• Title/Summary/Keyword: Hand Interface

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Optimal Display-Control Gain of the Foot-Controlled Isotonic Mouse on a Target Acquisition Task (목표점 선택작업에서 등력성 발 마우스의 최적 반응 - 조종 이득)

  • Lee, Kyung-Tae;Jang, Phil-Sik;Lee, Dong-Hyun
    • IE interfaces
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    • v.17 no.1
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    • pp.113-120
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    • 2004
  • The increased use of computers has introduced a variety kind of human-computer interfaces. Mouse is one of the useful interface tools to place the cursor on the desired position on the monitor. This paper suggested a foot controlled isotonic mouse which was similar to the ordinary hand-controlled mouse except that positioning was controlled by the right foot and the clicking was performed by the left foot. Experimental results showed that both the index of difficulty(IOD) and the display-control gain(DC gain) varied the total movement time in a target acquisition task on the monitor. The present authors also drew the optimal display-control gain of the foot-controlled isotonic mouse over the index of difficulty of 1.0 to 3.0. The optimal display-control gain, i. e., 0.256, could be used when designing a foot-controlled isotonic mouse.

Between Individual and Organization: Reinterpreting the Challenger Disaster and Finding an Interface between STS and Engineering Ethics (개인과 조직 사이에서: 챌린저호 폭발사고에 대한 재해석과 STS-공학윤리의 접점 찾기)

  • Sung, Han-Ah;Hong, Sung-Ook
    • Journal of Engineering Education Research
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    • v.15 no.1
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    • pp.53-60
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    • 2012
  • On the grounds of Diane Vaughan's pioneering study into the Challenger Disaster, STS(Science and Technology Studies) scholars have recently argued that most engineers seldom face an ethical situation, in which the boundary between the ethical and the unethical is absolutely clear, and for which a serious moral decision such as "whistle blowing" is urgently needed. They have instead suggested that engineering ethics needs to address engineers' everyday routine practices, which, if accumulated, may have some impact upon the overall performance of the technological system. However, such studies have not completely resolved the tension between STS that emphasizes contextual elements in which the everyday practice of engineers are done, on the one hand, and engineering ethics that stresses individual engineer's moral decision of an existential kind, on the other. By discussing various works on the Challenger Disaster and related issues over technological risks, this paper attempts to establish an interface between STS and engineering ethics, and proposes some practical implications for the effective education of engineering ethics to engineering students.

Interfacial Structure of Inconel/$Si_3N_4$ Joint Using Ag-Cu-Ti Brazing Metal (Ag-Cu-Ti Brazing 금속을 이용한 Inconel/$Si_3N_4$ 접합의 계면구조)

  • 정창주;장복기;문종하;강경인
    • Journal of the Korean Ceramic Society
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    • v.33 no.12
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    • pp.1421-1425
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    • 1996
  • Sintered Si3N4 and Inconel composed of Ni(58-63%) Cr(21-25%) Al(1-17%) Mn(<1%) fe(balance) were pressurelessly joined by using Ag-Cu-Ti brazing filler metal at 950℃ and 1200℃ under N2 gas atmosphere of 1atm and their interfacial structures were investigated. In case that the reaction temperature was low as 950℃ its interfacial structure was "Inconel metal/Ti-rich phase layer/brazing filler metal layer/Si3N4 " Ti used as reactive metal existed in between inconel steel and brazing metal and moved to the interface of between brazing filler metal nd Si3N4 according as reaction temperature increased up to 1200℃. The interfacial structure of inconel steel-Si3N4 reacted at 1200℃ was ' inconel metal/Ni-rich phase layer containing of Fe. Cr and Si/Cu-rich phase layer containing of Mn and Si/Si3N4 " Cr Mn, Ni and Fe diffused to the interface of between brazing filler metal and Si3N4 and reacted with Si3N4 The most reactive components of ingredients of inconel metal were Cr and Mn. On the other hand Ti added as reactive components to Ag-Cu eutectic segregated into Ni-rich phase layer,.

