• Title/Summary/Keyword: Graphic Simulation

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Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

Development of Thermal Design Program for an Electronic Telecommunication System Using Heat Sink (히트싱크를 이용한 전자통신 시스템의 방열설계 프로그램 개발)

  • Lee, Jung-Hwan;Kim, Jong-Man;Chun, Ji-Hwan;Bae, Chul-Ho;Suh, Myung-Won
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.31 no.3 s.258
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    • pp.256-263
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    • 2007
  • The purpose of this study is to investigate the cooling performance of heat sinks for an electronic telecommunication system by adequate natural convection. Heat generation rates of electronic components and the temperature distributions of heat sinks and surrounding air are analyzed experimentally and numerically. In order to perform the heat transfer analysis for the thermal design of telecommunication system a program is developed. The program used the graphic user interface environment to determine the arrangement of heat sources, interior fan capacity, and heat sink configuration. The simulation results showed that the heat sinks were able to achieve a cooling capacity of up to 230W at the maximum temperature difference of $19^{\circ}C$. To verify the results from the numerical simulation, an experiment was conducted under the same condition as the numerical simulation, and their results were compared. The design program gave good prediction of the effects of various parameters involved in the design of a heat sinks for an electronic telecommunication system.

Filament Band Winding Simulation for Fiber Reinforced Cylindrical Pressure Vessels (FRP의 원통형 압력 용기제작을 위한 필라멘트 밴드의 감김 시뮬레이션)

  • Yun, Jaedeuk;Fu, Jianhui;Jung, Yoongho
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.1
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    • pp.19-28
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    • 2014
  • The filament winding method is widely used to manufacture products of fiber reinforced plastics (FRP), such as high pressure vessels, launch tubes and pipes. For reducing winding time, the method of winding by filament band which consists of several filament fibers is used. NC winding machine is used for precise winding and NC path is needed. Before filament winding, users should verify that winding path which presented by a line is appropriate by filament winding simulation. Also, the used length of each filament is different. So, if the peak filament exhausted, it causes to stop manufacturing. In this research, we developed software which visualizes 3D graphic of filament band winding path and simulates winding process on real time. And we proposed algorithm about calculation of each filament usage. We use geodesic equation for generating filament band surface and calculating the usage length of each filament.

Introduction to Object-Oriented 3D Graphic Simulation Software Simplus 3D (객체지향 3차원 그래픽 시뮬레이션 소프트웨어 Simplus 3D 및 활용사례)

  • 배명환;정영교;한정수;김호중;안병하
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.241-247
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    • 2000
  • 날로 복잡해지고 거대해지는 시스템의 추세를 감안할 때 앞으로 시스템 분야의 주요 구성요소간 상호작용을 분석하여 최적의 시스템 운영방안을 도출하기 위해서는 시뮬레이션 기법의 도입이 필수적이다. Simplus 3D는 분석대상 시스템을 주요 객체 단위로 Model 상에 재구성하여 이들의 움직임과 주체적 의사결정 논리를 자체 서술어를 사용하여 묘사하도록 고안된 범용 그래픽 시뮬레이션 소프트웨어로 사용자가 정의한 Logic을 Procedure 또는 Function화하여 별도의 File에 저장하고 재활용 가능하며, 객체별 Logic Trace가 가능하여 객체 시나리오의 상세분석 및 Logic 디버깅이 용이하다. 또한 대상시스템의 특성에 따라 Macro한 수준의 개략적인 묘사부터 Micro한 수준의 제어 알고리듬에 이르기까지 묘사의 수준이 자유롭고, 시뮬레이션에 주로 사용되는 물류설비 및 Logic을 Module로 제공하며 필요시 Custom Logic을 추가할 수 있다. 분포형태는 일양분포, 지수분포, 정규분포 등 다양한 분포형태를 지원하며 9999개까지의 Random Number Seed 지정이 가능하다. 일반 PC에서도 실행 가능하며 3차원 Animation과 다양한 형태의 Report를 제공함으로써 비전문가나 의사결정자가 각종 대안에 대한 시뮬레이션 결과를 시각적으로 확인하여 쉽게 이해할 수 있도록 하였다. Simplus 3D는 현재까지 생산시스템, 항만 및 교통 등의 분야에 광범위하게 활용되고 있으며, 본 논문에서는 기아자동차 WBS 물류시스템 시뮬레이션 모델과 고속도로 톨게이트 시뮬레이션 모델을 활용사례로 소개하고자 한다.

