• Title/Summary/Keyword: Hand-in-eye

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Study on Distribution of Microbes in Waterscape Facilities in Gyeonggi-do (경기도내 물놀이형 수경시설 중 미생물 분포 조사 연구)

  • Jeong, Ah-Yong;Park, Myoung-Ki;Kim, Yun-Sung;Lee, Chang-Hee;Lee, Jung-Hee;Lee, Hye-Yeoun;Kim, Young-Suk
    • Journal of Environmental Health Sciences
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    • v.46 no.6
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    • pp.710-718
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    • 2020
  • Objectives: We analyzed water in waterscape facilities to investigate contamination levels of water-borne pathogens and four test items (pH, turbidity, residual chlorine, and Escherichia coli) at facilities including play fountains, splash parks, and artificial streams from June to October in Suwon City and in the whole of Gyeonggi-do. Methods: A total of 62 waterscape facility samples were collected from 36 sites and tested for pathogenic Escherichia coli and water-borne viruses that cause hand-foot-and-mouth disease, eye disease, and acute enteritis. Results: None of the water-borne pathogens were detected in waterscape facility samples collected from across Gyeonggi-do that were for pre-inspection for facility management. However, the results of samples from Suwon collected in hot weather and during the school vacation period showed five total inconsistencies in turbidity (four cases) and Escherichia coli (one case). Three out of the four inconsistent samples in turbidity were from the same facility which operated a sand filtration system due to its locational factors close to mountains. Conclusion: We suggest that the waterscape facilities in Gyeonggi-do are managed properly in the respect of microbial contamination and water quality.

Computer use experience of nurses working in hospital

  • Kim, Jung-ae;Cho, Eui-young
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.31-39
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    • 2018
  • The purpose of this study was to examine the meaning and structure of nurses' computer using experience. To do this, we conducted a total of three interviews with 11 nurses working between the ages of 26 and 48. Interview data were interpreted using Giori method (1985) and Lincoln & Guba method (1985). As a result, 112 semantic units were derived, and then 18 sub-components were divided into 5 final components. As a result of the analysis, the computer experience that the nurses used in the hospital consisted of 'used for almost every task', 'usefulness', 'important', 'convenience', 'burden', 'anxiety', desire', simple work level', 'no problems', 'eye, muscle and movement discomfort', 'depends on task', 'more complex', 'accuracy', 'organize contents', 'simple', 'incomparable', and 'easy'. Based on the above conclusions, the nurses' experiences of using the computer in the hospital could be concluded as follows. Currently, almost all nursing jobs in hospitals are using computers. However, most of the tasks related to simple computer tasks related to the ability to use the computer was low, and because of this, the computer did not work properly, or when new programs were introduced to feel the burden and anxiety, want more systematic computer education Found. Especially, according to the career, the difference between computer and hand work was different, Nurses over 20 years said that computers can handle simple tasks that are a bit more complicated than manual tasks, whereas emotional tasks were handicapped, in the 10 to 20 years of experience, computer work was more accurate and appropriate to organize content, Nurses under 10 years were not only easy to work with computers but also have no experience in manual work, they could not compare the computer and the hand work. This study suggests that the use of computers in nurses' work is essential and that more systematic computer-based education should be provided. In addition, due to the nature of the nursing service, the professional opinions of the nurses should be reflected in the development of programs for the emotional nursing work.

A Study on the State of Recognition and Experience of Love, Sex Knowledge, and Self-esteem of Youths (청소년의 신체접촉 양상에 대한 인식과 경험실태, 성지식과 자아존중감에 대한 연구)

  • Park, Shin-Ae;Wang, Myoung-Ja;Cha, Nam-Hyun
    • Research in Community and Public Health Nursing
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    • v.17 no.2
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    • pp.242-252
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    • 2006
  • Purpose: This study was to identify the state of recognition and experience on love, sex knowledge and self-esteem in youths who attended middle and high schools. Method: Data were collected from 785 Youths of those schools from Aug. 2004 to Nov. 2004. Collected data were analysed through $x^2-test$ and ANOVA. Result: The average flee of the subjects was $16.87{\pm}1.17$(girls) and $16.64{\pm}75$ (boys) years old, and 24.3% of them discussed sex with their parents. The youths' most frequent love experiences showed hand in hand(boys 73.6%, girls 80.8%), and followed by shoulder in shoulder(boys 60.4%, girls 68.5%), arm in arm(boys 57.6%, girls 67.8%), hug(boys 53.3%, girls 57.0%) and light kiss(boys 50.0%, girls 37.9%). There were differences in sexual experiences between boys and girls coitus and pregnancy in boys(23.6%, 5.8%) and girls( .5%, .3%). The scores of sex knowledge were 68.78(girls) and 62.50(boys), and self-esteem 61.05(boys) and 74.38(girls). Sex knowledge were related to gender, and self-esteem were related to sender, age, and discussion with their parents regarding sex. Conclusion: With the results above, majority of Youths were not a hindrance mostly about friendship and love expressions. Support and encouragement from school. home, and society are required so that eye-level sex education by age and positive self-esteem may be formed.

