• Title/Summary/Keyword: Hair simulation

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Interaction Metaphors for Modeling Virtual Hair using Haptic Interfaces

  • Bonanni, Ugo;Kmoch, Petr;Magnenat-Thalmann, Nadia
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.93-102
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    • 2010
  • Shaping realistic hairstyles for digital characters is a difficult, long and tedious task. The lack of appropriate interaction metaphors enabling efficient and simple, yet accurate hair modeling further aggravates the situation. This paper presents 3D interaction metaphors for modeling virtual hair using haptic interfaces. We discuss user tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools on an experimental prototype. In order to achieve faster haptic rates with respect to the hair simulation and obtain a transparent rendering, we adapt our simulation models to comply with the specific requirements of haptic hairstyling actions and decouple the simulation of the hair strand dynamics from the haptic rendering while relying on the same physiochemical hair constants. Besides the direct use of the discussed interaction metaphors in the 3D modeling area, the presented results have further application potential in hair modeling facilities for the entertainment industry and the cosmetic sciences.

The Factor and Analysis on the Face Image to Hairstyle Variation - using by Computer Graphic Simulation- (Hairstyle 변화에 의한 얼굴 이미지 요인과 분석 -Computer Graphic simulation을 이용하여 -)

  • Do Ju Yeun;Kown Young Suk
    • Journal of the Korean Society of Clothing and Textiles
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    • v.16 no.3 s.43
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    • pp.243-250
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    • 1992
  • The purposes of this research were to analyze factor structure and the face image to hairstyles which was made by Computer graphic simulation. To select ten hairstyle, a standard face selected between women of $20\~25$ years, and four factor (straight, curl, hair length, front hair, part hair) which were made of stand of hairstyle were applied. The results were as follows; 1 face image factor by hairstyle variation were found to five factor; negative and pogitive, indivisuality, youthfulness, unbanity, intelligence. 2. The result of analysis to face image by hairstyle factor were (1) In the hair state, straight hair was explained by the youthful, pure, decent image than curl. (2) In the hair length, the longer hair was explained by the more feminine, softness image. The shorter hair was explained by the more vigorous, youthful image. (3) In the presence of front hair, bang hair was explained by the commonness, moderate, classical image than all back hair (4) In the part hair, part hair was explained by the modern and unbanity image than no part hair.

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Hair and Fur Synthesizer via ConvNet Using Strand Geometry Images

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.5
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    • pp.85-92
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    • 2022
  • In this paper, we propose a technique that can express low-resolution hair and fur simulations in high-resolution without noise using ConvNet and geometric images of strands in the form of lines. Pairs between low-resolution and high-resolution data can be obtained through physics-based simulation, and a low-resolution-high-resolution data pair is established using the obtained data. The data used for training is used by converting the position of the hair strands into a geometric image. The hair and fur network proposed in this paper is used for an image synthesizer that upscales a low-resolution image to a high-resolution image. If the high-resolution geometry image obtained as a result of the test is converted back to high-resolution hair, it is possible to express the elastic movement of hair, which is difficult to express with a single mapping function. As for the performance of the synthesis result, it showed faster performance than the traditional physics-based simulation, and it can be easily executed without knowing complex numerical analysis.

A Study of the Adaptation of 2-Dimensional Hair-Style Computer Simulation and Prospects of the 3D System (2D 헤어스타일 시뮬레이션 현황과 3D 시스템 도입방향에 관한 연구)

  • HwangBo, Yun;Ha, Kyu-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.221-229
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    • 2008
  • The development of computer and multimedia brought out new technology, that is, virtual reality. Computer simulation adaptation among the technologies of the virtual reality is spreaded into air service, motor vehicle, medical science, sports, education, even fashion industry. This study look into 2-dimensional hair-style computer simulation system which is started to common use nowadays and the 3-dimensional system which is under the development. And this study proposed several problems such as heavy 3D system booth and the low price but low qualified camera in order to commercialize the 3D system. This study also suggest several alternative, for instance, the change from object photography method to panoramic photography method, the substitute by middle or high end and high qualified camera.

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Coupling Framework of Hair with FLIP Solver for Representing Spray Motion of Liquid in Wet Hair (젖은 헤어에서 분사된 액체의 움직임을 표현하기 위한 FLIP 해법과 헤어의 결합 프레임워크)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.4
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    • pp.1-8
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    • 2019
  • In this paper, we propose a new framework that can express the detailed movement of liquid sprayed from wet hair or fur. In wet hair, not only the friction and adhesion of the hair but also the movement of the liquid has a distinctive motion compared to the dry hair. However, the recently proposed techniques only considered the contact force and friction of the hair and did not improve the movement of the liquid dispersed in the wet hair. This problem is detrimental to the quality of the result because it does not capture the detailed features expressed in the interaction of hair and liquid. The main point of this paper is to alleviate this problem and improve the quality of the result. As a result, we propose a combining framework that can efficiently express FLIP (Fluid-implicit particle) based fluid simulation and interaction of hair particles. The proposed method expresses the movement of the liquid sprayed in a curved shape which was not expressed in previous studies.

