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http://dx.doi.org/10.7583/JKGS.2021.21.2.79

A Shader Technique that applies Noise Texture to Vertex Movement and Surface Texture Mapping of Polygon Mesh  

Hong, Minseok (Global School of Media, Soongsil University)
Park, Jinho (Global School of Media, Soongsil University)
Abstract
Particle and noise are effectively used to implement unspecific VFX like an explosion, magic. Particle can create freely but, The more usage, the higher CPU/GPU usage. This paper using polygon mesh that is hard to change but consumes fixed resources to overcome the demerit of particle and reduce CPU/GPU usage. Also, using shader, apply noise texture that is suitable unspecific pattern to vertex and surface texture mapping of polygon mesh for implement VFX in unity. As a result of experiment, shader applied sphere polygon mesh show 2~4ms CPU, 1~2ms GPU usage in profiler. Also It has been shown that shader can be used to implement unspecific VFX.
Keywords
VFX; Shader; Noise; Vertex; Surface; Polygon Mesh; Texture Mapping;
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