• Title/Summary/Keyword: Global illumination

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Implementation of Real-time Interactive Ray Tracing on GPU (GPU 기반의 실시간 인터렉티브 광선추적법 구현)

  • Bae, Sung-Min;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.59-66
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    • 2007
  • Ray tracing is one of the classical global illumination methods to generate a photo-realistic rendering image with various lighting effects such as reflection and refraction. However, there are some restrictions on real-time applications because of its computation load. In order to overcome these limitations, many researches of the ray tracing based on GPU (Graphics Processing Unit) have been presented up to now. In this paper, we implement the ray tracing algorithm by J. Purcell and combine it with two methods in order to improve the rendering performance for interactive applications. First, intersection points of the primary ray are determined efficiently using rasterization on graphics hardware. We then construct the acceleration structure of 3D objects to improve the rendering performance. There are few researches on a detail analysis of improved performance by these considerations in ray tracing rendering. We compare the rendering system with environment mapping based on GPU and implement the wireless remote rendering system. This system is useful for interactive applications such as the realtime composition, augmented reality and virtual reality.

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Image Enhancement Algorithm using Dynamic Range Optimization (다이나믹 레인지 최적화를 통한 영상 화질 개선 알고리즘)

  • Song, Ki Sun;Kim, Min Sub;Kang, Moon Gi
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.6
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    • pp.101-109
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    • 2016
  • The images captured by digital still cameras or mobile phones are not always satisfactory because the devices have limited dynamic ranges compared with that of the real world. To cope with the problems, tone mapping function based methods and retinex theory based methods are studied. However, these methods generate a halo artifact or limited enhancement of global and local contrasts. The proposed method estimates illumination information used for image enhancement by optimizing a dynamic range of input image. The estimated illumination information has smoothness characteristic where the luminance is flat and does not have where the luminance changes to prevent the halo artifact. Additionally, the estimated illumination information and surrounding pixel values are considered when the tone mapping function is applied to overcome the limitations of the conventional tone mapping function approach. Experimental results show that the proposed algorithm outperforms the conventional methods on objective and subjective criteria.

Extended SURF Algorithm with Color Invariant Feature and Global Feature (컬러 불변 특징과 광역 특징을 갖는 확장 SURF(Speeded Up Robust Features) 알고리즘)

  • Yoon, Hyun-Sup;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.58-67
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    • 2009
  • A correspondence matching is one of the important tasks in computer vision, and it is not easy to find corresponding points in variable environment where a scale, rotation, view point and illumination are changed. A SURF(Speeded Up Robust Features) algorithm have been widely used to solve the problem of the correspondence matching because it is faster than SIFT(Scale Invariant Feature Transform) with closely maintaining the matching performance. However, because SURF considers only gray image and local geometric information, it is difficult to match corresponding points on the image where similar local patterns are scattered. In order to solve this problem, this paper proposes an extended SURF algorithm that uses the invariant color and global geometric information. The proposed algorithm can improves the matching performance since the color information and global geometric information is used to discriminate similar patterns. In this paper, the superiority of the proposed algorithm is proved by experiments that it is compared with conventional methods on the image where an illumination and a view point are changed and similar patterns exist.

Localization of Mobile Robot Using Active Omni-directional Ranging System (능동 전방향 거리 측정 시스템을 이용한 이동로봇의 위치 추정)

  • Ryu, Ji-Hyung;Kim, Jin-Won;Yi, Soo-Yeong
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.5
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    • pp.483-488
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    • 2008
  • An active omni-directional raging system using an omni-directional vision with structured light has many advantages compared to the conventional ranging systems: robustness against external illumination noise because of the laser structured light and computational efficiency because of one shot image containing $360^{\circ}$ environment information from the omni-directional vision. The omni-directional range data represents a local distance map at a certain position in the workspace. In this paper, we propose a matching algorithm for the local distance map with the given global map database, thereby to localize a mobile robot in the global workspace. Since the global map database consists of line segments representing edges of environment object in general, the matching algorithm is based on relative position and orientation of line segments in the local map and the global map. The effectiveness of the proposed omni-directional ranging system and the matching are verified through experiments.

A Study on the LED Lighting System using Artificial Intelligence (인공지능을 이용한 LED 조명 시스템에 관한 연구)

  • Nam, Young-Cheol;Lee, Sang-Bae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.142-145
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    • 2019
  • In recent years, the global GEF(Green Energy Family) activities to preserve the global environment due to energy consumption have been implemented under the Kyoto Protocol for the Prohibition of Carbon Dioxide Emissions, RoHS (Restriction of Hazardous Substances directive), and WEEE(Waste Electrical and Electronice Equipment) are required to collect waste for the purpose of minimizing waste by integrating lighting and communication. In this paper, we constructed a controller that can control the illumination of RGB LED module by using fuzzy inference system and checking environmental factors(Illumination, distance to the subject, etc.) using microprocessor in real time.

