• Title/Summary/Keyword: Hand Interface

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A Study on the Usability of Graphic User Interface by the User Behavior in a Mobile Music Streaming App (모바일 음악 스트리밍앱의 사용자 행태에 따른 GUI 사용성 연구)

  • Park, Il Kwun
    • Design Convergence Study
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    • v.14 no.2
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    • pp.151-168
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    • 2015
  • As the market of music download stores moved into the mobile epoch the market was growing explosively. Recently, the digital music market tends to move from the mp3 download market to streaming service and the users can use the service on their mobile devices without reference to any inconvenient download and limited storage capacity. It was found that they mainly use the recommendation music playlist, instant player, main player and sharing of the functions of the streaming service from the user behavior research. This is noticeable features that set apart from the mp3 download service. However, the interface design of the streaming app followed the previous service and it needs the optimization of its UI design. In this study, the usability of high ranked three mobile streaming apps was evaluated. The result of the test was that Naver music and Bugs had high scores overall in four sections of the streaming service features. On the other hand, the Melon had primarily high score in color application on the service. The aim of this study is to suggest the direction of the UI design of music streaming service through the understanding of essence of streaming service and evaluation the usability test.

Implementation of non-Wearable Air-Finger Mouse by Infrared Diffused Illumination (적외선 확산 투광에 의한 비장착형 공간 손가락 마우스 구현)

  • Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.167-173
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    • 2015
  • Extraction of Finger-end points is one of the most process for user multi-commands in the Hand-Gesture interface technology. However, most of previous works use the geometric and morphological method for extracting a finger-end points. Therefore, this paper proposes the method of user finger-end points extraction that is motivated a ultrared diffused illumination, which is used for the user commands in the multi-touch display device. Proposed air-mouse is worked by the quantity state and moving direction of extracted finger-end points. Also, our system includes a basic mouse event, as well as the continuous command function for expending a user multi-gesture. In order to evaluate the performance of the our proposed method, after applying to the web browser application as a command device. As a result, the proposed method showed the average 90% success-rate for the various user-commands.

Design of a Binding for the performance Improvement of 3D Engine based on the Embedded Mobile Java Environment (자바 기반 휴대용 임베디드 기기의 삼차원 엔진 성능 향상을 위한 바인딩 구현)

  • Kim, Young-Ouk;Roh, Young-Sup
    • Journal of Korea Multimedia Society
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    • v.10 no.11
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    • pp.1460-1471
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    • 2007
  • A 3-Dimensional engine in a mobile embedded device is divided into a C-based OpenGL/ES and a Java-based JSR184 which interprets and executes a byte code in a real-time. In these two standards, the JSR184 supporting Java objects uses more processor resources than an OpenGL/ES and thus has a constraint when it is used in an embedded device with a limited computing power. On the other hand, 3-Dimensional contents employed in existing personal computer are created by utilizing advantages of Java and secured numerous users in European market, due to the good quality in contents and extensive service in a commercial network, GSM. Because of the reason, a mobile embedded device used in a GSM network needs a JSR184 which can provide an existing Java-based 3-Dimensional contents without extra conversion processes, but the current version of Java-based 3-Dimensional engine has drawbacks in application to commercial products because it requires more computing power than the mobile embedded device. This paper proposes a binding technique with the advantages of Java objects to improve a processing speed of 3-Dimensional contents in limited resources of a mobile embedded device. The technique supports a JSR184 standard interface in the upper layer to utilize 3-Dimensional contents using Java, employs a different code-conversion language, KNI(Kilo Native Interface), in the middle layer to interface between OpenGL/ES and JSR184, and embodies an OpenGL/ES standard in the lower layer. The validity of the binding technique is demonstrated through a simulator and a FPGA embedding an ARM.