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Design and Implementation of Realtime 3D Sight Simulation System on Internet (인터넷상에서 실시간 3차원 경관시뮬레이션 시스템의 설계 및 구현)

  • Kim, Byeong-Su;Lee, Ji-Hyeong;Im, Chang-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1738-1748
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    • 1999
  • Recent simulation tools combine the 3-dimensional graphic technique to implement the 3D visualization of the objects in the 2-Dimensional computer display. In this paper, a sight simulation tool is implemented using the recent 3D techniques. The proposed sight simulator can be applied to improve the human environment with the harmony of the nature. The system is consisted of modules for topography, object, and navigation. A sight database for the sight elements(objects) is implemented using Java. Combined with Java, VRML, which is considered as the standard for 3D virtual reality in the Internet is used to implement EAI(External Authoring Interface). EAI allows the users to communicate with a VRML scene.

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Studies on the Cycle Simulation for a Geothermal Heat Pump System using CO2 as Refrigerant (CO2 지열 히트펌프 사이클 모사에 관한 연구)

  • Kim, Young-Jae;Chang, Keun-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.6
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    • pp.2888-2897
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    • 2011
  • The performance of a geothermal heat pump system using carbon dioxide was investigated by the steady-state cycle simulation program developed in this study. A parametric study was carried out in order to investigate the effect of various operating conditions on the performance of the basic cycle without an IHX(internal heat exchanger). The simulation program consists of several Fortran subroutines for simulating indoor and outdoor heat exchangers, compressors, and expansion valves and Visual Basic subroutines for the graphic user interface(GUI) consisted with pre-processor for input data and post-processor for the output data. Refprop V6.01 was used for estimating the thermodynamic properties and equilibrium behaviors of carbon dioxide. The simulation results were validated by comparing experimental data through a series of case studies. The cycle simulation program developed in this work would seem to be a useful tool in optimizing and establishing economical and efficient operating conditions in the $CO_2$ geothermal heat pump system.

Development of a Windows-based Simulation Program for Selecting Equipments in Open-pit Shovel-Truck Haulage Systems (노천광산 쇼밸-트럭 운반 시스템의 장비선택을 위한 Windows용 시뮬레이션 프로그램 개발)

  • Park, Sebeom;Lee, Sungjae;Choi, Yosoon;Park, Han-Su
    • Tunnel and Underground Space
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    • v.24 no.2
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    • pp.111-119
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    • 2014
  • This study developed a Windows-based simulation program for selecting equipments in open-pit shovel-truck haulage systems. Visual Basic.NET 2012 was used to develop the graphic user interface (GUI) and the GPSS/H simulation language was utilized to implement the simulation engine of program. When users establish simulation parameters through the GUI, the program calls the simulation engine to perform the simulations repeatedly. Then, it finds the optimal fleet of equipments required for operating the open-pit shovel-truck haulage systems efficiently. Application of the program to the Ssangyong open-pit limestone mine, Gangwon-do, Korea, showed that the daily average profit of shovel-truck haulage operation can be maximized (i.e. 88,552 USD) under following conditions: (a) 4 trucks are dispatched into each loading point and (b) a crusher with capacity of 1,500tph is utilized.

