 고속제어기)

  • 김동옥
    • Proceedings of the KIPE Conference
    • /
    • 2000.07a
    • /
    • pp.61-65
    • /
    • 2000
  • In this paper We have developed the high-speed controller for haptic control. The proposed controller is based on the PCI/FPGA technology which can calculate the real position and transmit the force data to device rapidly. The haptic system is composed of 6DOF force display device high-speed controller. The developed system will be used on constructing the dynamical virtual environment. To show the efficiency of our system we designed simulation program of force-reflecting. As the result of the experiment we found that the controller has much higher resolution than some other controller It is so efficient in a 1 PC-based system with 1[kHz] haptic interrupt cycle.

  • PDF

Haptic Display of A Puncture Task with 4-legged 6 DOF Parallel Haptic Device (6자유도 병렬형 햅틱장치를 이용한 구멍뚫기 작업의 햅틱 디스플레이)

  • 김형욱;서일홍
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.41 no.6
    • /
    • pp.1-10
    • /
    • 2004
  • A haptic rendering system is proposed for a puncture task of a virtual vertebra model. To build a mesh model from medical images, Delaunay triangulation is applied and physical models are based on elasticity theory. Also, a redundant actuated 6 DOF parallel type haptic device is designed to display large force and to resolve the singularity problem of parallel type mechanisms. Haptic feeling of puncture task and the performance of the proposed haptic device are tested by two puncture task experiments.

Implementation of a Controllable Interrupt timer for Haptic Control System (촉각 제어 시스템을 위한 제어용 인터럽트 타이머의 구현)

  • 김대현
    • Proceedings of the KIPE Conference
    • /
    • 2000.07a
    • /
    • pp.632-635
    • /
    • 2000
  • In this paper we propose a controllable interrupt timer for haptic control system. haptic control system whihc was divided ito two processes as virtual environment(VE) manager and haptic controller. The VE manager displays the 3D graphic scene at low update rates 25Hz and haptic controller controls the haptic display at high update rates 1000Hz. To archive the accurate update rate we have imple-mented a timer so called "AaccTimer" based on Windows multimedia functions, The proposed "Acc Timer" for haptic control system has been imple- mented in a personal computer with a 6-DOF haptic interface. Experimental results show that our system is robust with respect to tolerances in the control rates and also through the accurate control rate the operator can always feel a stable force.feel a stable force.

  • PDF