• Title/Summary/Keyword: Greedy algorithm

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Reviewer Recommendation Algorithms in Journal Manuscript Submission and Review Systems (저널 논문 투고 및 심사 시스템에서 심사위원 추천 알고리즘)

  • Jeong, Yong-Jin;Kim, Kyoung-Han;Lim, Hyun-Kyo;Kim, Yong-Hwan;Han, Youn-Hee
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.8
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    • pp.321-330
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    • 2015
  • In journal manuscript submission and review systems, authors can submit their manuscript at any time and editorial members are struggling to find proper reviewers for the submitted manuscripts and assign them to such reviewers. In order to solve this problem, we propose a greedy algorithm and a genetic algorithm to recommend proper reviewers for the submitted manuscripts. The proposed algorithms evaluate reviewers' speciality for the submitted manuscripts by using the submitted manuscripts' keywords and the reviewers expertises. In addition to that, they take the fairness among the reviewers' speciality and the review frequency for consideration. To verify the proposed algorithms, we apply them to the JIPS manuscript submission and review system that the Korea Information Processing Society has operated, and present the results in this paper. By performing the performance evaluation of the proposed algorithms, we finally show that the genetic algorithm outperforms the greedy algorithm in terms of the recommended reviewers' fitness.

A Tree-based Greedy Algorithm for Minimum Power Broadcast in Wireless Networks (무선 네트워크에서 최소 전력 브로드캐스트를 위한 트리 기반 탐욕 알고리즘)

  • Lee, Dong-ho;Jang, Kil-woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.5
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    • pp.921-928
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    • 2017
  • Unlike wired networks, broadcasting in wireless networks can transmit data to several nodes at a time in a single transmission. The omnidirectional broadcasting of node in wireless networks simultaneously reaches all neighboring nodes. In this paper, we propose a greedy algorithm to solve the minimum power broadcasting problem that minimizes the total transmission power when broadcasting in wireless networks. The proposed algorithm uses a neighborhood list which is a set of nodes that can transmit messages within the maximum transmission range of each node, and among the transmitting nodes that have received the data, the node having the largest number of the neighboring nodes firstly transmits the data to neighboring node. The performance of the proposed algorithm was evaluated by computer simulation, and was compared with existing algorithms in terms of total transmission power and broadcasting frequency for broadcasting to all nodes. Experiment results show that the proposed algorithm outperforms the conventional algorithms.

A Greedy Algorithm for Minimum Power Broadcast in Wireless Networks (무선 네트워크에서 최소전력 브로드캐스트를 위한 탐욕 알고리즘)

  • Lee, Dong-ho;Jang, Kil-woong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.641-644
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    • 2016
  • Unlike wired networks, broadcasting in wireless networks can transmit data at once to several nodes with a single transmission. For omnidirectional broadcast to a node in wireless networks, all adjacent nodes receive the data at the same time. In this paper, we propose a greedy algorithm to solve the minimum power broadcasting problem of minimizing the total transmit power on broadcasting in wireless networks. We apply two matrices to the proposed algorithm: one is a distance matrix that represents the distance between each node, the other is an adjacency matrix having the number of adjacency nodes. Among the nodes that receive the data, a node that has the greatest number of the adjacent node transmits data to neighbor preferential. We compare the performance of the proposed algorithm with random method through computer simulation in terms of transmitting power of nodes. Experiment results show that the proposed algorithm outperforms better than the random method.

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An Efficient Coverage Algorithm for Intelligent Robots with Deadline (데드라인을 고려하는 효율적인 지능형 로봇 커버리지 알고리즘)

  • Jeon, Heung-Seok;Jung, Eun-Jin;Kang, Hyun-Kyu;Noh, Sam-H.
    • The KIPS Transactions:PartA
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    • v.16A no.1
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    • pp.35-42
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    • 2009
  • This paper proposes a new coverage algorithm for intelligent robot. Many algorithms for improving the performance of coverage have been focused on minimizing the total coverage completion time. However, if one does not have enough time to finish the whole coverage, the optimal path could be different. To tackle this problem, we propose a new coverage algorithm, which we call MaxCoverage algorithm, for covering maximal area within the deadline. The MaxCoverage algorithm decides the navigation flow by greedy algorithm for Set Covering Problem. The experimental results show that the MaxCoverage algorithm performs better than other algorithms for random deadlines.

A Method to Expand a Complete Binary Tree using Greedy Method and Pruning in Sudoku Problems (스도쿠 풀이에서 욕심쟁이 기법과 가지치기를 이용한 완전이진트리 생성 기법)

  • Kim, Tai Suk;Kim, Jong Soo
    • Journal of Korea Multimedia Society
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    • v.20 no.4
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    • pp.696-703
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    • 2017
  • In this paper, we show how to design based on solving Sudoku problem that is one of the NP-complete problems like Go. We show how to use greedy method which can minimize depth based on tree expansion and how to apply heuristic algorithm for pruning unnecessary branches. As a result of measuring the performance of the proposed method for solving of Sudoku problems, this method can reduce the number of function call required for solving compared with the method of heuristic algorithm or recursive method, also this method is able to reduce the 46~64 depth rather than simply expanding the tree and is able to pruning unnecessary branches. Therefore, we could see that it can reduce the number of leaf nodes required for the calculation to 6 to 34.