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Development of Analytical Method for Microplastics in Seawater (해수에 잔류하는 미세플라스틱의 정성정량 분석법 확립)

  • Chae, Doo-Hyun;Kim, In-Sung;Song, Young Kyoung;Kim, Sungwoo;Kim, Seung-Kyu
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
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    • v.19 no.1
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    • pp.88-98
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    • 2014
  • Despite of emerging and increasing concerns to microplastics, no standard methodology has not been proposed for determination of microplastics. This study aims to develop the analysis method for microplastics in seawater by overviewing methodologies proposed by previous studies and by assessing some processes in those methodologies which possibly cause uncertainties in microplastic determination. Furthermore, we present preliminary results of distribution characteristics of microplastics in seawater of Incheon/Kyeonggi coastal region which is based on our new methodology. Microplastics in surface microlayer (SML) and subsurface water (SSW) were collected using mesh screen and planktonic nets (trawl net with $330{\mu}m$ mesh size and hand net with $20{\mu}m$ mesh size), respectively. Microplastics with < $300{\mu}m$ was predominant, indicating hand net as the better collection tool for SSW. As for SML, FT-IR based microplastic concentration was well matched with naked-eye based concentration which has been used in most of previous studies. However, a poor relationship was observed for SSW, indicating that concentration data of previous SSW studies should be corrected. Incheon/Kyeonggi bay seawater contained the similar concentration range with those in coastal region of the Nakdong River. Our methodology can be used as a basic tool for further microplatic studies.

Gesture Control Gaming for Motoric Post-Stroke Rehabilitation

  • Andi Bese Firdausiah Mansur
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.37-43
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    • 2023
  • The hospital situation, timing, and patient restrictions have become obstacles to an optimum therapy session. The crowdedness of the hospital might lead to a tight schedule and a shorter period of therapy. This condition might strike a post-stroke patient in a dilemma where they need regular treatment to recover their nervous system. In this work, we propose an in-house and uncomplex serious game system that can be used for physical therapy. The Kinect camera is used to capture the depth image stream of a human skeleton. Afterwards, the user might use their hand gesture to control the game. Voice recognition is deployed to ease them with play. Users must complete the given challenge to obtain a more significant outcome from this therapy system. Subjects will use their upper limb and hands to capture the 3D objects with different speeds and positions. The more substantial challenge, speed, and location will be increased and random. Each delegated entity will raise the scores. Afterwards, the scores will be further evaluated to correlate with therapy progress. Users are delighted with the system and eager to use it as their daily exercise. The experimental studies show a comparison between score and difficulty that represent characteristics of user and game. Users tend to quickly adapt to easy and medium levels, while high level requires better focus and proper synchronization between hand and eye to capture the 3D objects. The statistical analysis with a confidence rate(α:0.05) of the usability test shows that the proposed gaming is accessible, even without specialized training. It is not only for therapy but also for fitness because it can be used for body exercise. The result of the experiment is very satisfying. Most users enjoy and familiarize themselves quickly. The evaluation study demonstrates user satisfaction and perception during testing. Future work of the proposed serious game might involve haptic devices to stimulate their physical sensation.

Correlation between Palpebral Fissure and Exophthalmos in Korean Adult Women Population (한국 성인 여성 집단에서 검열과 안구돌출의 상관관계)

  • Kim, Douk-Hoon;Waidyarathna, Kumuda
    • Journal of Korean Clinical Health Science
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    • v.2 no.1
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    • pp.17-23
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    • 2014
  • Purpose. This study was to investigate the relationship between the palpebral fissure size and the exophthalmos in a population of Korean adult women subjects with normal eye status. Methods. From November 2012 to September 2013, The authors analyzed the morphological values in 73 Korean adults population. The test was performed using the Hertel exophthalmometer and verner califer. Analysis of subjects data were recorded using the spss version 20.0 a statistical program (IBM Co, Armonk, NY USA). Results. The average age of the 73 subjects (146 eyes) was (21.219+/-0.261)mm. the average value of palpebral fissure was (25.110+/-1.646)mm in width and (8.096+/-1.464)mm in height. The average value of exophthalmos was (15.002+/-1.922)mm. There was a significant relationship(P>0.05) in the average size between the width and height in palpebral fissure. Also, there was a significant relationship(P>0.05) in the average size between the palpebral fissure width and exophthalmos. On the other hand, there was a significant relationship(P>0.01) in the average size of palpebral fissure height and exophthalmos. Conclusions: In this study, these results suggested that the palpebral fissure and exophthalmos had a significant relationship in the average value of size in Korean adult women population.

