• Title/Summary/Keyword: HCI program

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A Study on the CAI Development for Vocal Training in Applied Music (보컬 가창 훈련을 위한 CAI 개발 연구)

  • Moon, Won Kyoung;Lee, Seungyon-Seny
    • Journal of the HCI Society of Korea
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    • v.11 no.3
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    • pp.13-22
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    • 2016
  • Vocal and instrument apprenticeship in applied music has been accepted without significant changes since the introduction of applied music education to South Korea. Few discussions or suggestions about other types of teaching than 'one-to-one lessons' or 'education of apprentices by assigned specialists' have been made. Since the introduction of applied music education to South Korea late in the 1980s, the CAI(Computer Aided Instruction) courseware development for applied music education has not actively been under way. The area of applied music has also made rapid progress in terms of music producing or music videos using computers. Actually, the improved computer program is not positively applied to applied music education. This study aimed to present learning methods using the improved functions of music production softwares to improve the traditional apprenticeship system in the area of vocal training in applied music. In particular, it used the technique of auto tune-pitch shift developed for interval correction in sound sources. By giving real-time feedbacks concerning intervals or monitors visually after recording, it intended to present a learning method to induce improvement in accuracy of intervals in vocal training. This study is expected to present a method that allows vocal trainers to overcome temporal and spatial limitations in applied music and make their vocal training more efficient.

The Global Knowledge Linkage Structures of the Agricultural Sector Pertinent to Information Technology: A Triple Helix Perspective

  • Hossain, Md. Dulal;Moon, Junghoon;Choe, Young Chan
    • Agribusiness and Information Management
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    • v.3 no.1
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    • pp.23-37
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    • 2011
  • The development of informatization impacts all sectors, including agriculture. Agricultural informatization builds the knowledge linkage structures of agricultural innovation systems globally. This study investigated the global knowledge linkage structures in agricultural innovation pertinent to information technology (IT) for agricultural research and development (R&D) investments and activities. We explored the longitudinal trend of systemness within the networked research relationships in the triple helix (TH) of the university, industry and government (UIG). We collected data from publications in the Science Citation Index (SCI), the Social Sciences Citation Index (SSCI), and the Arts and Humanities Citation Index (A&HCI) to analyze the TH network dynamics. We also performed a scientometrics analysis to quantitatively identify the knowledge and insights of global agricultural innovation structures. These results could be informative for individual countries. Our findings reveal that the global knowledge linkage structures in the agricultural sector that are pertinent to IT fluctuate widely and fail to increase the capacity of agricultural innovation research due to a neglect of the network effects of the TH dynamics of UIG.

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Methodologies for Constructing KorLex 1.5 (a Korean WordNet) and its Semantic Structure (한국어 어휘의미망 KorLex 1.5의 구축방법론과 정보구조)

  • Yoon, Aesun;Kwon, Hyuk-Chul;Lee, Eun-Ryoung;Hwang, Soon-Hee
    • Annual Conference on Human and Language Technology
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    • 2008.10a
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    • pp.42-47
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    • 2008
  • 1980년대 중반부터 지난 20여 년간 구축해 온 영어 워드넷(PWN)은 인간의 심상어휘집을 재현하려는 목적으로 개발되기 시작하였으나, 그 활용 가능성에 주목한 것은 자연언어처리와 지식공학 분야다. 컴퓨터 매개 의사소통(CMC), 인간-컴퓨터 상호작용(HCI)에서 인간 언어를 자연스럽게 사용하여 필요한 정보를 획득하기 위해서는 의미와 지식의 처리가 필수적인데, 그 해결의 실마리를 어휘라는 실체를 가진 언어단위에서 찾을 수 있기 때문이다. 이후 전 세계적으로 약 50개 언어의 어휘의미망이 PWN을 참조모델로 구축되어 다국어처리의 기반을 제공할 뿐 아니라, 시맨틱 웹 이후 더욱 주목 받고 다양한 방식으로 활용되고 있다. 본고는 PWN을 참조 모델로 2004년부터 2007년까지 구축한 한국어 어휘의미망 KorLex 1.5를 소개하는 데 있다. 현재 KorLex은 명사, 동사, 형용사, 부사 및 분류사로 구성되며, 약 13만 개의 신셋과 약 15만 개의 어의를 포함하고 있다.

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A Study on Intelligent Emotional Recommendation System Using Biological Information (생체정보를 이용한 지능형 감성 추천시스템에 관한 연구)

  • Kim, Tae-Yeun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.14 no.3
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    • pp.215-222
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    • 2021
  • As the importance of human-computer interaction (Human Computer Interface) technology grows and research on HCI is progressing, it is inferred about the research emotion inference or the computer reaction according to the user's intention, not the computer reaction by the standard input of the user. Stress is an unavoidable result of modern human civilization, and it is a complex phenomenon, and depending on whether or not there is control, human activity ability can be seriously changed. In this paper, we propose an intelligent emotional recommendation system using music as a way to relieve stress after measuring heart rate variability (HRV) and acceleration photoplethymogram (APG) increased through stress as part of human-computer interaction. The differential evolution algorithm was used to extract reliable data by acquiring and recognizing the user's biometric information, that is, the stress index, and emotional inference was made through the semantic web based on the obtained stress index step by step. In addition, by searching and recommending a music list that matches the stress index and changes in emotion, an emotional recommendation system suitable for the user's biometric information was implemented as an application.

