• 제목/요약/키워드: Half-immersion

검색결과 33건 처리시간 0.025초

반신욕 중 셀레늄 섭취가 백혈구와 HSP70 발현에 미치는 영향 (The Effect of Supplementary Selenium on Leukocytes and HSP70 Expression after Half-Body Immersion)

  • 신영오;한민규;이정범;엄병헌
    • Journal of Nutrition and Health
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    • 제44권5호
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    • pp.378-383
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    • 2011
  • This study examined the effect of supplementary selenium on leukocytes and heat shock protein (HSP) 70 expression in serum during half-body immersion. The subjects were male college tennis athletes. All subjects participated in two repeated experiments with a 1 week interval. During the 30 min intermittent half-body immersion, subjects were given 500 mL of water with or without selenium (100 ${\mu}g$). Blood samples were taken from the antecubital vein, and differential counts were made. Serum HSP70 protein was analyzed using a commercial ELISA kit. After half-body immersion, leukocytes and lymphocytes increased significantly but neutrophils decreased significantly in both trials (with or without selenium). Selenium supplementation, compared with placebo, decreased levels of leukocytes, neutrophils, and monocytes, but not lymphocytes, to the resting level or below 60 min after immersion. Only lymphocytes continued to increase in both trials during the recovery period. Serum HSP70 protein level did not change after immersion, but it decreased 60 min after immersion with the administration of selenium. In conclusion, supplementary selenium reduced the systemic immune response and serum HSP70 protein accumulation after half-body immersion.

Researching Visual Immersion Elements in VR Game <Half-Life: Alyx>

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.181-186
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    • 2023
  • With the development of VR technology, the visual immersion of VR games has been greatly enhanced nowadays. There has been an issue that has been troubling players in previous VR games, which is motion sickness. Therefore, VR games have been limited in terms of game mechanics, game duration, and game scale, greatly reducing the immersive experience of visual immersion. However, <Half-Life: Alyx> is different from previous VR games in that players can actually perform spatial displacement in the game scene, rather than being fixed in one place for 360-degree observation and interaction. At the same time, compared to traditional games, VR games no longer need to rely on screens, and the complete visual immersion enhances the fun and playability of the game. This research focuses on the VR game <Half-Life: Alyx> to explore its immersive factors in terms of visual perception. Through in-depth analysis of elements such as color, texture mapping, lighting, etc. in VR games, it was found that the game creates a strong sense of visual immersion in these aspects. Through analysis, it is helpful to gain a deeper understanding of the factors that contribute to visual immersion in VR games, which has certain reference value for game developers and related professionals.

식생기반형 LID 시설의 식재식물 선정을 위한 내침수성 비교 (Comparison of Flooding Tolerance for the Selection of Plants in Vegetation-Based Low Impact Development Facilities)

  • 이은엽;현경학;허진성;박미옥;구본학
    • 환경영향평가
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    • 제23권6호
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    • pp.466-476
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    • 2014
  • 본 연구는 식생기반형 LID 시설에 적합한 식물선정을 위해 수환경 적응도가 높은 10종의 식물을 반침수와 완전침수 조건에서 침수기간별 생육상태를 조사하여 내침수성을 비교하였다. 침수기간별 수고, 엽폭을 비교 분석한 결과, 내침수성은 원추리 > 골풀 > 노란꽃창포 > 갈대 > 부들 > 벌개미취 > 붓꽃 > 속새 > 창포 순으로 나타났다. 특히, 원추리, 골풀, 노란꽃창포는 두가지 침수조건에서 모두 양호한 생장을 보였으며, 붓꽃, 속새는 27일 전후로 고사되었으나 내침수성이 비교적 강한 것을 확인할 수 있었다. 반침 수구 조건에서 21일 기준으로 완전침수구와 달리 노란꽃창포가 내침수성이 매우 강한 식물로 나타났으며, 벌개미취 또한 양호한 생장을 하며 내침수성이 강한 것으로 나타났다. 본 실험을 통해 식생기반형 LID 시설에 적합한 식물로 원추리, 골풀, 노란꽃창포가 선정되었으며, 벌개미취, 붓꽃, 속새 또한 침수기간에 따른 이용 가능성을 확인하였다.

