• Title/Summary/Keyword: Hand-motion recognition

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Gesture Recognition System using Motion Information (움직임 정보를 이용한 제스처 인식 시스템)

  • Han, Young-Hwan
    • The KIPS Transactions:PartB
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    • v.10B no.4
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    • pp.473-478
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    • 2003
  • In this paper, we propose the gesture recognition system using a motion information from extracted hand region in complex background image. First of all, we measure entropy for the difference image between continuous frames. Using a color information that is similar to a skin color in candidate region which has high value, we extract hand region only from background image. On the extracted hand region, we detect a contour using the chain code and recognize hand gesture by applying improved centroidal profile method. In the experimental results for 6 kinds of hand gesture, unlike existing methods, we can stably recognize hand gesture in complex background and illumination changes without marker. Also, it shows the recognition rate with more than 95% for person and 90∼100% for each gesture at 15 frames/second.

Recognition of Conducting Motion using HMM (HMM을 이용한 지휘 동작의 인식)

  • 문형득;구자영
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.1
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    • pp.25-30
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    • 2004
  • In this Paper, a beat recognition method from a sequence of images of conducting person was proposed. Hand position was detected using color discrimination, and symbolized by quantization. Then a motion of the conductor was represented as a sequence of symbols. HMM (Hidden Markov Model), which is excellent for recognition of sequence pattern with some level of variation, was used to recognize the sequence of symbols to be a motion for a beat.

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Face and Hand Activity Detection Based on Haar Wavelet and Background Updating Algorithm

  • Shang, Yiting;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.992-999
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    • 2011
  • This paper proposed a human body posture recognition program based on haar-like feature and hand activity detection. Its distinguishing features are the combination of face detection and motion detection. Firstly, the program uses the haar-like feature face detection to receive the location of human face. The haar-like feature is provided with the advantages of speed. It means the less amount of calculation the haar-like feature can exclude a large number of interference, and it can discriminate human face more accurately, and achieve the face position. Then the program uses the frame subtraction to achieve the position of human body motion. This method is provided with good performance of the motion detection. Afterwards, the program recognises the human body motion by calculating the relationship of the face position with the position of human body motion contour. By the test, we know that the recognition rate of this algorithm is more than 92%. The results show that, this algorithm can achieve the result quickly, and guarantee the exactitude of the result.

Combining Dynamic Time Warping and Single Hidden Layer Feedforward Neural Networks for Temporal Sign Language Recognition

  • Thi, Ngoc Anh Nguyen;Yang, Hyung-Jeong;Kim, Sun-Hee;Kim, Soo-Hyung
    • International Journal of Contents
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    • v.7 no.1
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    • pp.14-22
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    • 2011
  • Temporal Sign Language Recognition (TSLR) from hand motion is an active area of gesture recognition research in facilitating efficient communication with deaf people. TSLR systems consist of two stages: a motion sensing step which extracts useful features from signers' motion and a classification process which classifies these features as a performed sign. This work focuses on two of the research problems, namely unknown time varying signal of sign languages in feature extraction stage and computing complexity and time consumption in classification stage due to a very large sign sequences database. In this paper, we propose a combination of Dynamic Time Warping (DTW) and application of the Single hidden Layer Feedforward Neural networks (SLFNs) trained by Extreme Learning Machine (ELM) to cope the limitations. DTW has several advantages over other approaches in that it can align the length of the time series data to a same prior size, while ELM is a useful technique for classifying these warped features. Our experiment demonstrates the efficiency of the proposed method with the recognition accuracy up to 98.67%. The proposed approach can be generalized to more detailed measurements so as to recognize hand gestures, body motion and facial expression.

Wearable Input Device for Incorporating Real-World into Virtual Reality (가상현실과 실세계 정합을 위한 웨어러블 입력장치)

  • Park, Ki-Hong;Lee, Hyun-Jik;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
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    • v.15 no.2
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    • pp.319-325
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    • 2011
  • In this paper, we propose the matching model between virtual reality and the real-world for peoples with limited mobility. The proposed matching model is consist of four parts: wearable input device-based PC control, hand-motion pattern recognition, application software, and matching between virtual reality and the real-world. To recognition mouse functions and hand-motion patterns from six-axis coordinate of wearable input device, RF communication is used. In addition, to easily control the real-world, virtual reality has been implemented with realism of the real-world. Some experiments are conducted so as to verify the proposed model, and as a result, hand-motion recognition as well as virtual reality control are well performed.