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The User Interface of Button Type for Stereo Video-See-Through (Stereo Video-See-Through를 위한 버튼형 인터페이스)

  • Choi, Young-Ju;Seo, Young-Duek
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.47-54
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    • 2007
  • This paper proposes a user interface based on video see-through environment which shows the images via stereo-cameras so that the user can control the computer systems or other various processes easily. We include an AR technology to synthesize virtual buttons; the graphic images are overlaid on the captured frames taken by the camera real-time. We search for the hand position in the frames to judge whether or not the user selects the button. The result of judgment is visualized through changing of the button color. The user can easily interact with the system by selecting the virtual button in the screen with watching the screen and moving her fingers at the air.

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Development of a New Inchworm Actuation System U sing Piezoelectric Shearing Actuators (전단압전가진기를 이용한 인치웜 가진시스템의 개발)

  • Lee, Sang-Won
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.8 s.197
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    • pp.81-88
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    • 2007
  • This paper presents the development of a new inchworm actuation system using the shearing deformation of the piezoelectric actuators. In this new actuation system, piezoelectric shearing/expanding actuators, an inertial mass and an advanced preload system are configured innovatively to generate the motion of an inertial mass. There are two modes in the new actuation system: (1) stick mode, and (2) clamp mode. In stick mode, the deformation of the piezoelectric shearing actuators drives an inertial mass by means of the friction force at their contact interface. On the other hand, in clamp mode, the piezoelectric expanding actuators provide the gripping force to an inertial mass and, as a result, eliminate its backward motion following the rapid backward deformation of the piezoelectric shearing actuators. To investigate the feasibility of the proposed new actuation system, the experimental system is built up, and the static performance evaluation and dynamic analysis are conducted. The open-loop performance of the linear motion of the proposed new actuation system is evaluated. In dynamic analysis, the mathematical model for the contact interface is established based on the LuGre friction model and the equivalent parameters are identified.

Fabrication of Aluminum Alloy Composites Reinforced with SiC whisker an $Al_2O_3-SiO_2$ Short Fiber by Squeeze Casting (용탕단조에 의한 $Al_2O_3-SiO_2$ 단섬유 및 SiC whisker강화 알루미늄 합금기 복합재료의 제조)

  • Hong, Sung-Kil;Yun, Jung-Yul;Choi, Jung-Chul
    • Journal of Korea Foundry Society
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    • v.17 no.1
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    • pp.28-35
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    • 1997
  • SiC whisker and $Al_2O_3-SiO_2$ short fiber reinforced AC8A, AC8B and AC8B(J) marix composites were fabricated by squeeze casting method. Preform deformation, change of reinforcement volumefraction and formation of macro-segregation in two composites were investigated by using micro Vickers hardness test, analysis of macro and micro structures with OM, SEM and EDAX. $Al_2O_3-SiO_2$ short fiber preform manufactured with 5% $SiO_2$ binder in this study was considerably deformed and cracked, nevertheless, the short fibers were distributed homogeneously in the composites. In SiC whisker reinforced composites, on the other hand, preform deforming and cracking were not occurred, however, macro segregation zone formed along the infiltration routes by interface reaction during infiltration of molten metal into the preform was observed at center-low area in the composites. The decrease of hardness in the macro segregation zone resulted from the depletion of Si and Mg atoms.

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Magnetroresistance Effect of $Fe/CeO_{2}Fe_{75}Co_{25}$ Tunnel Junctions ($Fe/CeO_{2}Fe_{75}Co_{25}$ 터널접합의 잔기저항효과)

  • 이창호;김익준
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.14 no.8
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    • pp.688-693
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    • 2001
  • A series of Fe/CeO$_2$/Fe$_{75}$Co$_{25}$ tunnel junctions (Magnetic Tunnel Junction, MTJ) having CeO$_2$ barrier layers from 30 to 90$\AA$ in thickness were prepared by ion beam sputtering (IBS) method. In order to compare the properties of MTJs, Fe/Al oxide/Fe-Co tunnel junctions were also prepared. Some junctions with a CeO$_2$ barrier layer showed the ferromagnetic tunneling effect and the highest MR ratio at room temperature was 5%. The electric resistance of junctions with a CeO$_2$ barrier layer was higher that that of junctions with an Al oxide barrier. On the other hand, The interface analysis of the Fe/CeO$_2$ bilayer was conducted by means of X-ray photoelectron spectroscopy (XPS). It was found that CeO$_2$ was decomposed to Ce and $O_2$ during sputtering, and Fe was oxidized with these decomposed $O_2$ molecules. The reduction of both electric resistance and MR ratio may be associated with the decomposed Ce in the barrier layer.r.r.

