• Title/Summary/Keyword: Half-immersion

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The Effect of Supplementary Selenium on Leukocytes and HSP70 Expression after Half-Body Immersion (반신욕 중 셀레늄 섭취가 백혈구와 HSP70 발현에 미치는 영향)

  • Shin, Young-Oh;Han, Min-Kyu;Lee, Jeong-Beom;Um, Byung-Hun
    • Journal of Nutrition and Health
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    • v.44 no.5
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    • pp.378-383
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    • 2011
  • This study examined the effect of supplementary selenium on leukocytes and heat shock protein (HSP) 70 expression in serum during half-body immersion. The subjects were male college tennis athletes. All subjects participated in two repeated experiments with a 1 week interval. During the 30 min intermittent half-body immersion, subjects were given 500 mL of water with or without selenium (100 ${\mu}g$). Blood samples were taken from the antecubital vein, and differential counts were made. Serum HSP70 protein was analyzed using a commercial ELISA kit. After half-body immersion, leukocytes and lymphocytes increased significantly but neutrophils decreased significantly in both trials (with or without selenium). Selenium supplementation, compared with placebo, decreased levels of leukocytes, neutrophils, and monocytes, but not lymphocytes, to the resting level or below 60 min after immersion. Only lymphocytes continued to increase in both trials during the recovery period. Serum HSP70 protein level did not change after immersion, but it decreased 60 min after immersion with the administration of selenium. In conclusion, supplementary selenium reduced the systemic immune response and serum HSP70 protein accumulation after half-body immersion.

Researching Visual Immersion Elements in VR Game <Half-Life: Alyx>

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.181-186
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    • 2023
  • With the development of VR technology, the visual immersion of VR games has been greatly enhanced nowadays. There has been an issue that has been troubling players in previous VR games, which is motion sickness. Therefore, VR games have been limited in terms of game mechanics, game duration, and game scale, greatly reducing the immersive experience of visual immersion. However, <Half-Life: Alyx> is different from previous VR games in that players can actually perform spatial displacement in the game scene, rather than being fixed in one place for 360-degree observation and interaction. At the same time, compared to traditional games, VR games no longer need to rely on screens, and the complete visual immersion enhances the fun and playability of the game. This research focuses on the VR game <Half-Life: Alyx> to explore its immersive factors in terms of visual perception. Through in-depth analysis of elements such as color, texture mapping, lighting, etc. in VR games, it was found that the game creates a strong sense of visual immersion in these aspects. Through analysis, it is helpful to gain a deeper understanding of the factors that contribute to visual immersion in VR games, which has certain reference value for game developers and related professionals.

Comparison of Flooding Tolerance for the Selection of Plants in Vegetation-Based Low Impact Development Facilities (식생기반형 LID 시설의 식재식물 선정을 위한 내침수성 비교)

  • Lee, Eun-Yeob;Hyun, Kyoung-Hak;Hou, Jin-Sung;Park, Mi-Ok;Koo, Bon-Hak
    • Journal of Environmental Impact Assessment
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    • v.23 no.6
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    • pp.466-476
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    • 2014
  • In this study, 10 species of plants with high adaptability to aquatic environments were compared for selecting plant species suitable for vegetation-based low impact development (LID) facilities. The flooding tolerances of the plants were tested by analyzing their growth status under half-immersion and full-immersion conditions, with varying durations of immersion. In decreasing order of flooding tolerance, the comparative analysis of plant height and leaf width is as follows: Hemerocallis fulva, Juncus effusus var. decipiens, Iris pseudoacorus, Phragmites communis TRIN, Typha orientalis C.Presl, Aster koraiensis Nakai, Iris sanguinea, Equisetum hyemale, Acorus calamus. Specifically, Hemerocallis fulva, Juncus effusus var. decipiens. Iris pseudoacorus showed excellent growth status under both immersion conditions. Iris sanguinea and Equisetum hyemale. withered to death by around day 27 of the experiment, but their flooding tolerance was confirmed to be relatively high. Iris pseudoacoru showed flooding tolerance under the half-immersion condition unlike under the full-immersion condition, when compared on day 21 of the experiment. Aster koraiensis Nakai also thrived better under the half-immersion condition, proving to be a highly immersion-resistant species. On the basis of the results of this experiment, Hemerocallis fulva, Juncus effusus var. decipiens and Iris pseudoacorus, Typha orientalis C.Presl were selected as species suitable for vegetation-based LID facilities.