해양환경 폭로에 의한 슬래그 콘크리트의 내구성 평가 (Evaluation of Durability of Slag Concrete by Marine Environment Exposure)

  • 김현진;김규용;최경철;김홍섭;이보경;김래환
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2015년도 추계 학술논문 발표대회
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    • pp.111-112
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    • 2015
  • There is high possibility of steel corrosion on the reinforced concrete exposed to marine environment by chloride ion penetration. And it show a big difference of concrete durability under conditions of splash zone, tidal zone, and immersion zone. Therefore, in this paper, half-cell potential and chloride ion penetration depth was measured to evaluate the durability of slag concrete by marine exposure experiment. As a result, SC70 specimen showed no steel corrosion, regardless of the marine exposed conditions. Also, a deterrent effect on chloride ion penetration by replacement of slag in tidal zone and immersion zone could be confirmed.

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ON A CHARACTERIZATION OF ROUND SPHERES

  • Onat, Leyla
    • 대한수학회보
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    • 제39권4호
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    • pp.681-685
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    • 2002
  • It is shown that, an immersion of n-dimensional compact manifold without boundary into (n + 1)-dimensional Euclidean space, hyperbolic space or the open half spheres, is a totally umbilic immersion if for some r, r =2, 3, …, n the r-th mean curvature Hr does not vanish and there are nonnegative constants $C_1$, $C_2$, …, $C_{r}$ such that (equation omitted)d)

증강현실 그림책 현황과 유아의 몰입도 (Current Status of Augmented Reality Picture Books and Preschooler's Immersion)

  • 한유미;원순옥
    • Journal of Information Technology Applications and Management
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    • 제29권1호
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    • pp.47-57
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    • 2022
  • The purpose of this study is to analyze the current status of augmented reality picture books, which have been steadily developed since 2010, as a genre of electronic picture books, and to reveal how children's immersion in augmented reality picture books differs from paper picture books. To this end, 30 augmented reality picture books on the market were analyzed according to genre, life theme, implementation method, and augmented reality scene ratio. As a result of the study, it was found that the genre of picture books was in the order of information fairy tales, daily fairy tales, and historical fairy tales, and there were no traditional or fantasy fairy tales. Animals and plants accounted for about half of the life topics, and in some cases, there were only a few or no other life topics. In the augmented reality implementation scene, it consisted of only one page in the early days, but all pages are now possible to implement augmented reality due to technology development, production cost reduction, and improved hardware performance of smartphones. It was found that the augmented reality implementation method used CD-ROM in the early days, but gradually became possible to implement using only mobile phones and tablets that were easy for readers to access. In addition, after presenting four picture books to eight 5-year-old infants, the immersion time was measured and the immersion behavior was observed. As a result, augmented reality picture books showed higher immersion[immersion time, immersion behavior] than paper picture books, but compared by literature genre, life fairy tales were higher in paper picture books and natural fairy tales in augmented reality picture books. It was higher when presenting augmented reality picture books after presenting paper picture books according to the order of presentation of picture book types. The results of this study suggest that more diverse life topics and augmented reality picture books in the genre of children's literature should be developed to increase the utilization of augmented reality picture books. In addition, considering that there are differences in immersion between types, literary genres, and reading experience [presentation order], it is expected to increase the educational effect by using picture books complementarily.

양생조건이 경량골재 콘크리트의 ASR에 미치는 영향 (Effect of Curing Conditions on the ASR of Lightweight Aggregate Concrete)

