• 제목/요약/키워드: Green Button

검색결과 13건 처리시간 0.022초

A Study on Energy Platform Using Data in the US: Based on Opening Platform Model

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • 제10권3호
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    • pp.41-50
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    • 2021
  • The purpose of this study is to analyze various energy platforms using data in the US and to suggest directions and implications. Some of the leading energy platforms are selected and analyzed based on the opening platform model. We focus on the case analysis of the US utility companies. In case of the horizontal open platform, Green Button sponsor's 'Connect My Data (CMD)' driven by the government invites the utility companies to jointly develop the sponsor's data solution. In case of the vertical open platform, the certification program 'Share My Data (SMD)' allows backward compatibility, because the technical improvement is minimal. The utility companies benchmark Amazon's three-sided market mediation and prefer platform and category exclusivity. For the former, they have data analytics companies like Enervee, Opower and for the latter, they have electronics manufactures and energy service providers (ESPs) like Distributed Energy Resources (DERs). Based on this US case study, we suggest the energy platforms to open their platform for renewable energy supply, energy conservation, high-efficiency products, and residential DER dissemination. To successfully implement the government's energy transition policy, the US platforms should be benchmarked as a business model. Especially, it is needed for them to coordinate a platform ecosystem. To ensure trust in the products and services offered on the marketplace platform, platform's certification program is helpful.

Regeneration and Agrobacterium - Mediated Transient Transformation of Button Daisy (Leucanthemum vulgare)

  • Franklin G.;Alaiwi W. Abou;Goldman S.L.
    • Journal of Plant Biotechnology
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    • 제7권1호
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    • pp.37-43
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    • 2005
  • Explants of button daisy were screened for their regeneration potential and transient GUS gene expression. Medium containing MS salts minerals and $B_5$ vitamins supplemented with $0.1\;\cal{mg/L}$ BA and $0.1\;\cal{mg/L}$ TDZ showed the best regeneration. Disc florets and receptacles were the most responsive explants in regeneration and transient gene expression respectively. Regenerated plants were successfully rooted and established in the green-house conditions. Infection and co-cultivation of explants with Agrobacterium tumefaciens containing pCAMBIA 1301 resulted in transient GUS foci. Among the different explants, receptacles showed the highest percentage of transient GUS gene expression. Enzymatic and molecular analyses of transformed calli confirmed the integration of GUS gene.

해외 학술지 논문의 OA 접근가능성에 관한 연구: 정보관리학회지에 인용된 논문을 중심으로 (A Study on the Possibility of Open Access to International Journal Articles: based on Articles cited in the Journal of the Korean Society for Information Management)

  • 김규환
    • 정보관리학회지
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    • 제37권4호
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    • pp.207-223
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    • 2020
  • 본 연구는 국내 문헌정보학 분야 연구자가 인용한 해외 학술지 논문의 OA 접근가능성을 살펴보고자 하였다. 이를 위해 정보관리학회지에 인용된 해외 학술지 논문 1,543편을 수집하였고 해외 학술지의 OA 정책과 OA 정책상 OA로 공개가 가능한 논문 현황을 조사하였다. 그리고 OA finder(Google Scholar, Unpaywall, OA Button)들을 활용하여 실제로 온라인에서 어느 정도까지 접근이 가능한지를 조사하였다. 조사결과, 해외 학술지들은 대부분 그린 OA 정책을 채택하고 있었다. 그리고 해외 학술지 논문의 95.4%에 해당하는 1,476편의 논문이 정책상 OA로 공개가 가능하였다. 이에 OA로 공개가 가능한 논문들에 대해 OA finder들을 활용하여 접근가능여부를 파악한 결과, Google Scholar가 68%로 가장 높은 OA 접근성을 보였고 Unpaywall과 OA Button은 각각 39%와 36%의 비슷한 OA 접근성을 보였다. 그리고 이들 OA finder들을 조합할 경우 최대 72%까지 OA 접근성이 상승하는 것을 확인하였다.

