• Title/Summary/Keyword: Graphic-programming

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A Study on Robot Progrmming System with Graphic Simulator (그래픽 시뮬레이터를 갖는 로보트 프로그래밍 시스템에 관한 연구)

  • Ryeo, Jeong Beom;Han, Joon Soo;Choi, Jong Soo
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.2
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    • pp.223-229
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    • 1987
  • This robot programming system is designed for off-line programming of numerical controlled robot manipulator. This system consists of manipulation interpreter, world model manager, graphic simulator and arm controller for simple robot programming language. The system has graphic simulation system as a debugging tool for task programming and it simulates the robot motion graphically on a CRT terminal, which makes the assessment of the possible robot motion.

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Conversational Programming System for NC Lathes (I) (선반용 대화형 프로그래밍 시스템(I))

  • 신동수
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.7 no.2
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    • pp.29-39
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    • 1998
  • A conversational programming system for turning processes was studied to enhance the user friendliness of a NC Lathe by adopting man-machine interface functions through Delphi programming tool under the Windows 95 environment. Functions of tool collision checking were developed through zone limitation algorithms. Final shape of workpiece was generated by means of tree structure algorithm. Shop floor programming performance was incorporated in the developed CAM module. In order to increase flexibility of the man-machine interface, graphic based programming tools have been developed. A NC turning machine equipped with an open architecture PCNC was used as a test bed of the system. Performance of the system was verified through case studies.

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Development of a 3D graphic simulation tool for SCARA robot (스카라 로봇의 3차원 그래픽 시뮬레이션 툴 개발)

  • 이대영;최재원;이민철
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.724-727
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    • 1997
  • In this paper, we developed a Windows 95 version Off-Line Programming System which can simulate a Robot model in 3D Graphic space. 4 axes SCARA Robot (especially FARA SM5)was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 95's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Development of Torque Monitoring System of Induction Spindle Motor using Graphic-programming (Graphic-programming 을 이용한 주축용 유도전동기의 토크감시시스템 개발)

  • Lee, In-Hwan;Kwon, Won-Tae
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.10
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    • pp.184-193
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    • 2001
  • In vector control technique, stator currents of an induction motor are transformed to equivalent d-q currents in a reference frame consist of d and q axis, each of which is coincide with flux and torque direction respectively. Since the current in q-axis is related to the torque in a synchronously rotating frame, torque is estimated as a function of q-axis current and flux. In this paper, a method to estimate torque of an induction motor based on the measurement of 3-phase currents and rotating velocity of a rotor is presented. Graphic-programming is used to measure signals, to estimate the torque and to show the result in the form of user friendly graph in window environment. To stabilize the fluctuation of estimated torque caused from the small measurement error of the rotor velocity, the stator current is reconstructed in a program based on measured signals. The experimental results executed under the velocity of 500 rpm, 1500 rpm without load and 1500 rpm with load show that the proposed method estimates the torque very well.

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Conversational Programming System for NC Lathes (II) (선반용 대화형 프로그래밍 시스템(2))

  • 신동수;김향윤;정성종
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.1191-1194
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    • 1995
  • A conversational programming system for turning processes was studied to enhance the user friendlness of an NC by adopting man-machine interface functions through Visual C $^{++}$ programming tool under the Windows 95 environment. Shop floor programming performance was incorporated in the developed CAM module. In order to increase flexibility of the man-machine interface, graphic based programmin tool have been developed. An NC turning machine equipped whit an open architecture PCNC was used as a test bed of the system. Perfomance of the system was verified through case studies..

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A world model based off-line robot programming system

  • Ko, J.H.;Park, J.H.;Chung, M.J.
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.589-594
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    • 1989
  • In this paper, a programming system for robot-based manufacturing cell which can control and simulate manufacturing devices as well as robots in workcell is proposed and developed. The system is based on world model, and modem textual and object-level robot programming language and interactive graphic world modeler are used to construct and exploit world model. Graphic simulation is used as an efficient and easy to use debugging or verifying tool for user written robot programs. Machine dependency is minimized by adopting the hierarchical control structure and by assuming all the workcell components as virtual ones.

