• Title/Summary/Keyword: Goal-Scenario

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The Learning System of Internet Operation Principles based on GBS(Goal-Based Scenario) (GBS(Goal-Based Scenario) 기반 인터넷 동작원리 학습시스템)

  • Lee, Eun-Kyung;Park, Moon-Hwa
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.746-749
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    • 2008
  • 인터넷의 활용이 증가됨에 따라 사용자들은 수많은 정보를 주고받게 되었고 이러한 시대의 흐름에 부응하여 네트워크의 대한 지적인 관심도 높아지게 되었다. 그러나 기존의 네트워크 학습체계는 이론적인 개념위주의 평면적인 형태였고 네트워크 자체의 추상적이고 학습 원리와 개념을 경험하기 힘든학습의 특성 때문에 전체적인 학습의 흐름과 기능을 이루는 동작에 초점을 맞추기보다는 각 단위별단편적인 개념위주 내용만 제시하여 전체적인 흐름을 파악하고 학습할 수 있기에는 미흡하였다. 이러한 관점에서 학습 내용이 어려운 네트워크의 동작 원리를 시각적으로 쉽게 이해할 수 있는 학습 도구를 제공하여 학습의 이해와 성취도를 높이는 방법이 필요하다. 따라서 본 논문에서는 학습자가 입체적으로 원리를 파악할 수 있도록 쉽고 흥미로운 학습을 유도할 수 있는 학습 시나리오를 구성하여 학습내용 간 연계성이 있도록 하고 그래픽과 이미지적인 효과를 극대화 할 수 있는 애니메이션을 기반으로 하여 보다 효과적으로 인터넷 동작원리를 학습할 수 있는 학습시스템을 설계 및 구현하였다.

Point-to-Multipoint Call Control of ATM VC Switching System (ATM VC 교환기의 점대다중점 호 제어)

  • 김응하;오문균
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.229-232
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    • 1998
  • Modern telecommunications are increasingly demanding the addition of complex switching features to switching system software. These improvements also should satisfy customer demands for quick provisioning of new service features. But whenever we have developed the switching system in various types, we met problems that are lack of system engineers and short developments terms. We need new guidelines of software design to meet the demands and overcome our problems. So we propose new software platform, scenario driven call control engine (SDCCE) for ATM switching system software and implement an effective call control software using scenarios for ATM Switching System. A scenario is a set of procedures and supplementary scenarios written in data structure and gives benefits to easy adapt new or modified function by adding a scenario. The goal of SDCCE is to increase reusability and readability of software. Especially, it gives a good software extensibility and maintainability. And when we developed ptmp call processing control software, we could get high productivity by reusing scenarios and procedures of ptp call processing control software. We applied the scenario driven call control software to ATM switching system.

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Preliminary Evaluation of a Proposed Marine Ranching Project in Korea (우리 나라 바다목장화 사업의 예비적 경제성 평가)

  • 표희동
    • The Journal of Fisheries Business Administration
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    • v.29 no.2
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    • pp.199-216
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    • 1998
  • An economic appraisal of a proposed marine ranching project is analysed using capital budgeting model such as net present value(NPV) and internal rate of return( IRR) as well as sensitivity analysis and goal seeking model. Of the factors for economic appraisal, direct benefits are to be determined by estimated harvest, prices and costs incurred by catching fishes, and indirect benefits include the additional economic effect of recreational fishing. And judging the worth of these project options depends upon the choice of discount rate of which 8.5% is recommended here. On the basis of estimated production, prices and costs the project is expected to yield NPV=615 million won and IRR=8.8%, which is quite accepted for an economic feasibility, under the first scenario, and NPV= -127 million won and IRR=7.93%, which is rejected, under the second scenario. Sensitivity analysis has been performed by calculating the switching value and sensitivity indicator in respect of the main project parameters. The results suggest that the project NPV and IRR are especially sensitive to fishes(rock fish and other rock fish) prices and fixed costs. Finally goal seeking analysis is carried out in order to reach a desired level of performance like NPV=0 in respect of the amount of hatchery-reared juverniles, the prices and the discount rate.