A Design and Implementation of Health Schedule Application

  • Ji Woo Kim;Young Min Lee;Won Joo Lee
    • 한국컴퓨터정보학회논문지
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    • 제29권3호
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    • pp.99-106
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    • 2024
  • 본 논문에서는 스마트폰에 내장된 GPS 센서를 기반으로 한 운동 데이터를 기록하는 HealthSchedule 앱을 설계하고 구현한다. 이 앱은 스마트폰의 GPS 센서를 활용해 사용자의 실시간 위치 정보를 수집하고 설정한 도착 지점까지의 이동 경로를 보여준다. 위도와 경도 좌표를 사용해 사용자의 실제 경로를 기록한다. 사용자는 스케줄 등록 시 운동 종목 및 도착 지점 등을 등록하고 운동을 시작한다. 현재 위치를 측정하면 연두색 출발지 마커가 생성되고, 이동 경로는 파란색으로 표시되며 도착지 마커와 주위 반경 25M 원은 하늘색으로 표시한다. 출발 지점 또는 직전 위치 좌표와 현재 GPS 센서가 전송한 위치 좌표를 바탕으로 두 좌표 간의 이동 거리, 소요 시간 등을 측정해 속도를 계산한다. 또한, 측정 데이터를 누적하여 전체 이동 거리, 이동 경로 및 전체 평균속도를 확인할 수 있도록 한다. 운동 중 도착 지점에 도달해도 이동 경로는 완주 버튼을 클릭하기 전까지 계속 누적되며 완주 버튼은 초기에 설정한 도착 지점을 기준으로 반지름 25M의 하늘색 원형 안으로 이동하여 하늘색 마커가 생성될 때 활성화된다. 즉 사용자가 설정한 도착 지점에는 반드시 도착해야 하고 추가적인 운동 측정을 원하면 완주 버튼을 클릭하지 않고 운동을 계속할 수 있도록 구현한다. 선택한 운동 유형에 따라 칼로리 소모량이 표시되고, 사용자의 운동 참여를 높여 성취감을 느낄 수 있도록 구현한다.

단추에 관한 연구 -19, 20세기를 중심으로- (The Study on the Buttons (centering around 19th-20th Centuries))

  • 이영란
    • 복식
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    • 제22권
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    • pp.263-276
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    • 1994
  • The achievement of notable social reoforms attained during the period of 19th and 20th centuries needlessly speaking remodelded the social environmental into several different patterns such as :1) high industrialization 2) propensity to consume 3) up graded overall social stands. Accordingly the industrial world of the but-tons too established the mess production syhstem by breaking from convention of hand-craft work of 17th century. The raw materials used in the production line on buttons during the 20th century are almost all-kind of materials one can possibly named including cheap plastic which enabled production lines to produce cheaper but higher productivities of the buttons being produced, The design (incused design) used in the 19-20h centuries are : men landscape, sports features, birds, livestocks, bugs, or geomatric features, tec, 1, The classification o f the buttons by materials Techniques shapes colors marking (Incused design) used in the productionof buttons in the England United States of America Laska Italy france Denmark Japan and India are categolizzed as : natural raw materials and syntetical resines. 1) Of the natural raw materials used are : Matal Enamel Iodine Agate, Coral, Green jade(Jasper) Granite, Wood, Ivory, Horn and bone etc. 2) The sythetical resin used in the button in-dustries are : Artificial jewell glass Acrylic material Styroform Celluloid and Nylon etc. 2. The thecnique quoted in producing buttons are hand craft work inlay work precision casting press mosic dye etching, processing, engraving and embossed carving etc. 3. The major designs used in the buttons in -dustries are : Round shape however elliptical column angular and edge shape often used. 4. The colors used are : The multi-colors were highly used than mono-colored materials such as : Adjoining Color and Contrast Color. The highest consideration to be considered in choosing the colors for the buttons are harmonization and matching factor with the garment or dresses to be wore. 5. The major design(incused design) on the buttons are embodiment and the design were also used in order of abstractive-combination abstractive with has offers much surprising. The button industries during the 19th and 20th centuries were not only the determination factors those can judge the value of self-pride of Nation and which were far beyond the in-dustrial arts in those days but also highly refelected and influenced by cultural sense ideology and self-pride of the Nation of those period. The followings are details of the role of the buttons categolized in the order of functional ornamental and symbolical aspects : 1. The functional role : The functional role of the buttons were simply designed for dress how-ever the buttons beyond from this role of function now a days. 2. The ornamental role : The ornamental role of he button beyond from this role of the button were effectuated by : 1) shape materials colors 2) technique locations size and design (incused design) 3) The ramaterials used for buttons shall not be over looked because it is highly depends on the taste sense and combination of harmony with the garment to be wore. 4) The color of the buttons are made well contrasted with the color of garments just as in the case of other artistical area such as matchs with the color of garment of contrast with brigtness of colors contrasted as complementary color and so and so. 5) The technique being adoped are: precision casting press handcraft inlay work etching mosic etc,. Since the buttons are no longer a simple catching devise used to fasten together the different part of the dress but now it has formed own and occupied the independent role in the garment or dresses location can be de-termined and varying depending on the ideas of designers. The size of the buttons has no specific limits, However the variation has widely dependined on the entire circumperence rhythm contrast harmonization of the garments. 3. The symbolical role : Since the button is no longer a just a simple devise for catching and fastening device used fastening together the different part of the garments but now were built a independent area as major part of the Garment and well reflected all kinds of occupations political background cultural as-pect etc. on the buttons. The design of buttons in the western circles are more simplified but they are polished looks and their techniques of manufacturing are comination of both machanis and handcraft. The colors used in the buttons are pretty well harmonized with garment(dress). Almost all kind of materials can be used in the but-tons however materials used in the buttons are : Bone of livestocks ivory, turtle shell are no longer used because the prevention of cruely of animal. On the contraly the level of buttons indus-try of Korea is far to reach and catch up with the level of western circles. It is highly suggested therefore the but-tons industrial field of Republic of Korea shall place and encouragement in producing beter industrial environment of the buttons based on the traditional and cultural aspect of republic of Korea to produce both manufacturing of qulified and best designed and colored buttons.

