• Title/Summary/Keyword: Hand Phone

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Performance Analysis of Text Entry with Preferred One Hand using Smart Phone Touch-keyboard (한 손을 이용한 스마트폰 터치키 문자입력에서 선호손의 수행도 분석)

  • Ryu, Tae-Beum
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.259-264
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    • 2011
  • Does preferred hand show better performance than non-preferred hand in smart phone text entry using one hand. Is the performance of subjects who use left-preferred hand in smart phone text entry worse than that of others who use right preferred hand among the right handed. This study tried to address these two questions. Thirty young male undergraduate students typed a text using a smart phone which has a touch-based QWERTY keyboard two times with both hands, right and left hand, respectively. The completion time, errors were measured in the text entry tasks. All of participants were right handed, but half of them preferred right hand if they have to use one hand in smart phone text entry and other half preferred left hand. The percentage that preferred hand has better performance than non-preferred hand in smart phone text entry using one hand is less than 90% for right-preferred hand and less than 70% for left-preferred hand. The performance of left hand preferred students is not worse than that of the right hand preferred in one hand text entry of smart phone.

The Study on Relationship between Mobile Phone Text Usage and Hand Dexterity

  • Chae, Soo-Gyung
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.77-86
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    • 2019
  • The purpose of this study was to reveal how the agility of fingers directly involved in the use of mobile phones, a necessity for modern people, is related to the amount of text usage. To find out, 95 people who agreed to the purpose of this research without any limitation on visual and upper-geometry were selected. The research period was from June 27, 2018 to July 31, 2018. The evaluation tool used in this study was Grooved Pegboard, a standardized evaluation tool that measures hand dexterity, and the general characteristics of examinees such as age, text message amount, and a hand that using for text messages were investigated through interviews. Since text input methods vary depending on mobile phone types, unfamiliar methods of typing mobile phone characters can affect the speed of texting. As a result, there were significant differences in hand dexterity between age and gender. The rate of texting and hand dexterity were statistically significantly faster than those in their 20s and 30s (p<0.05), and in gender, women showed significantly faster texting and hand dexterity than men (p<0.05). However, it was not statistically significant to text usage and to the dexterity of the hand.

Implementation of Hand-Gesture-Based Augmented Reality Interface on Mobile Phone (휴대폰 상에서의 손동작 기반 증강현실 인터페이스 구현)

  • Choi, Jun-Yeong;Park, Han-Hoon;Park, Jung-Sik;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.16 no.6
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    • pp.941-950
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    • 2011
  • With the recent advance in the performance of mobile phones, many effective interfaces for them have been proposed. This paper implements a hand-gesture-and-vision-based interface on a mobile phone. This paper assumes natural interaction scenario when user holds a mobile phone in a hand and sees the other hand's palm through mobile phone's camera. Then, a virtual object is rendered on his/her palm and reacts to hand and finger movements. Since the implemented interface is based on hand familiar to humans and does not require any additional sensors or markers, user freely interacts with the virtual object anytime and anywhere without any training. The implemented interface worked at 5 fps on mobile phone (Galaxy S2 having a dual-core processor).

Brands and Competing Factors in Purchasing Hand Phones in the Malaysian Market

  • Rahman, Mahfuzur;Ismail, Yusof;Albaity, Mohamed;Isa, Che Ruhana
    • The Journal of Asian Finance, Economics and Business
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    • v.4 no.2
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    • pp.75-80
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    • 2017
  • Hand phones are standard paraphernalia among university students. Factors that motivate them to own the gadget would be of interest to both the students as well as marketers. Hand phone usage is an unexamined field in academic literature, this exploratory study attempts to investigate student purchasing motives in cellular phone markets. It also intends to know the student's satisfaction with the different services and its future impact on socio economic changes. In this study, undergraduates (n=336) were requested to specify their purchase criteria of hand phone. The instrument used in the study to collect feedback from the respondents contains a combination of open-ended and scaled questions, and some background demographics. The study employed content analysis, Pearson's correlation, and t-tests as the primary tools to analyze the responses. Results show that brand was rated as the most important factor in student purchase decisions. Other factors, arranged in decreasing order of importance comprise price, product quality, features, durability, availability, promotion, and post purchase service. Brand and price correlated significantly. It is also observed that there is very little difference regarding preference between brand and price in purchasing a hand phone. Marketers may formulate suitable strategies out of the findings to promote hand phones to university undergraduates in Malaysia by emphasizing at brands and price.

