• 제목/요약/키워드: Graphic types

검색결과 191건 처리시간 0.023초

효과적인 법정 프레젠테이션을 위한 비주얼커뮤니케이션 디자인 연구 (A Study on Visual Communication Design for Effective Trial Presentation)

  • 백서영
    • 한국콘텐츠학회논문지
    • /
    • 제16권5호
    • /
    • pp.601-611
    • /
    • 2016
  • 구술심리주의의 확산, 국민참여재판의 도입 등 빠른 변화의 흐름 가운데 놓여있는 한국의 법정 환경은 구술주의의 단점을 효과적으로 보완할 수 있는 법정 프레젠테이션의 체계적인 도입을 필요로 하고 있다. 이에 본 연구에서는 한국의 법정 환경을 토대로 법정 프레젠테이션의 개념과 유형, 그리고 효용성을 정리 및 분석하였다. 또한 법정 프레젠테이션의 특수성을 고려하여 미국과 한국에서 가장 범용으로 사용되는 법정 프레젠테이션 도구들을 비교 분석하였다. 이러한 분석을 토대로, 한국의 법정 환경에 최적화된 프레젠테이션 도구가 갖춰야할 요소로서 1. 다양한 형태 매체의 삽입 용이성, 2. 그래픽 스타일 스펙트럼의 적절한 제한, 3. 그래픽 도구의 사용 편의성, 4. 시스템적 기능성 등의 요소를 제안하였다. 이와 같은 제안은 주장 전개와 내용 전달에 있어서 명료성, 정확성, 효율성 등을 강화할 뿐만 아니라 프레젠테이션 비주얼커뮤니케이션 측면의 심미성과 통일성을 증진하기 위한 것이다.

중학교 3학년 과학 교과서에서 원자 및 분자 개념을 표상한 시각자료의 기호학적 분석 (Semiotic Analysis of the Inscriptions Representing Concept of Atom and Molecule in the 9th Grade Science Textbooks)

  • 노태희;윤미숙;강훈식;한재영
    • 대한화학회지
    • /
    • 제51권5호
    • /
    • pp.423-432
    • /
    • 2007
  • 이 연구에서는 제7차 중학교 3학년 과학 교과서에서 원자 및 분자 개념을 표상한 시각자료의 유형 을 조사하고, 그 해석 과정을 기호학적 관점에서 분석했다. 원자 및 분자 개념은 구 도식, 일상생활의 사물, 공 과 막대기, STM 그래픽 등으로 다양하게 표현되고 있었다. 모형의 조작 가능성 여부를 기준으로 원자 및 분 자 개념을 이미지로 표상한 시각자료와 사물을 이용하여 원자 및 분자 개념을 표상한 시각자료를 구분했다. 이 시각자료들을 해석하기 위해 필요한 과정을 구조화 과정과 번역 과정을 포함하는 기호학적 모델을 이용하여 체계적으로 분석했다. 원자 및 분자 개념을 표상한 시각자료를 해석하는 것은 여러 단계의 해석 작업을 필요 로 하는 복잡한 과정이었다. 이에 대한 교육적 함의를 논의했다.

현대 남성 패션 이미지의 유형 및 특성 (The Type and Characteristics of the Modern Men's Fashion Images)

  • 홍윤정;김리라;임시은;김영인
    • 복식
    • /
    • 제64권5호
    • /
    • pp.18-29
    • /
    • 2014
  • Modern male has displayed an increased desire to express their social influence and image, and the male fashion market has had to provide various styles and images to fill these needs. The current domestic menswear market, however, is unable to satisfy the needs of male consumers who have a need for diversity in a rapidly changing society; more segmented fashion images and styles are needed. The purposes of this study are to classify fashion images and to establish character of the types. This study was done by performing a literature review and a survey. This study proposed 10 categories of fashion style images. Men's fashion style is classified into the classic image, sophisticated image, urban casual image, chic modern image, mods modern image, basic casual image, ethnic image, avant-garde image, active & outdoor image, and street-kitsch image. In the case of the classic images, common in formal setting, men's formal wear is the main focus with the classic suit. The sophisticated image is that of a colorful formal wear seasoned with elegance. Urban casual image is contemporary image, and therefore is meant for city life wear. Chic and modern image conveys an urban image by seeking a simple and chic feel. Mods modern image is retro yet dandy, giving off a sense of youthfulness compared to the other classic images. Ethnic image expresses the exotic quality of folklore as the main representatives of the character casual wear. Avant garde image portrays strong character casual wear with oversized silhouettes or exaggerated details. Active & Outdoor image is leisure life wear conveying active, functional images. Street Kitsch image is men's street casual wear with graphic patterns such as pop art and graffiti. This study's significance lies in its presentation of fashion style data, which can be utilized in the design and marketing of fashion targeted to males.