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An Identification and Specification Method of Crosscutting Concerns based on Goal-Scenario Modeling for Aspect-Oriented Software Development (Aspect-Oriented 소프트웨어 개발을 위한 목표-시나리오 모델링 기반의 횡단관심사 식별 및 명세화 방법)

  • Kim, Sun-Hwa;Kim, Min-Seong;Park, Soo-Yong
    • Journal of KIISE:Software and Applications
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    • v.35 no.7
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    • pp.424-430
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    • 2008
  • Identifying crosscutting concerns during requirements engineering phase is one of the most essential parts in Aspect-Oriented Software Development. Considering crosscutting concerns in the earlier phase of the development improves consistency among requirements so that it can help maintain software systems efficiently and effectively. It also provides a systematic way to manage requirements changes by supporting traceability throughout the software lifecycle. Thus, identifying tangled and scattered concerns, and encapsulating them into separate entities must be addressed from the early phase of the development. To do so, first, functional and non-functional concerns must be clearly separated. Second, a pointcut where a main concern meets crosscutting concerns should be defined and specified precisely. Third, it is required to detect conflicts being occurred during composition of crosscutting concerns from the earlier phase. Therefore, this paper proposes a systematic approach to identifying and specifying crosscutting concerns using goal-scenario based requirements analysis. And we demonstrate the applicability of the approach by applying it into the intelligent service robot system.

An Estimation of Greenhouse Gases (GHGs) Emissions from Energy Sector in Changwon City and Scenario Analysis Based on the Application of Carbon Neutral by 2050 in Korea (2050 탄소중립 시나리오를 적용한 창원시 에너지부문 온실가스 배출산정 및 시나리오 분석 )

  • Ha-Neul Kim;Jae-Hyung Jung
    • Journal of Environmental Science International
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    • v.32 no.6
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    • pp.419-428
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    • 2023
  • This study estimates the greenhouse gases (GHGs) emissions from energy sector of Changwon city from 2012 to 2020 and scenario analysis of GHGs reductions pathways in the context of the goal of 2030 NDC and 2050 carbon neutral scenario in Korea. As a result, the GHG emissions as a reference year of carbon neutral in 2018 were estimated as 8,872,641 tonCO2eq accounting for 3,851,786 tonCO2eq (43.6%) of direct source (scope 1) and 4,975,855 tonCO2eq (56.4%) of indirect source (scope 2). Especially, among indirect sources as purchased electricity, manufacturing sector emitted the largest GHG accounting for 33.0%(2,915 thousands tonCO2eq) of the total emissions from all energy sectors, scenario analysis of GHG reductions potential from the energy was analyzed 8,473,614 tonCO2eq and the residual emissions were 354,027 tonCO2eq. Purchased electricity and industry sector reducted the largest GHG accounting for 58.7%(4,976 thousands tonCO2eq) and 42.1%(3,565 thousands tonCO2eq) of the total emissions from all energy sectors, respectively.

Automatic Control System Design and Implementation for a Miniaturized DNA Extraction System using Magnetic Beads (자성 비드를 이용한 소형 유전자 추출기의 자동제어 시스템의 설계 및 구현)

  • Kim, S.;Kim, J.D.;Kim, H.C.;Kim, J.
    • Journal of Biomedical Engineering Research
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    • v.30 no.4
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    • pp.311-317
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    • 2009
  • An automatic control system is proposed and implemented for a miniaturized DNA extraction system using magnetic bead. A host-local system is employed for the accommodation of the graphical user interface and the basic control function. The functional partitioning into the local and the host system is discussed. The control functions are classified and formalized for the flexible control scenario, which is the input of the proposed system. As the proposed scenario is consists of the sequence of the user-centric actions, the user goal can be easily programmed and modified. The DNA extraction performance of the implemented system was compared with the existing silica-membrane-based method, resulting in the comparable concentration and purity of the extracted DNA. The proposed system is currently being utilized for the development of the DNA extraction system only changing scenario, without any alteration of the system.

Parametric numerical study of wind barrier shelter

  • Telenta, Marijo;Batista, Milan;Biancolini, M.E.;Prebil, Ivan;Duhovnik, Jozef
    • Wind and Structures
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    • v.20 no.1
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    • pp.75-93
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    • 2015
  • This work is focused on a parametric numerical study of the barrier's bar inclination shelter effect in crosswind scenario. The parametric study combines mesh morphing and design of experiments in automated manner. Radial Basis Functions (RBF) method is used for mesh morphing and Ansys Workbench is used as an automation platform. Wind barrier consists of five bars where each bar angle is parameterized. Design points are defined using the design of experiments (DOE) technique to accurately represent the entire design space. Three-dimensional RANS numerical simulation was utilized with commercial software Ansys Fluent 14.5. In addition to the numerical study, experimental measurement of the aerodynamic forces acting on a vehicle is performed in order to define the critical wind disturbance scenario. The wind barrier optimization method combines morphing, an advanced CFD solver, high performance computing, and process automaters. The goal is to present a parametric aerodynamic simulation methodology for the wind barrier shelter that integrates accuracy and an extended design space in an automated manner. In addition, goal driven optimization is conducted for the most influential parameters for the wind barrier shelter.