Hand Biometric Information Recognition System of Mobile Phone Image for Mobile Security (모바일 보안을 위한 모바일 폰 영상의 손 생체 정보 인식 시스템)

  • Hong, Kyungho;Jung, Eunhwa
    • Journal of Digital Convergence
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    • v.12 no.4
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    • pp.319-326
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    • 2014
  • According to the increasing mobile security users who have experienced authentication failure by forgetting passwords, user names, or a response to a knowledge-based question have preference for biological information such as hand geometry, fingerprints, voice in personal identification and authentication. Therefore biometric verification of personal identification and authentication for mobile security provides assurance to both the customer and the seller in the internet. Our study focuses on human hand biometric information recognition system for personal identification and personal Authentication, including its shape, palm features and the lengths and widths of the fingers taken from mobile phone photographs such as iPhone4 and galaxy s2. Our hand biometric information recognition system consists of six steps processing: image acquisition, preprocessing, removing noises, extracting standard hand feature extraction, individual feature pattern extraction, hand biometric information recognition for personal identification and authentication from input images. The validity of the proposed system from mobile phone image is demonstrated through 93.5% of the sucessful recognition rate for 250 experimental data of hand shape images and palm information images from 50 subjects.

The Difference of Body Mass Index According to Smart Phone Proficiency in Koreans over the Age of 60 (장노년층 스마트폰 활용능력에 따른 체질량지수 차이)

  • Kim, Joon-Sik;Kim, Jung-Woon;Hahn, Sowon;Kim, Yeon-Soo
    • The Korean journal of sports medicine
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    • v.36 no.4
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    • pp.189-196
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    • 2018
  • Purpose: The purpose of this study was to compare the difference of body mass index (BMI) to smart phone proficiency in men and women over the age of 60. Methods: Patients were divided into three groups with high (n=33), average (n=34), and low (n=33) smart phone proficiency. Fitness characteristics related to smart phone usage were evaluated by measuring cardiorespiratory endurance, grip strength, eye-hand coordination. As well, smart phone proficiency was evaluated by a self-reported questionnaire and a smart phone usability task that was composed of two categories: usage of the smartphone device itself and usage of phone applications. The differences in BMI of the subjects was analyzed by analysis of covariance adjusting for independent variables including age, smartphone usage period, eye-hand coordination, education and income. Results: There was a significant difference in BMI among the three groups after adjustment of age, eye-hand coordination, smartphone usage period, education and income. The results showed that the self-reported questionnaire showed a significant difference in BMI between high proficiency and low proficiency groups (high $24.88{\pm}2.46$, low $23.37{\pm}2.56$; p=0.037). Smart phone usability test results also showed a significant difference in BMI among the three groups (high $25.18{\pm}2.58$, low $23.15{\pm}2.6$; p=0.000 and high $25.18{\pm}2.58$, middle $23.57.7{\pm}1.69$; p=0.010). Conclusion: Our results suggest that high smart phone proficiency shows increased BMI in the elderly. This study suggests that people over the age of 60 who have high smartphone proficiency should be cautious of an increased BMI score.

Ergonomic Analysis of Cellular Phone Keypad Considering the Dominant Hand

  • Lee, Yong-Bok;Jung, Won-Il;Kim, Dong-Kyu;Kang, Sung-Jin
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.5
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    • pp.621-628
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    • 2011
  • Objective: The aim of this study is to give interest about usability of cellular phone keypad for left-handed person. Background: Although there are being a lot of attempts to design suitable product on user's request in process that design cellular phone keypad, ergonomic access about left-handed person who compose decimal class is unprepared. Especially, in early user's occasion, left-handed persons need more efforts than right-handed person to master Hangul character input process skill level. But, since realization about this left-handed person's discomfort has not spread, the importance has not been well thought in the society. Method: (1) After extracting emblem to use in comparison in questionnaire, applied emblem uniformly to different 3 kind of cellular phone. (2) Measured Hangul input time and mistyping number by dominant hand's position and skill level to reagent. (3) Taking the result through ANOVA. Conclusion: In the result of the experiment about Hangul input time and mistyping number according to dominant hand's position and skill level, left-handed person's group on the low skill level has shown the dullest use capability among 4 experiment groups. Application: In the future, analysis result may be used to the data of realization conversion in process design of various products including cellular phone keypad to consider left-handed person.