도시 경관향상을 위한 경전철 교각의 시각적 특성 (Visual Characteristics of Light Rail Transit Pier for Improving Urban Landscape)

  • 정성관;신재윤;김경태;임은나
    • 한국환경복원기술학회지
    • /
    • 제16권4호
    • /
    • pp.65-81
    • /
    • 2013
  • Urban sprawl has been the limits of traffic accommodate and the supply road. Thus, Light Rail Transit(LRT) has been proposed as the best alternative. Owing to landscape damage from construction of LRT, landscape planning should be considered seriously in the urban planning step. This paper therefore seeks to determine landscape improvement direction of LRT pier. First, the methods in this study shared landscape improvement direction type of LRT pier through previous studies such as planting of surface(30%, 60%, 90% planting of surface), graphic(character, commercial advertising, symbol), and surface treatment type(exposed concrete, white painting, pattern dies). Next, respondent evaluated 3D simulated landscape image accordingly shared types by preference and landscape adjectives using in streetscape evaluation. As a result, visual preference was the highest in planting type of surface and the lowest in the surface treatment type. Covering 60%(4.48) in planting type of surface was the highest. Because it is similar to the golden ratio considering the visual principle, we will need to take advantage through the result of this paper. Also, most landscape improvement direction which satisfied with significant level showed a positive effect from landscape improvement. Comprehensively based on these results, it suggests desirable landscape improvement direction of LRT pier in the city for solution of landscape inhibition problem.

FPS 게임에서의 캐릭터 성격 분석 연구 -FPS 게임 팀 포트리스2를 중심으로- (Analysis of Character Types for FPS Game -based on Team Fortress2-)

  • 박명훈;노승석;박진완
    • 한국콘텐츠학회논문지
    • /
    • 제11권2호
    • /
    • pp.152-161
    • /
    • 2011
  • 1인칭 슈팅 게임인 FPS 게임은 시각적 사실성이 뛰어난 고급 그래픽이 특징으로 컴퓨터 성능의 향상과 게임 제작 기술의 발전으로 꾸준히 성장해 가고 있다. 하지만 대부분의 FPS 게임은 동일 캐릭터에 무기만 바꾸는 방식의 단조로운 자유도를 제공하며 이로 인해 사용자의 입장에서는 장기간 게임진행시 흥미를 잃기 쉽다. 이러한 단조로운 게임방법을 변화시키고자 1999년 밸브(Valve) 社의 '팀 포트리스 클래식' 게임을 발표하였다. 이 게임은 FPS 게임 사상 최초로 병과 시스템을 도입하여 다양하고 개성 있는 캐릭터 구성으로 큰 주목을 받았다. 이를 MBTI 심리 검사 도구로 분석해 FPS 게임을 개발할 때 다양한 병과 캐릭터가 플레이어에게 얼마나 더 게임에 대한 몰입과 흥미를 주는지 분석하였고, 그 결과를 제시하였다.

여행용 가방 패턴 디자인 유형 분석 및 디자인 개발 (A Study on the Classification and Development of Pattern Designs Represented in Luggage)

  • 이미숙;정경희
    • 복식
    • /
    • 제66권1호
    • /
    • pp.135-154
    • /
    • 2016
  • The purpose of this study is to research the characteristics and types applied to Korean and foreign luggage brands, and then develop pattern designs for the luggage by applying Korean cultural contents that meet the various fashion needs of travel goods. To select the Korean and foreign luggage brands, a web search was utilized by inputting the keyword, 'luggage brand'. The results, which were extracted from 200 web documents, produced 27 Korean brands and 29 foreign brands that met the requirements. For the data analysis, images and contents were collected through luggage brand websites, and then 927 pattern designs were extracted. The results were as follows. First, characters, figures, animals, and plants were commonly used for the pattern design motifs applied to Korean and foreign luggage. A notable trend was that these motifs were expressed in a stylistic way with a graphic touch. Also, a singular point was formed from the luggage overall, and regularly repeated patterns were very common as well. Secondly, pattern designs for luggage were developed through the application of 'Hangul', 'Hanbok', and 'Hanok'. Nine kinds of patterns were designed via the phases of change into a vector image and color adjustments, and were simulated in luggage design. Adobe Photoshop CS 7.0, and Adobe Illustrator CS 5.0 programs were used for the pattern designs and simulations. This study is meaningful in that it suggested pattern designs for different kinds of luggage in the motifs of Korean cultural contents. It can be used as a useful reference, as we are in a time period where travel goods have become individualized, advanced, and fashionable, as well as laying stress on original design based on cultural interpretation.

생산계획 수립을 위한 지능형 제어 (Intelligent Control for Job Scheduling in Manufacturing)

  • 이창훈;우광방
    • 대한전기학회논문지
    • /
    • 제39권10호
    • /
    • pp.1108-1120
    • /
    • 1990
  • 본 논문에서는 소량 다품종 생산에서 FMS(Flexible Manufactturing System)의 공정제어를 위한 지능형 제어기를 설계하였다. 설계된 제어기는 최적화 기법과 경험적 생산 규칙을 통합하여 가공품의 적재 및 흐름이 제어되고 선정된 성능 평가 기준 지표를 최대로 만족할 수 있도록 한다. 최적화 기법에 의해 구현되는 제어 기능은 생산시스템의 가공용량을 초과하지 않는 범위내에서 가공품의 순시생산율을 계산한다. 생산규칙 구성에 따르는 경험적 제어를 위하여 지식베이스가 형성되고 순시생산율 및 현재의 공정 정보를 기반으로 최종 대안이 선정된다. 이 경우 지식 베이스에는 대안 심사, 결정수립 기준, 그리고 가공품의 흐름제어에 관한 규칙들을 대상으로, 그리고 데이타베이스는 공정 정보 관리, 수정 침 저장을 대상으로 각각 구축된다. 공정 정보를 이용하여 생산계획의 진행 상황을 도시하게 되는 글래픽 시뮬레이션이 수행되며, 설계된 제어기의 성능평가는 컴퓨터 시물레이션을 통해 검토된다.