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Image Contrast Enhancement by Illumination Change Detection (조명 변화 감지에 의한 영상 콘트라스트 개선)

  • Odgerel, Bayanmunkh;Lee, Chang Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.155-160
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    • 2014
  • There are many image processing based algorithms and applications that fail when illumination change occurs. Therefore, the illumination change has to be detected then the illumination change occurred images need to be enhanced in order to keep the appropriate algorithm processing in a reality. In this paper, a new method for detecting illumination changes efficiently in a real time by using local region information and fuzzy logic is introduced. The effective way for detecting illumination changes in lighting area and the edge of the area was selected to analyze the mean and variance of the histogram of each area and to reflect the changing trends on previous frame's mean and variance for each area of the histogram. The ways are used as an input. The changes of mean and variance make different patterns w hen illumination change occurs. Fuzzy rules were defined based on the patterns of the input for detecting illumination changes. Proposed method was tested with different dataset through the evaluation metrics; in particular, the specificity, recall and precision showed high rates. An automatic parameter selection method was proposed for contrast limited adaptive histogram equalization method by using entropy of image through adaptive neural fuzzy inference system. The results showed that the contrast of images could be enhanced. The proposed algorithm is robust to detect global illumination change, and it is also computationally efficient in real applications.

3D Analysis of Scene and Light Environment Reconstruction for Image Synthesis (영상합성을 위한 3D 공간 해석 및 조명환경의 재구성)

  • Hwang, Yong-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.45-50
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    • 2006
  • In order to generate a photo-realistic synthesized image, we should reconstruct light environment by 3D analysis of scene. This paper presents a novel method for identifying the positions and characteristics of the lights-the global and local lights-in the real image, which are used to illuminate the synthetic objects. First, we generate High Dynamic Range(HDR) radiance map from omni-directional images taken by a digital camera with a fisheye lens. Then, the positions of the camera and light sources in the scene are identified automatically from the correspondences between images without a priori camera calibration. Types of the light sources are classified according to whether they illuminate the whole scene, and then we reconstruct 3D illumination environment. Experimental results showed that the proposed method with distributed ray tracing makes it possible to achieve photo-realistic image synthesis. It is expected that animators and lighting experts for the film and animation industry would benefit highly from it.

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A Hybrid Generation Method of Visual Effects for Mobile Entertainment Applications (모바일 엔터테인먼트 애플리케이션을 위한 혼합적 시각 효과 생성 방법)

  • Kim, Byung-Cheol
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.367-380
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    • 2015
  • This paper proposes a hybrid rendering method which combines pre-computed global illumination results and interactive local illumination techniques and thus could interactively produce photo-realistic visual effects for mobile entertainment applications. The proposed method uses the programmable shading capability of OpenGL, a de facto standard for computer graphics library so that it can be deployed in a real-world development environment. Also, it increases the rendering time by a negligible amount compared to normal rendering time since the pre-computed results are used as operands of plain arithmetic operations. Therefore it is expected to be applicable in practice for mobiles games which require real-time responsiveness to users.

Ambient Occlusion Volume Rendering using Multi-Range Statistics (다중 영역 통계량을 이용한 환경-광 가림 볼륨 가시화)

  • Nam, Jinhyun;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.27-35
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    • 2015
  • This study presents a volume rendering method using ambient occlusion which is one of global illumination methods. By considering the volume density distribution as normal distribution, ambient occlusion can be calculated at real-time speed regardless of modification of opacity transfer function. We calculate and store the averages and standard deviations of densities in a block centered at each voxel in pre-processing time. In rendering process, we determine the illumination value by estimating the nearby opacity. We generalized theoretical model and generated better quality images improving our previous research. In detail, various shapes of transfer function can be used due to the proposed equation model. Moreover, we introduced a multi-range model to give nearer objects more weight. As the result, more realistic volume rendering image can be generated at real-time speed by mixing local and ambient occlusion shading.

GAN-Based Local Lightness-Aware Enhancement Network for Underexposed Images

  • Chen, Yong;Huang, Meiyong;Liu, Huanlin;Zhang, Jinliang;Shao, Kaixin
    • Journal of Information Processing Systems
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    • v.18 no.4
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    • pp.575-586
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    • 2022
  • Uneven light in real-world causes visual degradation for underexposed regions. For these regions, insufficient consideration during enhancement procedure will result in over-/under-exposure, loss of details and color distortion. Confronting such challenges, an unsupervised low-light image enhancement network is proposed in this paper based on the guidance of the unpaired low-/normal-light images. The key components in our network include super-resolution module (SRM), a GAN-based low-light image enhancement network (LLIEN), and denoising-scaling module (DSM). The SRM improves the resolution of the low-light input images before illumination enhancement. Such design philosophy improves the effectiveness of texture details preservation by operating in high-resolution space. Subsequently, local lightness attention module in LLIEN effectively distinguishes unevenly illuminated areas and puts emphasis on low-light areas, ensuring the spatial consistency of illumination for locally underexposed images. Then, multiple discriminators, i.e., global discriminator, local region discriminator, and color discriminator performs assessment from different perspectives to avoid over-/under-exposure and color distortion, which guides the network to generate images that in line with human aesthetic perception. Finally, the DSM performs noise removal and obtains high-quality enhanced images. Both qualitative and quantitative experiments demonstrate that our approach achieves favorable results, which indicates its superior capacity on illumination and texture details restoration.