• 제목/요약/키워드: Guidance/Navigation

검색결과 327건 처리시간 0.029초

내항성 안전지수별 위기대응가이던스 개발에 관한 연구 (A Study on the Development of Emergency Response Guidance by Safety Index of Seakeeping Performance)

  • 문성배;정은석;정우리
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2017년도 추계학술대회
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    • pp.48-49
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    • 2017
  • 이 연구에서는 선내시스템 원격모니터링서비스 내 내항성 안전지수별 위기대응가이던스 개발을 위해 기존 비상대응절차를 조사, HAZID 기법을 이용하였다. 이는 항해중 선박에서 내항성능 이상으로 인한 해양사고 저감을 위해 효과적이고 효율적으로 대응하기 위함이다.

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IMPACT-TIME-CONTROL GUIDANCE LAWS FOR COOPERATIVE ATTACK OF MULTIPLE MISSILES

  • JEON, IN-SOO
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • 제19권3호
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    • pp.253-270
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    • 2015
  • Two major simultaneous attack strategies have been introduced, as one of cooperative attack of multiple missiles. One strategy is an undesignated time attack, in which the missiles communicate among themselves to synchronize the arrival times by reducing the mutual differences of times-to-go of multiple missiles during the homing. The other is a designated time attack, in which a common impact time is commanded to all members in advance, and thereafter each missile tries to home on the target on time independently. For this individual homing, Impact-Time-Control Guidance (ITCG) law is required. After introducing cooperative proportional navigation (CPN) for the first strategy, this article presents a new closed-form ITCG guidance solution for the second strategy. It is based on the linear formulation, employing base trajectories driven by PNG with various navigation constants. Nonlinear simulation of several engagement situations demonstrates the performance and feasibility of the proposed ITCG law.

Performance Analysis of Pursuit-Evasion Game-Based Guidance Laws

  • Kim, Young-Sam;Kim, Tae-Hun;Tahk, Min-Jea
    • International Journal of Aeronautical and Space Sciences
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    • 제11권2호
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    • pp.110-117
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    • 2010
  • We propose guidance laws based on a pursuit-evasion game. The game solutions are obtained from a pursuit-evasion game solver developed by the authors. We introduce a direct method to solve planar pursuit-evasion games with control variable constraints in which the game solution is sought by iteration of the update and correction steps. The initial value of the game solution is used for guidance of the evader and the pursuer, and then the pursuit-evasion game is solved again at the next time step. In this respect, the proposed guidance laws are similar to the approach of model predictive control. The proposed guidance method is compared to proportional navigation guidance for a pursuit-evasion scenario in which the evader always tries to maximize the capture time. The capture sets of the two guidance methods are demonstrated.

파티클 필터를 이용한 레이저 내비게이션의 위치측정 성능 향상 (Improvement of Positioning Accuracy of Laser Navigation System using Particle Filter)

  • 조현학;김정민;도주철;김성신
    • 한국지능시스템학회논문지
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    • 제21권6호
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    • pp.755-760
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    • 2011
  • 본 논문은 파티클 필터(particle filter)를 이용한 레이저 내비게이션(laser navigation)의 위치측정 성능 향상에 관한 연구이다. 레이저 내비게이션은 무선항법장치(wireless navigation system)로써 무인 자율주행 장치(automatic guided vehicle)의 위치측정 및 제어에 주로 사용되며, 이는 기존의 유선유도장치(wired guidance system)들에 비해 유지보수에 유연하면서도 완전한 자율주행이 가능하다. 하지만 무선항법장치인 레이저 내비게이션은 반응속도가 느리며 고속주행 혹은 회전주행 시에 위치 정밀도가 크게 떨어지게 된다. 본 논문에서는 이와 같은 문제점을 해결하기 위해, 비선형(non-linear)/비가우시안(non-gaussian)의 시스템에서도 강인한 특성을 지닌 파티클 필터를 이용하여 위치 정밀도를 향상시키는 방법을 제안한다. 제안한 방법의 성능을 검증하기 위해, 레이저 내비게이션과 엔코더, 자이로가 장착된 지게차 AGV(automatic guided vehicle)를 사용하였으며, 제안된 방법과 상용화된 레이저 내비게이션의 위치측정 결과를 비교하였다. 실험 결과, 제안된 방법이 상용화된 레이저 내비게이션의 위치 정밀도에 비해 약 66.5% 향상됨을 확인하였다.