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아급성기 뇌졸중 환자에서 지각-운동 과제를 통한 내잠 학습의 효과 (The Effect of Implicit Motor Sequence Learning Through Perceptual-Motor Task in Patients with Subacute Stroke)

  • 이미영;박래준;남기석
    • The Journal of Korean Physical Therapy
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    • 제20권3호
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    • pp.1-7
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    • 2008
  • Purpose: Implicit motor learning is the capacity to acquire skill through physical practice without conscious awareness of what elements of performance improved. This study investigated whether subacute stroke patients can implicitly learn a perceptual-motor task. Methods: We recruited 12 patients with subacute stroke and 12 age-matched controls. All participants performed a perceptual-motor task that involved pressing a button corresponding with colored circles (blue, green, yellow, red) on a computer screen. The task consists of 7 blocks composed of 10 repetitions for a repeating 12-element sequence (total 120 responses). Results: Both groups demonstrated significant improvement in acquisition performance. Reaction times deceased in both groups at similar rate within the sequential block trials (2-5 blocks), and reaction times increased at a similar rate when the task paradigm was transferred from the sequential block trial to the random block trial (5-6-7 blocks). Conclusion: The results of this study suggest that patients with sub-actue stroke can implicitly learn a perceptual motor skill. Although explicit instructions should be used to focus the learner's attention rather than provide information about the task, the application of implicit motor learning strategies in the rehabilitation setting may be beneficial.

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교통운영체계선진화의 탄소감축 효과 연구 (Carbon Reduction Effect of Traffic Operational Methods Itemized in National Project for Advanced Traffic Operation and Management)

  • 김원철;김진태
    • 대한토목학회논문집
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    • 제32권1D호
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    • pp.1-11
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    • 2012
  • 대통령자문 국가경쟁력강화위원회와 경찰은 교통운영체계선진화방안을 통하여 신호교차로에서의 효율적인 운영을 도모하고 있다. 신호교차로의 효율적인 운영으로 정체상황이 개선되는 경우 배기가스 및 탄소배출 감소가 기대되나 지금까지 온실가스 저감효과에 대한 관심이 도로교통 운영부문에서 소외되어 교통운영체계선진화로 인한 탄소배출량 감소 효과가 공학적으로 검토된 바 없다. 본 연구는 교통운영체계선진화방안으로 추진되는 전체 19개 사업수행 항목 중 경찰이 주관하여 추진하는 운영항목으로부터 기대되는 탄소배출량 분석방법 및 연(年) 단위 전국 탄소배출량 저감효과를 제시한다. 분석결과 2010년을 기준으로 우리나라 전체 도로교통 부문에서 탄소배출량을 기준으로 보행자작동신호운영 도입으로 12.31% 감축, 점멸신호운영 도입으로 3.27% 감축, 신호연동 도입으로 2.44% 감축, 직진우선 도입으로 0.97% 감축, 비보호좌회전 도입으로 0.81% 감축, 좌회전감응 도입으로 0.72% 감축 효과가 있는 것으로 분석되었다.