Efficient Treatment of Clumping and Stiffness for Wet Hair and Fur Simulation (젖은 헤어와 털 시뮬레이션을 위한 효율적인 응집력과 강성 처리)

  • Kim, Jong-Hyun;Lee, Jung
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.1
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    • pp.9-16
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    • 2017
  • Simulating the clumping and stiffness of wet hair or fur is a challenging problem. The dynamics of wet hair or fur is characterized by the clumping and stiffness at the tip, which is easily seen in running animals or headbanging scenes. Existing methods address these phenomenon within pre-set scenarios. But there is no consensus on the method of depicting the details of wet hair. Hence, the present paper proposes a new method of modeling the clumping and stiffness of wet hair or fur. Previous studies focused on modeling the absorption of water into hair or fur, whereas this paper highlights a realistic simulation of wet hair. Unlike dry hair strands, wet hair strands adjacent to one another are subjected to the clumping force and gather together, while at the same time becoming stiff as the saturation of water increases. The proposed method builds on the surface tension model based on SPH (smoothed particle hydrodynamics) to simulate the clumping force and to adjust the hair elasticity by giving stiffness constraints. The present method enables a realistic simulation of wet hair by maintaining the clumping force of the wet hair even in dynamic motions, and by simulating the stiffness of hair in line with water saturation.

Hair Dynamics for Stable Expression of Wet and Curly Hair (젖은 곱슬머리를 안정적으로 표현하기 위한 헤어 다이나믹스)

  • Jang Hoon An;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.389-390
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    • 2023
  • 본 논문에서는 헤어가 젖었을 때 표현되는 다양한 물리적 효과를 사실적으로 표현할 수 있는 알고리즘에 대해 제안한다. 젖은 헤어에서 나타는 곱슬 형태를 헬릭스 기반으로 모델링하여 젖었을 때 더욱더 과하게 표현되도록 하였으며, 큰 계산양 없이 효율적으로 젖은 곱슬 헤어를 효율적으로 표현하였다.

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The Male Perceiver's Image Evaluation and Preference of Women's Hairstyle (여성 헤어스타일에 대한 남성 지각자의 이미지 평가 및 선호도 연구)

  • Lee, Myoung-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.2
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    • pp.127-138
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    • 2007
  • The purpose of this study was to investigate the male perceiver's image evaluation on women's hairstyle and hair color, and to disclose the preference of the hairstyle and hair color. The experimental design was $2{\times}3{\times}3$ (hair $wave{\times}hair\;length{\times}hair$ color) factorial design by 3 independent variables. The stimuli were 18 women's upper body photographs which were output by computer simulation. The hairstyles were straight hair and wavy hair, and the types of the hair length were long, medium, and short hair. The hair colors were black, dark brown, and bright brown. Subjects were 154 men living in Seoul. The data were analyzed by using factor analysis, Cronbach's ${\alpha}$ reliability coefficient, three-way ANOVA, one-way ANOVA, and Duncan's multiple range test. The results of this study were as follows. Four image dimensions were derived by factor analysis. These were individuality, elegance, potency, and attractiveness. Male perceivers evaluated the women's long hairstyles to be more elegant than the short and the medium length hairs. The women's short hairstyles were perceived more potent than the long and the medium length hairs. The straight hairs were evaluated more elegant than the permed hairs, and the permed hairs were evaluated higher in individuality and attractiveness. The black hairs were perceived lowest in attractiveness, and the bright colors were perceived low in elegance. Male preferred the long brown straight hair first. They liked women's long hairs better than the short and the medium length hairs. Teenaged males preferred various hair colors more than those in their 20's and 30's did.

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A Simulation Study on Improvements of Speech Processing Strategy of Cochlear Implants Using Adaptation Effect of Inner Hair Cell and Auditory Nerve Synapse (청각신경 시냅스의 적응 효과를 이용한 인공와우 어음처리 알고리즘의 개선에 대한 시뮬레이션 연구)

  • Kim, Jin-Ho;Kim, Kyung-Hwan
    • Journal of Biomedical Engineering Research
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    • v.28 no.2
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    • pp.205-211
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    • 2007
  • A novel envelope extraction algorithm for speech processor of cochlear implants, called adaptation algorithm, was developed which is based on a adaptation effect of the inner hair cell(IHC)/auditory nerve(AN) synapse. We achieved acoustic simulation and hearing experiments with 12 normal hearing persons to compare this adaptation algorithm with existent standard envelope extraction method. The results shows that speech processing strategy using adaptation algorithm showed significant improvements in speech recognition rate under most channel/noise condition, compared to conventional strategy We verified that the proposed adaptation algorithm may yield better speech perception under considerable amount of noise, compared to the conventional speech processing strategy.

A study about shape processing for the bend of the Copper-Tube that use Hair Pin Bending Machine (Hair Pin Bending Machine을 이용한 동 튜브 굽힘 성형가공에 관한 연구)

  • Kang, Heung-Sik;Kim, Dong-Sung;Heo, Sin;Hong, Sung-In
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1705-1708
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    • 2003
  • The purpose of this study is to investigate the manufacturing technique on the U type Draw-Bending of inner grooved tube. This bending process make the U shape tube by Hair Pin Bending machine. The U type tube requires the quality of product that satisfy sufficient conditions for a heat exchanger. The mandrel components act the important roles that prevent wrinkles and keep the shape of cross section of bended tube at bending process. We performed the FEM simulation using LS-DYNA software and the bending test of inner groove tube and then, compared bending simulation with bending test results about mandrel ball diameter, mandrel position and optimal clearance between mandrel and tube.

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