A Study of Eye Refractive Error of high school students in the North Kyoungki (경기북부지역 고등학생의 안굴절상태 조사 및 연구)

  • Choi, Hae Jung;Chen, Ko Hsien;Cha, Jung Won
    • Journal of Korean Ophthalmic Optics Society
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    • v.5 no.1
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    • pp.131-138
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    • 2000
  • We compared the study of refractive error of the eyes done in 1998 with that reported three years ago at any high school in the north Kyungki. From the these data, the distribution of ammetropia was investigated. The study of refractive error for high school students was also compared with those reported before for the Adults and the middle school student. When the refractive error is refered to spherical equivalent, the 40.6% of the whole students examined above had emmetropia and the other part of them(59.4%) turned out to be ammetropia which is classified to 46.4% belonged to myopia and 13.0% belonged to hyperpia. The ratio of emmetropia for the students in 1998 is 4.4% lower, and the ratio of hyperopia is 4.3% lower, but the ratio of myopia for the students in 1998 is 8.7% higher than that for the student in 1995. In the kind of refracive error, it is classified that a simple myopia is shown to highest ratio as a 23.6% of 6143 eyes examined, a compound myopic astigmatism to the next high ratio as a 17.4%, a simple myopic astigmatism as 10.9%, a simple hyperopic astigmatism as 9.8%, a simple astigmatism as 7.1%, a compound hyperopic astigmatism as 2.2%, a mixed astigmatism as a 1.8%, respectively. The percentage of an astigmatism is a 69.6% of total eyes examined if Cyl-0.25 Dptr is included to an astigmatism. On the other hand. The percentage of an astigmatism is a 45.0% of total eyes examined if Cyl-0.25 Dptr is excluded to an astigmatism. In the kind of astigmatism, the number of students had an astigmatism with the rule is about 5.6 times than that of astigmatism against the rule. From the result of comparison the right eye with the left eye, the right eye of the students had more a myopic refractive error than the left eye, which is same as adults' case.

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Effects of a Hand-Free Cellular Phone Use on Driver's Mental Workload and Performance in an Urban Area (도시부 핸드프리 휴대폰 사용이 운전자 부하 및 수행도에 미치는 영향 연구)

  • Cha, Doo-Wonn;Tsuyoshi, Katayama;Nobuyuki, Uchida;Park, Peom
    • Journal of Korean Society of Transportation
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    • v.18 no.4
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    • pp.31-39
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    • 2000
  • Cellular Phone use while driving is one of the critical causes of traffic accident by falling the driver into the improper lookout and inattention situations by disturbing the driving behaviors and by increasing the driver's mental workloads. These days, therefore, governments in many countries are trying to Prohibit the cellular Phone use while driving by the law focused on the hand-held type of cellular phone. This Paper investigated the impacts on the hands-free cellular Phone use while driving to the drivers Performance among normal and two different level of secondary task driving conditions in the urban of Japan. As the results, quantitative differences of drivers eye movement, subjective mental workload, steering wheel angle entropy, and cognitive Performance of secondary tasks were compared between straight and curve (right turn) section for each driving condition.

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Yoga for children

  • Ganpat, Tikhe Sham;Ramarao, Nagendra Hongasandra
    • CELLMED
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    • v.1 no.1
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    • pp.4.1-4.4
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    • 2011
  • Excessive stress is harmful to academic performance in children and may lead to dropping out of school. To meet the demands of a modern life-style which is full of speed, stress and tension, an all-round child health program is crucial. The use of yoga for children has diverse applications in maintaining and developing their physical, mental, intellectual, emotional and spiritual levels. Yoga, through its physical postures (asana), breathing practices (pranayama), cleansing techniques (kriya), meditation therapies (dhyana) and relaxation training (yoga nidra) yields a positive effect in the management of stress in children. Yoga practice benefited children by improving their eye-hand coordination, attention span, levels of concentration, competitive performance and relaxation. Visually impaired children showed a significant decrease in their abnormal anxiety levels when they practiced yoga for three weeks, while a program of physical activity had no such effect. Socially disadvantaged children in a remand home showed significant improvements in sleep, appetite and general well being, as well as a decrease in physiological arousal after yoga. In one study, it is found that a 4-week program of asana and meditation lowers the aggressive behavior of children. Meditation helped to reduce problems related to maladaptive behavior, increase emotional and physical health and psychological well-being in children. Finally, the possible role of yoga in improving the mental state and general well-being of children with cancer is being explored.

Comparing Elder Users' Interaction Behavior to the Younger: Focusing on Tap, Move and Flick Tasks on a Mobile Touch Screen Device

  • Lim, Ji-Hyoun;Ryu, Tae-Beum
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.2
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    • pp.413-419
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    • 2012
  • Objective: This study presents an observation and analysis on behavioral characteristics of old users in comparison to young users in the use of control on display interface. Background: Touch interface which allows users to control directly on display, is conceived as delight and easy way of human-computer interaction. Due to the advantage in stimulus-response ensemble, the old users, who typically experiencing difficulties in interacting with computer, would expected to have better experience in using computing machines. Method: Twenty nine participants who are over 50 years old and 14 participants who are in 20s years old were participated in this study. Three primary tasks in touch interface, which are tap, move, and flick, were delivered by the users. For the tap task, response time and point of touch response were collected and the response bias was calculated for each trial. For the move task, delivery time and the distance of finger movements were recorded for each trial. For the flick task, task completion time and flicking distance were recorded. Results: From the collected behavioral data, temporal and spatial differences between young and old users behavior were analyzed. The older users showed difficulty in completing move task requiring eye-hand coordination.