• Title/Summary/Keyword: Graphic Display

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Characteristics of Color Reproduction using Gamma Variation on CRT Display (모니터에서 감마변화에 따른 색재현 특성)

  • Lee, Sung-Chul;Cha, Jae-Young;Kim, Jae-Hae;Koo, Chul-Whoi
    • Journal of the Korean Graphic Arts Communication Society
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    • v.23 no.2
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    • pp.45-58
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    • 2005
  • The propose of this study investigated the reproduction of color image displayed on a CRT monitor, for a range of different values of monitor gamma. We have used the GOG(gain-offset-gamma) model of the behavior of the CRT. Color difference have been computed in a color space, based on the CIELAB color appearance model. The 133 patch defined linearly color sample and 24 patch defined printing color target were used, and were subjected to the influence of nine different gamma value. The result show that neutral color is increasing the decrease range of luminance black color than white color. These results are of concern in the context of the "correct" display of color reproduction.

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On the Development of LCD Simulator: ProLCD

  • Lee, Han-Yong;Pang, Se-Chung;Kim, Hyun-Suk;Yu, Mi;Oh, Jun-Sik
    • 한국정보디스플레이학회:학술대회논문집
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    • 2000.01a
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    • pp.59-60
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    • 2000
  • We have developed the LCD Simulator, which is called "ProLCD", in order to reduce time and efforts for the design and analysis of LCDs. We describe the numerical models implementing the computation of LC directors and electro-optics, the graphic user interface and the visualization modules. Many applications show that ProLCD is a very useful, interactive design tool with good reliability.

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Development of symbol generator software (심볼 생성기용 소프트웨어 개발)

  • Park,Deok-Bae;Lee,Jae-Eok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.9
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    • pp.94-102
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    • 2003
  • This paper describes the development and implementation for the SYMBOLGEN(SYMBOL GENerator) software. The SYMBOL-GEN software is for improving graphic processing speed and decreasing data communication load in ASC by genera ting and downloading off-line symbol file for HUD and MFD , which are the main display equipments in military aircraft. The SYMBOL-GEN is developed on PC using C++ language and MS Visual Studio 6.0 development tool. It is also designed to be modified and extended easily by introducing object-oriented software development technique.

The Design of Reliable Graphics-DTV Signal Converter Using EDAC Algorithm in DTV System

  • Ryoo, Dong-Wan;Lee, Jeun-Woo
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2126-2130
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    • 2003
  • In the integrated systems, that is integrated digital TV(DTV) internet and home automation, like home server, is needed integration of digital TV video signal and computer graphic signal. The graphic signal is operating at the high speed and has time-divide-stream. So the re-request of data is not easy at the time of error detection. therefore EDAC algorithm is efficient. In this paper, we show a scheme, that is integration of graphic and dtv format signal for DTV monitor display. This paper also presents the efficiency error detection auto correction(EDAC) for conversion of graphics signal to DTV video signal. A presented EDAC algorithms use the modified hamming code for enhancing video quality and reliability. A EDAC algorithm of this paper can detect single error, double error, triple error and more error for preventing from incorrect correction. And it is not necessary an additional memory. In this paper The comparison between digital TV video signal and graphic signal, a EDAC algorithm and a design of conversion graphic signal to DTV signal with EDAC function in DTV system is described.

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Research about Graphic Modeling Element of Media Skin (미디어스킨 기반의 그래픽 조형 요소에 관한 연구)

  • Kim, Moon Seok;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.151-158
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    • 2010
  • Media Skin is in form extended of TV or computer monitor that is digital media picture or digital output of graphic. Mean reflex or graphics applied in LCD Window of portable phone or LED display etc. of city environment mainly. Draft and study skill development trend and studied about role as graphic modeling to Media Skin. Media Skin that inflect LED over inside and outside of the country impulse to steal current is embodied. It is situating from modern society to one media trend. Progressed general investigation about Media Skin's connection skill in research. As culture contents progressed determinate research to graphic modeling element etc. As graphic modeling of new media special quality is construed by 4 as following. Contact, Real time, Nonlinear, Multi-Communication are it. Media Skin has function as symbol of city or media construction facade. Also, have enough value as function new media as information offer function, art.

A Study on the Color Management using sRGB Standard Color Space (sRGB 표준색공간을 이용한 컬러매니지먼트에 관한 연구)

  • Kim, Dong-Koun;Cho, Ga-Ram;Koo, Chul-Whoi
    • Journal of the Korean Graphic Arts Communication Society
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    • v.23 no.1
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    • pp.37-51
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    • 2005
  • The solution way of color difference in display device is using a device profile recorded with color dimension, color properties of each device and is using sRGB color space. The color matching is better sRGB than RGB color space. The sRGB is independent device color space and based on the monitor characteristice. An accurate characterization of the display device is essential for color matching. The calibration and characterization process in display device is needed to transform the device dependent color to the device independent color. The process of characterization performs a linerizaiton and transforms the linearized values into the CIE XYZ tristimulus values. The purposes of this paper is to estimate color reproduction using device profile and to explain the propriety of transformation method using variable.

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A Study on Graphic Program for 3D Image Display System (실시간3차원 그래픽 프로그램 개발에 관한 연구)

  • 배성찬;권승탁;양연식
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.227-230
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    • 2001
  • In this paper, We present a 3D image data for ocular refina. This 3D display techniques are used voxel(cuboid) projection. Voxel is 3D reconstruction method of the pixel. In this paper, 3D image display system is constructed under PC environment and programed based on modular programming by using Visual C++. The hole procedures are composed of data preparation, 3D Display over transformation and scaling.

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English/Hanguel/Chinese Character Display Controller Design Using Address Conversion Technique and DMA (어드레스 변환 기법과 DMA를 이용한 영문/한글/한자 디스플레이 콘트롤러 설계)

  • 김창만;황의륭
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.19 no.5
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    • pp.32-37
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    • 1982
  • This paper shows a design method of English/Hanguel/Chinese display controller using address conversion thchnique and DMA in the raster scanning graphic CRT display by giving a design example (64 characters$\times$16 lines display controller).

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Fault Tolerant Display Image Data Manipulation Unit for SOP

  • You, Jae-Hee;Lee, Hyun-Goo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1275-1278
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    • 2006
  • A display panel image data manipulator for SOP or SOG is presented. It is capable of all the shift operations for MPEG decoders, graphic processors and controllers as well as data pack, merging, bit split and reformation operations to improve speed and memory utilization. To alleviate poly-Si low yield, redundancy based fault recovery scheme is introduced utilizing regular structure.

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Graphic Deformation Algorithm for Haptic Interface System (촉각시스템을 위한 그래픽 변형 알고리즘)

  • Kang, Won-Chan;Kim, Sung-Cheol;Kim, Dong-Ok;Kim, Won-Bae;Kim, Young-Dong
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.51 no.3
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    • pp.149-154
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    • 2002
  • In this paper, we propose a new graphic deformation algorithm for haptic interface system. Our deformable model is based on non-linear elasticity, anisotropy behavior and the finite element method. Also we developed controller for high-speed communication. The proposed controller is based on the PCI/FPGA technology, which could progress the capability of the position calculating and the force data transmitting. The haptic system is composed of the 6DOF force display device, the high-speed controller, HIR library for 3D graphic deformation algorithm and the haptic rendering algorithm. The developed system will be used on constructing the dynamical virtual environment. We demonstrate the relevance of this approach for the real-time simulating deformations of elastic objects. To show the efficiency of our system, we programmed the simulation of force reflecting. As the result of experiment, we found that it has high stability and easy to control for deformable object than some other systems.