Motion Plane Estimation for Real-Time Hand Motion Recognition (실시간 손동작 인식을 위한 동작 평면 추정)

  • Jeong, Seung-Dae;Jang, Kyung-Ho;Jung, Soon-Ki
    • The KIPS Transactions:PartB
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    • v.16B no.5
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    • pp.347-358
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    • 2009
  • In this thesis, we develop a vision based hand motion recognition system using a camera with two rotational motors. Existing systems were implemented using a range camera or multiple cameras and have a limited working area. In contrast, we use an uncalibrated camera and get more wide working area by pan-tilt motion. Given an image sequence provided by the pan-tilt camera, color and pattern information are integrated into a tracking system in order to find the 2D position and direction of the hand. With these pose information, we estimate 3D motion plane on which the gesture motion trajectory from approximately forms. The 3D trajectory of the moving finger tip is projected into the motion plane, so that the resolving power of the linear gesture patterns is enhanced. We have tested the proposed approach in terms of the accuracy of trace angle and the dimension of the working volume.

Fingertip Extraction and Hand Motion Recognition Method for Augmented Reality Applications (증강현실 응용을 위한 손 끝점 추출과 손 동작 인식 기법)

  • Lee, Jeong-Jin;Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.316-323
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    • 2010
  • In this paper, we propose fingertip extraction and hand motion recognition method for augmented reality applications. First, an input image is transformed into HSV color space from RGB color space. A hand area is segmented using double thresholding of H, S value, region growing, and connected component analysis. Next, the end points of the index finger and thumb are extracted using morphology operation and subtraction for a virtual keyboard and mouse interface. Finally, the angle between the end points of the index finger and thumb with respect to the center of mass point of the palm is calculated to detect the touch between the index finger and thumb for implementing the click of a mouse button. Experimental results on various input images showed that our method segments the hand, fingertips, and recognizes the movements of the hand fast and accurately. Proposed methods can be used the input interface for augmented reality applications.

Hand Rehabilitation System Using a Hand Motion Recognition Device (모션인식 디바이스를 이용한 수부재활치료 시스템)

  • Hwang, Je-Seung;Kim, Min-Jin;Moon, Mi-Kyeong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.8
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    • pp.129-137
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    • 2014
  • The patients who have illness of hand and upper limb should be received rehabilitation treatment to recover such illness. The rehabilitation treatments is a treatments designed to facilitate the process of recovery from injury, illness, or disease to as normal a condition as possible. This should be done continuously and repeatedly. In this paper, we describe hand-rehabilitation system which provides a treatment method improving and recovering the function of injured hands. Expecially, this system is using a leap motion device which can easily and properly identify and trace a hand motion and provide six treatment patterns for hand rehabilitation. By using this system, the patients can do rehabilitation treatment easily and continuously in their daily life and in result, the achievement of treatment will be improved.

Kinect-based Motion Recognition Model for the 3D Contents Control (3D 콘텐츠 제어를 위한 키넥트 기반의 동작 인식 모델)

  • Choi, Han Suk
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.24-29
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    • 2014
  • This paper proposes a kinect-based human motion recognition model for the 3D contents control after tracking the human body gesture through the camera in the infrared kinect project. The proposed human motion model in this paper computes the distance variation of the body movement from shoulder to right and left hand, wrist, arm, and elbow. The human motion model is classified into the movement directions such as the left movement, right movement, up, down, enlargement, downsizing. and selection. The proposed kinect-based human motion recognition model is very natural and low cost compared to other contact type gesture recognition technologies and device based gesture technologies with the expensive hardware system.

Hand Gesture Recognition using Multivariate Fuzzy Decision Tree and User Adaptation (다변량 퍼지 의사결정트리와 사용자 적응을 이용한 손동작 인식)

  • Jeon, Moon-Jin;Do, Jun-Hyeong;Lee, Sang-Wan;Park, Kwang-Hyun;Bien, Zeung-Nam
    • The Journal of Korea Robotics Society
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    • v.3 no.2
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    • pp.81-90
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    • 2008
  • While increasing demand of the service for the disabled and the elderly people, assistive technologies have been developed rapidly. The natural signal of human such as voice or gesture has been applied to the system for assisting the disabled and the elderly people. As an example of such kind of human robot interface, the Soft Remote Control System has been developed by HWRS-ERC in $KAIST^[1]$. This system is a vision-based hand gesture recognition system for controlling home appliances such as television, lamp and curtain. One of the most important technologies of the system is the hand gesture recognition algorithm. The frequently occurred problems which lower the recognition rate of hand gesture are inter-person variation and intra-person variation. Intra-person variation can be handled by inducing fuzzy concept. In this paper, we propose multivariate fuzzy decision tree(MFDT) learning and classification algorithm for hand motion recognition. To recognize hand gesture of a new user, the most proper recognition model among several well trained models is selected using model selection algorithm and incrementally adapted to the user's hand gesture. For the general performance of MFDT as a classifier, we show classification rate using the benchmark data of the UCI repository. For the performance of hand gesture recognition, we tested using hand gesture data which is collected from 10 people for 15 days. The experimental results show that the classification and user adaptation performance of proposed algorithm is better than general fuzzy decision tree.

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