• Title/Summary/Keyword: Hand-arm system

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A study on back power for lumbar bending angle (허리굽힘 각도에 따른 요배근력특성에 관한 연구)

  • Kim, Jong-In;Yang, Sung-Hwan;Park, Peom
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.51
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    • pp.109-116
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    • 1999
  • Most of carrying works have been performed in almost all production process, conveyer objects, machine equipment and work method. Then, they are made by unfitted design which doesn't consider physical condition of workers. So, it causes them to bring about forceful motion. This study investigated the back power for what difference between lumbar bending angle and back power by selecting 21 male aged 22∼30 years old. Lumbar angle were shared each 30, 60, 90 degrees and measured. The results of this study was that as lumbar angle was increasing, back power was decreased and were very significant differences for angles respectively. Besides. sample correlation coefficients were calculated in order to analyze the relationship between back power, anthropometric dimensions and grip strength. Back power was correlated with weight, arm length, hand length, breadth of palm, breadth of lower arm, breadth of wrist and left-right grip strength.

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Kinematical Analysis of Handball Step Shoot according to Attack Position (공격위치에 따른 핸드볼 스텝슛의 운동학적 분석)

  • Kang, Sang-Hack
    • Korean Journal of Applied Biomechanics
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    • v.15 no.4
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    • pp.55-66
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    • 2005
  • The present study used a video analysis system to quantify the kinematical data of step shoot motion by male university handball players. From the results of analyzing dynamic variables of step shoot motion according to shooting direction were drawn conclusions as follows. 1. The height of release was proportional to the height of players, and the height of release appeared low in left-side attacks. This is probably because the left-right-throwing angle is larger in left-side attacks than that in center attacks and right-side attacks and, as a result, the throwing arm is lowered down in throwing. 2. The leftward inclination angle of the body was larger in order of right-side attacks > center attacks > left side attacks. 3. Players' throwing form was close to three quarter style in left-side attacks. In center and right-side attacks, the arm was somewhat more upright but still it was more three quarter style than overhand style. 4. The front-rear throwing angle at the moment of release was much higher in right-side attacks than in left-side ones. This is probably because the point of time for releasing the ball is usually late in right-side attacks and, as a result, the front-rear throwing angle becomes quite large. 5. The contribution of body parts on the ball speed was higher in order of the forearm > upper arm, hand > shoulder joint. 6. In players whose distance between the two legs at the moment of release, their body usually did not incline to the side much. Thus it is considered necessary to correct the right leg in their shooting motion. 7. According to the result of analyzing throwing form, the speed of the ball at the moment of leaving the hand was faster in right-side attacks than in left-side and center attacks.

Design of Image Extraction Hardware for Hand Gesture Vision Recognition

  • Lee, Chang-Yong;Kwon, So-Young;Kim, Young-Hyung;Lee, Yong-Hwan
    • Journal of Advanced Information Technology and Convergence
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    • v.10 no.1
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    • pp.71-83
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    • 2020
  • In this paper, we propose a system that can detect the shape of a hand at high speed using an FPGA. The hand-shape detection system is designed using Verilog HDL, a hardware language that can process in parallel instead of sequentially running C++ because real-time processing is important. There are several methods for hand gesture recognition, but the image processing method is used. Since the human eye is sensitive to brightness, the YCbCr color model was selected among various color expression methods to obtain a result that is less affected by lighting. For the CbCr elements, only the components corresponding to the skin color are filtered out from the input image by utilizing the restriction conditions. In order to increase the speed of object recognition, a median filter that removes noise present in the input image is used, and this filter is designed to allow comparison of values and extraction of intermediate values at the same time to reduce the amount of computation. For parallel processing, it is designed to locate the centerline of the hand during scanning and sorting the stored data. The line with the highest count is selected as the center line of the hand, and the size of the hand is determined based on the count, and the hand and arm parts are separated. The designed hardware circuit satisfied the target operating frequency and the number of gates.

Change in Rotational Motion of the Shoulder and Hip According to the Method Used for a 2-Handed Backhand Stroke in Tennis (테니스 양손 백핸드 스트로크 방법에 따른 어깨와 힙의 회전운동 변화)

  • Kang, Sang-Hack
    • Korean Journal of Applied Biomechanics
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    • v.21 no.1
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    • pp.39-46
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    • 2011
  • The purpose of this study was to examine differences between players who bend the left elbow and those who stretch it during the forward swing from BST to BC in a 2-handed backhand stroke among outstanding high school tennis players, and to assess the detailed 3D rotational kinematic characteristics of the shoulder and the hip. Statistically significant differences were observed between groups in the longitudinal axis rotation angle of the shoulder and the angle between the shoulder and the arm at BST, and in the side to side movement of the shoulder, the up and down movement of the hip, the side tilt angular velocity of the shoulder, the side tilt angular velocity of the hip, and the front tilt angular velocity of the hip at BC. The difference in the longitudinal axis rotation angle of the shoulder between the 2 groups suggests a difference in the flexibility of the joint in the shoulder arm racquet system. The longitudinal axis rotation angular velocity of the shoulder reached its peak at 75 % of the duration of the analyzed segment and then decreased little by little until BC. This time is considered the stage for increasing the angular velocity of the upper arm, the forearm, the hand and then the racquet, which are more distal segments than the shoulder.

