• Title/Summary/Keyword: Global Mapping

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DEVELOPMENT OF GEOLGOCIAL SYMBOL MAPPING TOOL

  • Yeon, Young-Kwang;Han, Jong-Gyu;Chi, Kwang-Hoon
    • Proceedings of the KSRS Conference
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    • v.2
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    • pp.896-898
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    • 2006
  • Geological symbols are used for describing geological information. But it's not ease to represent them in commercial GIS s/w, because of their complexity and diversity. This study aims at developing the geological symbol mapping tool for representing geological symbol on user's geological information. Geological symbol mapping too is a web application which can handle SHP format and map geological symbols based on user's requests. It manages geological symbols and mapping codes and symbols are mapped within the geological boundary according to the corresponding non-spatial field that is a mapping code. The system has functions to upload a user's GIS file, and download the converted image file which is mapped geological patterns. The system displays converted images to be check mapping results. Because the symbols are simple bitmap files, user(system manager) can design and apply them rapidly without considering specific commercial S/W. Thus, it is expected that this system plays an important role to disseminate geological standards such as geological symbols. And the results of this study can be used for developing global geological symbols and applying them easily

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Integration and Synchronization of Multi Sensors for Mobile Mapping System (모바일 매핑시스템을 위한 멀티 센서 통합 및 동기화 구현 방안 연구)

  • Park, Young-Moo;Lee, Jong-Ki;Sung, Jeong-Gon;Kim, Byung-Guk
    • Journal of Korea Spatial Information System Society
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    • v.6 no.1 s.11
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    • pp.51-58
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    • 2004
  • Mobile Mapping System is an effective wav to obtain position and image using vehicle equipped with GPS(Global Positioning System), IMU(Inertial Measurement Unit), and CCD camera. It have been used various fields of load facility management, map upgrade and etc. It is difficult to upgrade Mobile Mopping System which is developed from abroad and add other sensors because we don't know the way to integrate and synchronize multi-sensors. In this paper, we present the effective way of the integration and synchronization method for multi sensors we designed and manufactured Synchronization equipment by considering sensors of laser, odometer and etc.

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Unmanned Aerial Vehicle Recovery Using a Simultaneous Localization and Mapping Algorithm without the Aid of Global Positioning System

  • Lee, Chang-Hun;Tahk, Min-Jea
    • International Journal of Aeronautical and Space Sciences
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    • v.11 no.2
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    • pp.98-109
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    • 2010
  • This paper deals with a new method of unmanned aerial vehicle (UAV) recovery when a UAV fails to get a global positioning system (GPS) signal at an unprepared site. The proposed method is based on the simultaneous localization and mapping (SLAM) algorithm. It is a process by which a vehicle can build a map of an unknown environment and simultaneously use this map to determine its position. Extensive research on SLAM algorithms proves that the error in the map reaches a lower limit, which is a function of the error that existed when the first observation was made. For this reason, the proposed method can help an inertial navigation system to prevent its error of divergence with regard to the vehicle position. In other words, it is possible that a UAV can navigate with reasonable positional accuracy in an unknown environment without the aid of GPS. This is the main idea of the present paper. Especially, this paper focuses on path planning that maximizes the discussed ability of a SLAM algorithm. In this work, a SLAM algorithm based on extended Kalman filter is used. For simplicity's sake, a blimp-type of UAV model is discussed and three-dimensional pointed-shape landmarks are considered. Finally, the proposed method is evaluated by a number of simulations.

A Study on Lane Sensing System Using Stereo Vision Sensors (스테레오 비전센서를 이용한 차선감지 시스템 연구)

  • Huh, Kun-Soo;Park, Jae-Sik;Rhee, Kwang-Woon;Park, Jae-Hak
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.3
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    • pp.230-237
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    • 2004
  • Lane Sensing techniques based on vision sensors are regarded promising because they require little infrastructure on the highway except clear lane markers. However, they require more intelligent processing algorithms in vehicles to generate the previewed roadway from the vision images. In this paper, a lane sensing algorithm using vision sensors is developed to improve the sensing robustness. The parallel stereo-camera is utilized to regenerate the 3-dimensional road geometry. The lane geometry models are derived such that their parameters represent the road curvature, lateral offset and heading angle, respectively. The parameters of the lane geometry models are estimated by the Kalman filter and utilized to reconstruct the lane geometry in the global coordinate. The inverse perspective mapping from the image plane to the global coordinate considers roll and pitch motions of a vehicle so that the mapping error is minimized during acceleration, braking or steering. The proposed sensing system has been built and implemented on a 1/10-scale model car.