차량 항법장치의 화면표시형태에 대한 인간공학적 비교 (Comparison of map display styles of vehicle navigation system on human factors)

  • 정범진;백승렬;김기범;박범
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1995년도 추계학술대회논문집
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    • pp.208-213
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    • 1995
  • The vehicle navigation system is developed for helping driver to retrieve driving information more easily and lastly. Navigation System informs driver many pieces of driving information - roadway structure and system, on-line traffic condition, the position of vehicle, route guidance, destination and other infor- mation service. As the style of information is diverse and the amount of information is large, driver may have mental and visual overload. The display of information can disturb the driver's attention and this can cause accidents. This state is caused by the defect of human-machine interactions. When the navigation system is designed, human factors - cognitive, judgment, operating -must be considered. The display style must be designed simply and easily, not to be obstacle of human - machine interface. In this study, outside- in view display style and inside-out view display style are compared each other. Tow factors are measured. One is cognitive factor-time of cognition on information that is displayed by screen display, cognition error rate. The other is image of screen display - subject's feeling about several styles of display, degree of subject's preference. The prototype of roadway is four kinds -Cross, T-cross and O-cross. Roadway display for test is taken from paper maps. Traffic condition display style, vehicle position display style and route guidance display style are taken from current display style. Traffic condition display style is symbol. vehicle position display style and route guidance display style are described as color and symbol. The test on screen display is implemented doing given tasks. Then the test is analyzed statistically. The result of test analysis gives the guideline to the designer for the map display of the vehicle navigation system.

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경로유도정보와 방향지시등을 연동한 추가정보 제공 시스템 개발의 기초 연구 (Fundamental Research on Developing Additional Information System by Connecting Route Guidance Information with Turn Signal Operation)

  • 전용욱;대문수
    • 대한인간공학회지
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    • 제28권3호
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    • pp.63-71
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    • 2009
  • A car navigation system as an in-vehicle route guidance information (RGI) offers a state-of-the-art technological solution to driver navigation in an unfamiliar area. However, the RGI is provided by some pre-determined options in terms of the interface between a driver and a car navigation system. Drivers occasionally pass the target intersection owing to non- or late- recognizing it. This paper is examined the position of driver's turn signal operation and intersection recognition approaching at the target intersection which is difficult to identify, as a fundamental research on developing the additional RGI connecting with the turn signal control. The field experiment was conducted to measure distances of the turn signal operation and the intersection recognition from the target intersection according to left turns, right turns, and landmarks at adjacent intersection. And glance behavior to the car navigation display was evaluated by using an eye camera. The results of the field study indicate that, most case of driving, drivers operate the turn signal until 40m to 50m before coming to the target intersection. The driving simulator experiment was performed to examine the effectiveness of providing the additional RGI when drivers did not operate the turn signal approaching at the target intersection based on the results of the field study. To provide the additional RGI is effective for the intersection identification and recognition, and expected to improve the traffic safety and the comfort for drivers.