Evaluation of Durability of Slag Concrete by Marine Environment Exposure (해양환경 폭로에 의한 슬래그 콘크리트의 내구성 평가)

  • Kim, Hyun-Jin;Kim, Gyu-Yong;Choe, Gyeong-Cheol;Kim, Hong-Seop;Lee, Bo-Kyeong;Kim, Rae-Hwan
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2015.11a
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    • pp.111-112
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    • 2015
  • There is high possibility of steel corrosion on the reinforced concrete exposed to marine environment by chloride ion penetration. And it show a big difference of concrete durability under conditions of splash zone, tidal zone, and immersion zone. Therefore, in this paper, half-cell potential and chloride ion penetration depth was measured to evaluate the durability of slag concrete by marine exposure experiment. As a result, SC70 specimen showed no steel corrosion, regardless of the marine exposed conditions. Also, a deterrent effect on chloride ion penetration by replacement of slag in tidal zone and immersion zone could be confirmed.

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ON A CHARACTERIZATION OF ROUND SPHERES

  • Onat, Leyla
    • Bulletin of the Korean Mathematical Society
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    • v.39 no.4
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    • pp.681-685
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    • 2002
  • It is shown that, an immersion of n-dimensional compact manifold without boundary into (n + 1)-dimensional Euclidean space, hyperbolic space or the open half spheres, is a totally umbilic immersion if for some r, r =2, 3, …, n the r-th mean curvature Hr does not vanish and there are nonnegative constants $C_1$, $C_2$, …, $C_{r}$ such that (equation omitted)d)

Current Status of Augmented Reality Picture Books and Preschooler's Immersion (증강현실 그림책 현황과 유아의 몰입도)

  • Han, You Me;Won, Soon Ok
    • Journal of Information Technology Applications and Management
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    • v.29 no.1
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    • pp.47-57
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    • 2022
  • The purpose of this study is to analyze the current status of augmented reality picture books, which have been steadily developed since 2010, as a genre of electronic picture books, and to reveal how children's immersion in augmented reality picture books differs from paper picture books. To this end, 30 augmented reality picture books on the market were analyzed according to genre, life theme, implementation method, and augmented reality scene ratio. As a result of the study, it was found that the genre of picture books was in the order of information fairy tales, daily fairy tales, and historical fairy tales, and there were no traditional or fantasy fairy tales. Animals and plants accounted for about half of the life topics, and in some cases, there were only a few or no other life topics. In the augmented reality implementation scene, it consisted of only one page in the early days, but all pages are now possible to implement augmented reality due to technology development, production cost reduction, and improved hardware performance of smartphones. It was found that the augmented reality implementation method used CD-ROM in the early days, but gradually became possible to implement using only mobile phones and tablets that were easy for readers to access. In addition, after presenting four picture books to eight 5-year-old infants, the immersion time was measured and the immersion behavior was observed. As a result, augmented reality picture books showed higher immersion[immersion time, immersion behavior] than paper picture books, but compared by literature genre, life fairy tales were higher in paper picture books and natural fairy tales in augmented reality picture books. It was higher when presenting augmented reality picture books after presenting paper picture books according to the order of presentation of picture book types. The results of this study suggest that more diverse life topics and augmented reality picture books in the genre of children's literature should be developed to increase the utilization of augmented reality picture books. In addition, considering that there are differences in immersion between types, literary genres, and reading experience [presentation order], it is expected to increase the educational effect by using picture books complementarily.