An Inverse Dynamic Model of Upper Limbs during Manual Wheelchair Propulsion (수동 휠체어 추진 중 상지 역동역학 모델)

  • Song, S.J.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.7 no.1
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    • pp.21-27
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    • 2013
  • Manual wheelchair propulsion can lead to pain and injuries of users due to mechanical inefficiency of wheelchair propulsion motion. The kinetic analysis of the upper limbs during manual wheelchair propulsion needs to be studied. A two dimensional inverse dynamic model of upper limbs was developed to compute the joint torque during manual wheelchair propulsion. The model was composed of three segments corresponding to upper arm, lower arm and hand. These segments connected in series by revolute joints constitute open chain mechanism in sagittal plane. The inverse dynamic method is based on Newton-Euler formalism. The model was applied to data collected in experiments. Kinematic data of upper limbs during wheelchair propulsion were obtained from three dimensional trajectories of markers collected by a motion capture system. Kinetic data as external forces applied on the hand were obtained from a dynamometer. The joint rotation angles and joint torques were computed using the inverse dynamic model. The developed model is for upper limbs biomechanics and can easily be extended to three dimensional dynamic model.

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User Interface Design and Rehabilitation Training Methods in Hand or Arm Rehabilitation Support System (손과 팔 재활 훈련 지원 시스템에서의 사용자 인터페이스 설계와 재활 훈련 방법)

  • Ha, Jin-Young;Lee, Jun-Ho;Choi, Sun-Hwa
    • Journal of Industrial Technology
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    • v.31 no.A
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    • pp.63-69
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    • 2011
  • A home-based rehabilitation system for patients with uncomfortable hands or arms was developed. By using this system, patients can save time and money of going to the hospital. The system's interface is easy to manipulate. In this paper, we discuss a rehabilitation system using video recognition; the focus is on designing a convenient user interface and rehabilitation training methods. The system consists of two screens: one for recording user's information and the other for training. A first-time user inputs his/her information. The system chooses the training method based on the information and records the training process automatically using video recognition. On the training screen, video clips of the training method and help messages are displayed for the user.

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A design of supervisory control system for a multi-robot system (다중로봇을 휘한 관리제어 시스템의 설계)

  • 서일홍;여희주;김재현;류종석;오상록
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.45 no.1
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    • pp.100-112
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    • 1996
  • This paper presents a design experience of a control language for coordination of a multi-robot system. To effectively program job commands, a Petrinet-type Graphical Robot Language(PGRL) is proposed, where some functions, such as concurrency and synchronization, for coordination among tasks can be easily programmed.In our system, the proposed task commands of PGRL are implemented by employing formal model languages, which are composed of three modules, sensory, data handling, and action module. It is expected that by using our proposed PGRL and formal languages, one can easily describe a job or task, and hence can effectively operate a complex real-time and concurrent system. The control system is being implemented by using VME-based 32-bit microprocessor boards for supervisory, each module controller(arm, hand, leg, sensor data processing module) and a real time multi-tasking operating system(VxWorks). (author). 17 refs., 16 figs., 2 tabs.

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Development of a Tank Crew Protection System Using Moving Object Area Detection from Vision based (비전 기반 움직임 영역 탐지를 이용한 전차 승무원 보호 시스템 개발)

  • Choi, Kwang-Mo;Jang, Dong-Sik
    • Journal of the Korea Institute of Military Science and Technology
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    • v.8 no.2 s.21
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    • pp.14-21
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    • 2005
  • This paper describes the system for detecting the tank crew's(loader's) hand, arm, head and the upper half of the body in a danger area between the turret ceiling and the upper breech mechanism by computer vision-based method. This system informs danger of pressed to death to gunner and commander for the safety of operating mission. The camera mounted ort the top portion of the turret ceiling. The system sets search moving object from this image and detects by using change of image, laplacian operator and clustering algorithm in this area. It alarms the tank crews when it's judged that dangerous situation for operating mission. The result In this experiment shows that the detection rate maintains in $81{\sim}98$ percents.

Automatic Registration of Two Parts using Robot with Multiple 3D Sensor Systems

  • Ha, Jong-Eun
    • Journal of Electrical Engineering and Technology
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    • v.10 no.4
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    • pp.1830-1835
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    • 2015
  • In this paper, we propose an algorithm for the automatic registration of two rigid parts using multiple 3D sensor systems on a robot. Four sets of structured laser stripe system consisted of a camera and a visible laser stripe is used for the acquisition of 3D information. Detailed procedures including extrinsic calibration among four 3D sensor systems and hand/eye calibration of 3D sensing system on robot arm are presented. We find a best pose using search-based pose estimation algorithm where cost function is proposed by reflecting geometric constraints between sensor systems and target objects. A pose with minimum gap and height difference is found by greedy search. Experimental result using demo system shows the robustness and feasibility of the proposed algorithm.

3D Fingertip Estimation based on the TOF Camera for Virtual Touch Screen System (가상 터치스크린 시스템을 위한 TOF 카메라 기반 3차원 손 끝 추정)

  • Kim, Min-Wook;Ahn, Yang-Keun;Jung, Kwang-Mo;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.17B no.4
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    • pp.287-294
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    • 2010
  • TOF technique is one of the skills that can obtain the object's 3D depth information. But depth image has low resolution and fingertip occupy very small region, so, it is difficult to find the precise fingertip's 3D information by only using depth image from TOF camera. In this paper, we estimate fingertip's 3D location using Arm Model and reliable hand's 3D location information that is modified by hexahedron as hand model. Using proposed method we can obtain more precise fingertip's 3D information than using only depth image.