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Half-metallicity and Magnetism of Co2ZrSi/ZnTe(001) Interface: A First-principles Study (Co2ZrSi/ZnTe(001)계면의 자성과 반쪽금속성에 대한 제일원리 연구)

  • Jin, Y.J.;Lee, J.I.
    • Journal of the Korean Magnetics Society
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    • v.17 no.4
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    • pp.147-151
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    • 2007
  • We have investigated the half-metallicity and magnetism for the Heusler ferromagnet $Co_2$ZrSi interfaced with semiconductor ZnTe along the (001) plane by using the full-potential linearized augmented plane wave (FLAPW) method. We considered low types of possible interfaces: ZrSi/Zn, ZrSi/Te, Co/Zn, and Co/Te, respectively. From the calculated density of states, it was found that the half-metallicity was lost at all the interfaces, however for the Co/Te system the value of minority spin density of states was close to zero at the Fermi level. These facts are due to the interface states, appeared in the minority spin gap in bulk $Co_2$ZrSi, caused by the changes of the coordination and symmetry and the hybridizations between the interface atoms. At the Co/Te interface, the magnetic moments of Co atoms are 0.68 and $0.78{\mu}_B$ for the "bridge" and "antibridge" sites, respectively, which are much reduced with respect to that ($1.15{\mu}_B$) of the bulk $Co_2$ZrSi. In the case of Co/Zn, Co atoms at the "bridge" and "antibridge" sites have magnetic moments of 1.16 and $0.93{\mu}_B$, respectively, which are almost same or slightly decreased compared to that of the bulk $Co_2$ZrSi. On the other hand, for the ZrSi/Zn and ZrSi/Te systems, the magnetic moments of Co atoms at the sub-interface layers are in the range of $1.13{\sim}1.30\;{\mu}_B$, which are almost same or slightly increased than that of the bulk $Co_2$ZrSi.

Nonlinear Analysis of Shear Behavior on Pile-Sand Interface Using Ring Shear Tests (링전단시험을 이용한 말뚝 기초-사질지반 간 인터페이스 거동 분석)

  • Jeong, Sang-Seom;Jung, Hyung-Suh;Whittle, Andrew;Kim, Do-Hyun
    • Journal of the Korean Geotechnical Society
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    • v.37 no.5
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    • pp.5-17
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    • 2021
  • In this study, the shear behavior between pile-sandy soil interface was quantified based on series of rigorous ring shear test results. Ring shearing test was carried out to observe the shear behavior prior to failure and behavior at residual state between most commonly used pile materials - steel and concrete - and Jumunjin sand. The test was set to clarify the shear behavior under various confinement conditions and soil densities. The test results were converted in to representative friction angles for various test materials. Additional numerical analysis was executed to validate the accuracy of the test results. Based on the test results and the numerical validation, it was found that due to the dilative and contractive nature of sand, its interface behavior can be categorized in to two different types : soils with higher densities tend to show peak shear stress and moves on to residual state, while on the other hand, soils with lower densities tend to show bilinear load-transfer curves along the interface. However, the relative density and the confining stress was found to affect the friction angle only in the small train range, and converges as it progresses to large deformation. This study established a large deformation analysis method which can successfully simulate and predict the large deformation behavior such as ring shear tests. Moreover, the friction angle derived from the ring shear test result and verified by numerical analysis can be applied to numerical analysis and actual design of various pile foundations.

3D Pointing for Effective Hand Mouse in Depth Image (깊이영상에서 효율적인 핸드 마우스를 위한 3D 포인팅)

  • Joo, Sung-Il;Weon, Sun-Hee;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.8
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    • pp.35-44
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    • 2014
  • This paper proposes a 3D pointing interface that is designed for the efficient application of a hand mouse. The proposed method uses depth images to secure high-quality results even in response to changes in lighting and environmental conditions and uses the normal vector of the palm of the hand to perform 3D pointing. First, the hand region is detected and tracked using the existing conventional method; based on the information thus obtained, the region of the palm is predicted and the region of interest is obtained. Once the region of interest has been identified, this region is approximated by the plane equation and the normal vector is extracted. Next, to ensure stable control, interpolation is performed using the extracted normal vector and the intersection point is detected. For stability and efficiency, the dynamic weight using the sigmoid function is applied to the above detected intersection point, and finally, this is converted into the 2D coordinate system. This paper explains the methods of detecting the region of interest and the direction vector and proposes a method of interpolating and applying the dynamic weight in order to stabilize control. Lastly, qualitative and quantitative analyses are performed on the proposed 3D pointing method to verify its ability to deliver stable control.