An Efficient Load Balancing Scheme for Gaming Server Using Proximal Policy Optimization Algorithm

  • Kim, Hye-Young
    • Journal of Information Processing Systems
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    • v.17 no.2
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    • pp.297-305
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    • 2021
  • Large amount of data is being generated in gaming servers due to the increase in the number of users and the variety of game services being provided. In particular, load balancing schemes for gaming servers are crucial consideration. The existing literature proposes algorithms that distribute loads in servers by mostly concentrating on load balancing and cooperative offloading. However, many proposed schemes impose heavy restrictions and assumptions, and such a limited service classification method is not enough to satisfy the wide range of service requirements. We propose a load balancing agent that combines the dynamic allocation programming method, a type of greedy algorithm, and proximal policy optimization, a reinforcement learning. Also, we compare performances of our proposed scheme and those of a scheme from previous literature, ProGreGA, by running a simulation.

k-Fragility Maximization Problem to Attack Robust Terrorist Networks

  • Thornton, Jabre L.;Kim, Donghyun;Kwon, Sung-Sik;Li, Deying;Tokuta, Alade O.
    • Journal of information and communication convergence engineering
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    • v.12 no.1
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    • pp.33-38
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    • 2014
  • This paper investigates the shaping operation problem introduced by Callahan et al., namely the k-fragility maximization problem (k-FMP), whose goal is to find a subset of personals within a terrorist group such that the regeneration capability of the residual group without the personals is minimized. To improve the impact of the shaping operation, the degree centrality of the residual graph needs to be maximized. In this paper, we propose a new greedy algorithm for k-FMP. We discover some interesting discrete properties and use this to design a more thorough greedy algorithm for k-FMP. Our simulation result shows that the proposed algorithm outperforms Callahan et al.'s algorithm in terms of maximizing degree centrality. While our algorithm incurs higher running time (factor of k), given that the applications of the problem is expected to allow sufficient amount of time for thorough computation and k is expected to be much smaller than the size of input graph in reality, our algorithm has a better merit in practice.

Delay Tolerant Packet Forwarding Algorithm Based on Location Estimation for Micro Aerial Vehicle Networks

  • Li, Shiji;Hu, Guyu;Ding, Youwei;Zhou, Yun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.3
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    • pp.1377-1399
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    • 2020
  • In search and rescue mission, micro aerial vehicles (MAVs) are typically used to capture image and video from an aerial perspective and transfer the data to the ground station. Because of the power limitation, a cluster of MAVs are required for a large search area, hence an ad-hoc wireless network must be maintained to transfer data more conveniently and fast. However, the unstable link and the intermittent connectivity between the MAVs caused by MAVs' movement may challenge the packet forwarding. This paper proposes a delay tolerant packet forwarding algorithm based on location estimation for MAV networks, called DTNest algorithm. In the algorithm, ferrying MAVs are used to transmit data between MAVs and the ground station, and the locations of both searching MAVs and ferrying MAVs are estimated to compute the distances between the MAVs and destination. The MAV that is closest to the destination is selected greedy to forward packet. If a MAV cannot find the next hop MAV using the greedy strategy, the packets will be stored and re-forwarded once again in the next time slot. The experiment results show that the proposed DTNest algorithm outperforms the typical DTNgeo algorithm in terms of packet delivery ratio and average routing hops.

Sparse Signal Recovery Using A Tree Search (트리검색 기법을 이용한 희소신호 복원기법)

  • Lee, Jaeseok;Shim, Byonghyo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.12
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    • pp.756-763
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    • 2014
  • In this paper, we introduce a new sparse signal recovery algorithm referred to as the matching pursuit with greedy tree search (GTMP). The tree search in our proposed method is implemented to minimize the cost function to improve the recovery performance of sparse signals. In addition, a pruning strategy is employed to each node of the tree for efficient implementation. In our performance guarantee analysis, we provide the condition that ensures the exact identification of the nonzero locations. Through empirical simulations, we show that GTMP is effective for sparse signal reconstruction and outperforms conventional sparse recovery algorithms.

Tracking a Moving Object Using an Active Contour Model Based on a Frame Difference Map (차 영상 맵 기반의 능동 윤곽선 모델을 이용한 이동 물체 추적)

  • 이부환;김도종;최일;전기준
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.153-163
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    • 2004
  • This paper presents a video tracking method for a deformable moving object using an active contour model in the image sequences. It is quite important to decide the local convergence directions of the contour points for correctly extracting the boundary of the moving object with deformable shape. For this purpose, an energy function for the active contour model is newly proposed by adding a directional energy term using a frame difference map to tile Greedy algorithm. In addition, an updating rule of tile frame difference map is developed to encourage the stable convergence of the contour points. Experimental results on a set of synthetic and real image sequences showed that the proposed method can fully track the deformable object while extracting the boundary of the object elaborately in every frame.