• Title/Summary/Keyword: Google Android Platform

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Android Based Mobile Booky Contents (안드로이드 기반 모바일 Booky 컨텐츠)

  • Oh, Bum-Kyo;Kang, Tae-Hwan;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.53-59
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    • 2010
  • Android that was made by Google and Open Handset Alliance is the open source software toolkit for mobile phone. In a few years, Android will be used by millions of Android mobile phones and other mobile devices, and become the main platform of application developers. In this paper, we develop an application contents Booky based on Google Android flatform by using Webview merits and Google search engine. The features of the developed content are as follows. First, a mobile-based Web browser which has an advanced screen resolution and can support more faster viewer than normal web browser as it reduces the amount of data transmission. Second, efficient E-book search and reading functionality. In the performance evaluation, we show the results of simulation using AVD(Android Virture Device).

A Study of Gateway System based on Google Android (Google Android 기반의 게이트웨이 시스템에 관한 연구)

  • Yim, Jun-Woo;Kim, Young-Kil;Na, Sang-Sin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.12
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    • pp.2737-2742
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    • 2009
  • Researches of U-Healthcare have been fulfilled lively with an advanced age and change of lifestyles. Especially, medical field has focused on researches of U-Healthcare due to that reasons. The U-Healthcare service requires the foundation technologies, such as sensor aggregating, data transmitting and realtime monitoring technologies, In this study, we implemented medical sensor that applied Bluetooth technology to guarantee the patient's movement. Moreover, we also implemented a gateway which based on Google Android System in ARM 11 Embedded system.

A Study on Gateway System based on Google Android for U-Healthcare Service (U-Healthcare 서비스를 위한 Google Android 기반의 게이트웨이 시스템 연구)

  • Lim, Jun-woo;Kim, Young-kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.267-270
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    • 2009
  • Researches of U-Healthcare have been fulfilled lively with an advanced age and change of lifestyles. Especially, medical field has focused on researches of U-Healthcare due to that reasons. The U-Healthcare service requires the foundation technologies, such as sensor aggregating, data transmitting and realtime monitoring technologies, In this study, we implemented medical sensor that applied Bluetooth technology to guarantee the patient's movement. Moreover, we also implemented a gateway which based on Google Android System in ARM 11 Embedded system.

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Development of Curling Game based on Android Mobile Platform (안드로이드 기반의 컬링 게임 개발)

  • Cho, Jae Hyeon;Ko, Se Hwan;Kim, Youn Hee;Lim, Hae Chull
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.169-177
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    • 2010
  • As expectations about success of smart phones that install Android, an open mobile platform which was developed by Google, are increasing, the development of applications based on the Android has attracted a lot of interest. Especially, game applications have been well received by users. In this paper, we develop an application based on the Android for curling which was adopted as a competitive sport in the Winter Olympic Games. Curling is a sport game played by two teams. The rules of the game are simple, but it is an intelligent one that requires various strategies for victory. In this paper, the curling game based on the Android provides functions, such as pitching, sweeping, collision, and foul handling, that are required in real curling game by using technologies, such as touch screen or accelerometer sensor.

Design and Implementation for Android Game Framework Using the Linked Observer Pattern (Linked Observer 패턴을 적용한 안드로이드 게임 프레임워크 설계 및 구현)

  • Seo, Moon-Seog
    • Journal of Information Technology Services
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    • v.12 no.3
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    • pp.421-432
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    • 2013
  • The changes in the game platform is appeared since the advent of smart-phones. Apple's iOS or Google's Android platform is gradually expanding their territories in the mobile game area. Android's platform fragmentation and the absence of game development framework act as barriers for game developments. In the development of game applications on the smart-phone, the standardized development procedures under game framework can achieve the productivity improvement. In this paper, we propose a new design pattern suitable for the design of a framework for new areas of application through the expansion of existing framework. The design and implementation of the Android game development framework is presented by taking advantage of existing design patterns and a proposed pattern. Also we propose the standardized development procedure of game applications under the proposed framework.

Android Platform based Mobile Traffic Information System (안드로이드 플랫폼 기반 모바일 교통정보시스템)

  • Choi, Myeong-Jin;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.153-159
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    • 2011
  • Android is the OS for mobile phones created by Google. Android has changed the situations of mobile developing community, and currently many of mobile programs based on the android platform are designed. In this paper, android platform based traffic information system by using LBS is proposed and developed. The main contributions and features of the proposed system are as follows. First, no space constraints as mobile based traffic information system. Second, basic information services as well as telephone service. direct homepage service. Third, user oriented suitable program that can be made by users themselves. The performance evaluation of the developed system is performed by using AVD (Android Virture Device) for Android SDK 1.5.