PLP 를 위한 Fast Algorithm 과 팔레타이징 작업 제어 S/W 를 위한 로봇 시뮬레이터 개발 (Development of Robot Simulator for Palletizing Operation Management S/W and Fast Algorithm for 'PLP')

  • 임성진;강맹규;한창수;송영훈;김성락;한정수;유승남
    • 대한기계학회논문집A
    • /
    • 제31권5호
    • /
    • pp.609-616
    • /
    • 2007
  • Palletizing is necessary to promote the efficiency of storage and shipping tasks. These are, however some of the most monotonous, heavy and laborious tasks in the factory. Therefore many types of robot palletizing systems have been developed, but many robot motion commands still depend on the teaching pendent. That is, an operator inputs the motion command lines one by one. It is very troublesome, and most of all, the user must know how to type the code. That is why we propose a new GUI (Graphic User Interface) Palletizing System. To cope with this issue, we proposed a 'PLP' (Pallet Loading Problem) algorithm, Fast Algorithm and realize 3D auto-patterning visualization interface. Finally, we propose the robot palletizing simulator. Internally, the schematic of this simulator is as follows. First, an user inputs the physical information of object. Second, simulator calculates the optimal pattern for the object and visualizes the result. Finally, the calculated position data of object is passed to the robot simulator. To develop the robot simulator, we use an articulated robot, and analyze the kinematics and dynamics. Especially, All problem including thousands of boxes were completely calculated in less than 1 second and resulted in optimal solutions by the Fast Algorithm.

The impact fracture behaviors of CFRP/EVA composites by drop-weight impact test

  • Go, Sun-Ho;Kim, Hong-Gun;Shin, Hee-Jae;Lee, Min-Sang;Yoon, Hyun-Gyung;Kwac, Lee-Ku
    • Carbon letters
    • /
    • 제21권
    • /
    • pp.23-32
    • /
    • 2017
  • A drop weight impact test was conducted in this study to analyze the mechanical and thermal properties caused by the changes in the ratio of carbon fiber reinforced plastic (CFRP) to ethylene vinyl acetate (EVA) laminations. The ratios of CFRP to EVA were changed from 10:0 (pure CFRP) to 9:1, 8:2, 6:4, and 5:5 by manufacturing five different types of samples, and at the same time, the mechanical/thermal properties were analyzed with thermo-graphic images. As the ratio of the CFRP lamination was increased, in which the energy absorbance is dispersed by the fibers, it was more likely for the brittle failure mode to occur. In the cases of Type 3 through Type 5, in which the role of the EVA sheet is more prominent because it absorbs the impact energy rather than dispersing it, a clear form of puncture failure mode was observed. Based on the above results, it was found that all the observation values decreased as the EVA lamination increased compared with the CFRP lamination. The EVA lamination was thus found to have a very important role in reducing the impact. However, the strain and temperature were inversely propositional.

The BIOWAY System: A Data Warehouse for Generalized Representation & Visualization of Bio-Pathways

  • Kim, Min Kyung;Seo, Young Joo;Lee, Sang Ho;Song, Eun Ha;Lee, Ho Il;Ahn, Chang Shin;Choi, Eun Chung;Park, Hyun Seok
    • Genomics & Informatics
    • /
    • 제2권4호
    • /
    • pp.191-194
    • /
    • 2004
  • Exponentially increasing biopathway data in recent years provide us with means to elucidate the large-scale modular organization of the cell. Given the existing information on metabolic and regulatory networks, inferring biopathway information through scientific reasoning or data mining of large scale array data or proteomics data get great attention. Naturally, there is a need for a user-friendly system allowing the user to combine large and diverse pathway data sets from different resources. We built a data warehouse - BIOWAY - for analyzing and visualizing biological pathways, by integrating and customizing resources. We have collected many different types of data in regards to pathway information, including metabolic pathway data from KEGG/LIGAND, signaling pathway data from BIND, and protein information data from SWISS-PROT. In addition to providing general data retrieval mechanism, a successful user interface should provide convenient visualization mechanism since biological pathway data is difficult to conceptualize without graphical representations. Still, the visual interface in the previous systems, at best, uses static images only for the specific categorized pathways. Thus, it is difficult to cope with more complex pathways. In the BIOWAY system, all the pathway data can be displayed in computer generated graphical networks, rather than manually drawn image data. Furthermore, it is designed in such a way that all the pathway maps can be expanded or shrinked, by introducing the concept of super node. A subtle graphic layout algorithm has been applied to best display the pathway data.