• 제목/요약/키워드: Hand Gesture Recognition

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다문화 손동작 인식을 위한 HOG-HOD 알고리즘 (HOG-HOD Algorithm for Recognition of Multi-cultural Hand Gestures)

  • 김지예;박종일
    • 한국멀티미디어학회논문지
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    • 제20권8호
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    • pp.1187-1199
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    • 2017
  • In recent years, research about Natural User Interface (NUI) has become focused because NUI system can give natural feelings for users in virtual reality. Most important thing in NUI system is how to communicate with the computer system. There are many things to interact with users such as speech, hand gestures, body actions. Among them, hand gesture is suitable for the purpose of NUI because people often use a relatively high frequency in daily life and hand gesture have meaning only by itself. This hand gestures called multi-cultural hand gesture and we proposed the method to recognize this kind of hand gestures. Proposed method is composed of Histogram of Oriented Gradients (HOG) used for hand shape recognition and Histogram of Oriented Displacements (HOD) used for hand center point trajectory recognition.

사용자 손 제스처 인식 기반 입체 영상 제어 시스템 설계 및 구현 (Design and Implementation of a Stereoscopic Image Control System based on User Hand Gesture Recognition)

  • 송복득;이승환;최홍규;김성훈
    • 한국정보통신학회논문지
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    • 제26권3호
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    • pp.396-402
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    • 2022
  • 영상 미디어를 위한 사용자 인터랙션은 다양한 형태로 개발되고 있으며, 특히, 인간의 제스처를 활용한 인터랙션이 활발히 연구되고 있다. 그 중에, 손 제스처 인식의 경우 3D Hand Model을 기반으로 실감 미디어 분야에서 휴먼 인터페이스로 활용되고 있다. 손 제스처 인식을 기반으로 한 인터페이스의 활용은 사용자가 미디어 매체에 보다 쉽고 편리하게 접근할 수 있도록 도와준다. 이러한 손 제스처 인식을 활용한 사용자 인터랙션은 컴퓨터 환경 제약 없이 빠르고 정확한 손 제스처 인식 기술을 적용하여 영상을 감상할 수 있어야 한다. 본 논문은 오픈 소스인 미디어 파이프 프레임워크와 머신러닝의 k-NN(K-Nearest Neighbor)을 활용하여 빠르고 정확한 사용자 손 제스처 인식 알고리즘을 제안한다. 그리고 컴퓨터 환경 제약을 최소화하기 위하여 인터넷 서비스가 가능한 웹 서비스 환경 및 가상 환경인 도커 컨테이너를 활용하여 사용자 손 제스처 인식 기반의 입체 영상 제어 시스템을 설계하고 구현한다.

Hand Gesture Recognition Algorithm using Mathematical Morphology

  • Park, Jong-Ho;Ko, Duck-Young
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -2
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    • pp.995-998
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    • 2002
  • In this paper, we present a fast algorithm for hand gesture recognition of a human from an image by using the directivity information of the fingers. To implement a fast recognition system, we applied the morphological shape decomposition. A proposed gesture recognition algorithm has been tested on the 300 ${\times}$ 256 digital images. Our experiments using image acquired image camera have shown that the proposed hand gesture recognition algorithm is effective.

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지휘행동 이해를 위한 손동작 인식 (Hand Gesture Recognition for Understanding Conducting Action)

  • 제홍모;김지만;김대진
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2007년도 가을 학술발표논문집 Vol.34 No.2 (C)
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    • pp.263-266
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    • 2007
  • We introduce a vision-based hand gesture recognition fer understanding musical time and patterns without extra special devices. We suggest a simple and reliable vision-based hand gesture recognition having two features First, the motion-direction code is proposed, which is a quantized code for motion directions. Second, the conducting feature point (CFP) where the point of sudden motion changes is also proposed. The proposed hand gesture recognition system extracts the human hand region by segmenting the depth information generated by stereo matching of image sequences. And then, it follows the motion of the center of the gravity(COG) of the extracted hand region and generates the gesture features such as CFP and the direction-code finally, we obtain the current timing pattern of beat and tempo of the playing music. The experimental results on the test data set show that the musical time pattern and tempo recognition rate is over 86.42% for the motion histogram matching, and 79.75% fer the CFP tracking only.

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딥러닝 기반 실시간 손 제스처 인식 (Real-Time Hand Gesture Recognition Based on Deep Learning)

  • 김규민;백중환
    • 한국멀티미디어학회논문지
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    • 제22권4호
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    • pp.424-431
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    • 2019
  • In this paper, we propose a real-time hand gesture recognition algorithm to eliminate the inconvenience of using hand controllers in VR applications. The user's 3D hand coordinate information is detected by leap motion sensor and then the coordinates are generated into two dimensional image. We classify hand gestures in real-time by learning the imaged 3D hand coordinate information through SSD(Single Shot multibox Detector) model which is one of CNN(Convolutional Neural Networks) models. We propose to use all 3 channels rather than only one channel. A sliding window technique is also proposed to recognize the gesture in real time when the user actually makes a gesture. An experiment was conducted to measure the recognition rate and learning performance of the proposed model. Our proposed model showed 99.88% recognition accuracy and showed higher usability than the existing algorithm.

