• Title/Summary/Keyword: Hand Phone

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Wave Attenuator for Human Brain Protection to be et Wireles Phone Hand Set by Corrugate Ceramic Chip (인체 두뇌 보호를 위한 무선 전화기용 Corrugate 유전체 칩 전자파 감쇄기)

  • 손태호;김성복
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.11 no.6
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    • pp.907-913
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    • 2000
  • 세라믹 강 유전체를 이용한 corrugate 구조의 으 전극으로 마들어지 유전체 칩에 의한 전자파 감쇄기를 설계하고 제작하였다. 이 감쇄기의 감쇠는 corrugate 구조에 의한 전파모드 차단조건으로부터 얻을 수 있도록 설계하였다. 근거리 프로브 측정 및 SAR 측정에 의한 결과는 셀룰라 밴드인 824∼849MHz에서 3.6∼5dB, PCS 밴드인 1750∼1780 MHz에서 4∼5dB의 감쇠를 얻었다. 또한 감쇠 범위는 휴대폰 정면을 중심으로 ±35°이외는 감쇠가 없으므로 통화기 통화품질의 저하가 거의 없음이 나타났다.

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THE PROSPECTS FOR THE LOCATION BASED SERVICES AND APPLICATION (LBS의 활용 분야 및 전망)

  • Shon, HoWoong;Kim, InHyun;Kim, YoungWoo
    • Journal of the Korean Geophysical Society
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    • v.7 no.2
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    • pp.135-149
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    • 2004
  • The present time is wanted quickness corretness position so as having more and more concern about present my position AS a doncing fan the intrenet marketed of fornation and recongnition about spatial generel is changed now is opening that present my position is where? to questing is answering through smaller (Mobile Device : Mobile Phone, PDA, GPS) then palm of the hand like this background, we know about that what is LBS?, service commercial of LBS SUCH embodiment practical use and possibilities of the future!!

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Development of hands-on activities of STEAM for 'Manufacturing Technology and Automation' unit Technology subject in Middle school (중학교 기술교과 '제조기술과 자동화' 단원을 위한 STEAM 체험활동 과제 개발)

  • Jung, Jin-Woo;Yi, Sang-Bong
    • 대한공업교육학회지
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    • v.39 no.1
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    • pp.66-84
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    • 2014
  • The purpose of this study is to develop STEAM hand-on activity task for middle school manufacturing & automation unit. This study was conducted following three stages. First of all, I carried out documents research and requirements analysis. And the goals for STEAM hand-on activity were set at this stage. Second, topics for STEAM hand-on activity were selected, and the organized for designing hand-on activity related STEAM in the development step. Finally, pilot and field test were conducted in order to amend and/or complement in improvement step. The theme and/or title of the hand-on activities were 'Making the print using wood', 'Making the close up photography & telephoto lens for smart phone'. The STEAM hand-on activities were designed for ten hours for each subject respectively. Each hand-on activity consists of problem situation, objectives statement, materials and tools, an evaluating criteria, related knowledge, portfolio and so on.

Design and Implementation of Providing Conditional Access Broadcasting Service System (수신 제한된 방송 서비스 제공 시스템 설계 및 구현)

  • Kim, Dong-Ok;Shin, Ik-Ryong
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.8 no.2
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    • pp.64-71
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    • 2009
  • In this paper, This thesis is cell phone for make CAS service be for hand joining broadcasting Create a way CAS Chip. PerSam issue card inside use Seed Key and algorithm make CID Key and record CAS Chip. PerSam member Card inside use Seed Key and algorithm make Subscriber Key after include Subscriber. Key CAS Chip for record CID Key register EMM. make CAS CHIP in accordance with issue CAS Chip. broadcast service entry be for hand treatment so make low bandwidth for joining massage and make increase a member.

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The Effect of an Emotional Factor on User Experience with Smartphone Unlocking Process (스마트 폰 잠금 해제 과정에서의 감성적 UX 요소가 전반적 기기 사용 경험과 향후 사용 의도에 미치는 영향)

  • Lee, Sunhwa;Shin, Youngsoo;Im, Chaerin;Beak, Hannah;Lee, Sungho;Kim, Jinwoo
    • Science of Emotion and Sensibility
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    • v.17 no.4
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    • pp.79-88
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    • 2014
  • Smart-phones have become a vital part of our lives, paying a bill online, shopping using applications, using email and office applications. Therefore, the risk of the leakage of personal informations and the misuse of them becomes high, for the cost of loosing smart-phone. Many types of smart-phone security features such as password, slide-lock, and pattern lock have been introduced. However, those security locks make users not to easily access and use a smart-phone. There is tradeoff between security on one hand, and usability and cost on the other. This paper propose Self-Concealment to solve the tradeoff problem and demonstrate the effect through the experiment. In sum, Self-Concealment lowers smart-phone experience; however increases smart-phone use intension. This paper has implication for proposing new User Experience (UX) construct to resolve the trade-off between security and usability.

