• Title/Summary/Keyword: Graphic User Information

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Application of a 3D Graphic Model for Bridge Maintenance (3D 그래픽 모델을 활용한 교량 시설물 유지관리 시스템)

  • Moon, Sung-Woo;Kim, Sang-Do;Park, Mi-Kyoung
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.2
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    • pp.64-71
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    • 2011
  • Construction projects are becoming larger in size and higher in complexity. Operation and maintenance, therefore, is an important part in providing the serviceability of the built facility from the perspective of life-cycle. This paper presents a 3D graphic model-integrated data extraction for bridge maintenance. The 3D graphic model environment assigns attributes to the member blocks in CAD, and link the attributes to the data stored in a database. Then, the user can click the member block to extract the data associated with the attributes. A prototype has been developed to test the applicability of the 3D graphic model environment using CAD and web. Application of the system in an actual bridge construction showed that the 3D graphic model environment can help the user find necessary data at a shorter time, thereby increasing the effectiveness of operation and maintenance in bridge structures.

Teleoperation Using Reconstructed Graphic Model (재구성된 그래픽 모델을 이용한 원격제어)

  • Chung, Seong-Youb;Yoon, Hyun-Joong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.9
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    • pp.3876-3881
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    • 2012
  • In typical master/slave teleoperation systems, a human operator generally manipulates the master to control the slave through the visual information like camera image. However, the operator may get into trouble due to the limited visual information depending on the camera positions and the delay on the visual information because of low communication bandwidth. To cope with this inherit problem in the camera-based teleoperation system, this paper presents a teleoperation system using a reconstructed graphic model instead of the camera image. The proposed teleoperation system consists of a robot control module, a master module using a force-reflective joystick, and a graphic user interface (GUI) module. The graphic user interface module provides the operator with a 3D model reconstructed using a small set of sensing data received from the remote site. The proposed teleoperation system is evaluated through a peg-in-hole assembly task.

An MVP-based XML Language for User Interfaces (사용자 인터페이스를 위한 MVP기반의 XML 언어)

  • 최종명;신경희;유재우
    • Journal of KIISE:Software and Applications
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    • v.29 no.12
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    • pp.947-956
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    • 2002
  • It is advantageous to use XML in developing user interfaces, since XML is independent from platforms and languages and it is easy to learn and use. The existing XML-based languages do not adopt formal model, and they are developed in ad hoc manner. Moreover, they provide limited facilities to handle user events, and combine user interface components with internal logics. In this paper, we introduce an extended MVP (EMVP) model, which is extended from MVP (Model-View-Presenter), and XUIML, which is a new XML application based on the EMVP to support user interface. XUIML provides useful methods to build user interface, including methods to describe actions on user events, data flows between objects, and internal logics. The XUIML system provides two style editors - text editor and graphic editor. It also provides two code generators. One generates Java source, and the other generate C# code from XUIML document. The XUIML graphic editor allows users to manipulate XML elements directly, and we can gain high productivity with the graphic editor.

The Avata Construction System for Image Lossless Scaling (이미지 손실없는 확대/축소가 가능한 아바타 생성 시스템)

  • 김원중;장미화
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.2
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    • pp.181-189
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    • 2002
  • In this paper, we designed and implemented Avata construction system using XML(extensible Markup Language) and SVG(Scalable Vector Graphic). The Web character created with Avata(or Web character) construction system are displayed in same (on without damage of image, regardless terminal type and user can modify and change image easily in form that want. Compare with existing Web character system, the Reusability of web character part element Is increased greatly with Avata construction system of this paper. Because SVG is described by text, graphic retrieval is convenient, and applications can use easily SVG document. Also, SVG can create web graphic document dynamically with database because can access easily in all graphic primitives of line, Polygon, text, image etc. As well as web character using study finding, we may develop usable technology to some contents on World Wide Web.

Introduction to Graphic-based Power System Simulator (Graphic-based Power System Simulator 소개)

  • Shin, M.C.;Kim, K.J.;Eum, J.S.;Rhee, B.;Park, C.W.;Jang, J.C.
    • Proceedings of the KIEE Conference
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    • 2001.11b
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    • pp.133-136
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    • 2001
  • In this paper the Graphic-based Power System Simulator(GPSS) program is introduced. GPSS is a Power System Simulator that is designed to provide friendly and highly interactive Graphic User Interface(GUI). The main features of GPSS are graphical free editing, quick and fine System-Drawing and Load-Flow analysis. Most of all, mapping power system data(only pure text information) into Graphic Data is of very practical use to power system designer and analyst.