A study on developing a new self-esteem measurement test adopting DAP and drafting the direction of digitalizing measurement program of DAP (청소년 자존감 DAP 인물화 검사 개발 및 디지털화 측정 시스템 방향성 연구)

  • Woo, Sungju;Park, Chongwook
    • Journal of the HCI Society of Korea
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    • v.8 no.1
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    • pp.1-9
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    • 2013
  • This is to develop a new way of testing self-esteem by adopting DAP(Draw a Person) test and to make a platform to digitalize it for young people in the adolescent stage. This approach is to get high effectiveness of the self-esteem measurement using DAP test, including some personal inner situations which can be easily missed in the large statistical analysis. The other objective of this study is digitalize to recover limits of DAP test in the subjective rating standard. It is based on the distribution of the figure drawing expressed numerically by the anxiety index of Handler. For these two examinations, we made experiment through 4 stages with second grade middle school 73 students from July 30th to October 31th in 2009 during 4 months. Firstly, we executed 'Self Values Test' for all 73 people, and divided them into two groups; one is high self-esteem group of 36 people, the other is low self-esteem group of 37 people. Secondly, we regrouped them following D (Depression), Pd (Psychopathic Deviate), Sc (Schizophrenia) scales of MMPI; one is high self-esteem group of 7 people, the other is low self-esteem group of 13 people. Thirdly, we conducted DAP test separately for these 20 people. We intended to verify necessity and appropriateness of direction of 'Digitalizing Measurement System' by comparing and analyzing relation between DAP and Self-esteem following evaluation criteria which has similarity in 3 tests, after executing DAP to reflect peculiarity of adolescents sufficiently. We compared and analyzed result abstracted by sampling DAP test of two groups; One is high self-esteem group of 2 people, the other is low self-esteem group of 2 people; to confirm whether we can improve limitation that original psychological testing has by comparing mutual reliance of measurement test. Finally, with DAP test gained from correlations between self-esteem and melancholia following as above-mentioned steps, we discovered possibility of realization to get a concrete and individual criteria of evaluation based on Expert System as a way of enhancing accessibility in quantitative manner. 'Digitalizing Measurement Program' of DAP test suggested in this study promote results' reliability based on existing tests and measurement.

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Human Tutoring vs. Teachable Agent Tutoring: The Effectiveness of "Learning by Teaching" in TA Program on Cognition and Motivation

  • Lim, Ka-Ram;So, Yeon-Hee;Han, Cheon-Woo;Hwang, Su-Young;Ryu, Ki-Gon;Shin, Mo-Ran;Kim, Sung-Il
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.945-953
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    • 2006
  • The researchers in the field of cognitive science and learning science suggest that the teaching activity induces the elaborative and meaningful learning. Actually, lots of research findings have shown the beneficial effect of learning by teaching such as peer tutoring. But peer tutoring has some limitations in the practical learning context. To overcome some limitations, the new concept of "learning by teaching" through the agent called Teachable Agent. The teachable agent is a modified version of traditional intelligent tutoring system that assigns a role of tutor to teach the agent. The teachable agent monitors individual difference and provides a student with a chance for deep learning and motivation to learn by allowing them to play an active role in the process of learning. That is, The teaching activity induces the elaborative and meaningful learning. This study compared the effects of our teachable agent, KORI, and peer tutoring on the cognition and motivation. The field experiment was conducted to examine whether learning by teaching the teachable agent would be more effective than peer tutoring and reading condition. In the experiment, all participants took 30 minutes lesson on rock and rock cycle together to acquire the base knowledge in the domain. After the lesson, participants were randomly assigned to one of the three experimental conditions; reading condition, peer tutoring condition, and teachable agent condition. Next, participants of each condition moved into separated place and performed their own learning activity. After finishing all of the learning activities in each condition, all participants were instructed to rate the interestingness using a 5-point scale on their own learning activity and leaning material, and were given the comprehension test. The results indicated that the teachable agent condition and the peer tutoring condition showed more interests in the learning than the reading condition. It is suggested that teachable agent has more advantages in overcoming the several practical limitations of peer tutoring such as restrictions in time and place, tutor's cognitive burden, unnecessary interaction during peer tutoring. The applicability and prospects of the teachable agent as an efficient substitute for peer tutoring and traditional intelligent tutoring system were also discussed.