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A Study on the Optimization of Interfacial Pressure for the Stress Relief Cone in the Ultra-High Voltage Level Prefabricated Type Joint Box (초초고압 CV Cable용(用) 조립형 직선 접속함에서의 Stress Relief Cone 계면압력 최적화에 관한 연구)

  • Baek, J.H.;Baek, S.Y.;Lee, S.K.;Huh, G.D.;Park, W.K.
    • Proceedings of the KIEE Conference
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    • 1998.07e
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    • pp.1614-1616
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    • 1998
  • Insulation performance of major components of prefabricated joint such as epoxy insulation unit and premolded rubber cone are guaranteed by material selection design and proper manufacturing. On the other hand insulation performance of the interfaces between the premolded rubber cone and the epoxy insulation unit and the cable insulation is maintained by keeping the premolded rubber cone to close contact with such insulation by spring. Electric characteristics of a interface depend on the contact pressure, but the required characteristics are assured so far as a proper contact pressure is maintained. In this report, the interfacial pressure by pressure sensors both in the early stage and after heating cycle were measured and the simulation by FEM program were presented. The comparison of these two results show that interfacial pressure could be controlled optimally by changing the spring length and lubricant state of the interface.

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A Study of Korean Soft-keyboard Layout for One Finger Text Entry (한 손가락 문자 입력을 위한 한글 Soft-keyboard 배열에 관한 연구)

  • Kong, Byung-Don;Hong, Seung-Kweon;Jo, Seong-Sik;Myung, Ro-Hae
    • IE interfaces
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    • v.22 no.4
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    • pp.329-335
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    • 2009
  • Recently, the use of soft-keyboard is widespread and increases, because various handheld devices were developed such as PDA, navigation, mobile phones with enhanced competence of touchscreen. The use of soft-keyboard requires different characteristics compared to traditional hard-keyboard like QWERTY keyboard: no standard character layout, one finger entry, and cognitive processing time. In this study, therefore, the optimal soft-keyboard layout for one finger text entry in touchscreen environment was investigated among 6 keyboard layouts which were developed based on traditional characteristic of Korean text and the usage frequency of both vowels and consonants. As a result, the interface with Korean text invention order like 'ㄱㄴㄷㄹ' or 'ㅏㅑㅓㅕㅕ' was found to be better than the interface with usage frequency-based arrangement. Especially the vowels were most efficient when separated into two parts; located at the right-hand side and at right below the consonants. In conclusion, the keyboard layout with regard to the Korean text characteristic and the invention order was a more effective layout resulted from the minimum cognitive processing time.

Design of Contactless Gesture-based Rhythm Action Game Interface for Smart Mobile Devices

  • Ju, Da-Young
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.585-591
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    • 2012
  • Objective: The aim of this study is to propose the contactless gesture-based interface on smart mobile devices for especially rhythm action games. Background: Most existing approaches about interactions of smart mobile games are tab on the touch screen. However that way is such undesirable for someone or for sometimes, because of the disabled person, or the inconvenience that users need to touch/tab specific devices. Moreover more importantly, new interaction can derive new possibilities from stranded game genre. Method: In this paper, I present a smart mobile game with contactless gesture-based interaction and the interfaces using computer vision technology. Discovering the gestures which are easy to recognize and research of interaction system that fits to game on smart mobile device are conducted as previous studies. A combination between augmented reality technique and contactless gesture interaction is also tried. Results: The rhythm game allows a user to interact with smart mobile devices using hand gestures, without touching or tabbing the screen. Moreover users can feel fun in the game as other games. Conclusion: Evaluation results show that users make low failure numbers, and the game is able to recognize gestures with quite high precision in real time. Therefore the contactless gesture-based interaction has potentials to smart mobile game. Application: The results are applied to the commercial game application.