  • 성찬용;김성완;민정기
    • 한국농공학회지
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    • 제35권4호
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    • pp.38-46
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    • 1993
  • This study is to analyze effect of exposure environment and mode of ASR on the engineering properties of synthetic lightweight aggregate concrete, such as dynamic modulus of elasticity and ultrasonic pulse velocity. The results of this study are summarized as foflows ; 1. The expansion rate of each exposure environment in 380$^{\circ}$C and NaCI 4% solution was shown higher than in 20$^{\circ}$C and normal water. The expansion rate of each exposure mode was largely shown in order of fjill immersion, wetting/drying, half immersion. 2. The dynamic modulus of elasticty and ultrasonic pulse velocity of each exposure environment in 38$^{\circ}$C and NaCl 4% solution was shown less than in 20$^{\circ}$C and normal water. The dynamic modulus of elasticity and ultrasonic pulse velocity of each exposure mode was shown smaller in order of full immersion, wetting/drying, half imersion.3. The relation between dynamic modulus of elasticity and ultrasonic pulse velocity was highly significant. The dynamic modulus of elasticity was increased with increase of ultrasonic pulse velocity. The decreasing rate of the dynamic modulus of elasticity was shown 2.1~3.4 times higher than the ultrasonic pulse velocity at each age, exposure environment and mode, respectively. 4. The expansion of each exposure environment and mode was increased with increase of curing age. The dynamic modulus of elasticity and ultrasonic pulse velocity of those concrete was increased with increase of curing age. At the curing age 28 days, the highest properties was showed at each type concrete, it was gradually decreased with increase of curing age. Specially, at the curing age 98 days of full immersion, the rate of expansion of type D was shown 3.95 times higher than the type A. But the dynamic modulus of elasticity and ultrasonic pulse velocity was decreased 17% and 8.3%.

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하프라이프 알릭사의 의미와 VR게임 성공 요소 고찰 (A Study on the Meanings of Half-Life: Alyx and the Success Factors of VR Games)

  • 권동현
    • 한국콘텐츠학회논문지
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    • 제20권9호
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    • pp.271-284
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    • 2020
  • 하프라이프 알릭스에 대한 시장의 호평과 VR장비 판매 증가는 수익모델의 부재로 미래가 불확실한 VR시장 활성화의 전환점이 될 수 있다. 이에 선행연구를 바탕으로 VR게임의 특성을 그래픽, 1인칭시스템, 인터페이스, 컨트롤러, 인터랙션 기술, 사운드, 스토리로 분류하고 분석하였다. 분석결과 7개 요소는 VR의 구성 요소 중 게임의 완성도를 의미하는 '상호작용'과 '가상이미지'에 해당하였으며 상호 연결되어 있어 이를 묶은 상위 개념인 '현존감'을 제안하였다. VR 구성요소로서 사용자의 감정을 나타내는 '몰입감'은 유저의 능력에 적절한 과제의 난이도를 부여하는 몰입이론으로 분석하였으며 연구 과정은 전문가 패널 15명에게 델파이 기법과 FGI를 실시하여 객관성 확보를 위해 노력하였다. 마지막으로 '현존감'과 '몰입감'은 비례하는 특성으로서 알릭스는 물론 앞으로 VR게임 분석에서도 계속 유효한 개념이 될 수 있으므로 두 단어를 합한 '프레즌스 이펙트'라는 개념적인 틀을 제안하였다.

비절삭저항 상수 변화에 따른 절삭력 분석 (An analysis of cutting force according to specific force coefficients)

  • 김종도;윤문철
    • 한국기계가공학회지
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    • 제13권2호
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    • pp.108-116
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    • 2014
  • Considering the run-out effect and cutting force coefficients, the cutting force profile of half immersion end-milling was analyzed in detail. The effects of three specific cutting-force coefficients and three edge-force coefficients are verified. Through a detailed investigation, it is proved that the radial cutting force coefficients and are the major factors which increase the cutting forces Fx and Fy in end-milling. However, the axial cutting force coefficients have no influence on the force Fx and Fy changes in end-milling. Also, the analyzed end-milling force model shows good consistency with the actual measured force with regard to Fx and Fy. Thus, this model can be used for the prediction of the force history in end-milling with run-out, and it incurs a different force history with different start and exit immersion angles as well as holding effects.

ANOTHER CHARACTERIZATION OF ROUND SPHERES

  • Lee, Seung-Won;Koh, Sung-Eun
    • 대한수학회보
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    • 제36권4호
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    • pp.701-706
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    • 1999
  • A characterization of geodesic spheres in the simply connected space forms in terms of the ratio of the Gauss-Kronecker curvature and the (usual) mean curvature is given: An immersion of n dimensional compact oriented manifold without boundary into the n + 1 dimensional Euclidean space, hyperbolic space or open half sphere is a totally umbilicimmersion if the mean curvature $H_1$ does not vanish and the ratio $H_n$/$H_1$ of the Gauss-Kronecker curvature $H_n$ and $H_1$ is constant.

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