Effect of Co-inoculation of Two Bacteria on Phosphate Solubilization

  • Lee, Yu-Jin;Lee, Heon-Hwak;Lee, Chan-Jung;Yoon, Min-Ho
    • 한국토양비료학회지
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    • 제49권4호
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    • pp.318-326
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    • 2016
  • Two phosphate solubilizing bacteria, Pantoea rodasii PSB-11and Enterobacter aerogenes PSB-12, were isolated from button mushroom compost and employed to assess their synergistic effect in liquid medium and on growth of green gram plants by single and co-inoculation of the strains. Co-inoculation of two strains was found to release the highest content of soluble phosphorus ($521{\mu}g\;ml^{-1}$) into the medium, followed by single inoculation of Pantoea strain ($485{\mu}g\;ml^{-1}$) and Enterobacter strain ($470{\mu}g\;ml^{-1}$). However, there was no significant difference between single inoculation of bacterial strain and co-inoculation of two bacterial strains in terms of phosphorous release. The highest pH reduction, organic acid production and glucose consumption was observed in the E. aerogenes PSB-12 single inoculated culture medium rather than those of co-inoculation. According to the plant growth promotion bioassay, co-inoculated mung bean seedlings recorded 10.6% and 10.7% higher shoot and root growth respectively compared to the control. Therefore, in concluding, co-inoculation of the strains P. rodasii and E. aerogenes displayed better performance in stimulating plant growth than inoculation of each strain alone. However, being short assessment period of the present study, we recommend in engaging further works under field conditions in order to test the suitability of the strains to be used as bio-inoculants.

시열반응과제의 운동학습이 대뇌피질 활성화의 변화에 미치는 영향 (Changes of Cortical Activation Pattern Induced by Motor Learning with Serial Reaction Time Task)

  • 권용현;장종성;김중선
    • The Journal of Korean Physical Therapy
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    • 제21권1호
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    • pp.65-71
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    • 2009
  • Purpose: Numerous investigators demonstrated that adaptative changes were induced by motor skill acquisition in the central nervous system. We investigated the changes of neuroelectric potential following motor learning with serial reaction time task in young healthy subjects, using electroencephalography (EEG). Methods: Twelve right-handed normal volunteers were recruited, who have no history of neurological dysfunction and were given to written the informed consent. All subjects were assigned to flex to extend the wrist joint or flex the thumb for pressing the matched button as quickly and accurately as possible, when one of five colored lights was displayed on computer screen (red, yellow, green, blue, white). EEG was measured, whenfive types simulations ware presented randomly with equal probabilities of 20% in total 200 times at the pre and post test. And they were scheduled for 30 minutes practice session during two consecutive days in the laboratory. Results: The results showed that the reaction time at the post test was significantly reduced, compared to one of the pre test in serial reaction time task. In EEG map analysis, the broaden bilateral activation tended to be changed to the focused contralateral activation in the frontoparietal area. Conclusion: These findings showed that acquisition of motor skill led to product more fast motor execution, and that motor learning could change cortical activation pattern, from the broaden bilateral activation to the focused contralateral activation. Thus we concluded that the adaptative change was induced by motor learning in healthy subjects.

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숍 파사드 디자인 구성요소에 대한 선호도 연구 (A Study on the Preference of Design Components of Shop Facade)

  • 여미;오선애
    • 한국실내디자인학회논문집
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    • 제24권2호
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    • pp.171-179
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    • 2015
  • The aim of this study is to figure out the preference features on design components of shop facade on the basis of the questionnaire survey on short-term memory and sensory memory of human right after an image experiment. As for a preceding research, this study examined the design features of facade into tangible elements and intangible elements, and also classified them into physical, aesthetical, marketing and symbolic components in detail. And, it extracted 5 representative elements in preceding studies including shape, material, pattern, color and sign, which is the standard of a questionnaire survey and preference analysis. The subjects of the experiment were 30 men and women who were over 20 years old majoring interior design. They were exposed to 20 images with 10 seconds respectively through a video, and were asked to respond the questionnaire promptly. The findings of preference analysis of design components of facade including shape, material, pattern, color and sign are as follows. Firstly, shape was the most interesting and attracting component, and designs applied with shape of objects such as 'web', 'drawer', 'wheel' and 'button' obtained high preference. Secondly, as for material, block, steel, exposed concrete board attracted higher preference as memorable materials than other materials. Material was affected by shape, pattern and color. Thirdly, pattern was the most lasting element. Designed pattern had higher preference than simple pattern. Fourthly, as for color, red and green with strong stimulation and attention attained priority having long lasting memory. Fifthly, when visiting a shop, sign out of 5 elements of shape, material, pattern, color and sign drew attention the most. As for the preference of location of sign, 'center top' was the most noticeable. The findings of this study could be utilized for facade design, and also could be used for commercialization considering highly preferred components, and top preference aspects of such elements. advised that to give an impression to customers is important to make a successful design for sales marketing, which, in turn, would lead customers to revisit the shop.