A Shader Technique that applies Noise Texture to Vertex Movement and Surface Texture Mapping of Polygon Mesh (폴리곤 메시의 정점 이동과 표면 텍스처 매핑에 노이즈 텍스처를 적용하는 쉐이더 기법)

  • Hong, Minseok;Park, Jinho
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.79-88
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    • 2021
  • Particle and noise are effectively used to implement unspecific VFX like an explosion, magic. Particle can create freely but, The more usage, the higher CPU/GPU usage. This paper using polygon mesh that is hard to change but consumes fixed resources to overcome the demerit of particle and reduce CPU/GPU usage. Also, using shader, apply noise texture that is suitable unspecific pattern to vertex and surface texture mapping of polygon mesh for implement VFX in unity. As a result of experiment, shader applied sphere polygon mesh show 2~4ms CPU, 1~2ms GPU usage in profiler. Also It has been shown that shader can be used to implement unspecific VFX.

Efficient generation of reflection lines to evaluate car body surfaces (자동차 외형설계곡면의 검사를 위한 효율적인 반사선의 생성)

  • 최인진;이건우
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.133-141
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    • 1997
  • In the process of car body design, various surfaces are generated from the given boundary curves. Depending upon the method of the surface generation and the quality of the boundary curves provided, the resulting surfaces may have global or local irregularities in many cases. Thus it would be necessary for the designer to evaluate the surface quality and to modify the surface or to use the different generation method based on the evaluation results. This capability is very important because the defect of the surface quality detected in the production stage will require the rework of the dies and will cause a big loss in cost and time. A method of surface interrogation using reflection line is introduced. In this paper, We applied reflection mapping to generate reflection lines on the trimmed NURBS surface. Since reflection lines are obtained from reflection mapping that uses simple and physically acceptable mapping algorithm, they can be efficiently used to simulate the reflection test on the real part in the production line.

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Three-Dimensional Grid Generation Method for an Orthogonal Grid at the Boundary by Using Boundary Element Method (경계요소법을 이용한 경계에 직교하는 삼차원 격자형성법)

  • Jeong H. K.;Kwon J. H.
    • 한국전산유체공학회:학술대회논문집
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    • 1995.10a
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    • pp.82-89
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    • 1995
  • In the present paper, a method of nearly orthogonal grid generation in an arbitrary simply-connected 3D domain will be presented. The method is a new direct and non-iterative scheme based on the concept of the decomposition of the global orthogonal transformation into consecutive mapping of a conformal mapping and an auxiliary orthogonal mapping, which was suggested by King and Leal [4]. In our numerical scheme. Kang and Leal's method is extended from 2D problems to 3D problems while the advantage of the non-iterative algorithm is maintained. The essence of the present mapping method is that an iterative scheme can be avoided by introducing a preliminary step. This preliminary step corresponds to a conformal map and is based on the boundary element method(BEM). This scheme is applied to generate several nearly-orthogonal grid systems which are orthogonal at boundaries.

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Logarithmic Tone Mapping for High Dynamic Range Imaging

  • Lee, Joo-Hyun;Jeon, Gwang-Gil;Jeong, Je-Chang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.154-157
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    • 2009
  • High dynamic range image can describe the real world scenes that have a wide range of luminance intensity. To display high dynamic range (HDR) image into conventional displayable devices such as monitors and printers, we proposed the logarithmic based global mapping algorithm that consider the features of image using mapping parameters. Based on characteristics of image, we first modify input luminance values for reproducing perceptually tuned images and then displayable output values are obtained directly. The experimental results show that the proposed algorithm achieves good subjective results while preserving details of image, furthermore proposed algorithm has fast simple and practical structure for implementation.

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Development of a Lane Sensing Algorithm Using Vision Sensors (비전 센서를 이용한 차선 감지 알고리듬 개발)

  • Park, Yong-Jun;Heo, Geon-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.8
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    • pp.1666-1671
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    • 2002
  • A lane sensing algorithm using vision sensors is developed based on lane geometry models. The parameters of the lane geometry models are estimated by a Kalman filter and utilized to reconstruct the lane geometry in the global coordinate. The inverse perspective mapping from image plane to global coordinate assumes earth to be flat, but roll and pitch motions of a vehicle are considered from the perspective of the lane sensing. The proposed algorithm shows robust lane sensing performance compared to the conventional algorithms.