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GIROB : Graphic User Interface for Robot Programming (로봇 프로그래밍을 위한 GUI와 CAD의 응용)

  • Kim, J.J.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.3 no.6
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    • pp.199-211
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    • 1995
  • As international market pressures increase, product life cycles are becoming shorter at same time requirements for productivity and flexibility are becoming higher. Major improvement in robot programming user interface is central to increasing productivity and flexibility for automatic manufacturing environments. New computer technologies have the potential to accomplish this improvement. In this study we have developed a system which proves that interactive computer graphics and geometric modeling have matured to the point where their artful application into an integrated system can rsult in radically new and powerful user interface for robot programming. With the graphic user interface environment the system efficiently utilizes the existing CAD data and gemetric modeling techniques for off-line programming and simulations. Also the system successfully generates robot control programs performing the desired tasks given through off-line programming.

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Development of a Programming System for Sequential Control Using a Graphic Organization Language (그래픽 조직 언어를 이용한 순차 제어용 프로그래밍 시스템 개발)

  • Kuk, Kum-Hoan
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.4
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    • pp.24-33
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    • 1996
  • PLCs are vital components of modern automation systems, which have penetrated into almost every industry. Many industries have a demand for facilitation of PLC programming. In this study, a programning system for sequential control is developed on a personal computer. This programming system consists of two main parts, a GRAFCET editor and a GRAFCET compiler. The GRAFCET editor enables us to model an actual sequential process by a GRAFCET diagram. This GRAFCET editor is developed by the menu-driven method based on specific menus and graphic symbols. The GRAFCET compiler consists of two parts, a GRAFCET parser and a code generator. The possible errors in a drawn GRAFCET diagram are first checked by the GRAFCET parser which generates finally an intermediate code from a verified CRAFCET diagram. Then the intermediate code is converted into a control code of an actual sequential controller by the code generator. To show the usefulness of this programming system, this system is applied to a pneumatically controlled handling robot. For this robot, a Z-80 microprocessor is used as the actual sequential controller.

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Analysis and Improvement on the College Convergence Education with Game Departments (국내대학 게임학과의 융합교육 현황과 개선방안)

  • Park, Jin-Won;Baek, Hyun-Deok
    • Journal of Engineering Education Research
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    • v.17 no.2
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    • pp.68-74
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    • 2014
  • Game industry demands for talented workers from game scenario writing, graphic design and computer game programming areas, which are the three heterogeneous parts of computer game making. This paper deals with the analysis on the college convergence education, surveying the curriculums of game departments in Korean universities and with how to proceed for game programmers to the direction of convergence education for computer game making. Most of the game departments are focusing on game programming area, whereas only 2 departments among 14 surveyed are teaching the game graphic design topics. Observing the curriculum changes for sampled game departments reveals that around 30% of the majoring classes are directly game related. Game programmers are to be advised to fulfill their programming skill first and later expand their ability to game graphic design skill.

A Study on the Development of Color Graphic Editor for Process Monitoring Using Object Oriented Programming (객체지향 프로그래밍기법을 이용한 공정 감시용 칼라 그래픽 편집기 개발에 관한 연구)

  • Park, Se-Hwa
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1125-1127
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    • 1996
  • Monitoring system is essential part in control system to monitor the circumstances of the industrial equipments. Color graphics is generally introduced in the monitoring system for the purpose of effective human interfaces. Hence, color graphic editor is under the implementation to draw graphic elements easily which are utilized in the monitoring situation. In this study, OOP(object oriented programming) is applied in the programming of the software. OOP enables systematic design of algorithm, easy management of the software and easy extension of additional functions. It is reported that the software is under the implementation. Therefore, preliminary structure of the software is briefly discussed in this paper.

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