Proposal of Camera Gesture Recognition System Using Motion Recognition Algorithm

  • Moon, Yu-Sung;Kim, Jung-Won
    • 전기전자학회논문지
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    • 제26권1호
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    • pp.133-136
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    • 2022
  • This paper is about motion gesture recognition system, and proposes the following improvement to the flaws of the current system: a motion gesture recognition system and such algorithm that uses the video image of the entire hand and reading its motion gesture to advance the accuracy of recognition. The motion gesture recognition system includes, an image capturing unit that captures and obtains the images of the area applicable for gesture reading, a motion extraction unit that extracts the motion area of the image, and a hand gesture recognition unit that read the motion gestures of the extracted area. The proposed application of the motion gesture algorithm achieves 20% improvement compared to that of the current system.

Hand Gesture Recognition Suitable for Wearable Devices using Flexible Epidermal Tactile Sensor Array

  • Byun, Sung-Woo;Lee, Seok-Pil
    • Journal of Electrical Engineering and Technology
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    • 제13권4호
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    • pp.1732-1739
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    • 2018
  • With the explosion of digital devices, interaction technologies between human and devices are required more than ever. Especially, hand gesture recognition is advantageous in that it can be easily used. It is divided into the two groups: the contact sensor and the non-contact sensor. Compared with non-contact gesture recognition, the advantage of contact gesture recognition is that it is able to classify gestures that disappear from the sensor's sight. Also, since there is direct contacted with the user, relatively accurate information can be acquired. Electromyography (EMG) and force-sensitive resistors (FSRs) are the typical methods used for contact gesture recognition based on muscle activities. The sensors, however, are generally too sensitive to environmental disturbances such as electrical noises, electromagnetic signals and so on. In this paper, we propose a novel contact gesture recognition method based on Flexible Epidermal Tactile Sensor Array (FETSA) that is used to measure electrical signals according to movements of the wrist. To recognize gestures using FETSA, we extracted feature sets, and the gestures were subsequently classified using the support vector machine. The performance of the proposed gesture recognition method is very promising in comparison with two previous non-contact and contact gesture recognition studies.

HSFE Network and Fusion Model based Dynamic Hand Gesture Recognition

  • Tai, Do Nhu;Na, In Seop;Kim, Soo Hyung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권9호
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    • pp.3924-3940
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    • 2020
  • Dynamic hand gesture recognition(d-HGR) plays an important role in human-computer interaction(HCI) system. With the growth of hand-pose estimation as well as 3D depth sensors, depth, and the hand-skeleton dataset is proposed to bring much research in depth and 3D hand skeleton approaches. However, it is still a challenging problem due to the low resolution, higher complexity, and self-occlusion. In this paper, we propose a hand-shape feature extraction(HSFE) network to produce robust hand-shapes. We build a hand-shape model, and hand-skeleton based on LSTM to exploit the temporal information from hand-shape and motion changes. Fusion between two models brings the best accuracy in dynamic hand gesture (DHG) dataset.

손의 추적과 제스쳐 인식에 의한 슬라이드 제어 (Controlling Slides using Hand tracking and Gesture Recognition)

  • ;이은주
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2012년도 춘계학술발표대회
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    • pp.436-439
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    • 2012
  • The work is to the control the desktop Computers based on hand gesture recognition. This paper is worked en real time tracking and recognizes the hand gesture for controlling the slides based on hand direction such as right and left using a real time camera.

Hand Tracking and Hand Gesture Recognition for Human Computer Interaction

  • Bai, Yu;Park, Sang-Yun;Kim, Yun-Sik;Jeong, In-Gab;Ok, Soo-Yol;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제14권2호
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    • pp.182-193
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    • 2011
  • The aim of this paper is to present the methodology for hand tracking and hand gesture recognition. The detected hand and gesture can be used to implement the non-contact mouse. We had developed a MP3 player using this technology controlling the computer instead of mouse. In this algorithm, we first do a pre-processing to every frame which including lighting compensation and background filtration to reducing the adverse impact on correctness of hand tracking and hand gesture recognition. Secondly, YCbCr skin-color likelihood algorithm is used to detecting the hand area. Then, we used Continuously Adaptive Mean Shift (CAMSHIFT) algorithm to tracking hand. As the formula-based region of interest is square, the hand is closer to rectangular. We have improved the formula of the search window to get a much suitable search window for hand. And then, Support Vector Machines (SVM) algorithm is used for hand gesture recognition. For training the system, we collected 1500 hand gesture pictures of 5 hand gestures. Finally we have performed extensive experiment on a Windows XP system to evaluate the efficiency of the proposed scheme. The hand tracking correct rate is 96% and the hand gestures average correct rate is 95%.