A Study on Steady-State and Transient Simulation of Turboprop Engine Using SIMULINK® Model (SIMULINK® Model를 이용한 터보프롭엔진의 정상상태 및 천이모사 연구)

  • Gong, Chang Deok;Im, Gang Taek
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.5
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    • pp.100-109
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    • 2003
  • A performacne simulation model of the PT6A-62 turboprop engine using the $SIMULINK^R$ was proposed to predict transient and steady state behaviors. The $SIMULINK^R$ has several advantages such as user-friendliness due to the GUI(Graphic User Interfaces) and ease in the modification of the computer program. The $SIMULINK^R$ model consists of subsystems to represent engine gas path components such as flight initial subsystem, compressor subsystem, burner subsystem, compressor turbine subsystem, power turbine, exhaust nozzle subsystem and integrator subsystem. In addition to subsystems, there are search subsystems to find an appropriate operating point by scaling from the 2-D components look-up table, Gasprop Subsystem to calculate the gas property precisely. In case of steady state validation, performance results analyzed by the proposed $SIMULINK^R$ model were agreed well with the analysis results by the commercial GASTURB program. Moreover in validation of the transient model, it was found that performance simulation results by the proposed model were reasonable agreement with analysis results by the well-proved computer program using FORTRAN.

User-friendly Web-based ezSIM Platform Development for SMBs (중소·중견기업을 위한 사용자 친화형 웹 기반 ezSIM 플랫폼 개발)

  • Yoon, Tae Ho;Park, Hyungwook;Sohn, Ilyoup;Hwang, Jae Soon;Seo, Dongwoo
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.1
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    • pp.65-74
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    • 2015
  • Structure and/or fluid analysis is gradually increased by an essential design process in the small and medium-sized businesses (SMBs) because of the needs for a rapid design process and the certification about the supplement of the parts by the large business (LB). In this paper, we developed the web-based ezSIM platform installed in the resources integrated system server. The ezSIM platform is based on the heterogeneous linux and windows operating system for the user-friendly connection with the part of the analysis for the SMBs. The procedure of the structure/fluid analysis service module using the public software and the license-free open code in the ezSIM platform was explained. The convenience of the ezSIM platform service was presented by the reaction rate of the graphic motion compared with that of a local PC and the solving and pre-post processing interface compared with that of the KISTI supercomputer. The web-based ezSIM platform service was identified as a useful and essential platform to the SMBs for the usage of the structure and/or fluid analysis procedure.

Production of Realistic Explosion Effects through Four Types of Solutions (4가지 솔루션을 통한 사실적인 폭발효과 제작)

  • Kim, Dong Sik;Hwang, Min Sik;Lee, Hyun Seok;Kim, Yong Hee;Yun, Tae Soo
    • Smart Media Journal
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    • v.4 no.4
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    • pp.120-129
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    • 2015
  • Explosion effect on CG (Computer Graphic) a visual effect on which a higher degree of technological difficulty is required with a variety of effect elements such as Fire, Smoke, Flame, Dust, Debris, etc. integrated on it. As skills for CG software have been advanced, solutions loaded with functions of various fluid simulation have been developed. So more realistic special effects came to be available. However, in Korea, it depends just on CG program functions. Besides, enough R&D's concerned have not been followed up. Accordingly, this study is aimed at offering a production method that may effectively implement more realistic explosion effects under experimentations. To begin with, the study derives problems through a precedent study of the implementation of existing explosion effects. Then to solve them, experimental studies are performed depending on four solutions. There are accesses to the four solutions: first, Numerous Turbulent Flow, a method to allow an attribute of turbulent air in the stage of fluid simulation; second, Cache Retiming Solution produced in script; third, Multiple Volume Container based on cached data; and fourth, RGB Lighting Pipeline, a method to enhance the completion of the result from the stage of composition. Characteristics of effects applied in each stage and consecutive connections of them proved the effective implementation of more realistic explosion effects. This study may not only suppose the production method for efficient explosion effects differentiated from the previous ones but also be utilized as basic data for relevant researches.