Effect of Curing Conditions on the ASR of Lightweight Aggregate Concrete (양생조건이 경량골재 콘크리트의 ASR에 미치는 영향)

  • 성찬용;김성완;민정기
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.35 no.4
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    • pp.38-46
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    • 1993
  • This study is to analyze effect of exposure environment and mode of ASR on the engineering properties of synthetic lightweight aggregate concrete, such as dynamic modulus of elasticity and ultrasonic pulse velocity. The results of this study are summarized as foflows ; 1. The expansion rate of each exposure environment in 380$^{\circ}$C and NaCI 4% solution was shown higher than in 20$^{\circ}$C and normal water. The expansion rate of each exposure mode was largely shown in order of fjill immersion, wetting/drying, half immersion. 2. The dynamic modulus of elasticty and ultrasonic pulse velocity of each exposure environment in 38$^{\circ}$C and NaCl 4% solution was shown less than in 20$^{\circ}$C and normal water. The dynamic modulus of elasticity and ultrasonic pulse velocity of each exposure mode was shown smaller in order of full immersion, wetting/drying, half imersion.3. The relation between dynamic modulus of elasticity and ultrasonic pulse velocity was highly significant. The dynamic modulus of elasticity was increased with increase of ultrasonic pulse velocity. The decreasing rate of the dynamic modulus of elasticity was shown 2.1~3.4 times higher than the ultrasonic pulse velocity at each age, exposure environment and mode, respectively. 4. The expansion of each exposure environment and mode was increased with increase of curing age. The dynamic modulus of elasticity and ultrasonic pulse velocity of those concrete was increased with increase of curing age. At the curing age 28 days, the highest properties was showed at each type concrete, it was gradually decreased with increase of curing age. Specially, at the curing age 98 days of full immersion, the rate of expansion of type D was shown 3.95 times higher than the type A. But the dynamic modulus of elasticity and ultrasonic pulse velocity was decreased 17% and 8.3%.

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A Study on the Meanings of Half-Life: Alyx and the Success Factors of VR Games (하프라이프 알릭사의 의미와 VR게임 성공 요소 고찰)

  • Kwon, Dong-Hyun
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.271-284
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    • 2020
  • Good reviews that Half-Life: Alyx received created a turning point for the vitalization of the VR market with an uncertain future due to the absence of a revenue model together with the increased sales of VR equipment. Based on previous studies, this study categorized the characteristics of VR games according to graphs, first-person system, interface, controller, interaction technology, sound and stories. The analysis results show that the seven elements corresponded with "interactions" and "virtual images," which represent the completion level of games as part of VR components, and were connected to one another, which led to the proposal of an upper-rank concept "presence" to put them together. "Immersiveness," which represents users' emotions as part of VR components, was analyzed with the immersion theory to assign tasks of proper difficulty level for users' abilities. In the research process, the Delphi technique and FGI were administered to a panel of 15 experts to ensure objectivity. Finally, "presence" and "immersiveness" are characteristics in proportion to each other and can be valid concepts in future analysis of VR games as well as Half-Life: Alyx, which led to the proposal a new concept framework called 'presence effects' by combining the two words.

An analysis of cutting force according to specific force coefficients (비절삭저항 상수 변화에 따른 절삭력 분석)

  • Kim, Jong-Do;Yoon, Moon-Chul
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.13 no.2
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    • pp.108-116
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    • 2014
  • Considering the run-out effect and cutting force coefficients, the cutting force profile of half immersion end-milling was analyzed in detail. The effects of three specific cutting-force coefficients and three edge-force coefficients are verified. Through a detailed investigation, it is proved that the radial cutting force coefficients and are the major factors which increase the cutting forces Fx and Fy in end-milling. However, the axial cutting force coefficients have no influence on the force Fx and Fy changes in end-milling. Also, the analyzed end-milling force model shows good consistency with the actual measured force with regard to Fx and Fy. Thus, this model can be used for the prediction of the force history in end-milling with run-out, and it incurs a different force history with different start and exit immersion angles as well as holding effects.

ANOTHER CHARACTERIZATION OF ROUND SPHERES

  • Lee, Seung-Won;Koh, Sung-Eun
    • Bulletin of the Korean Mathematical Society
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    • v.36 no.4
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    • pp.701-706
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    • 1999
  • A characterization of geodesic spheres in the simply connected space forms in terms of the ratio of the Gauss-Kronecker curvature and the (usual) mean curvature is given: An immersion of n dimensional compact oriented manifold without boundary into the n + 1 dimensional Euclidean space, hyperbolic space or open half sphere is a totally umbilicimmersion if the mean curvature $H_1$ does not vanish and the ratio $H_n$/$H_1$ of the Gauss-Kronecker curvature $H_n$ and $H_1$ is constant.

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