The Effect of Mobile Phone Use on University Students' English Reading Achievement (모바일 폰 활용이 대학생들의 영어 독해 학습 성취도에 미치는 영향)

  • Kim, Hye-Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.183-189
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    • 2019
  • The purpose of this study is to investigate the effects of mobile phone use on university students' English reading achievement and consider the value and effectiveness of mobile phones as a learning tool. The study's subjects were students from a university in Seoul, who were divided into an experimental group (n=37) and a control group (n=43). The experimental group used various mobile phone functions-such as searching, recording, taking photos, using mobile apps, and community uploads-in reading class. The control group, on the other hand, focused on students' presentations and the professor's explanations. Two achievement tests and an open-ended questionnaire were administered. The results revealed that the experimental group scored higher than the control group, which showed a significant difference. In addition, the positive impacts of mobile phone use as reported in the questionnaire were interest and motivation, self-directed learning, and continuous learning beyond time and space. In order to foster efficient second language teaching and learning, learners and also teachers must be aware of the potential value of mobile phones as a learning tool. To encourage more active mobile phone use in the classroom, diverse and interesting class activities using mobile phones should be developed.

Influences of Mobile Phone Electromagnetic Wave on Human Body According to Holding Method by the Hand and Wearing Accessories (손과 액세서리에 의한 휴대폰 전자파의 인체 노출 특성)

  • Choi Myung-Sun;Jang Young-Ho;Gimm Youn-Myoung;Park Han-Kyu
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.6 s.97
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    • pp.652-660
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    • 2005
  • In this paper, we compared the spatial peak SAR values measured with and without holding the hand-held phones to check the present recommended spatial peak SAR. To better understand the analysis of the SAR effect values, SAR is measured with hand phantoms, made and recommended for the use of Bar-type and Folder-type hand-held phones. The measured results have shown that use of the hand considerably reduces the spatial peak SAR value in a head phantom. We compared the spatial peak SAR values measured with and without accessories. To better understand the analysis of the effects of SAR values with accessories, SAR is measured with accessories composed of three kinds of earrings and glasses. The measured results proved in study that the spatial peak SAR value in a head phantom is not affected by the earrings but by the glasses. The glasses considerably increases the spatial peak SAR value in a head phantom while using Bar-type phones, although the effects are modest with Folder-type phones.

Research on Positioning technology of Urban Railway underground using mobile base station (이동통신 기지국 기반 도시철도 지하 역사 및 구간 위치 측위 기술 연구)

  • Yoo, Bong-Seok;Kim, Gyu-Ho;Jin, Ju-Hyun;Jang, Ki-Baek
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.5
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    • pp.451-458
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    • 2016
  • Urban railway can be divided into ground and underground sections. In particular, the center of the metropolitan has been built mostly underground stations and tunnels. Underground section is difficult to measure the position because GPS signal is unavailable, so it is necessary to apply the indoor positioning technology. For this purpose, we analyzed the positioning technologies which are based on Wi-Fi and mobile base stations. The positing technology for smart phone which uses mobile base station' information is developed in the underground area of urban railway where the core technique is to implement base station ID into the positing technology by considering hand-off point.

Design and Fabrication of Dual-band Compact Monopole Antenna with Two Branches for Wi-Fi Mobile Applications (두개의 브랜치 라인을 갖는 와이파이 이동통신용 이중 대역 모노폴 안테나의 설계와 제작)

  • Jeong, Gye-Taek;Ju, Young-Rim;Yoon, Joong-Han
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.41-47
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    • 2013
  • This letter describes a dual-band compact monopole antenna with two branches for Wi-Fi applications. The proposed antenna is based on a planar monopole design, and composed of two branches of radiating patches for dual-band operation. The ground size of the antenna matches the ground size of a typical hand-held cellular phone for improved compatibility with mobile phone printed circuit boards. The antenna is designed using a simulator and fabricated with optimized parameters. The fabricated antenna is measured at the lower and higher operating frequencies, and the return loss coefficient, gain, and radiation patterns are determined.

Correction Algorithm for PDR Performance Improvement through Smartphone Motion Sensors (보행자 추측 항법 성능 향상을 위한 스마트폰 전용 모션 센서 보정 알고리즘)

  • Kim, Do Yun;Choi, Lynn
    • KIISE Transactions on Computing Practices
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    • v.23 no.3
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    • pp.148-155
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    • 2017
  • In this paper, we develop a new system to estimate the step count for a smartphone user. The system analyzes data obtained from the accelerometer, magnetic sensor, and gyroscope of an android smartphone to extract pattern information of human steps. We conduct an experiment and evaluation to confirm that the proposed system successfully estimates the number of steps with 96% accuracy when hand-held and 95.5% accuracy when in-pocket. In addition, we found that detection errors were caused by human motions such as touching the screen, shaking the device up and down, sitting up and sitting down, and waving the phone around.