An Efficient Interruption Handling for 3D Games based on Android Platform

  • Viet, Doan Quang;Choi, Chang Yeol
    • International Journal of Contents
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    • v.8 no.4
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    • pp.42-49
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    • 2012
  • Recently the unprecedented progress of Android platform and Google Play has brought more opportunities for individual mobile game developers. When playing an Android 3D game, users can accidentally hit HOME Key or BACK Key or receive an incoming message. Subsequently, another screen will appear on top and make the game application lose focus, or the operating system pause that game. These interruption events may also lead to the loss of game information or the game runs out of user control if that game cannot catch interruption events itself and resume at the exact time. As same as other mobile platforms, Android platform also provides Activity Lifecycle methods to help the game application control interruption problems. However, these methods are not adequate to solve all the interruption events. By implementing ANDCube game, we examine most of the possible interruption cases and propose some solutions to help Android game developers avoid some common interruption cases. Concurrently, we show the ways how a game application can catch all unavoidable interruption events and effectively resume from interruption to obtain a high quality game.

Home Network Application using Android Mobile Platform (안드로이드 모바일 플랫폼을 이용한 홈 네트워크 응용)

  • Choi, Jin-Yeop;Lee, Sang-Jeong;Jeon, Byoung-Chan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.7-15
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    • 2010
  • Recently, there are many home network applications using the convergence between mobile platforms and home network system. As smart phones which are called small PC in the hand becoming popular, the development of home network application beyond the one of cellular phones is required. Android mobile platform of Google includes OS, middleware and primary applications. Also, in addition to smart phones, it can be mounted on various devices such as set-top box and household appliances. In this paper, home network services on smart phones of Android platform are designed and implemented. The services provide real-time monitoring information (temperature, humidity, real-time video) of rooms and appliance control in a house.

An Analysis on Competition and Ecology of Mobile Platform : Based on the Continuous Usage Intention of Smart-Phone OS Platform (모바일 플랫폼 경쟁과 모바일 생태계에 관한 고찰 : 스마트폰 운영 플랫폼의 지속사용 의도를 중심으로)

  • Lee, Bo-Kyoung;Shim, Seon-Young
    • Journal of Information Technology Services
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    • v.11 no.2
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    • pp.19-47
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    • 2012
  • Contemporary smartphone competition is generally described as the battle between Apple's proprietary platform and Google's open platform. However, this competition is not limited within smartphone adoption itself. User's pre-adoption of one mobile platform via smartphone can be connected to the post-adoption of the same mobile platform based on the other smart devices (e.g. smart pad). In this study, we investigate whether user's preference to a certain platform is persistent over mobile ecology, from the pre-adoption of one smart device to the post-adoption of following devices. For this investigation, we adopt the dual-model as the ground theory, where post-adoption of IT product is explained by both dedication and constraint factors. The empirical testing first evidences that dual model works well as our research model for identifying the reasons of post-adoption. Next, we group our data into two parts in order to compare the switching behavior of iPhone users and Android phone users. iPhone users show much lower switching rate to Android based smart pads, while Android phone users show higher churn rate to iPad (49.3% : 96.3%). Especially, satisfaction showed much stronger effect than switching cost on the continuing intention of existing platform, when the analysis is given to the iPhone user's group. From this result, we can conjecture the relatively stronger loyalty of iPhone users. More managerial implications on the mobile platform strategy are driven.

Analysis of Google's success factors and direction

  • LEE, Sang-Youn;KIM, Se-Jin
    • Korean Journal of Artificial Intelligence
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    • v.8 no.2
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    • pp.11-16
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    • 2020
  • Among the innovative companies leading the era of the 4th industrial revolution, the world's largest Internet company is Google. Google has grown by providing convenient services such as Internet search, Android smartphone operating system, and video. Now, Google is leading the global IT industry by continuing to develop in various new business fields based on open service platforms, artificial intelligence, and big data. In this study, an exploratory discussion was conducted on Google's success factors and future directions. The purpose of the research is to understand the development process of the IT field from the successfactors of Google and to analyze the development direction of the future IT industry. Google's success factors were its open platform policy and successful acquisitions of external companies. In fact, most of the services Google offers come from companies that have acquired and acquired them. In addition, there was a corporate culture that values and supportsthe spirit of challenge and autonomy of members who are not afraid of failure. Based on this study's review of Google's direction analysis, the follow-up study will infer the direction of the IT industry in depth and look at the future technologies that IT majors need to prepare.