Human Goal in Advaita Vedānta (아드와이따 베단따와 인간의 목표)

  • Park, Hyo-yeop
    • Journal of Korean Philosophical Society
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    • v.130
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    • pp.109-134
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    • 2014
  • In (Advaita) $Ved{\bar{a}}nta$ although human beings are destined to have a pessimistic starting point in life, their goal of life is to become a Perfect Being which is called 'Liberation' (mokṣa) by self-transcendence. This human goal together with several means are accepted by $Ved{\bar{a}}nta$ as solely valuable thing in the life. In this way there must be a self-recognition of his own value in the process of Liberation, through which one recognizes his own true nature i.e. ${\bar{A}}tman$. ${\bar{A}}tman$ is clearly defined to be 'Existence, Consciousness, Bliss' (Being, Illumination, Good), and this definition is made with the view of revealing that It is ultimate foundation and source of human beings ontologically, epistemologically and axiologically. However, as $Ved{\bar{a}}ntic$points of view on human goal are not without critical limitations, it may be necessary to revaluate 'the process of self-inquiry' devised to achieve human goal. Inquiry is, first of all, an accepting process of what is given in $Ved{\bar{a}}nta$ as the scenario that gives rise to most actual result, then, a performing and verifying process of that scenario in one's own experience consistently. In this process, a shift of action from worldly life to unworldly life is what is called 'self-adjustment', a removal of 'the self in excess' through knowledge of the real Self is what is called 'simplification of the self', and at the end of simplification a state of ultimate Self is 'Liberation'. Therefore, the inquiry of $Ved{\bar{a}}nta$ into human goal can be summarized as following formula; 'good action = self-adjustment' ${\rightarrow}$ 'good knowledge = simplification of the self' ${\rightarrow}$ 'Liberation = ultimate Self'.

Developing and Applying Environmental Education Learning Modules Using Goal-Based Scenario (목표기반시나리오를 활용한 환경교육 교수·학습모듈의 개발과 적용)

  • Kim, Minsung;Yoo, Soojin
    • Journal of the Korean association of regional geographers
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    • v.22 no.2
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    • pp.466-482
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    • 2016
  • The purpose of this study is to develop learning modules for environmental education using goal-based scenarios and to examine their pedagogical benefits at the elementary educational level. To enhance environmental knowledge, skills, attitudes, and behavior, this research developed learning modules relevant to three sub-dimensions of environmental education: education about environment, education in environment, and education for environment. In particular, this study provided useful educational strategies based on students' everyday lives. The developed modules consisted of three parts: 1) acquiring knowledge concerning the cause of global warming, 2) practicing and internalizing environmental knowledge in students' everyday lives, and 3) extending and disseminating environmental knowledge and awareness to other people. After applying the modules, the students acquired knowledge regarding the causes of global warming through discussions with their peers, and furthermore, exercised pro-environmental behaviors in their everyday lives. Moreover, the participants created UCC to urge other people to act for environment.

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Resolution Methods for Developer's Difficulties in the Serious Game Developing Process for Science Learning (과학 학습 기능성 게임 개발 과정에서 개발자가 겪는 어려움과 대처 방법)

  • Hwang, Hyunjung;Lee, Changhoon;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.121-132
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    • 2014
  • The main goal of this research is to invest the difficulties in the process of developing serious game for science learning to acquire the suggestion. We analysed the journals written by developers of game scenario on the procedure of the development and on the review of the accomplished game. Then we also interviewed the scenario developers as well as game developers. When interviewing the game developers, we passed them the thoughts and questions of scenario developers. The possible difficulties in developing serious game are form the difference of cognitions on the skills which can be embodied in the development process and interaction and communication problem between scenario developers and game developers. As a consequence of the research, we acquired some suggestions for developing serious game as follows; 1) Scenario developers and game developers must understand the concepts of serious game as well as learning theory; 2) Both scenario developers and game developers should be aware of secured technological capacity and allowed time period. 3) Scenario developer should take a part of game developer' role as using a learning contents authoring tool; 4) Scenario developers have to consistently interact with game developers in developing the games; 5) Scenario should be concretely described in detail; and 6) A Supervisor is essential to control both scenario developers and game developers.