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A Study of the Effect of an Avatar Encouraging Drinking in Virtual Reality on Alcohol Craving (가상현실에서의 아바타 음주권유가 갈망감 유발에 미치는 영향에 관한 연구)

  • Choi, You-Kyung;Cho, Sang-Woo;Han, Ki-Wan;Ku, Jeong-Hun;Jung, Young-Chul;Kim, Jae-Jin;Kee, NamKoong;Kim, In-Yong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.823-828
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    • 2008
  • This study set out investigate what kind of changes would be caused to the craving of alcohol dependent patients by stimuli through virtual reality in the preparation stage for drinking refusal training. With regard to stimulation, it included alcohol exposure, a positive situation, and a negative situation on the basis of drinking encouraging situations(social pressure) known as drinking stimulating situations for alcoholics. The purpose of the study is to provide fundamental materials for the development of new training programs to refuse alcohol and for the examination of the possibility of utilizing virtual reality technology as a new treatment and training tool for alcoholics. To this end, a virtual reality program was conducted involving 12 alcoholics admitted to Severance Mental Health Hospital in Gyeonggi province from December 2006 to September 2007. The data was dealt with various statistic analyses such as frequency analysis, Wilcoxon Matched-pairs Signed-Ranks Test using SPSS/WIN 11.5 The analysis results indicate that avatars encouraging drinking caused more craving than just the background, that the scenes with alcohol exposed caused more craving than the scenes with no alcohol exposed, and that there were no significant changes to craving according to a positive or negative situation. The results confirmed that training sessions using virtual reality presented a situation and environment of drinking pressure that's similar to the actual social pressure and that the virtual reality approach had enormous potential as an effective treatment tool when combined with the existing treatment techniques.

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A Scheme that Transcodes from Dynamic Object of PC Web Page to Mobile Web Contents with DOM (DOM을 이용하여 PC 웹 페이지의 다이나믹 오브젝트를 모바일 웹 컨텐츠로 변환하는 기법)

  • Kim, Jong-Keun;Ko, Hee-Ae;Sim, Kun-Ho;Kang, Eui-Sun;Lim, Young-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.648-653
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    • 2008
  • With development of mobile communications terminal and expansion of mobile Internet, a large number of users can use mobile web contents at anytime and anywhere and will demand service of greater contents. Due to such demand, many studies are being carried out on transcoding contents so that wired web contents can be used in mobile web. However, transcoding and creation of mobile web contents involve difficulties because specifications available from telecommunications companies and mobile terminals have not been standardized. Especially, in order for serving dynamic object of wired web page contents to dynamically change according to time or user, it is required not only to program scripts to suit each terminal, but also to transcode the resources used in advance. For solution to this problem, this study uses the hierarchy structure of DOM (document object model) to display structural characteristics of wired web page. In other words, this study proposes the following technique Wired web pages are analyzed and the results are established as data structure. Then, dynamic object is extracted and the domain is indexed so that, when serving mobile web page, information can be extracted at the indexed position to create mobile web contents for service on real-time basis.

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The effect of the human voice that is consistent with context and the mechanical melody on user's subjective experience in mobile phones (휴대전화 상황에서 맥락과 일치하는 사람음과 단순 기계음이 사용자의 주관적 경험에 미치는 영향)

  • Cho, Yu-Suk;Eom, Ki-Min;Joo, Hyo-Min;Suk, Ji-He;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.531-544
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    • 2009
  • In the past, objective usability was one of the most important aspects when user used system. But nowadays user's subjective experiences are getting more critical element than objective usability in HCI(human-computer interaction). Most people own their mobile phone and use it frequently these days. It is especially important to make user's subjective experiences more positive when using devices like mobile phones people frequently carry and interact with. This study investigates whether the interfaces which express the emotion give more positive experiences to users. Researchers created mobile phone prototypes to compare the effect of mechanical melody feedback(the major auditory feedbacks on mobile phones) and emotional voice feedback(recorded human voice). Participants experienced four kinds of mobile phone prototypes(no feedback, mechanical melody feedback, emotional voice feedback and dual feedback) and evaluated their experienced usability, hedonic quality and preference. The result suggests that person's perceptional fun and hedonic quality were getting increased in the phone which gave the emotional voice feedback than the mechanical melody feedback. Nevertheless, the preference was evaluated lower in the emotional voice feedback condition than the others.

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A Study on the Classification of Science and Technological Innovation Policy in Korea: Based on the NIS Concept (과학기술혁신정책 분류체계 확립에 관한 연구: NIS 개념에 근거하여)

  • Sung, Tae-Kyung;Kim, Byung-Keun;Cho, Seong-Pyo;Lee, Kong-Rae;Hwang, Jung-Tae;Bae, Zong-Tae;Kim, Young-Bae;Park, Kyoo-Ho;Lim, Chai-Sung;Ryu, Tae-Soo;Kim, Jun-Kyu
    • Journal of Technology Innovation
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    • v.15 no.2
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    • pp.211-235
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    • 2007
  • The paper establishes a policy classification system in order to classify and evaluate the science and technological innovation policies in Korea. We rebuild an innovation system model based on the national innovation system(NIS) concept. The model consists of human capital infrastructure(HCI), institutional infrastructure(II), technological infrastructure(TI), technology market(TM), industrial organization(IO), and innovation networks(IN). We give these 6 components of the modified system 1-digit number, respectively. Then we build the sub-systems according to these components, classify the policy categories in more detail, and finally complete the 3-digit policy classification table. This policy classification table may be useful in studying the science and technological innovation policy in both theoretical and empirical aspects. For example, the table can be the tool to examine the program portfolio profile(PPP) or to implement the questionary survey on the actual policies.

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