Are Lighter Smartphones Ergonomically Better?

  • Yoon, Jangwhon;Kim, Kisong;Yoon, Taelim
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.1
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    • pp.11-18
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    • 2015
  • Objective: The aim of this study was to understand the effects of phone weight on the typing performance and muscle recruitment in the neck and upper extremity while typing a text message with dominant hand. The iPhone4 and iPhone5 were compared due to their 28-gram differences in weight. Background: Too much use of a cellular phone can lead the musculoskeletal disorders in the upper extremity. Phone makers tend to make their new models bigger, lighter, faster and smarter. Method: Fourteen healthy volunteers without any history of neuromuscular disorders or ongoing pain who used their smartphone more than one year were recruited. A 112g phone (iPhone5) and a 142g phone (iPhone4) were used for typing the lyric of the Korean national anthem with their dominant hand. Typing duration, the typing error, the perceived fatigue, and preference was investigated. Muscle recruitment and the resting gap of neck (middle trapezius and levator scapula), shoulder (infraspinatus and mid deltoid), elbow (biceps brachii and brachioradialis), thumb (extensor and abductor policis brevis) were collected using surface electromyography. Typing error was counted and typing speed was calculated in characters per min. The data were analyzed using a paired t-test and chi-square (${\chi}^2$) analysis for the effects of phone weight on the typing performance parameters and muscle recruitment. Results: Typing text message with iPhone5 took longer but had less muscle recruitment in brachioradialis, and extensor policis brevis muscles. Lighter weight of iPhone5 made biceps brachii to rest less without increasing the mean %EMG. Conclusion/Application: Findings of this study can be valuable information for phone designers to develop more productive device and for smartphone users to prevent the musculoskeletal disorders in the upper extremities.

Designing and Materializing Smart Phone Contents Management System for Self Directed Learning (자기 주도적 학습방식을 위한 스마트폰 콘텐츠 관리시스템 설계 및 구현)

  • Jang, Hae Suk;Lee, Jin Kwan;Lee, Jong Chan;Park, Sang Joon;Park, Ki Hong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.193-198
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    • 2010
  • Smart phone systems such as Android and iPhone are spreading into the next generation's computing and the prediction that cell phone (especially smart phone) penetration rate will be higher than that of PC in the near future is predominant. In this paper, we designed and materialized an item pool system which has self directed learning function that enables learning with smart phone (the PC in the hand). Users can choose the way of studying and do the offered estimation depending on their levels with smart phone. It is materialized the studying environment which can be done immediately anytime and anywhere.

Menu Layout for Touch-screen Phones Based on Various Grip Postures (다양한 파지 방법에 따른 터치스크린 폰 메뉴 레이아웃에 관한 연구)

  • Cho, Sung-Il;Park, Sung-Joon;Jung, Eui-S.;Im, Young-Jae;Choe, Jea-Ho
    • Journal of Korean Institute of Industrial Engineers
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    • v.36 no.1
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    • pp.52-58
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    • 2010
  • The level of competition has reached the limits in cellular phone market and the cellular phone manufacture companies started to focus their solution in user interface. Design issues with controllability led the development and renovation of such products to the use of the touch-screen phone. Depending upon the readability, technical advances, portability and controllability, user satisfaction of touch-screen phones could vary significantly. In this research, the controllability was dealt in regard to various grip postures, in order to improve menu layout which fits for using the thumbs of both hands and a thumbs of single hand. Regression models are found to the suggest the location of buttons on the screen by redesigning the menu layout, it is expected to improve both controllability and satisfaction of the user. This result can be applicable not only to mobile phone design, but also to the design of various hand-held devices using a touch screen.