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Development of a 3D Brickwork Game Using Java (Java를 이용한 3차원 벽돌 쌓기 게임 개발)

  • Baek, Tae-Gwan;Seo, Sang-Jin;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.121-124
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    • 2007
  • This paper describes the development of a brickwork game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run lava applet program with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, player control module, and thread control module. It uses 3-D array data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances to compare with predetermined construction in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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A Study on Optimal Proofing Conditions for Evaluation of the Domestic Offset Prints (국내 오프셋 인쇄물 평가를 위한 최적의 Proofing 조건에 관한 연구)

  • Lee, Won-Kyu;Cho, Ga-Ram;Ko, Chul-Whoi
    • Journal of the Korean Graphic Arts Communication Society
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    • v.29 no.1
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    • pp.1-21
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    • 2011
  • Because of high demand of color quality of the prints, proof prints are more important for end-user to predict and correct the final prints directly as an intermediate. Thus, proof prints can be used as a reference to take minimum ${\Delta}E^*ab$between the originals and finals in the field. The advantage of proof prints is to predict and correct color easily through the RIP(Raster Image Processor) without printing plates and plate making steps. While, it is thought that the proof systems are almost equivalent to the press in the past, present proof systems are more simple to take proof prints more easily due to the automation and digitalization. This paper addresses a method to perform an accurate profiling according to proof paper types and find optimal proof papers which meet proofing requirement. Although proof papers are matched with ISO 12647-7, we were trying to reduce ${\Delta}E^*ab$, In addition to the above, through the Gamut Mapping and Iteration, We were trying to find optimal proofing conditions.

A Study on Development of VUI(Voice User Interface) using VoiceXML (VoiceXML을 이용한 VUI 개발에 관한 연구)

  • Jang, Min-Seok;Yang, Woon-Mo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1495-1498
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    • 2002
  • 한국현재의 컴퓨팅환경은 Text위주의 Command Line상에서의 입출력에서 GUI(Graphic User Interface)환경으로 전환되었다. 이는 사용자에게 좀더 친근한 방법으로의 컴퓨팅환경을 제공하고 있는 것이다. 하지만 아직까지 그러한 환경에 익숙해지기 위해서는 많은 습득시간이 필요하며 또한 응용프로그램간의 인터페이싱 기능 등을 익히기 위해서는 추가적인 학습을 통해야 원활한 작업을 수행할 수 있다.이를 해결하고자 본 연구는 음성인식/ 합성과, 현재 음성마크업 언어인 VoiceXML 등을 통해서 모색해보고자 한다.

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Exploring the Key Priority of V2H Communication Technology Using the KANO Model (KANO 모델을 활용한 V2H 커뮤니케이션 기술의 우선순위 분석)

  • SangHwa, Lee;SooHee, Kang;Jeong Ah, Jang
    • Journal of Auto-vehicle Safety Association
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    • v.14 no.4
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    • pp.91-99
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    • 2022
  • In Korea, various studies on autonomous vehicles are being conducted with the aim of commercializing the fully autonomous driving (Lv.4) on major roads in 2027. Currently, the communication between non-autonomous vehicles and road users is made with gestures, eye contact, and verbal signals. In the case of autonomous vehicles in the future, autonomous vehicles should communicate instead of drivers. Recently, V2H communication technology (communication technology between autonomous vehicles and road users) is being developed. This study shows technology priorities using the KANO model in caution (warning) and traffic (concession) situations. As a result, a total of six attractive quality technologies were analyzed: technology to provide dark warning information in a display graphic; technology to provide dark warning information in a projection graphic; technology to provide light concession information in a display graphic; technology to provide dark concession information in a display graphic. In the future, it will investigate the preference of users in providing V2H information by road situation. It will be used as a V2H design priority.

Graphic User Interface Scheme for Wireless Universal Serial Bus

  • Lee, Hyun-Jeong;Kim, Jong-Won;Huh, Jae-Doo
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.183-186
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    • 2005
  • WUSB is a new technology which combines the speed and the security of wired USB with the easy use of wireless technology. In this paper, GUI for WUSB is designed and implemented to show the connectivity and contents of the WUSB devices. Also, the proposed GUI shows the log window while content transfers occur between the host and device. The proposed GUI can be used for various wireless technologies which provide wireless function with existing USB hosts and devices.

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