자동차 항법장치의 화면표시형태에 대한 인간공학적 비교 (Comparison of Map Display Styles of Vehicle Navigation System on Human Factors)

  • 정범진;백승렬;김기범;박범
    • 산업경영시스템학회지
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    • 제18권36호
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    • pp.49-59
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    • 1995
  • The vehicle navigation system is developed for helping driver to retrieve driving information more easily and fastly. Navigation System informs driver many pieces of driving information - roadway structure and system, on-line traffic condition, the position of vehicle, route guidance, destination and other information service. As the style of information is diverse and the amount of information is large, driver may have mental and visual overload. The display of information can disturb the driver's attention and this can cause accidents. This state is caused by the defect of human-machine interactions. When the navigation system is designed, human factors - cognitive, judgment, operating - must be considered. The display style must be designed simply and easily, not to be obstacle of human -machine interface. In this study, outside-in view display style and inside-out view display style are compared each other. Two factors are measured. One is cognitive factor-time of cognition on information that is displayed by screen display, cognition error rate. The other is image of screen display - subject's feeling about several styles of display, degree of subject's preference. The prototype of roadway is four kinds - Cross, T-cross, Y-cross and O-cross. Roadway display for test is taken from paper maps. Traffic condition display style, vehicle position display style and route guidance display style are taken from current display style. Traffic condition display style is symbol. Vehicle position display style and route guidance display style are described as color and symbol. The test on screen display is implemented doing given tasks. Then the test is analyzed statistically, The result of test analysis gives the guideline to the designer for the map display of the vehicle navigation system.

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METRO - 레이저 거리계를 장착한 자율 이동로봇 (METRO - A Free Ranging Mobile Robot with a Laser Range Finder)

  • 차영엽;권대갑
    • 제어로봇시스템학회논문지
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    • 제2권3호
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    • pp.200-208
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    • 1996
  • This paper describes the mechanism, guidance, sensor system, and navigation algorithm of METRO, a free ranging mobile robot. METRO is designed for use in structured surroundings or factory environments rather than unstructured natural environments. An overview of the physical configuration of the mobile robot is presented as well as a description of its sensor system, an omnidirectional laser range finder. Except for the global path planning algorithm, a guidance and a navigation algorithm with a local path planning algorithm are used to navigate the mobile robot. In METRO the computer support is divided into a supervisor with image processing and local path planning and a slave with motor control. The free ranging mobile robot is self-controlled and all processing being performed on board.

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임의의 방향조정을 하는 목표물에 대한 비례항법의 성능분석 (Performance Analysis of Proportional Navigation Guidance Law against Randomly Maneuvering Targets)

  • 하인중;고명삼;허종성;이택렬;안조영;이장규
    • 대한전기학회논문지
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    • 제39권2호
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    • pp.192-198
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    • 1990
  • The performance of the proportional navigation guidance(PNG) law for a target with constant acceleration has been extensively studied in the prior literature. In this papaer, we consider the performance of the PNG law for a randomly maneuvering target. By means of Lyapunov method, we prove that an ideal missile guided by the conventional PNG law can always intercept a randomly maneuvering target if the initial missile heading error is small and the navigation constant is chosen sufficiently large. To the authors' best knowledge, this is the first analytic result on the performance of the PNG law for a target with time-varying acceleration.

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Implementation of Ship Trajectory Following Algorithm

  • Wonjin Choi;Seung-Hwan Jun
    • 한국항해항만학회지
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    • 제47권2호
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    • pp.49-56
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    • 2023
  • As interest in autonomous ships continues to grow, researchers around the world are dedicating themselves to the development of relevant technologies. However, these technologies are not yet perfect. Several technical problems remain unresolved. To address these problems, this study presents the implementation of a ship trajectory algorithm for group navigation, where followers can navigate by following the trajectory of a leader. The algorithm works by storing the leader's trajectory as a follow-point and by calculating the azimuth using the line-of-sight guidance law to reach it. A course-keeping controller based on PD control is implemented to follow the target course and a speed control algorithm is designed to prevent collisions. Sea experiments were conducted using 1 m class small RC model boats to verify the proposed algorithm. The follower successfully navigated by following the leader's trajectory and maintained the designated distance to the forward boat. This study is significant in that it implements an algorithm for the follower to follow the trajectory of the leader rather than directly following it as in conventional methods, and verifies it through sea experiments.