Mechanical Properties of Cellulose-filled Epoxy Hybrid Composites Reinforced with Alkali-treated Hemp Fiber (염기 처리 대마 섬유로 강화된 셀룰로오스 충전 에폭시 하이브리드 복합재의 기계적 물성)

  • Anand, P.;Anbumalar, V.
    • Polymer(Korea)
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    • v.39 no.1
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    • pp.46-55
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    • 2015
  • There is a limit for deforestation in order to keep the environmental cycle undisturbed. The heart of the paper is to replace the wood to a maximum extent to obtain a sustainable environment. This research aims at new natural composites in which treated hemp fiber used as reinforcement, synthetic cellulose used as particulate to improve the adhesion between matrix - fiber interface and Epoxy LY556 acted as matrix fabricated by hand layup technique. The density, water absorption, tensile properties, impact strength, hardness, flexural properties and compressive properties have been evaluated under ASTM standards and compare the results with existing materials such as wood, aluminium, etc., The composite hemp fiber reinforced polymer (HFRP) could be exploited as an effective replacement for wood and it would be suitable for automotive applications by comparing results.

Porting Window CE Operating System to Arm based board device

  • An, Byung-Chan;Ham, Woon-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2159-2163
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    • 2003
  • Hand carried computing machinery and tools have been developed into an embedded system which the small footprint operating system is contained internally. Windows CE which is one of imbedded operating system is a lightweight, multithreaded operating system with an optional graphical user interface. Its strength lies in its small size, its Win32 subset API, and its multiplatform support. Therefore we choose to port this OS on Arm based board that is provided high performance, low cost, and low power consumption. In this paper, we describe the architecture of ARM based board, the feature of Windows CE, techniques and steps involved in this porting process.

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Development of a General Purpose PID Motion Controller Using a Field Programmable Gate Array

  • Kim, Sung-Su;Jung, Seul
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.360-365
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    • 2003
  • In this paper, we have developed a general purpose motion controller using an FPGA(Field Programmable Gate Array). The multi-PID controllers on a single chip are implemented as a system-on-chip for multi-axis motion control. We also develop a PC GUI for an efficient interface control. Comparing with the commercial motion controller LM 629 it has multi-independent PID controllers so that it has several advantages such as space effectiveness, low cost and lower power consumption. In order to test the performance of the proposed controller, robot finger is controlled. The robot finger has three fingers with 2 joints each. Finger movements show that position tracking was very effective. Another experiment of balancing an inverted pendulum on a cart has been conducted to show the generality of the proposed FPGA PID controller. The controller has well maintained the balance of the pendulum.

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Classification System of EEG Signals During Mental Tasks

  • Seo Hee Don;Kim Min Soo;Eoh Soo Hae;Huang Xiyue;Rajanna K.
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.671-674
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    • 2004
  • We propose accurate classification method of EEG signals during mental tasks. In the experimental task, the tasks of subjects show 3 major measurements; there are mathematical tasks, color decision tasks, and Chinese phrase tasks. The classifier implemented for this work is a feed-forward neural network that trained with the error back-propagation algorithm. The new BCI system is proposed by using neural network. In this system, tr e architecture of the neural network is composed of three layers with a feed-forward network, which implements the error back propagation-learning algorithm. By applying this algorithm to 4 subjects, we achieved $95{\%}$ classification rates. The results for BCI mathematical task experiments show performance better than those of the Chinese phrase tasks. The selection time of each task depends on the mental task of subjects. We expect that the proposed detection method can be a basic technology for brain-computer interface by combining with left/right hand movement or yes/no discrimination methods.

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